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TEngine4.0
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TEngine6.1
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@@ -13,11 +13,12 @@
|
||||

|
||||
|
||||
### 4.打包运行
|
||||
* 1.运行菜单 HybridCLR/Define Symbols/Enable HybridCLR 运行开启HybridCLR热更新
|
||||
* 2.运行菜单 HybridCLR/Generate/All 进行必要的生成操作。这一步不可遗漏!!!
|
||||
* 3.运行菜单 HybridCLR/Build/BuildAssets And CopyTo AssemblyPath,生成热更新dll并copy到热更程序集中。
|
||||
* 4.运行菜单 YooAsset/AssetBundle Builder 构建AB
|
||||
* 5.打开Build Settings对话框,点击Build And Run,打包并且运行热更新示例工程。
|
||||
* 1.运行菜单 HybridCLR/Install... 安装HybridCLR,每次更新HybridCLR版本需要重新执行一次安装。
|
||||
* 2.运行菜单 HybridCLR/Define Symbols/Enable HybridCLR 运行开启HybridCLR热更新。
|
||||
* 3.运行菜单 HybridCLR/Generate/All 进行必要的生成操作。这一步不可遗漏!!!
|
||||
* 4.运行菜单 HybridCLR/Build/BuildAssets And CopyTo AssemblyPath,生成热更新dll并copy到热更程序集中。
|
||||
* 5.运行菜单 YooAsset/AssetBundle Builder 构建AB。
|
||||
* 6.打开Build Settings对话框,点击Build And Run,打包并且运行热更新示例工程。
|
||||
|
||||
### 遇到问题请查看HybridlCLR的<a href="https://hybridclr.doc.code-philosophy.com/docs/help/commonerrors"><strong>常见错误(commonerrors)</strong></a>
|
||||
|
||||
@@ -33,26 +34,30 @@
|
||||
### 目录结构
|
||||
```
|
||||
Assets
|
||||
├── AssetRaw 资源目录
|
||||
├── Atlas 图集目录
|
||||
├── GameScripts 热更程序集目录
|
||||
├── Scenes 主场景目录
|
||||
└── TEngine
|
||||
├── AssetSetting YooAsset资源设置
|
||||
├── Editor TEngine-Editor程序集
|
||||
└── Runtime TEngine-Runtime程序集
|
||||
├── AssetArt // 美术资源目录
|
||||
│ └── Atlas // 自动生成图集目录
|
||||
├── AssetRaw // 热更资源目录
|
||||
│ ├── UIRaw // UI图片目录
|
||||
│ │ ├── Atlas // 需要自动生成图集的UI素材目录
|
||||
│ │ └── Raw // 不需要自动生成图集的UI素材目录
|
||||
├── Editor // 编辑器脚本目录
|
||||
├── HybridCLRData // hybridclr相关目录
|
||||
├── Scenes // 主场景目录
|
||||
├── GameScripts // 程序集目录
|
||||
└── TEngine // 框架核心目录
|
||||
├── AssetSetting // YooAsset资源设置
|
||||
├── Editor // TEngine-Editor程序集
|
||||
└── Runtime // TEngine-Runtime程序集
|
||||
```
|
||||
|
||||
### 热更新程序集划分
|
||||
```
|
||||
Assets/GameScripts
|
||||
├── Editor 编辑器程序集
|
||||
├── HotFix 游戏热更程序集目录 [Folder]
|
||||
| ├── GameBase 游戏基础框架程序集 [Dll]
|
||||
| ├── GameProto 游戏配置协议程序集 [Dll]
|
||||
| ├── BattleCore 游戏核心战斗程序集 [Dll]
|
||||
| └── GameLogic 游戏业务逻辑程序集 [Dll]
|
||||
| ├── GameApp.cs 热更主入口
|
||||
| └── GameApp_RegisterSystem.cs 热更主入口注册系统
|
||||
└── Runtime Runtime程序集
|
||||
├── Main // 主程序程序集(启动器与流程)
|
||||
└── HotFix // 游戏热更程序集目录 [Folder]
|
||||
├── GameBase // 游戏基础框架程序集 [Dll]
|
||||
├── GameProto // 游戏配置协议程序集 [Dll]
|
||||
└── GameLogic // 游戏业务逻辑程序集 [Dll]
|
||||
├── GameApp.cs // 热更主入口
|
||||
└── GameApp_RegisterSystem.cs // 热更主入口注册系统
|
||||
```
|
@@ -51,17 +51,15 @@ public abstract class Module : MonoBehaviour
|
||||
## 热更域程序集设计与说明
|
||||
```
|
||||
Assets/GameScripts
|
||||
├── Editor 编辑器程序集
|
||||
├── HotFix 游戏热更程序集目录 [Folder]
|
||||
| ├── GameBase 游戏基础框架程序集 [Dll]
|
||||
| ├── GameProto 游戏配置协议程序集 [Dll]
|
||||
| ├── BattleCore 游戏核心战斗程序集 [Dll]
|
||||
| └── GameLogic 游戏业务逻辑程序集 [Dll]
|
||||
| ├── GameApp.cs 热更主入口
|
||||
| └── GameApp_RegisterSystem.cs 热更主入口注册系统
|
||||
└── Runtime Runtime程序集
|
||||
├── Main // 主程序程序集(启动器与流程)
|
||||
└── HotFix // 游戏热更程序集目录 [Folder]
|
||||
├── GameBase // 游戏基础框架程序集 [Dll]
|
||||
├── GameProto // 游戏配置协议程序集 [Dll]
|
||||
└── GameLogic // 游戏业务逻辑程序集 [Dll]
|
||||
├── GameApp.cs 热更主入口
|
||||
└── GameApp_RegisterSystem.cs 热更主入口注册系统
|
||||
```
|
||||
游戏内主要玩法逻辑包括UI会在GameLogic中编写,GameBase则存放一些通用性的逻辑,GameProto存放与服务区交互的协议以及配置表逻辑,BattleCore为帧同步分离的逻辑层做预留。若有项目需求完全可以进行自定义增删HotFix程序集。
|
||||
游戏内主要玩法逻辑包括UI会在GameLogic中编写,GameBase则存放一些通用性的逻辑,GameProto存放与服务区交互的协议以及配置表逻辑。若有项目需求完全可以进行自定义增删HotFix程序集。
|
||||
|
||||
PS:注意增删程序集后需要同步到HybridClr的Setting面板以及TEngineSetting的面板。TEngineSettings面板有按钮可以从HybridClr中同步AOT与热更程序集。
|
||||
|
||||
|
@@ -6,6 +6,8 @@
|
||||
|
||||
### ProcedureInitPackage - 流程初始化Package
|
||||
|
||||
### ProcedurePreload - 流程预加载
|
||||
|
||||
### ProcedureInitResources - 流程初始化Resources
|
||||
|
||||
### ProcedureUpdateVersion - 流程更新版本Version
|
||||
@@ -20,5 +22,6 @@
|
||||
|
||||
### ProcedureClearCache - 流程清理缓存
|
||||
|
||||
### ProcedureLoadAssembly - 流程加载进入热更新程序集
|
||||
|
||||
### ProcedureLoadAssembly - 流程加载进入热更新程序集
|
||||
### ProcedureStartGame - 流程开始游戏
|
@@ -15,6 +15,9 @@
|
||||
### IOS真机运行
|
||||

|
||||
|
||||
### WebGL真机运行
|
||||

|
||||
|
||||
### 索尼 PS5 真机运行
|
||||
|
||||

|
||||
|
BIN
Books/src/WebGL-RunSuccessed.png
Normal file
After Width: | Height: | Size: 101 KiB |
18
BuildCLI/build_android.sh
Normal file
@@ -0,0 +1,18 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
|
||||
source ./path_define.sh
|
||||
|
||||
"${UNITYEDITOR_PATH}/Unity" "${WORKSPACE}" \
|
||||
-logFile "${BUILD_LOGFILE}" \
|
||||
-executeMethod TEngine.ReleaseTools.AutomationBuildAndroid \
|
||||
-quit -batchmode \
|
||||
-CustomArgs:Language=en_US "${WORKSPACE}"
|
||||
|
||||
while IFS= read -r line; do
|
||||
echo "$line"
|
||||
done < "${BUILD_LOGFILE}"
|
||||
|
||||
echo "按任意键继续..."
|
||||
read -k1
|
14
BuildCLI/path_define.sh
Normal file
@@ -0,0 +1,14 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
|
||||
export WORKSPACE="/Users/your_user/github/TEngine/UnityProject" # 请替换为 macOS 上的实际路径
|
||||
export UNITYEDITOR_PATH="/Applications/Unity/Hub/Editor/2021.3.20f1c1/Unity.app/Contents/MacOS" # 请替换为 macOS 上的 Unity 路径
|
||||
export BUILD_DLL_LOGFILE="./build_dll.log"
|
||||
export BUILD_LOGFILE="./build.log"
|
||||
|
||||
echo "环境变量已设置:"
|
||||
echo "WORKSPACE=${WORKSPACE}"
|
||||
echo "UNITYEDITOR_PATH=${UNITYEDITOR_PATH}"
|
||||
echo "BUILD_DLL_LOGFILE=${BUILD_DLL_LOGFILE}"
|
||||
echo "BUILD_LOGFILE=${BUILD_LOGFILE}"
|
@@ -1,5 +1,4 @@
|
||||
using Luban;
|
||||
using GameBase;
|
||||
using GameConfig;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
@@ -7,8 +6,12 @@ using UnityEngine;
|
||||
/// <summary>
|
||||
/// 配置加载器。
|
||||
/// </summary>
|
||||
public class ConfigSystem : Singleton<ConfigSystem>
|
||||
public class ConfigSystem
|
||||
{
|
||||
private static ConfigSystem _instance;
|
||||
|
||||
public static ConfigSystem Instance => _instance ??= new ConfigSystem();
|
||||
|
||||
private bool _init = false;
|
||||
|
||||
private Tables _tables;
|
||||
@@ -25,6 +28,8 @@ public class ConfigSystem : Singleton<ConfigSystem>
|
||||
return _tables;
|
||||
}
|
||||
}
|
||||
|
||||
private IResourceModule _resourceModule;
|
||||
|
||||
/// <summary>
|
||||
/// 加载配置。
|
||||
@@ -42,9 +47,12 @@ public class ConfigSystem : Singleton<ConfigSystem>
|
||||
/// <returns>ByteBuf</returns>
|
||||
private ByteBuf LoadByteBuf(string file)
|
||||
{
|
||||
TextAsset textAsset = GameModule.Resource.LoadAsset<TextAsset>(file);
|
||||
if (_resourceModule == null)
|
||||
{
|
||||
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
|
||||
}
|
||||
TextAsset textAsset = _resourceModule.LoadAsset<TextAsset>(file);
|
||||
byte[] bytes = textAsset.bytes;
|
||||
GameModule.Resource.UnloadAsset(textAsset);
|
||||
return new ByteBuf(bytes);
|
||||
}
|
||||
}
|
29
Configs/GameConfig/CustomTemplate/ExternalTypeUtil.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class ExternalTypeUtil
|
||||
{
|
||||
public static Vector2 NewVector2(GameConfig.vector2 v)
|
||||
{
|
||||
return new Vector2(v.X, v.Y);
|
||||
}
|
||||
|
||||
public static Vector3 NewVector3(GameConfig.vector3 v)
|
||||
{
|
||||
return new Vector3(v.X, v.Y, v.Z);
|
||||
}
|
||||
|
||||
public static Vector4 NewVector4(GameConfig.vector4 v)
|
||||
{
|
||||
return new Vector4(v.X, v.Y, v.Z, v.W);
|
||||
}
|
||||
|
||||
public static Vector2Int NewVector2Int(GameConfig.vector2int v)
|
||||
{
|
||||
return new Vector2Int(v.X, v.Y);
|
||||
}
|
||||
|
||||
public static Vector3Int NewVector3Int(GameConfig.vector3int v)
|
||||
{
|
||||
return new Vector3Int(v.X, v.Y, v.Z);
|
||||
}
|
||||
}
|
@@ -1,17 +1,46 @@
|
||||
<module name="">
|
||||
<bean name="vector2" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector2" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector2" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector3" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="z" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<var name="z" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector3" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector4" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="z" type="float"/>
|
||||
<var name="w" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<var name="z" type="float" />
|
||||
<var name="w" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector4" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector4" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector2int" valueType="1" sep=",">
|
||||
<var name="x" type="int" />
|
||||
<var name="y" type="int" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector2Int" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector2Int" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector3int" valueType="1" sep=",">
|
||||
<var name="x" type="int" />
|
||||
<var name="y" type="int" />
|
||||
<var name="z" type="int" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector3" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
|
||||
</mapper>
|
||||
</bean>
|
||||
</module>
|
@@ -8,12 +8,14 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
|
||||
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
|
||||
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
|
||||
|
||||
dotnet %LUBAN_DLL% ^
|
||||
-t client ^
|
||||
-c cs-bin ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
24
Configs/GameConfig/gen_code_bin_to_project.sh
Normal file
@@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
echo "当前目录: $(pwd)"
|
||||
|
||||
export WORKSPACE="$(realpath ../../)"
|
||||
export LUBAN_DLL="${WORKSPACE}/Tools/Luban/Luban.dll"
|
||||
export CONF_ROOT="$(pwd)"
|
||||
export DATA_OUTPATH="${WORKSPACE}/UnityProject/Assets/AssetRaw/Configs/bytes/"
|
||||
export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/"
|
||||
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
|
||||
|
||||
dotnet "${LUBAN_DLL}" \
|
||||
-t client \
|
||||
-c cs-bin \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
@@ -8,6 +8,7 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
|
||||
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
|
||||
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
|
||||
|
||||
dotnet %LUBAN_DLL% ^
|
||||
-t client ^
|
||||
@@ -15,6 +16,7 @@ dotnet %LUBAN_DLL% ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
--customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
25
Configs/GameConfig/gen_code_bin_to_project_lazyload.sh
Normal file
@@ -0,0 +1,25 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
echo "当前目录: $(pwd)"
|
||||
|
||||
export WORKSPACE="$(realpath ../../)"
|
||||
export LUBAN_DLL="${WORKSPACE}/Tools/Luban/Luban.dll"
|
||||
export CONF_ROOT="$(pwd)"
|
||||
export DATA_OUTPATH="${WORKSPACE}/UnityProject/Assets/AssetRaw/Configs/bytes/"
|
||||
export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/"
|
||||
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
|
||||
|
||||
dotnet "${LUBAN_DLL}" \
|
||||
-t client \
|
||||
-c cs-bin \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
--customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
@@ -12,6 +12,7 @@ dotnet %LUBAN_DLL% ^
|
||||
-c cs-bin ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
19
Configs/GameConfig/gen_code_bin_to_server.sh
Normal file
@@ -0,0 +1,19 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
echo "当前目录: $(pwd)"
|
||||
|
||||
export WORKSPACE="$(realpath ../../)"
|
||||
export LUBAN_DLL="${WORKSPACE}/Tools/Luban/Luban.dll"
|
||||
export CONF_ROOT="$(pwd)"
|
||||
export DATA_OUTPATH="${WORKSPACE}/Server/GameConfig"
|
||||
export CODE_OUTPATH="${WORKSPACE}/Server/Hotfix/Config/GameConfig"
|
||||
|
||||
dotnet "${LUBAN_DLL}" \
|
||||
-t server \
|
||||
-c cs-bin \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
28
README.md
@@ -23,12 +23,14 @@
|
||||
<a style="text-decoration:none">
|
||||
<img src="https://img.shields.io/github/languages/top/ALEXTANGXIAO/TEngine" alt="topLanguage" />
|
||||
</a>
|
||||
<a href="https://deepwiki.com/Alex-Rachel/TEngine" style="text-decoration:none">
|
||||
<img src="https://deepwiki.com/badge.svg" alt="DeepWiki" />
|
||||
</a>
|
||||
<br>
|
||||
|
||||
<br>
|
||||
</p>
|
||||
|
||||
|
||||
# <strong>TEngine
|
||||
|
||||
#### TEngine是一个简单(新手友好开箱即用)且强大的Unity框架全平台解决方案,对于需要一套上手快、文档清晰、高性能且可拓展性极强的商业级解决方案的开发者或者团队来说是一个很好的选择。
|
||||
@@ -64,20 +66,22 @@ Net Core现在已经更新到了8.0的版本,在性能和设计上其实是远
|
||||
## <strong>项目结构概览
|
||||
```
|
||||
Assets
|
||||
├── AssetArt // 美术资源目录
|
||||
│ └── Atlas // 自动生成图集目录
|
||||
├── AssetRaw // 热更资源目录
|
||||
├── Atlas // 自动生成图集目录
|
||||
│ ├── UIRaw // UI图片目录
|
||||
│ │ ├── Atlas // 需要自动生成图集的UI素材目录
|
||||
│ │ └── Raw // 不需要自动生成图集的UI素材目录
|
||||
├── Editor // 编辑器脚本目录
|
||||
├── HybridCLRData // hybridclr相关目录
|
||||
├── Scenes // 主场景目录
|
||||
├── TEngine // 框架核心目录
|
||||
└── GameScripts // 程序集目录
|
||||
├── Editor // 编辑器程序集
|
||||
├── Main // 主程序程序集(启动器与流程)
|
||||
├── Procedure // 启动器与流程
|
||||
└── HotFix // 游戏热更程序集目录 [Folder]
|
||||
├── GameBase // 游戏基础框架程序集 [Dll]
|
||||
├── GameProto // 游戏配置协议程序集 [Dll]
|
||||
├── BattleCore // 游戏核心战斗程序集 [Dll]
|
||||
├── GameProto // 游戏配置协议程序集 [Dll]
|
||||
└── GameLogic // 游戏业务逻辑程序集 [Dll]
|
||||
├── GameApp.cs // 热更主入口
|
||||
└── GameApp_RegisterSystem.cs // 热更主入口注册系统
|
||||
└── GameApp.cs // 热更主入口
|
||||
|
||||
|
||||
TEngine
|
||||
@@ -85,9 +89,6 @@ TEngine
|
||||
└── Runtime // TEngine运行时核心代码
|
||||
```
|
||||
|
||||
- 必要:项目使用了以下第三方插件,请自行购买导入:
|
||||
- /Unity/Assets/Plugins/Sirenix
|
||||
|
||||
---
|
||||
## <strong>优质开源项目推荐
|
||||
|
||||
@@ -101,8 +102,7 @@ TEngine
|
||||
|
||||
#### <a href="https://github.com/ALEXTANGXIAO/GameNetty"><strong>GameNetty</strong></a> - GameNetty是一套源于ETServer,首次拆分最新的ET8.1的前后端解决方案(包),客户端最精简大约750k,完美做成包的形式,几乎零成本 无侵入的嵌入进你的框架。
|
||||
|
||||
## <strong>交流群
|
||||
### <a href="http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=MzOcQIzGVLQ5AC5LHaqqA3h_F6lZ_DX4&authKey=LctqAWGHkJ7voQvuj1oaSe5tsGrc1XmQG3U4QniieGUlxY3lC7FtDIpEvPOX0vT8&noverify=0&group_code=862987645">群 号:862987645 </strong></a>
|
||||
#### <a href="https://github.com/Herta-Space-Station/FixedPoint"><strong>FixedPoint</strong></a> - 性能极限的定点数学库FixedPoint。
|
||||
|
||||
|
||||
## <strong>Buy me a 奶茶.
|
||||
|
3
Tools/FileServer/instal.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
npm install yumu-static-server -g
|
3
Tools/FileServer/start.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
server -p 8081 -cors
|
13
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/.idea.SourceGenerator.iml
|
||||
/contentModel.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
1
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
||||
SourceGenerator
|
253
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/CopilotChatHistory.xml
generated
Normal file
4
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@@ -0,0 +1,568 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.FlowAnalysis;
|
||||
using Exception = System.Exception;
|
||||
|
||||
namespace Analyzer
|
||||
{
|
||||
public static class AnalyzerHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取语法树节点的子节点中第一个指定类型节点
|
||||
/// </summary>
|
||||
/// <param name="syntaxNode">语法树节点</param>
|
||||
/// <typeparam name="T">指定语法节点类型</typeparam>
|
||||
/// <returns>第一个指定类型节点</returns>
|
||||
public static T? GetFirstChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes())
|
||||
{
|
||||
if (childNode.GetType() == typeof(T))
|
||||
{
|
||||
return childNode as T;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static SyntaxNode? GetFirstChild(this SyntaxNode syntaxNode)
|
||||
{
|
||||
var childNodes = syntaxNode.ChildNodes();
|
||||
if (childNodes.Count() > 0)
|
||||
{
|
||||
return childNodes.First();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取语法树节点的子节点中最后一个指定类型节点
|
||||
/// </summary>
|
||||
/// <param name="syntaxNode">语法树节点</param>
|
||||
/// <typeparam name="T">指定语法节点类型</typeparam>
|
||||
/// <returns>最后一个指定类型节点</returns>
|
||||
public static T? GetLastChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes().Reverse())
|
||||
{
|
||||
if (childNode.GetType() == typeof(T))
|
||||
{
|
||||
return childNode as T;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取语法节点所属的ClassDeclarationSyntax
|
||||
/// </summary>
|
||||
public static ClassDeclarationSyntax? GetParentClassDeclaration(this SyntaxNode syntaxNode)
|
||||
{
|
||||
SyntaxNode? parentNode = syntaxNode.Parent;
|
||||
while (parentNode != null)
|
||||
{
|
||||
if (parentNode is ClassDeclarationSyntax classDeclarationSyntax)
|
||||
{
|
||||
return classDeclarationSyntax;
|
||||
}
|
||||
|
||||
parentNode = parentNode.Parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否有指定的Attribute
|
||||
/// </summary>
|
||||
public static bool HasAttribute(this ITypeSymbol typeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in typeSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasAttributeInTypeAndBaseTyes(this ITypeSymbol typeSymbol, string AttributeName)
|
||||
{
|
||||
if (typeSymbol.HasAttribute(AttributeName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var baseType in typeSymbol.BaseTypes())
|
||||
{
|
||||
if (baseType.HasAttribute(AttributeName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static IEnumerable<ITypeSymbol> BaseTypes(this ITypeSymbol typeSymbol)
|
||||
{
|
||||
ITypeSymbol? baseType = typeSymbol.BaseType;
|
||||
while (baseType != null)
|
||||
{
|
||||
yield return baseType;
|
||||
baseType = baseType.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否有指定的基类Attribute
|
||||
/// </summary>
|
||||
public static bool HasBaseAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
|
||||
{
|
||||
INamedTypeSymbol? attributeType = attributeData.AttributeClass?.BaseType;
|
||||
while (attributeType != null)
|
||||
{
|
||||
if (attributeType.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
attributeType = attributeType.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 获取指定类型的第一个Attribute
|
||||
/// </summary>
|
||||
public static AttributeData? GetFirstAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return attributeData;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否含有指定接口
|
||||
/// </summary>
|
||||
public static bool HasInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
|
||||
{
|
||||
foreach (INamedTypeSymbol? iInterface in namedTypeSymbol.AllInterfaces)
|
||||
{
|
||||
if (iInterface.IsInterface(InterfaceName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 某个接口symbol 是否是指定的接口
|
||||
/// </summary>
|
||||
public static bool IsInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
|
||||
{
|
||||
return $"{namedTypeSymbol.GetNameSpace()}.{namedTypeSymbol.Name}" == InterfaceName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断指定的程序集是否需要分析
|
||||
/// </summary>
|
||||
public static bool IsAssemblyNeedAnalyze(string? assemblyName, params string[] analyzeAssemblyNames)
|
||||
{
|
||||
if (assemblyName == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (string analyzeAssemblyName in analyzeAssemblyNames)
|
||||
{
|
||||
if (assemblyName == analyzeAssemblyName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取 成员访问语法节点的父级类型
|
||||
/// </summary>
|
||||
public static ITypeSymbol? GetMemberAccessSyntaxParentType(this MemberAccessExpressionSyntax memberAccessExpressionSyntax,
|
||||
SemanticModel semanticModel)
|
||||
{
|
||||
SyntaxNode? firstChildSyntaxNode = memberAccessExpressionSyntax.GetFirstChild();
|
||||
if (firstChildSyntaxNode == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ISymbol? firstChildSymbol = semanticModel.GetSymbolInfo(firstChildSyntaxNode).Symbol;
|
||||
if (firstChildSymbol == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is ILocalSymbol localSymbol)
|
||||
{
|
||||
return localSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IParameterSymbol parameterSymbol)
|
||||
{
|
||||
return parameterSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IPropertySymbol propertySymbol)
|
||||
{
|
||||
return propertySymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IMethodSymbol methodSymbol)
|
||||
{
|
||||
return methodSymbol.ReturnType;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IFieldSymbol fieldSymbol)
|
||||
{
|
||||
return fieldSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IEventSymbol eventSymbol)
|
||||
{
|
||||
return eventSymbol.Type;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近的指定类型祖先节点
|
||||
/// </summary>
|
||||
public static T? GetNeareastAncestor<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (var ancestorNode in syntaxNode.Ancestors())
|
||||
{
|
||||
if (ancestorNode is T Tancestor)
|
||||
{
|
||||
return Tancestor;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断函数是否是否含有指定类型的参数
|
||||
/// </summary>
|
||||
public static bool HasParameterType(this IMethodSymbol methodSymbol, string parameterType, out IParameterSymbol? cencelTokenSymbol)
|
||||
{
|
||||
foreach (var parameterSymbol in methodSymbol.Parameters)
|
||||
{
|
||||
if (parameterSymbol.Type.ToString() == parameterType)
|
||||
{
|
||||
cencelTokenSymbol = parameterSymbol;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
cencelTokenSymbol = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有指定类型的子节点
|
||||
/// </summary>
|
||||
public static IEnumerable<T> DescendantNodes<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (var descendantNode in syntaxNode.DescendantNodes())
|
||||
{
|
||||
if (descendantNode is T node)
|
||||
{
|
||||
yield return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取与该语法节点同层级的上一个节点
|
||||
/// </summary>
|
||||
public static SyntaxNode? PreviousNode(this SyntaxNode syntaxNode)
|
||||
{
|
||||
if (syntaxNode.Parent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
foreach (var childNode in syntaxNode.Parent.ChildNodes())
|
||||
{
|
||||
if (childNode == syntaxNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return syntaxNode.Parent.ChildNodes().ElementAt(index - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取与该语法节点同层级的下一个节点
|
||||
/// </summary>
|
||||
public static SyntaxNode? NextNode(this SyntaxNode syntaxNode)
|
||||
{
|
||||
if (syntaxNode.Parent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (var childNode in syntaxNode.Parent.ChildNodes())
|
||||
{
|
||||
if (childNode == syntaxNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
if (index == syntaxNode.Parent.ChildNodes().Count() - 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return syntaxNode.Parent.ChildNodes().ElementAt(index + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取await表达式所在的控制流block
|
||||
/// </summary>
|
||||
public static BasicBlock? GetAwaitStatementControlFlowBlock(StatementSyntax statementSyntax, AwaitExpressionSyntax awaitExpressionSyntax, SemanticModel semanticModel)
|
||||
{
|
||||
// 跳过 return 表达式
|
||||
if (statementSyntax.IsKind(SyntaxKind.ReturnStatement))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var methodSyntax = statementSyntax.GetNeareastAncestor<MethodDeclarationSyntax>();
|
||||
if (methodSyntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// 构建表达式所在函数的控制流图
|
||||
var controlFlowGraph = ControlFlowGraph.Create(methodSyntax, semanticModel);
|
||||
|
||||
if (controlFlowGraph == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (statementSyntax is LocalDeclarationStatementSyntax)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
BasicBlock? block = controlFlowGraph.Blocks.FirstOrDefault(x => x.Operations.Any(y => y.Syntax.Contains(statementSyntax)));
|
||||
return block;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断类是否为partial类
|
||||
/// </summary>
|
||||
public static bool IsPartial(this ClassDeclarationSyntax classDeclaration)
|
||||
{
|
||||
foreach (var modifier in classDeclaration.Modifiers)
|
||||
{
|
||||
if (modifier.IsKind(SyntaxKind.PartialKeyword))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string? GetNameSpace(this INamedTypeSymbol namedTypeSymbol)
|
||||
{
|
||||
INamespaceSymbol? namespaceSymbol = namedTypeSymbol.ContainingNamespace;
|
||||
string? namespaceName = namespaceSymbol?.Name;
|
||||
while (namespaceSymbol?.ContainingNamespace != null)
|
||||
{
|
||||
namespaceSymbol = namespaceSymbol.ContainingNamespace;
|
||||
if (string.IsNullOrEmpty(namespaceSymbol.Name))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
namespaceName = $"{namespaceSymbol.Name}.{namespaceName}";
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(namespaceName))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return namespaceName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据语义模型的文件路径 判断是否需要分析
|
||||
/// </summary>
|
||||
public static bool IsSemanticModelNeedAnalyze(SemanticModel semanticModel, params string[] filePaths)
|
||||
{
|
||||
foreach (var filePath in filePaths)
|
||||
{
|
||||
if (semanticModel.SyntaxTree.FilePath.Contains(filePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 类型symbol是否有指定名字 指定参数的方法
|
||||
/// </summary>
|
||||
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params ITypeSymbol[] typeSymbols)
|
||||
{
|
||||
foreach (var member in namedTypeSymbol.GetMembers())
|
||||
{
|
||||
if (member is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.Name != methodName)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length != methodSymbol.Parameters.Length)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isEqual = true;
|
||||
|
||||
for (int i = 0; i < typeSymbols.Length; i++)
|
||||
{
|
||||
if (typeSymbols[i].ToString() != methodSymbol.Parameters[i].Type.ToString())
|
||||
{
|
||||
isEqual = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isEqual)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 类型symbol是否有指定名字 指定参数的方法
|
||||
/// </summary>
|
||||
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params string[] typeSymbols)
|
||||
{
|
||||
foreach (var member in namedTypeSymbol.GetMembers())
|
||||
{
|
||||
if (member is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.Name != methodName)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length != methodSymbol.Parameters.Length)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isEqual = true;
|
||||
|
||||
for (int i = 0; i < typeSymbols.Length; i++)
|
||||
{
|
||||
if (typeSymbols[i] != methodSymbol.Parameters[i].Type.ToString())
|
||||
{
|
||||
isEqual = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isEqual)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 方法symbol 是否有指定的attribute
|
||||
/// </summary>
|
||||
public static bool HasAttribute(this IMethodSymbol methodSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in methodSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData?.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
41
Tools/GameEventSourceGenerator/SourceGenerator.sln
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.002.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SourceGenerator", "SourceGenerator\SourceGenerator.csproj", "{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FCBB04E4-2793-4CF8-9278-E932D3B254AC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@@ -0,0 +1,7 @@
|
||||
public class Definition
|
||||
{
|
||||
public const string FrameworkNameSpace = "TEngine";
|
||||
public const string NameSpace = "GameLogic";
|
||||
public const string EventInterface = "EventInterface";
|
||||
public const string StringToHash = "RuntimeId.ToRuntimeId";
|
||||
}
|
@@ -0,0 +1,192 @@
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Analyzer;
|
||||
|
||||
[Generator]
|
||||
public class EventInterfaceGenerator : ISourceGenerator
|
||||
{
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
// 可以在这里进行初始化
|
||||
}
|
||||
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
// 获取当前语法树
|
||||
var syntaxTrees = context.Compilation.SyntaxTrees;
|
||||
|
||||
List<string> classNameList = new List<string>();
|
||||
|
||||
foreach (var tree in syntaxTrees)
|
||||
{
|
||||
var root = tree.GetRoot();
|
||||
var interfaces = root.DescendantNodes()
|
||||
.OfType<InterfaceDeclarationSyntax>()
|
||||
.Where(i => i.AttributeLists.Count > 0 &&
|
||||
i.AttributeLists
|
||||
.Any(a => a.Attributes
|
||||
.Any(attr => attr.Name.ToString() == $"{Definition.EventInterface}")));
|
||||
|
||||
foreach (var interfaceNode in interfaces)
|
||||
{
|
||||
var interfaceName = interfaceNode.Identifier.ToString();
|
||||
var fullName = interfaceNode.SyntaxTree.GetRoot()
|
||||
.DescendantNodes()
|
||||
.OfType<NamespaceDeclarationSyntax>()
|
||||
.Select(ns => ns.Name.ToString())
|
||||
.Concat(new[] { interfaceName })
|
||||
.Aggregate((a, b) => a + "." + b);
|
||||
var eventClassName = $"{interfaceName}_Event";
|
||||
var eventClassCode = GenerateEventClass(interfaceName, eventClassName, interfaceNode);
|
||||
|
||||
context.AddSource($"{eventClassName}.g.cs", eventClassCode);
|
||||
|
||||
// 生成实现类
|
||||
var implementationClassCode = GenerateImplementationClass(fullName, interfaceName, interfaceNode,context);
|
||||
context.AddSource($"{interfaceName}_Gen.g.cs", implementationClassCode);
|
||||
|
||||
|
||||
classNameList.Add($"{interfaceName}_Gen");
|
||||
}
|
||||
}
|
||||
|
||||
string uniqueFileName = $"GameEventHelper.g.cs";
|
||||
context.AddSource(uniqueFileName, GenerateGameEventHelper(classNameList));
|
||||
}
|
||||
|
||||
private string GenerateGameEventHelper(List<string> classNameList)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine($"{{");
|
||||
sb.AppendLine($" public static class GameEventHelper");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine($" public static void Init()");
|
||||
sb.AppendLine(" {");
|
||||
|
||||
foreach (var className in classNameList)
|
||||
{
|
||||
sb.AppendLine($" var m_{className} = new {className}(GameEvent.EventMgr.GetDispatcher());");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateEventClass(string interfaceName, string className, InterfaceDeclarationSyntax interfaceNode)
|
||||
{
|
||||
var methods = interfaceNode.Members.OfType<MethodDeclarationSyntax>();
|
||||
var sb = new StringBuilder();
|
||||
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine("{");
|
||||
sb.AppendLine($" public partial class {className}");
|
||||
sb.AppendLine(" {");
|
||||
|
||||
foreach (var method in methods)
|
||||
{
|
||||
var methodName = method.Identifier.ToString();
|
||||
var parameters = string.Join(", ", method.ParameterList.Parameters.Select(p => $"{p.Type} {p.Identifier}"));
|
||||
sb.AppendLine($" public static readonly int {methodName} = {Definition.StringToHash}(\"{className}.{methodName}\");");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateImplementationClass(string interfaceFullName, string interfaceName, InterfaceDeclarationSyntax interfaceNode,GeneratorExecutionContext context)
|
||||
{
|
||||
var semanticModel = context.Compilation.GetSemanticModel(interfaceNode.SyntaxTree);
|
||||
var sb = new StringBuilder();
|
||||
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine($"{{");
|
||||
sb.AppendLine($" public partial class {interfaceName}_Gen : {interfaceName}");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine(" private EventDispatcher _dispatcher;");
|
||||
sb.AppendLine($" public {interfaceName}_Gen(EventDispatcher dispatcher)");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine(" _dispatcher = dispatcher;");
|
||||
sb.AppendLine($" GameEvent.EventMgr.RegWrapInterface(\"{interfaceFullName}\", this);");
|
||||
sb.AppendLine(" }");
|
||||
|
||||
foreach (var method in interfaceNode.Members.OfType<MethodDeclarationSyntax>())
|
||||
{
|
||||
var methodName = method.Identifier.ToString();
|
||||
var parameters = GenerateParameters(method, semanticModel);
|
||||
|
||||
sb.AppendLine($" public void {methodName}({parameters})");
|
||||
sb.AppendLine(" {");
|
||||
if (method.ParameterList.Parameters.Count > 0)
|
||||
{
|
||||
var paramNames = string.Join(", ", method.ParameterList.Parameters.Select(p => p.Identifier.ToString()));
|
||||
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName}, {paramNames});");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName});");
|
||||
}
|
||||
sb.AppendLine(" }");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateParameters(MethodDeclarationSyntax method, SemanticModel semanticModel)
|
||||
{
|
||||
return string.Join(", ", method.ParameterList.Parameters.Select(p =>
|
||||
{
|
||||
var typeSymbol = semanticModel.GetTypeInfo(p.Type).Type;
|
||||
return typeSymbol != null
|
||||
? $"{typeSymbol.ToDisplayString()} {p.Identifier}"
|
||||
: $"{p.Type} {p.Identifier}";
|
||||
}));
|
||||
}
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>12</LangVersion>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<DevelopmentDependency>true</DevelopmentDependency>
|
||||
<IncludeSymbols>false</IncludeSymbols>
|
||||
<NoWarn>1701;1702;RS2008</NoWarn>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="../Analyzer/Extension/*.cs">
|
||||
<Link>Extension\%(RecursiveDir)%(FileName)%(Extension)</Link>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.9.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- <Target Name="PostBuild" AfterTargets="PostBuildEvent">-->
|
||||
<!-- <Copy SourceFiles="$(TargetDir)/$(TargetName).dll" DestinationFolder="$(ProjectDir)/../../Unity/Assets/Plugins/" ContinueOnError="false" />-->
|
||||
<!-- </Target>-->
|
||||
|
||||
</Project>
|
@@ -0,0 +1,236 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETStandard,Version=v2.0/",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETStandard,Version=v2.0": {},
|
||||
".NETStandard,Version=v2.0/": {
|
||||
"SourceGenerator/1.0.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
|
||||
"Microsoft.CodeAnalysis.CSharp": "3.9.0",
|
||||
"NETStandard.Library": "2.0.3"
|
||||
},
|
||||
"runtime": {
|
||||
"SourceGenerator.dll": {}
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {},
|
||||
"Microsoft.CodeAnalysis.Common/3.9.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
|
||||
"System.Collections.Immutable": "5.0.0",
|
||||
"System.Memory": "4.5.4",
|
||||
"System.Reflection.Metadata": "5.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0",
|
||||
"System.Text.Encoding.CodePages": "4.5.1",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/Microsoft.CodeAnalysis.dll": {
|
||||
"assemblyVersion": "3.9.0.0",
|
||||
"fileVersion": "3.900.21.12420"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Common": "3.9.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/Microsoft.CodeAnalysis.CSharp.dll": {
|
||||
"assemblyVersion": "3.9.0.0",
|
||||
"fileVersion": "3.900.21.12420"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/1.1.0": {},
|
||||
"NETStandard.Library/2.0.3": {
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
||||
}
|
||||
},
|
||||
"System.Buffers/4.5.1": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Buffers.dll": {
|
||||
"assemblyVersion": "4.0.3.0",
|
||||
"fileVersion": "4.6.28619.1"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Collections.Immutable/5.0.0": {
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.4"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Collections.Immutable.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Memory/4.5.4": {
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Numerics.Vectors": "4.4.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Memory.dll": {
|
||||
"assemblyVersion": "4.0.1.1",
|
||||
"fileVersion": "4.6.28619.1"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Numerics.Vectors/4.4.0": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Numerics.Vectors.dll": {
|
||||
"assemblyVersion": "4.1.3.0",
|
||||
"fileVersion": "4.6.25519.3"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Reflection.Metadata/5.0.0": {
|
||||
"dependencies": {
|
||||
"System.Collections.Immutable": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Reflection.Metadata.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe/5.0.0": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Text.Encoding.CodePages/4.5.1": {
|
||||
"dependencies": {
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Text.Encoding.CodePages.dll": {
|
||||
"assemblyVersion": "4.1.1.0",
|
||||
"fileVersion": "4.6.27129.4"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Threading.Tasks.Extensions/4.5.4": {
|
||||
"dependencies": {
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Threading.Tasks.Extensions.dll": {
|
||||
"assemblyVersion": "4.2.0.1",
|
||||
"fileVersion": "4.6.28619.1"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"SourceGenerator/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-j/rOZtLMVJjrfLRlAMckJLPW/1rze9MT1yfWqSIbUPGRu1m1P0fuo9PmqapwsmePfGB5PJrudQLvmUOAMF0DqQ==",
|
||||
"path": "microsoft.codeanalysis.analyzers/3.3.3",
|
||||
"hashPath": "microsoft.codeanalysis.analyzers.3.3.3.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Common/3.9.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-HiWjF7PNIEngmFg2Xk8cZ/83lRIRkk9v+5ibbY5B7VvjNGdClGAMuWtZER9F5rGRR41VbJLco9ah73jFTh4vPw==",
|
||||
"path": "microsoft.codeanalysis.common/3.9.0",
|
||||
"hashPath": "microsoft.codeanalysis.common.3.9.0.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-NTsiK3fnoZGemy4dBHrILwg9rL+jDnOJ7aixFu4EOWM1r6MZMrNCIhT2tO4AmIMdfICLPwj910uZRRLpbMnqHg==",
|
||||
"path": "microsoft.codeanalysis.csharp/3.9.0",
|
||||
"hashPath": "microsoft.codeanalysis.csharp.3.9.0.nupkg.sha512"
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/1.1.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A==",
|
||||
"path": "microsoft.netcore.platforms/1.1.0",
|
||||
"hashPath": "microsoft.netcore.platforms.1.1.0.nupkg.sha512"
|
||||
},
|
||||
"NETStandard.Library/2.0.3": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-st47PosZSHrjECdjeIzZQbzivYBJFv6P2nv4cj2ypdI204DO+vZ7l5raGMiX4eXMJ53RfOIg+/s4DHVZ54Nu2A==",
|
||||
"path": "netstandard.library/2.0.3",
|
||||
"hashPath": "netstandard.library.2.0.3.nupkg.sha512"
|
||||
},
|
||||
"System.Buffers/4.5.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-Rw7ijyl1qqRS0YQD/WycNst8hUUMgrMH4FCn1nNm27M4VxchZ1js3fVjQaANHO5f3sN4isvP4a+Met9Y4YomAg==",
|
||||
"path": "system.buffers/4.5.1",
|
||||
"hashPath": "system.buffers.4.5.1.nupkg.sha512"
|
||||
},
|
||||
"System.Collections.Immutable/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-FXkLXiK0sVVewcso0imKQoOxjoPAj42R8HtjjbSjVPAzwDfzoyoznWxgA3c38LDbN9SJux1xXoXYAhz98j7r2g==",
|
||||
"path": "system.collections.immutable/5.0.0",
|
||||
"hashPath": "system.collections.immutable.5.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.Memory/4.5.4": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-1MbJTHS1lZ4bS4FmsJjnuGJOu88ZzTT2rLvrhW7Ygic+pC0NWA+3hgAen0HRdsocuQXCkUTdFn9yHJJhsijDXw==",
|
||||
"path": "system.memory/4.5.4",
|
||||
"hashPath": "system.memory.4.5.4.nupkg.sha512"
|
||||
},
|
||||
"System.Numerics.Vectors/4.4.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-UiLzLW+Lw6HLed1Hcg+8jSRttrbuXv7DANVj0DkL9g6EnnzbL75EB7EWsw5uRbhxd/4YdG8li5XizGWepmG3PQ==",
|
||||
"path": "system.numerics.vectors/4.4.0",
|
||||
"hashPath": "system.numerics.vectors.4.4.0.nupkg.sha512"
|
||||
},
|
||||
"System.Reflection.Metadata/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-5NecZgXktdGg34rh1OenY1rFNDCI8xSjFr+Z4OU4cU06AQHUdRnIIEeWENu3Wl4YowbzkymAIMvi3WyK9U53pQ==",
|
||||
"path": "system.reflection.metadata/5.0.0",
|
||||
"hashPath": "system.reflection.metadata.5.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe/5.0.0": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-ZD9TMpsmYJLrxbbmdvhwt9YEgG5WntEnZ/d1eH8JBX9LBp+Ju8BSBhUGbZMNVHHomWo2KVImJhTDl2hIgw/6MA==",
|
||||
"path": "system.runtime.compilerservices.unsafe/5.0.0",
|
||||
"hashPath": "system.runtime.compilerservices.unsafe.5.0.0.nupkg.sha512"
|
||||
},
|
||||
"System.Text.Encoding.CodePages/4.5.1": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-4J2JQXbftjPMppIHJ7IC+VXQ9XfEagN92vZZNoG12i+zReYlim5dMoXFC1Zzg7tsnKDM7JPo5bYfFK4Jheq44w==",
|
||||
"path": "system.text.encoding.codepages/4.5.1",
|
||||
"hashPath": "system.text.encoding.codepages.4.5.1.nupkg.sha512"
|
||||
},
|
||||
"System.Threading.Tasks.Extensions/4.5.4": {
|
||||
"type": "package",
|
||||
"serviceable": true,
|
||||
"sha512": "sha512-zteT+G8xuGu6mS+mzDzYXbzS7rd3K6Fjb9RiZlYlJPam2/hU7JCBZBVEcywNuR+oZ1ncTvc/cq0faRr3P01OVg==",
|
||||
"path": "system.threading.tasks.extensions/4.5.4",
|
||||
"hashPath": "system.threading.tasks.extensions.4.5.4.nupkg.sha512"
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
|
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("SourceGenerator")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b7d75c0f6f518a5f2ca0ed9304411302709f8dbe")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("SourceGenerator")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("SourceGenerator")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// 由 MSBuild WriteCodeFragment 类生成。
|
||||
|
@@ -0,0 +1 @@
|
||||
1f4b8d9919850399efa15c732e9aadbc83f7ae6889745a83831d20da225de402
|
@@ -0,0 +1,12 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = netstandard2.0
|
||||
build_property.TargetPlatformMinVersion = 7.0
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = SourceGenerator
|
||||
build_property.ProjectDir = E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
@@ -0,0 +1 @@
|
||||
ff752c9a870df6aafb4669266bbcfd2f80f90bfd76a1bae882d02d67457c3ec4
|
@@ -0,0 +1,32 @@
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
|
||||
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
|
||||
C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
|
||||
E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
|
@@ -0,0 +1 @@
|
||||
{"documents":{"E:\\WorkSpace\\ZGame\\*":"https://raw.githubusercontent.com/Alex-Rachel/ZGame/b7d75c0f6f518a5f2ca0ed9304411302709f8dbe/*"}}
|
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"format": 1,
|
||||
"restore": {
|
||||
"E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj",
|
||||
"projectName": "SourceGenerator",
|
||||
"projectPath": "E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj",
|
||||
"packagesPath": "C:\\Users\\Admin\\.nuget\\packages\\",
|
||||
"outputPath": "E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\Admin\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"netstandard2.0"
|
||||
],
|
||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.0": {
|
||||
"targetAlias": "netstandard2.0",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
}
|
||||
},
|
||||
"frameworks": {
|
||||
"netstandard2.0": {
|
||||
"targetAlias": "netstandard2.0",
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": {
|
||||
"include": "Runtime, Build, Native, ContentFiles, Analyzers, BuildTransitive",
|
||||
"suppressParent": "All",
|
||||
"target": "Package",
|
||||
"version": "[3.3.3, )"
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp": {
|
||||
"suppressParent": "All",
|
||||
"target": "Package",
|
||||
"version": "[3.9.0, )"
|
||||
},
|
||||
"NETStandard.Library": {
|
||||
"suppressParent": "All",
|
||||
"target": "Package",
|
||||
"version": "[2.0.3, )",
|
||||
"autoReferenced": true
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.300\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Admin\.nuget\packages\</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.12.2</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Admin\.nuget\packages\" />
|
||||
</ItemGroup>
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.props" Condition="Exists('$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.props')" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<PkgMicrosoft_CodeAnalysis_Analyzers Condition=" '$(PkgMicrosoft_CodeAnalysis_Analyzers)' == '' ">C:\Users\Admin\.nuget\packages\microsoft.codeanalysis.analyzers\3.3.3</PkgMicrosoft_CodeAnalysis_Analyzers>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.codeanalysis.analyzers\3.3.3\build\Microsoft.CodeAnalysis.Analyzers.targets')" />
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "YK6sSPNENOs=",
|
||||
"success": true,
|
||||
"projectFilePath": "E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\microsoft.codeanalysis.analyzers\\3.3.3\\microsoft.codeanalysis.analyzers.3.3.3.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\microsoft.codeanalysis.common\\3.9.0\\microsoft.codeanalysis.common.3.9.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\microsoft.codeanalysis.csharp\\3.9.0\\microsoft.codeanalysis.csharp.3.9.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\microsoft.netcore.platforms\\1.1.0\\microsoft.netcore.platforms.1.1.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\netstandard.library\\2.0.3\\netstandard.library.2.0.3.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.buffers\\4.5.1\\system.buffers.4.5.1.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.collections.immutable\\5.0.0\\system.collections.immutable.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.memory\\4.5.4\\system.memory.4.5.4.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.numerics.vectors\\4.4.0\\system.numerics.vectors.4.4.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.reflection.metadata\\5.0.0\\system.reflection.metadata.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.runtime.compilerservices.unsafe\\5.0.0\\system.runtime.compilerservices.unsafe.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.text.encoding.codepages\\4.5.1\\system.text.encoding.codepages.4.5.1.nupkg.sha512",
|
||||
"C:\\Users\\Admin\\.nuget\\packages\\system.threading.tasks.extensions\\4.5.4\\system.threading.tasks.extensions.4.5.4.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
@@ -0,0 +1 @@
|
||||
"restore":{"projectUniqueName":"E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj","projectName":"SourceGenerator","projectPath":"E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\SourceGenerator.csproj","outputPath":"E:\\WorkSpace\\ZGame\\Tools\\GameEventSourceGenerator\\SourceGenerator\\obj\\","projectStyle":"PackageReference","originalTargetFrameworks":["netstandard2.0"],"sources":{"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\":{},"https://api.nuget.org/v3/index.json":{}},"frameworks":{"netstandard2.0":{"targetAlias":"netstandard2.0","projectReferences":{}}},"warningProperties":{"warnAsError":["NU1605"]},"restoreAuditProperties":{"enableAudit":"true","auditLevel":"low","auditMode":"direct"}}"frameworks":{"netstandard2.0":{"targetAlias":"netstandard2.0","dependencies":{"Microsoft.CodeAnalysis.Analyzers":{"include":"Runtime, Build, Native, ContentFiles, Analyzers, BuildTransitive","suppressParent":"All","target":"Package","version":"[3.3.3, )"},"Microsoft.CodeAnalysis.CSharp":{"suppressParent":"All","target":"Package","version":"[3.9.0, )"},"NETStandard.Library":{"suppressParent":"All","target":"Package","version":"[2.0.3, )","autoReferenced":true}},"imports":["net461","net462","net47","net471","net472","net48","net481"],"assetTargetFallback":true,"warn":true,"runtimeIdentifierGraphPath":"C:\\Program Files\\dotnet\\sdk\\8.0.300\\RuntimeIdentifierGraph.json"}}
|
@@ -0,0 +1 @@
|
||||
17413576752312703
|
@@ -0,0 +1 @@
|
||||
17413576752312703
|
5
UnityProject/.editorconfig
Normal file
@@ -0,0 +1,5 @@
|
||||
[*]
|
||||
|
||||
# ReSharper properties
|
||||
resharper_csharp_max_line_length = 180
|
||||
resharper_place_attribute_on_same_line = false
|
21
UnityProject/.gitignore
vendored
@@ -1,5 +1,7 @@
|
||||
# UnityProject
|
||||
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
@@ -7,11 +9,8 @@
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
/EditorBuild/
|
||||
/[Aa]ssets/StreamingAssets
|
||||
/[Aa]ssets/StreamingAssets.meta
|
||||
/BuildBundleInfo/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
@@ -44,6 +43,7 @@ ExportedObj/
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
*.idea
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
@@ -55,6 +55,7 @@ sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
@@ -65,13 +66,16 @@ crashlytics-build.properties
|
||||
[Aa]ssets/HybridCLRGenerate/
|
||||
[Aa]ssets/HybridCLRGenerate.meta
|
||||
|
||||
|
||||
#AATemp
|
||||
[Aa]ssets/AATemp/
|
||||
[Aa]ssets/AATemp.meta
|
||||
|
||||
# Custom AATest
|
||||
[Aa]ssets/AATest/
|
||||
[Aa]ssets/AATest.meta
|
||||
[Aa]ssets/StreamingAssets/
|
||||
[Aa]ssets/StreamingAssets.meta
|
||||
|
||||
#Rider
|
||||
/.idea/
|
||||
|
||||
#Bundles
|
||||
Bundles/
|
||||
@@ -79,6 +83,7 @@ Bundles/
|
||||
#Sandbox
|
||||
Sandbox/
|
||||
|
||||
package/
|
||||
#MAC
|
||||
.DS_Store
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
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guid: f183cc1bcf4014f4c80a8580caabcd3f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f069f2f03dfa55843a74dedc551eefb2
|
||||
guid: 50fd67a84c64e184c85bf3e1e343ba87
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afddbfe87a53e9049bf031ee18842f87
|
||||
guid: e11095ce128a7214a88c291ea368df9a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
174
UnityProject/Assets/Editor/ReferenceFinder/AssetTreeView.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class AssetTreeView : TreeView
|
||||
{
|
||||
private const float K_ICON_WIDTH = 18f;
|
||||
private const float K_ROW_HEIGHTS = 20f;
|
||||
private readonly GUIStyle _stateGuiStyle = new GUIStyle { richText = true, alignment = TextAnchor.MiddleCenter };
|
||||
public AssetViewItem assetRoot;
|
||||
|
||||
public AssetTreeView(TreeViewState state, MultiColumnHeader multicolumnHeader) : base(state, multicolumnHeader)
|
||||
{
|
||||
rowHeight = K_ROW_HEIGHTS;
|
||||
columnIndexForTreeFoldouts = 0;
|
||||
showAlternatingRowBackgrounds = true;
|
||||
showBorder = false;
|
||||
customFoldoutYOffset = (K_ROW_HEIGHTS - EditorGUIUtility.singleLineHeight) * 0.5f;
|
||||
extraSpaceBeforeIconAndLabel = K_ICON_WIDTH;
|
||||
}
|
||||
|
||||
protected override void DoubleClickedItem(int id)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)FindItem(id, rootItem);
|
||||
if (item != null)
|
||||
{
|
||||
Object assetObject = AssetDatabase.LoadAssetAtPath(item.data.path, typeof(Object));
|
||||
EditorUtility.FocusProjectWindow();
|
||||
Selection.activeObject = assetObject;
|
||||
EditorGUIUtility.PingObject(assetObject);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ExpandedStateChanged() => SortExpandItem();
|
||||
|
||||
public void SortExpandItem()
|
||||
{
|
||||
if (SortHelper.CurSortType == SortType.None) return;
|
||||
IList<int> expandItemList = GetExpanded();
|
||||
foreach (int i in expandItemList)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)FindItem(i, rootItem);
|
||||
SortHelper.SortChild(item.data);
|
||||
}
|
||||
|
||||
ResourceReferenceInfo curWindow = EditorWindow.GetWindow<ResourceReferenceInfo>();
|
||||
curWindow.needUpdateAssetTree = true;
|
||||
}
|
||||
|
||||
public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState(float treeViewWidth, bool isDepend)
|
||||
{
|
||||
List<MultiColumnHeaderState.Column> columns = new List<MultiColumnHeaderState.Column>
|
||||
{
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("名称"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 200,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = false,
|
||||
canSort = true,
|
||||
sortingArrowAlignment = TextAlignment.Center
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("路径"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 360,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = false,
|
||||
canSort = true,
|
||||
sortingArrowAlignment = TextAlignment.Center
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("状态"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 60,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = true,
|
||||
canSort = false
|
||||
}
|
||||
};
|
||||
if (!isDepend)
|
||||
{
|
||||
columns.Add(new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("引用数量"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 60,
|
||||
minWidth = 60,
|
||||
autoResize = true,
|
||||
allowToggleVisibility = true,
|
||||
canSort = false
|
||||
});
|
||||
}
|
||||
|
||||
MultiColumnHeaderState state = new MultiColumnHeaderState(columns.ToArray());
|
||||
return state;
|
||||
}
|
||||
|
||||
protected override TreeViewItem BuildRoot() => assetRoot;
|
||||
|
||||
protected override void RowGUI(RowGUIArgs args)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)args.item;
|
||||
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
|
||||
CellGUI(args.GetCellRect(i), item, (MyColumns)args.GetColumn(i), ref args);
|
||||
}
|
||||
|
||||
private void CellGUI(Rect cellRect, AssetViewItem item, MyColumns column, ref RowGUIArgs args)
|
||||
{
|
||||
CenterRectUsingSingleLineHeight(ref cellRect);
|
||||
switch (column)
|
||||
{
|
||||
case MyColumns.Name:
|
||||
Rect iconRect = cellRect;
|
||||
iconRect.x += GetContentIndent(item);
|
||||
iconRect.width = K_ICON_WIDTH;
|
||||
if (iconRect.x < cellRect.xMax)
|
||||
{
|
||||
Texture2D icon = GetIcon(item.data.path);
|
||||
if (icon != null)
|
||||
GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit);
|
||||
}
|
||||
|
||||
args.rowRect = cellRect;
|
||||
base.RowGUI(args);
|
||||
break;
|
||||
case MyColumns.Path:
|
||||
GUI.Label(cellRect, item.data.path);
|
||||
break;
|
||||
case MyColumns.State:
|
||||
GUI.Label(cellRect, ReferenceFinderData.GetInfoByState(item.data.state), _stateGuiStyle);
|
||||
break;
|
||||
case MyColumns.RefCount:
|
||||
GUI.Label(cellRect, ResourceReferenceInfo.Data.GetRefCount(item.data, (item.parent as AssetViewItem)?.data), _stateGuiStyle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Texture2D GetIcon(string path)
|
||||
{
|
||||
Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
|
||||
if (obj)
|
||||
{
|
||||
Texture2D icon = AssetPreview.GetMiniThumbnail(obj);
|
||||
if (!icon)
|
||||
icon = AssetPreview.GetMiniTypeThumbnail(obj.GetType());
|
||||
return icon;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private enum MyColumns
|
||||
{
|
||||
Name,
|
||||
Path,
|
||||
State,
|
||||
RefCount
|
||||
}
|
||||
}
|
||||
}
|