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https://github.com/Alex-Rachel/TEngine.git
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modify
修改初次报错
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@@ -1,6 +1,6 @@
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namespace TEngine.Editor
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -173,9 +173,13 @@
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spriteAtlasAsset.Add(sprites.ToArray());
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SpriteAtlasAsset.Save(spriteAtlasAsset, outputPath);
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AssetDatabase.Refresh();
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SpriteAtlasImporter sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(outputPath);
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ConfigureAtlasV2Settings(sai);
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AssetDatabase.WriteImportSettingsIfDirty(outputPath);
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EditorApplication.delayCall += () =>
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{
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SpriteAtlasImporter sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(outputPath);
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ConfigureAtlasV2Settings(sai);
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AssetDatabase.WriteImportSettingsIfDirty(outputPath);
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AssetDatabase.Refresh();
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};
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}
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else
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{
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