mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Merge branch 'main' of https://github.com/Alex-Rachel/TEngine
This commit is contained in:
@@ -38,19 +38,18 @@ public class SpritePostprocessor : AssetPostprocessor
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public static class EditorSpriteSaveInfo
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{
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private const string NORMAL_ATLAS_DIR = "Assets/AssetArt/Atlas";
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private const string UI_SPRITE_PATH = "Assets/AssetRaw/UIRaw";
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private const string UI_ATLAS_PATH = "Assets/AssetRaw/UIRaw/Atlas";
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private const string UI_RAW_PATH = "Assets/AssetRaw/UIRaw/UIRaw";
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private const string NormalAtlasDir = "Assets/AssetArt/Atlas";
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private const string UISpritePath = "Assets/AssetRaw/UIRaw";
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private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
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private static readonly List<string> _dirtyAtlasList = new List<string>();
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private static readonly Dictionary<string, List<string>> _allASprites = new Dictionary<string, List<string>>();
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private static readonly Dictionary<string, string> _uiAtlasMap = new Dictionary<string, string>();
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private static bool _inited = false;
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private static bool _isInit = false;
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private static bool m_dirty = false;
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public static void Init()
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{
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if (_inited)
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if (_isInit)
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{
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return;
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}
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@@ -58,7 +57,7 @@ public static class EditorSpriteSaveInfo
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EditorApplication.update += CheckDirty;
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//读取所有图集信息
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string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NORMAL_ATLAS_DIR });
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string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NormalAtlasDir });
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foreach (var findAsset in findAssets)
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{
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var path = AssetDatabase.GUIDToAssetPath(findAsset);
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@@ -83,7 +82,7 @@ public static class EditorSpriteSaveInfo
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}
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}
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_inited = true;
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_isInit = true;
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}
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public static void CheckDirty()
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@@ -123,7 +122,7 @@ public static class EditorSpriteSaveInfo
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public static void OnImportSprite(string assetPath)
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{
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if (!assetPath.StartsWith(UI_SPRITE_PATH))
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if (!assetPath.StartsWith(UISpritePath))
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{
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return;
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}
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@@ -134,7 +133,7 @@ public static class EditorSpriteSaveInfo
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{
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var modify = false;
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if (assetPath.StartsWith(UI_SPRITE_PATH))
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if (assetPath.StartsWith(UISpritePath))
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{
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if (ti.textureType != TextureImporterType.Sprite)
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{
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@@ -170,6 +169,7 @@ public static class EditorSpriteSaveInfo
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if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
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{
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andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
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andPlatformSettings.compressionQuality = 50;
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ti.SetPlatformTextureSettings(andPlatformSettings);
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modify = true;
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}
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@@ -189,6 +189,22 @@ public static class EditorSpriteSaveInfo
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ti.SetPlatformTextureSettings(iosPlatformSettings);
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modify = true;
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}
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//调整WebGL格式
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var webglSettings = ti.GetPlatformTextureSettings("WebGL");
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if (!webglSettings.overridden)
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{
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webglSettings.overridden = true;
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modify = true;
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}
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if (webglSettings.format != TextureImporterFormat.ASTC_6x6)
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{
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webglSettings.format = TextureImporterFormat.ASTC_6x6;
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webglSettings.compressionQuality = 50;
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ti.SetPlatformTextureSettings(webglSettings);
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modify = true;
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}
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}
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}
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@@ -314,7 +330,7 @@ public static class EditorSpriteSaveInfo
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return;
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}
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if (!assetPath.StartsWith(UI_SPRITE_PATH))
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if (!assetPath.StartsWith(UISpritePath))
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{
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return;
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}
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@@ -332,7 +348,7 @@ public static class EditorSpriteSaveInfo
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return;
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}
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if (assetPath.StartsWith(UI_SPRITE_PATH))
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if (assetPath.StartsWith(UISpritePath))
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{
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var spriteName = Path.GetFileNameWithoutExtension(assetPath);
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if (_uiAtlasMap.ContainsKey(spriteName))
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@@ -369,8 +385,7 @@ public static class EditorSpriteSaveInfo
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}
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}
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var pathv2 = $"{NORMAL_ATLAS_DIR}/{atlasName}.spriteatlasv2";
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var path = $"{NORMAL_ATLAS_DIR}/{atlasName}.asset";
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var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
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if (spriteList.Count == 0)
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{
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@@ -379,15 +394,11 @@ public static class EditorSpriteSaveInfo
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AssetDatabase.DeleteAsset(path);
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}
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if (File.Exists(pathv2))
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{
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AssetDatabase.DeleteAsset(pathv2);
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}
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return;
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}
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var atlas = new SpriteAtlasAsset();
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var atlas = new SpriteAtlas();
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// var atlas = new SpriteAtlasAsset();
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var setting = new SpriteAtlasPackingSettings
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{
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blockOffset = 1,
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@@ -409,30 +420,34 @@ public static class EditorSpriteSaveInfo
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if (!iphonePlatformSetting.overridden)
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{
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iphonePlatformSetting.overridden = true;
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iphonePlatformSetting.format = isOpaque ? TextureImporterFormat.ASTC_5x5 : TextureImporterFormat.ASTC_6x6;
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iphonePlatformSetting.format = TextureImporterFormat.ASTC_5x5;
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iphonePlatformSetting.compressionQuality = 100;
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atlas.SetPlatformSettings(iphonePlatformSetting);
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}
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var androidPlatformSetting = atlas.GetPlatformSettings("Android");
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if (isOpaque && !androidPlatformSetting.overridden)
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if (!androidPlatformSetting.overridden)
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{
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androidPlatformSetting.overridden = true;
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androidPlatformSetting.format = TextureImporterFormat.ETC_RGB4;
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androidPlatformSetting.format = TextureImporterFormat.ASTC_6x6;
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androidPlatformSetting.compressionQuality = 100;
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atlas.SetPlatformSettings(androidPlatformSetting);
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}
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var webglSettings = atlas.GetPlatformSettings("WebGL");
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if (!webglSettings.overridden)
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{
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webglSettings.overridden = true;
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webglSettings.format = TextureImporterFormat.ASTC_6x6;
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webglSettings.compressionQuality = 50;
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atlas.SetPlatformSettings(webglSettings);
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}
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atlas.SetPackingSettings(setting);
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atlas.Add(spriteList.ToArray());
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AssetDatabase.CreateAsset(atlas, path);
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if (File.Exists(pathv2))
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{
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AssetDatabase.DeleteAsset(pathv2);
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}
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File.Move(path, pathv2);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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@@ -440,16 +455,16 @@ public static class EditorSpriteSaveInfo
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#region 重新生成图集
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private static Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
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private static readonly Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
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[MenuItem("TEngine/图集/重新生成UI图集")]
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[MenuItem("TEngine/Atlas/重新生成UI图集", false, 90)]
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static void ForceGenAtlas()
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{
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Init();
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List<string> needSaveAtlas = new List<string>();
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m_tempAllASprites.Clear();
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_allASprites.Clear();
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var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UI_ATLAS_PATH });
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var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
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foreach (var findAsset in findAssets)
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{
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var path = AssetDatabase.GUIDToAssetPath(findAsset);
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