mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update YooAsset
Update YooAsset
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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#if YOO_ASSET_EXPERIMENT
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namespace YooAsset.Editor
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{
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public class MacroDefine
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@@ -15,3 +16,4 @@ namespace YooAsset.Editor
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};
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}
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}
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#endif
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@@ -5,6 +5,7 @@ using System.Text;
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using System.Xml;
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using UnityEditor;
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#if YOO_ASSET_EXPERIMENT
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namespace YooAsset.Editor
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{
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[InitializeOnLoad]
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@@ -22,13 +23,21 @@ namespace YooAsset.Editor
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return content;
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// 将修改后的XML结构重新输出为文本
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var stringWriter = new StringWriter();
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var writerSettings = new XmlWriterSettings();
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writerSettings.Indent = true;
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var xmlWriter = XmlWriter.Create(stringWriter, writerSettings);
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xmlDoc.WriteTo(xmlWriter);
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xmlWriter.Flush();
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return stringWriter.ToString();
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using (var memoryStream = new MemoryStream())
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{
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var writerSettings = new XmlWriterSettings
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{
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Indent = true,
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Encoding = new UTF8Encoding(false), //无BOM
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OmitXmlDeclaration = false
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};
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using (var xmlWriter = XmlWriter.Create(memoryStream, writerSettings))
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{
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xmlDoc.Save(xmlWriter);
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}
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return Encoding.UTF8.GetString(memoryStream.ToArray());
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}
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}
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/// <summary>
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@@ -94,3 +103,4 @@ namespace YooAsset.Editor
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}
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}
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}
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#endif
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@@ -32,8 +32,9 @@ namespace YooAsset.Editor
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var buildParametersContext = new BuildParametersContext(buildParameters);
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_buildContext.SetContextObject(buildParametersContext);
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// 初始化日志
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BuildLogger.InitLogger(enableLog);
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// 初始化日志系统
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string logFilePath = $"{buildParametersContext.GetPipelineOutputDirectory()}/buildInfo.log";
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BuildLogger.InitLogger(enableLog, logFilePath);
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// 执行构建流程
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BuildLogger.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
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@@ -50,6 +51,9 @@ namespace YooAsset.Editor
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BuildLogger.Error(buildResult.ErrorInfo);
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}
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// 关闭日志系统
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BuildLogger.Shuntdown();
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return buildResult;
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}
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}
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@@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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@@ -50,6 +50,13 @@ namespace YooAsset.Editor
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 检测内置着色器资源包名称
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if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
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{
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string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
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BuildLogger.Warning(warning);
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}
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}
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}
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}
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@@ -14,6 +14,11 @@ namespace YooAsset.Editor
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.Uncompressed;
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/// <summary>
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/// 从AssetBundle文件头里剥离Unity版本信息
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/// </summary>
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public bool StripUnityVersion = false;
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/// <summary>
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/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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/// </summary>
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@@ -70,6 +75,9 @@ namespace YooAsset.Editor
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else
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throw new System.NotImplementedException(CompressOption.ToString());
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if (StripUnityVersion)
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buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.StripUnityVersion;
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if (DisableWriteTypeTree)
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buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
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@@ -2,37 +2,100 @@
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Text;
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namespace YooAsset.Editor
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{
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internal static class BuildLogger
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{
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private static bool _enableLog = true;
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private const int MAX_LOG_BUFFER_SIZE = 1024 * 1024 * 2; //2MB
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public static void InitLogger(bool enableLog)
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private static bool _enableLog = true;
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private static string _logFilePath;
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private static readonly object _lockObj = new object();
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private static readonly StringBuilder _logBuilder = new StringBuilder(MAX_LOG_BUFFER_SIZE);
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/// <summary>
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/// 初始化日志系统
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/// </summary>
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public static void InitLogger(bool enableLog, string logFilePath)
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{
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_enableLog = enableLog;
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_logFilePath = logFilePath;
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_logBuilder.Clear();
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if (_enableLog)
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{
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if (string.IsNullOrEmpty(_logFilePath))
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throw new Exception("Log file path is null or empty !");
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Debug.Log($"Logger initialized at {DateTime.Now:yyyy-MM-dd HH:mm:ss}");
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}
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}
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/// <summary>
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/// 关闭日志系统
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/// </summary>
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public static void Shuntdown()
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{
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if (_enableLog)
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{
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lock (_lockObj)
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{
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try
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{
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if (File.Exists(_logFilePath))
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File.Delete(_logFilePath);
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FileUtility.CreateFileDirectory(_logFilePath);
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File.WriteAllText(_logFilePath, _logBuilder.ToString(), Encoding.UTF8);
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_logBuilder.Clear();
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to write log file: {ex.Message}");
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}
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}
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}
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}
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public static void Log(string message)
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{
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if (_enableLog)
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{
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WriteLog("INFO", message);
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Debug.Log(message);
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}
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}
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public static void Warning(string message)
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{
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Debug.LogWarning(message);
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if (_enableLog)
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{
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WriteLog("WARN", message);
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Debug.LogWarning(message);
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}
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}
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public static void Error(string message)
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{
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Debug.LogError(message);
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if (_enableLog)
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{
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WriteLog("ERROR", message);
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Debug.LogError(message);
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}
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}
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public static string GetErrorMessage(ErrorCode code, string message)
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{
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return $"[ErrorCode{(int)code}] {message}";
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}
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private static void WriteLog(string level, string message)
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{
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lock (_lockObj)
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{
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string logEntry = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [{level}] {message}";
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_logBuilder.AppendLine(logEntry);
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}
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}
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}
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}
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@@ -15,6 +15,7 @@ namespace YooAsset.Editor
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BuildPipelineIsNullOrEmpty = 116,
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BuildBundleTypeIsUnknown = 117,
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RecommendScriptBuildPipeline = 130,
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BuiltinShadersBundleNameIsNull = 131,
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// TaskGetBuildMap
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RemoveInvalidTags = 200,
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@@ -259,10 +259,13 @@ namespace YooAsset.Editor
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}
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private List<string> GetAssetTags(AssetBundleCollectorGroup group)
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{
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List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
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List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
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tags.AddRange(temper);
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return tags;
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List<string> result = EditorTools.StringToStringList(AssetTags, ';');
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if (CollectorType == ECollectorType.MainAssetCollector)
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{
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List<string> temps = EditorTools.StringToStringList(group.AssetTags, ';');
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result.AddRange(temps);
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}
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return result;
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}
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private List<AssetInfo> GetAllDependencies(CollectCommand command, string mainAssetPath)
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{
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@@ -296,6 +296,7 @@ namespace YooAsset.Editor
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string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
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string fileContent = JsonUtility.ToJson(_currentReport, true);
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FileUtility.WriteAllText(filePath, fileContent);
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Debug.Log($"Debug report file saved : {filePath}");
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}
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}
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private void OnSearchKeyWordChange(ChangeEvent<string> e)
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@@ -122,7 +122,7 @@ namespace YooAsset
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{
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if (_disableUnityWebCache)
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{
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, 0);
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, Bundle.UnityCRC);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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@@ -132,9 +132,8 @@ namespace YooAsset
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{
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// 注意:优先从浏览器缓存里获取文件
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// The file hash defining the version of the asset bundle.
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uint unityCRC = Bundle.UnityCRC;
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Hash128 fileHash = Hash128.Parse(Bundle.FileHash);
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, unityCRC);
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var downloadhandler = new DownloadHandlerAssetBundle(_requestURL, fileHash, Bundle.UnityCRC);
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#if UNITY_2020_3_OR_NEWER
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downloadhandler.autoLoadAssetBundle = false;
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#endif
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