TEngine 6
13
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/modules.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/.idea.SourceGenerator.iml
|
||||
/contentModel.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
1
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
||||
SourceGenerator
|
253
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/CopilotChatHistory.xml
generated
Normal file
4
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
Tools/GameEventSourceGenerator/.idea/.idea.SourceGenerator/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@@ -0,0 +1,568 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.FlowAnalysis;
|
||||
using Exception = System.Exception;
|
||||
|
||||
namespace Analyzer
|
||||
{
|
||||
public static class AnalyzerHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取语法树节点的子节点中第一个指定类型节点
|
||||
/// </summary>
|
||||
/// <param name="syntaxNode">语法树节点</param>
|
||||
/// <typeparam name="T">指定语法节点类型</typeparam>
|
||||
/// <returns>第一个指定类型节点</returns>
|
||||
public static T? GetFirstChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes())
|
||||
{
|
||||
if (childNode.GetType() == typeof(T))
|
||||
{
|
||||
return childNode as T;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static SyntaxNode? GetFirstChild(this SyntaxNode syntaxNode)
|
||||
{
|
||||
var childNodes = syntaxNode.ChildNodes();
|
||||
if (childNodes.Count() > 0)
|
||||
{
|
||||
return childNodes.First();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取语法树节点的子节点中最后一个指定类型节点
|
||||
/// </summary>
|
||||
/// <param name="syntaxNode">语法树节点</param>
|
||||
/// <typeparam name="T">指定语法节点类型</typeparam>
|
||||
/// <returns>最后一个指定类型节点</returns>
|
||||
public static T? GetLastChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes().Reverse())
|
||||
{
|
||||
if (childNode.GetType() == typeof(T))
|
||||
{
|
||||
return childNode as T;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取语法节点所属的ClassDeclarationSyntax
|
||||
/// </summary>
|
||||
public static ClassDeclarationSyntax? GetParentClassDeclaration(this SyntaxNode syntaxNode)
|
||||
{
|
||||
SyntaxNode? parentNode = syntaxNode.Parent;
|
||||
while (parentNode != null)
|
||||
{
|
||||
if (parentNode is ClassDeclarationSyntax classDeclarationSyntax)
|
||||
{
|
||||
return classDeclarationSyntax;
|
||||
}
|
||||
|
||||
parentNode = parentNode.Parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否有指定的Attribute
|
||||
/// </summary>
|
||||
public static bool HasAttribute(this ITypeSymbol typeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in typeSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasAttributeInTypeAndBaseTyes(this ITypeSymbol typeSymbol, string AttributeName)
|
||||
{
|
||||
if (typeSymbol.HasAttribute(AttributeName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var baseType in typeSymbol.BaseTypes())
|
||||
{
|
||||
if (baseType.HasAttribute(AttributeName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static IEnumerable<ITypeSymbol> BaseTypes(this ITypeSymbol typeSymbol)
|
||||
{
|
||||
ITypeSymbol? baseType = typeSymbol.BaseType;
|
||||
while (baseType != null)
|
||||
{
|
||||
yield return baseType;
|
||||
baseType = baseType.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否有指定的基类Attribute
|
||||
/// </summary>
|
||||
public static bool HasBaseAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
|
||||
{
|
||||
INamedTypeSymbol? attributeType = attributeData.AttributeClass?.BaseType;
|
||||
while (attributeType != null)
|
||||
{
|
||||
if (attributeType.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
attributeType = attributeType.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 获取指定类型的第一个Attribute
|
||||
/// </summary>
|
||||
public static AttributeData? GetFirstAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return attributeData;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INamedTypeSymbol 是否含有指定接口
|
||||
/// </summary>
|
||||
public static bool HasInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
|
||||
{
|
||||
foreach (INamedTypeSymbol? iInterface in namedTypeSymbol.AllInterfaces)
|
||||
{
|
||||
if (iInterface.IsInterface(InterfaceName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 某个接口symbol 是否是指定的接口
|
||||
/// </summary>
|
||||
public static bool IsInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
|
||||
{
|
||||
return $"{namedTypeSymbol.GetNameSpace()}.{namedTypeSymbol.Name}" == InterfaceName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断指定的程序集是否需要分析
|
||||
/// </summary>
|
||||
public static bool IsAssemblyNeedAnalyze(string? assemblyName, params string[] analyzeAssemblyNames)
|
||||
{
|
||||
if (assemblyName == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (string analyzeAssemblyName in analyzeAssemblyNames)
|
||||
{
|
||||
if (assemblyName == analyzeAssemblyName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取 成员访问语法节点的父级类型
|
||||
/// </summary>
|
||||
public static ITypeSymbol? GetMemberAccessSyntaxParentType(this MemberAccessExpressionSyntax memberAccessExpressionSyntax,
|
||||
SemanticModel semanticModel)
|
||||
{
|
||||
SyntaxNode? firstChildSyntaxNode = memberAccessExpressionSyntax.GetFirstChild();
|
||||
if (firstChildSyntaxNode == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ISymbol? firstChildSymbol = semanticModel.GetSymbolInfo(firstChildSyntaxNode).Symbol;
|
||||
if (firstChildSymbol == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is ILocalSymbol localSymbol)
|
||||
{
|
||||
return localSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IParameterSymbol parameterSymbol)
|
||||
{
|
||||
return parameterSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IPropertySymbol propertySymbol)
|
||||
{
|
||||
return propertySymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IMethodSymbol methodSymbol)
|
||||
{
|
||||
return methodSymbol.ReturnType;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IFieldSymbol fieldSymbol)
|
||||
{
|
||||
return fieldSymbol.Type;
|
||||
}
|
||||
|
||||
if (firstChildSymbol is IEventSymbol eventSymbol)
|
||||
{
|
||||
return eventSymbol.Type;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取最近的指定类型祖先节点
|
||||
/// </summary>
|
||||
public static T? GetNeareastAncestor<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (var ancestorNode in syntaxNode.Ancestors())
|
||||
{
|
||||
if (ancestorNode is T Tancestor)
|
||||
{
|
||||
return Tancestor;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断函数是否是否含有指定类型的参数
|
||||
/// </summary>
|
||||
public static bool HasParameterType(this IMethodSymbol methodSymbol, string parameterType, out IParameterSymbol? cencelTokenSymbol)
|
||||
{
|
||||
foreach (var parameterSymbol in methodSymbol.Parameters)
|
||||
{
|
||||
if (parameterSymbol.Type.ToString() == parameterType)
|
||||
{
|
||||
cencelTokenSymbol = parameterSymbol;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
cencelTokenSymbol = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有指定类型的子节点
|
||||
/// </summary>
|
||||
public static IEnumerable<T> DescendantNodes<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
|
||||
{
|
||||
foreach (var descendantNode in syntaxNode.DescendantNodes())
|
||||
{
|
||||
if (descendantNode is T node)
|
||||
{
|
||||
yield return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取与该语法节点同层级的上一个节点
|
||||
/// </summary>
|
||||
public static SyntaxNode? PreviousNode(this SyntaxNode syntaxNode)
|
||||
{
|
||||
if (syntaxNode.Parent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
foreach (var childNode in syntaxNode.Parent.ChildNodes())
|
||||
{
|
||||
if (childNode == syntaxNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return syntaxNode.Parent.ChildNodes().ElementAt(index - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取与该语法节点同层级的下一个节点
|
||||
/// </summary>
|
||||
public static SyntaxNode? NextNode(this SyntaxNode syntaxNode)
|
||||
{
|
||||
if (syntaxNode.Parent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (var childNode in syntaxNode.Parent.ChildNodes())
|
||||
{
|
||||
if (childNode == syntaxNode)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
if (index == syntaxNode.Parent.ChildNodes().Count() - 1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return syntaxNode.Parent.ChildNodes().ElementAt(index + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取await表达式所在的控制流block
|
||||
/// </summary>
|
||||
public static BasicBlock? GetAwaitStatementControlFlowBlock(StatementSyntax statementSyntax, AwaitExpressionSyntax awaitExpressionSyntax, SemanticModel semanticModel)
|
||||
{
|
||||
// 跳过 return 表达式
|
||||
if (statementSyntax.IsKind(SyntaxKind.ReturnStatement))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var methodSyntax = statementSyntax.GetNeareastAncestor<MethodDeclarationSyntax>();
|
||||
if (methodSyntax == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// 构建表达式所在函数的控制流图
|
||||
var controlFlowGraph = ControlFlowGraph.Create(methodSyntax, semanticModel);
|
||||
|
||||
if (controlFlowGraph == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (statementSyntax is LocalDeclarationStatementSyntax)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
BasicBlock? block = controlFlowGraph.Blocks.FirstOrDefault(x => x.Operations.Any(y => y.Syntax.Contains(statementSyntax)));
|
||||
return block;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断类是否为partial类
|
||||
/// </summary>
|
||||
public static bool IsPartial(this ClassDeclarationSyntax classDeclaration)
|
||||
{
|
||||
foreach (var modifier in classDeclaration.Modifiers)
|
||||
{
|
||||
if (modifier.IsKind(SyntaxKind.PartialKeyword))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string? GetNameSpace(this INamedTypeSymbol namedTypeSymbol)
|
||||
{
|
||||
INamespaceSymbol? namespaceSymbol = namedTypeSymbol.ContainingNamespace;
|
||||
string? namespaceName = namespaceSymbol?.Name;
|
||||
while (namespaceSymbol?.ContainingNamespace != null)
|
||||
{
|
||||
namespaceSymbol = namespaceSymbol.ContainingNamespace;
|
||||
if (string.IsNullOrEmpty(namespaceSymbol.Name))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
namespaceName = $"{namespaceSymbol.Name}.{namespaceName}";
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(namespaceName))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return namespaceName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据语义模型的文件路径 判断是否需要分析
|
||||
/// </summary>
|
||||
public static bool IsSemanticModelNeedAnalyze(SemanticModel semanticModel, params string[] filePaths)
|
||||
{
|
||||
foreach (var filePath in filePaths)
|
||||
{
|
||||
if (semanticModel.SyntaxTree.FilePath.Contains(filePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 类型symbol是否有指定名字 指定参数的方法
|
||||
/// </summary>
|
||||
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params ITypeSymbol[] typeSymbols)
|
||||
{
|
||||
foreach (var member in namedTypeSymbol.GetMembers())
|
||||
{
|
||||
if (member is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.Name != methodName)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length != methodSymbol.Parameters.Length)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isEqual = true;
|
||||
|
||||
for (int i = 0; i < typeSymbols.Length; i++)
|
||||
{
|
||||
if (typeSymbols[i].ToString() != methodSymbol.Parameters[i].Type.ToString())
|
||||
{
|
||||
isEqual = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isEqual)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 类型symbol是否有指定名字 指定参数的方法
|
||||
/// </summary>
|
||||
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params string[] typeSymbols)
|
||||
{
|
||||
foreach (var member in namedTypeSymbol.GetMembers())
|
||||
{
|
||||
if (member is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.Name != methodName)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length != methodSymbol.Parameters.Length)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (typeSymbols.Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isEqual = true;
|
||||
|
||||
for (int i = 0; i < typeSymbols.Length; i++)
|
||||
{
|
||||
if (typeSymbols[i] != methodSymbol.Parameters[i].Type.ToString())
|
||||
{
|
||||
isEqual = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isEqual)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 方法symbol 是否有指定的attribute
|
||||
/// </summary>
|
||||
public static bool HasAttribute(this IMethodSymbol methodSymbol, string AttributeName)
|
||||
{
|
||||
foreach (AttributeData? attributeData in methodSymbol.GetAttributes())
|
||||
{
|
||||
if (attributeData?.AttributeClass?.ToString() == AttributeName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
41
Tools/GameEventSourceGenerator/SourceGenerator.sln
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.002.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SourceGenerator", "SourceGenerator\SourceGenerator.csproj", "{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{57F17CC8-F26D-496E-B8E9-2601F9FF3CE5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{26B3F75F-AB7F-48F8-B234-F5A26E8CA319}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F02E4A8C-07E7-4C7F-B30A-3D5BE1C7CB98}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{23425ADC-1091-46A0-94BF-8EA6A7F5EFD7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CA734AB9-F825-4DDA-BCB1-AD5FC464CAB0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FCBB04E4-2793-4CF8-9278-E932D3B254AC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@@ -0,0 +1,7 @@
|
||||
public class Definition
|
||||
{
|
||||
public const string FrameworkNameSpace = "TEngine";
|
||||
public const string NameSpace = "GameLogic";
|
||||
public const string EventInterface = "EventInterface";
|
||||
public const string StringToHash = "RuntimeId.ToRuntimeId";
|
||||
}
|
@@ -0,0 +1,192 @@
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Analyzer;
|
||||
|
||||
[Generator]
|
||||
public class EventInterfaceGenerator : ISourceGenerator
|
||||
{
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
// 可以在这里进行初始化
|
||||
}
|
||||
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
// 获取当前语法树
|
||||
var syntaxTrees = context.Compilation.SyntaxTrees;
|
||||
|
||||
List<string> classNameList = new List<string>();
|
||||
|
||||
foreach (var tree in syntaxTrees)
|
||||
{
|
||||
var root = tree.GetRoot();
|
||||
var interfaces = root.DescendantNodes()
|
||||
.OfType<InterfaceDeclarationSyntax>()
|
||||
.Where(i => i.AttributeLists.Count > 0 &&
|
||||
i.AttributeLists
|
||||
.Any(a => a.Attributes
|
||||
.Any(attr => attr.Name.ToString() == $"{Definition.EventInterface}")));
|
||||
|
||||
foreach (var interfaceNode in interfaces)
|
||||
{
|
||||
var interfaceName = interfaceNode.Identifier.ToString();
|
||||
var fullName = interfaceNode.SyntaxTree.GetRoot()
|
||||
.DescendantNodes()
|
||||
.OfType<NamespaceDeclarationSyntax>()
|
||||
.Select(ns => ns.Name.ToString())
|
||||
.Concat(new[] { interfaceName })
|
||||
.Aggregate((a, b) => a + "." + b);
|
||||
var eventClassName = $"{interfaceName}_Event";
|
||||
var eventClassCode = GenerateEventClass(interfaceName, eventClassName, interfaceNode);
|
||||
|
||||
context.AddSource($"{eventClassName}.g.cs", eventClassCode);
|
||||
|
||||
// 生成实现类
|
||||
var implementationClassCode = GenerateImplementationClass(fullName, interfaceName, interfaceNode,context);
|
||||
context.AddSource($"{interfaceName}_Gen.g.cs", implementationClassCode);
|
||||
|
||||
|
||||
classNameList.Add($"{interfaceName}_Gen");
|
||||
}
|
||||
}
|
||||
|
||||
string uniqueFileName = $"GameEventHelper.g.cs";
|
||||
context.AddSource(uniqueFileName, GenerateGameEventHelper(classNameList));
|
||||
}
|
||||
|
||||
private string GenerateGameEventHelper(List<string> classNameList)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine($"{{");
|
||||
sb.AppendLine($" public static class GameEventHelper");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine($" public static void Init()");
|
||||
sb.AppendLine(" {");
|
||||
|
||||
foreach (var className in classNameList)
|
||||
{
|
||||
sb.AppendLine($" var m_{className} = new {className}(GameEvent.EventMgr.GetDispatcher());");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateEventClass(string interfaceName, string className, InterfaceDeclarationSyntax interfaceNode)
|
||||
{
|
||||
var methods = interfaceNode.Members.OfType<MethodDeclarationSyntax>();
|
||||
var sb = new StringBuilder();
|
||||
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine("{");
|
||||
sb.AppendLine($" public partial class {className}");
|
||||
sb.AppendLine(" {");
|
||||
|
||||
foreach (var method in methods)
|
||||
{
|
||||
var methodName = method.Identifier.ToString();
|
||||
var parameters = string.Join(", ", method.ParameterList.Parameters.Select(p => $"{p.Type} {p.Identifier}"));
|
||||
sb.AppendLine($" public static readonly int {methodName} = {Definition.StringToHash}(\"{className}.{methodName}\");");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateImplementationClass(string interfaceFullName, string interfaceName, InterfaceDeclarationSyntax interfaceNode,GeneratorExecutionContext context)
|
||||
{
|
||||
var semanticModel = context.Compilation.GetSemanticModel(interfaceNode.SyntaxTree);
|
||||
var sb = new StringBuilder();
|
||||
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine($"// <auto-generated>");
|
||||
sb.AppendLine($"// This code was generated by autoBindTool.");
|
||||
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
|
||||
sb.AppendLine($"// the code is regenerated.");
|
||||
sb.AppendLine($"// </auto-generated>");
|
||||
sb.AppendLine($"//------------------------------------------------------------------------------");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"using UnityEngine;");
|
||||
sb.AppendLine($"using UnityEngine.UI;");
|
||||
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"namespace {Definition.NameSpace}");
|
||||
sb.AppendLine($"{{");
|
||||
sb.AppendLine($" public partial class {interfaceName}_Gen : {interfaceName}");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine(" private EventDispatcher _dispatcher;");
|
||||
sb.AppendLine($" public {interfaceName}_Gen(EventDispatcher dispatcher)");
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine(" _dispatcher = dispatcher;");
|
||||
sb.AppendLine($" GameEvent.EventMgr.RegWrapInterface(\"{interfaceFullName}\", this);");
|
||||
sb.AppendLine(" }");
|
||||
|
||||
foreach (var method in interfaceNode.Members.OfType<MethodDeclarationSyntax>())
|
||||
{
|
||||
var methodName = method.Identifier.ToString();
|
||||
var parameters = GenerateParameters(method, semanticModel);
|
||||
|
||||
sb.AppendLine($" public void {methodName}({parameters})");
|
||||
sb.AppendLine(" {");
|
||||
if (method.ParameterList.Parameters.Count > 0)
|
||||
{
|
||||
var paramNames = string.Join(", ", method.ParameterList.Parameters.Select(p => p.Identifier.ToString()));
|
||||
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName}, {paramNames});");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName});");
|
||||
}
|
||||
sb.AppendLine(" }");
|
||||
}
|
||||
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine("}");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string GenerateParameters(MethodDeclarationSyntax method, SemanticModel semanticModel)
|
||||
{
|
||||
return string.Join(", ", method.ParameterList.Parameters.Select(p =>
|
||||
{
|
||||
var typeSymbol = semanticModel.GetTypeInfo(p.Type).Type;
|
||||
return typeSymbol != null
|
||||
? $"{typeSymbol.ToDisplayString()} {p.Identifier}"
|
||||
: $"{p.Type} {p.Identifier}";
|
||||
}));
|
||||
}
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>12</LangVersion>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<DevelopmentDependency>true</DevelopmentDependency>
|
||||
<IncludeSymbols>false</IncludeSymbols>
|
||||
<NoWarn>1701;1702;RS2008</NoWarn>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="../Analyzer/Extension/*.cs">
|
||||
<Link>Extension\%(RecursiveDir)%(FileName)%(Extension)</Link>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.9.0" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- <Target Name="PostBuild" AfterTargets="PostBuildEvent">-->
|
||||
<!-- <Copy SourceFiles="$(TargetDir)/$(TargetName).dll" DestinationFolder="$(ProjectDir)/../../Unity/Assets/Plugins/" ContinueOnError="false" />-->
|
||||
<!-- </Target>-->
|
||||
|
||||
</Project>
|
@@ -0,0 +1,236 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETStandard,Version=v2.0/",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETStandard,Version=v2.0": {},
|
||||
".NETStandard,Version=v2.0/": {
|
||||
"SourceGenerator/1.0.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
|
||||
"Microsoft.CodeAnalysis.CSharp": "3.9.0",
|
||||
"NETStandard.Library": "2.0.3"
|
||||
},
|
||||
"runtime": {
|
||||
"SourceGenerator.dll": {}
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {},
|
||||
"Microsoft.CodeAnalysis.Common/3.9.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
|
||||
"System.Collections.Immutable": "5.0.0",
|
||||
"System.Memory": "4.5.4",
|
||||
"System.Reflection.Metadata": "5.0.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0",
|
||||
"System.Text.Encoding.CodePages": "4.5.1",
|
||||
"System.Threading.Tasks.Extensions": "4.5.4"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/Microsoft.CodeAnalysis.dll": {
|
||||
"assemblyVersion": "3.9.0.0",
|
||||
"fileVersion": "3.900.21.12420"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
|
||||
"dependencies": {
|
||||
"Microsoft.CodeAnalysis.Common": "3.9.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/Microsoft.CodeAnalysis.CSharp.dll": {
|
||||
"assemblyVersion": "3.9.0.0",
|
||||
"fileVersion": "3.900.21.12420"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Microsoft.NETCore.Platforms/1.1.0": {},
|
||||
"NETStandard.Library/2.0.3": {
|
||||
"dependencies": {
|
||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
||||
}
|
||||
},
|
||||
"System.Buffers/4.5.1": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Buffers.dll": {
|
||||
"assemblyVersion": "4.0.3.0",
|
||||
"fileVersion": "4.6.28619.1"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Collections.Immutable/5.0.0": {
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.4"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Collections.Immutable.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Memory/4.5.4": {
|
||||
"dependencies": {
|
||||
"System.Buffers": "4.5.1",
|
||||
"System.Numerics.Vectors": "4.4.0",
|
||||
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Memory.dll": {
|
||||
"assemblyVersion": "4.0.1.1",
|
||||
"fileVersion": "4.6.28619.1"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Numerics.Vectors/4.4.0": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Numerics.Vectors.dll": {
|
||||
"assemblyVersion": "4.1.3.0",
|
||||
"fileVersion": "4.6.25519.3"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Reflection.Metadata/5.0.0": {
|
||||
"dependencies": {
|
||||
"System.Collections.Immutable": "5.0.0"
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Reflection.Metadata.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Runtime.CompilerServices.Unsafe/5.0.0": {
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll": {
|
||||
"assemblyVersion": "5.0.0.0",
|
||||
"fileVersion": "5.0.20.51904"
|
||||
}
|
||||
}
|
||||
},
|
||||
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Spreadsheet_SortRows: 1
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14
UnityProject/Assets/GameScripts/GameEntry.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameEntry : MonoBehaviour
|
||||
{
|
||||
void Awake()
|
||||
{
|
||||
ModuleSystem.GetModule<IUpdateDriver>();
|
||||
ModuleSystem.GetModule<IResourceModule>();
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ModuleSystem.GetModule<IDebuggerModule>();
|
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ModuleSystem.GetModule<IFsmModule>();
|
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Settings.ProcedureSetting.StartProcedure().Forget();
|
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}
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}
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
@@ -1,79 +0,0 @@
|
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namespace TEngine
|
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{
|
||||
/// <summary>
|
||||
/// 基础LogicSys,生命周期由TEngine实现,推荐给系统实现,
|
||||
/// 减少多余的Mono,保持系统层面只有一个Update。
|
||||
/// 用主Mono来驱动LogicSys的生命周期。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">逻辑系统类型。</typeparam>
|
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public abstract class BaseLogicSys<T> : ILogicSys where T : new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static bool HasInstance => _instance != null;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
}
|
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|
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return _instance;
|
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}
|
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}
|
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|
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#region virtual function
|
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public virtual bool OnInit()
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnLateUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnFixedUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnRoleLogin()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnRoleLogout()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDrawGizmos()
|
||||
{
|
||||
}
|
||||
|
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public virtual void OnApplicationPause(bool pause)
|
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{
|
||||
}
|
||||
|
||||
public virtual void OnMapChanged()
|
||||
{
|
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}
|
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#endregion
|
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}
|
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}
|
@@ -1,3 +0,0 @@
|
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fileFormatVersion: 2
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guid: fc4ce19b17fd4277951d189b66f503e2
|
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timeCreated: 1683120353
|
@@ -1,309 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。
|
||||
/// <remarks>Update、FixUpdate以及LateUpdate这些敏感帧更新需要加上对应的Attribute以最优化性能。</remarks>
|
||||
/// </summary>
|
||||
/// <typeparam name="T">完整生命周期的类型。</typeparam>
|
||||
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (null == _instance)
|
||||
{
|
||||
_instance = new T();
|
||||
Log.Assert(_instance != null);
|
||||
_instance.Awake();
|
||||
RegSingleton(_instance);
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private static void RegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
BehaviourSingleSystem.Instance.RegSingleton(inst);
|
||||
}
|
||||
}
|
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|
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#region Attribute
|
||||
|
||||
/// <summary>
|
||||
/// 帧更新属性。
|
||||
/// <remarks>适用于BehaviourSingleton。</remarks>
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class UpdateAttribute : Attribute
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 物理帧更新属性。
|
||||
/// <remarks>适用于BehaviourSingleton。</remarks>
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
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public class FixedUpdateAttribute : Attribute
|
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{
|
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}
|
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|
||||
/// <summary>
|
||||
/// 后帧更新属性。
|
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/// <remarks>适用于BehaviourSingleton。</remarks>
|
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/// </summary>
|
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[AttributeUsage(AttributeTargets.Class)]
|
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public class LateUpdateAttribute : Attribute
|
||||
{
|
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}
|
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|
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[AttributeUsage(AttributeTargets.Class)]
|
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public class RoleLoginAttribute : Attribute
|
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{
|
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}
|
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|
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[AttributeUsage(AttributeTargets.Class)]
|
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public class RoleLogoutAttribute : Attribute
|
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{
|
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}
|
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|
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#endregion
|
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|
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/// <summary>
|
||||
/// 基础Behaviour单例。
|
||||
/// <remarks>(抽象类)</remarks>
|
||||
/// </summary>
|
||||
public abstract class BaseBehaviourSingleton
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否已经Start。
|
||||
/// </summary>
|
||||
public bool IsStart = false;
|
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|
||||
public virtual void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 帧更新。
|
||||
/// <remarks>需要UpdateAttribute。</remarks>
|
||||
/// </summary>
|
||||
public virtual void Update()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 后帧更新。
|
||||
/// <remarks>需要LateUpdateAttribute。</remarks>
|
||||
/// </summary>
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 物理帧更新。
|
||||
/// <remarks>需要FixedUpdateAttribute。</remarks>
|
||||
/// </summary>
|
||||
public virtual void FixedUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
}
|
||||
|
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public virtual void OnPause()
|
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{
|
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}
|
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|
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public virtual void OnResume()
|
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{
|
||||
}
|
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|
||||
public virtual void OnDrawGizmos()
|
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{
|
||||
}
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// 通过LogicSys来驱动且具备Unity完整生命周期的驱动系统(不继承MonoBehaviour)。
|
||||
/// </summary>
|
||||
public sealed class BehaviourSingleSystem : BaseLogicSys<BehaviourSingleSystem>
|
||||
{
|
||||
private readonly List<BaseBehaviourSingleton> _listInst = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listStart = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listUpdate = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listLateUpdate = new List<BaseBehaviourSingleton>();
|
||||
private readonly List<BaseBehaviourSingleton> _listFixedUpdate = new List<BaseBehaviourSingleton>();
|
||||
|
||||
/// <summary>
|
||||
/// 注册单例。
|
||||
/// <remarks>调用Instance时自动调用。</remarks>
|
||||
/// </summary>
|
||||
/// <param name="inst">单例实例。</param>
|
||||
internal void RegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
Log.Assert(!_listInst.Contains(inst));
|
||||
_listInst.Add(inst);
|
||||
_listStart.Add(inst);
|
||||
if (HadAttribute<UpdateAttribute>(inst.GetType()))
|
||||
{
|
||||
_listUpdate.Add(inst);
|
||||
}
|
||||
|
||||
if (HadAttribute<LateUpdateAttribute>(inst.GetType()))
|
||||
{
|
||||
_listLateUpdate.Add(inst);
|
||||
}
|
||||
|
||||
if (HadAttribute<FixedUpdateAttribute>(inst.GetType()))
|
||||
{
|
||||
_listFixedUpdate.Add(inst);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnRegSingleton(BaseBehaviourSingleton inst)
|
||||
{
|
||||
if (inst == null)
|
||||
{
|
||||
Log.Error($"BaseBehaviourSingleton Is Null");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Assert(_listInst.Contains(inst));
|
||||
if (_listInst.Contains(inst))
|
||||
{
|
||||
_listInst.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listStart.Contains(inst))
|
||||
{
|
||||
_listStart.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listUpdate.Contains(inst))
|
||||
{
|
||||
_listUpdate.Remove(inst);
|
||||
}
|
||||
|
||||
if (_listLateUpdate.Contains(inst))
|
||||
{
|
||||
_listLateUpdate.Remove(inst);
|
||||
}
|
||||
|
||||
inst.Destroy();
|
||||
inst = null;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
var listStart = _listStart;
|
||||
var listToUpdate = _listUpdate;
|
||||
int count = listStart.Count;
|
||||
if (count > 0)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var inst = listStart[i];
|
||||
Log.Assert(!inst.IsStart);
|
||||
|
||||
inst.IsStart = true;
|
||||
inst.Start();
|
||||
}
|
||||
|
||||
listStart.Clear();
|
||||
}
|
||||
|
||||
var listUpdateCnt = listToUpdate.Count;
|
||||
for (int i = 0; i < listUpdateCnt; i++)
|
||||
{
|
||||
var inst = listToUpdate[i];
|
||||
|
||||
TProfiler.BeginFirstSample(inst.GetType().FullName);
|
||||
inst.Update();
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate()
|
||||
{
|
||||
var listLateUpdate = _listLateUpdate;
|
||||
var listLateUpdateCnt = listLateUpdate.Count;
|
||||
for (int i = 0; i < listLateUpdateCnt; i++)
|
||||
{
|
||||
var inst = listLateUpdate[i];
|
||||
|
||||
TProfiler.BeginFirstSample(inst.GetType().FullName);
|
||||
inst.LateUpdate();
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate()
|
||||
{
|
||||
var listFixedUpdate = _listFixedUpdate;
|
||||
var listFixedUpdateCnt = listFixedUpdate.Count;
|
||||
for (int i = 0; i < listFixedUpdateCnt; i++)
|
||||
{
|
||||
var inst = listFixedUpdate[i];
|
||||
|
||||
TProfiler.BeginFirstSample(inst.GetType().FullName);
|
||||
inst.FixedUpdate();
|
||||
TProfiler.EndFirstSample();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
int count = _listInst.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
inst.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnApplicationPause(bool pause)
|
||||
{
|
||||
int count = _listInst.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
if (pause)
|
||||
{
|
||||
inst.OnPause();
|
||||
}
|
||||
else
|
||||
{
|
||||
inst.OnResume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDrawGizmos()
|
||||
{
|
||||
int count = _listInst.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var inst = _listInst[i];
|
||||
inst.OnDrawGizmos();
|
||||
}
|
||||
}
|
||||
|
||||
private bool HadAttribute<T>(Type type) where T : Attribute
|
||||
{
|
||||
T attribute = Attribute.GetCustomAttribute(type, typeof(T)) as T;
|
||||
return attribute != null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 5c0e9c1c8c9d4ce99a1c991fb62a0256
|
||||
timeCreated: 1683120460
|
@@ -1,58 +0,0 @@
|
||||
/// <summary>
|
||||
/// 定义通用的逻辑接口,统一生命期调用
|
||||
/// </summary>
|
||||
public interface ILogicSys
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化接口
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool OnInit();
|
||||
|
||||
/// <summary>
|
||||
/// 销毁系统
|
||||
/// </summary>
|
||||
void OnDestroy();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化后,第一帧统一调用
|
||||
/// </summary>
|
||||
void OnStart();
|
||||
|
||||
/// <summary>
|
||||
/// 更新接口
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void OnUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 渲染后调用
|
||||
/// </summary>
|
||||
void OnLateUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 物理帧更新
|
||||
/// </summary>
|
||||
void OnFixedUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// 登录账号/角色时调用
|
||||
/// </summary>
|
||||
void OnRoleLogin();
|
||||
|
||||
/// <summary>
|
||||
/// 清理数据接口,切换账号/角色时调用
|
||||
/// </summary>
|
||||
void OnRoleLogout();
|
||||
|
||||
/// <summary>
|
||||
/// 绘制调试接口
|
||||
/// </summary>
|
||||
void OnDrawGizmos();
|
||||
|
||||
/// <summary>
|
||||
/// 暂停游戏
|
||||
/// </summary>
|
||||
/// <param name="pause"></param>
|
||||
void OnApplicationPause(bool pause);
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63ff6535a43f41d7ac793b8a153a37b6
|
||||
timeCreated: 1681213932
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b68a449df312429cbb27873984ec238e
|
||||
timeCreated: 1681214042
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc365e281d234e61891bf9f922a0897a
|
||||
timeCreated: 1715574965
|
@@ -1,141 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace GameBase
|
||||
{
|
||||
public interface ISingleton
|
||||
{
|
||||
/// <summary>
|
||||
/// 激活接口,通常用于在某个时机手动实例化
|
||||
/// </summary>
|
||||
void Active();
|
||||
|
||||
/// <summary>
|
||||
/// 释放接口
|
||||
/// </summary>
|
||||
void Release();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 框架中的全局对象与Unity场景依赖相关的DontDestroyOnLoad需要统一管理,方便重启游戏时清除工作
|
||||
/// </summary>
|
||||
public static class SingletonSystem
|
||||
{
|
||||
private static List<ISingleton> _singletons;
|
||||
private static Dictionary<string, GameObject> _gameObjects;
|
||||
|
||||
public static void Retain(ISingleton go)
|
||||
{
|
||||
if (_singletons == null)
|
||||
{
|
||||
_singletons = new List<ISingleton>();
|
||||
}
|
||||
|
||||
_singletons.Add(go);
|
||||
}
|
||||
|
||||
public static void Retain(GameObject go)
|
||||
{
|
||||
if (_gameObjects == null)
|
||||
{
|
||||
_gameObjects = new Dictionary<string, GameObject>();
|
||||
}
|
||||
|
||||
if (_gameObjects.TryAdd(go.name, go))
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Object.DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release(GameObject go)
|
||||
{
|
||||
if (_gameObjects != null && _gameObjects.ContainsKey(go.name))
|
||||
{
|
||||
_gameObjects.Remove(go.name);
|
||||
Object.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release(ISingleton go)
|
||||
{
|
||||
if (_singletons != null && _singletons.Contains(go))
|
||||
{
|
||||
_singletons.Remove(go);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Release()
|
||||
{
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
foreach (var item in _gameObjects)
|
||||
{
|
||||
Object.Destroy(item.Value);
|
||||
}
|
||||
|
||||
_gameObjects.Clear();
|
||||
}
|
||||
|
||||
if (_singletons != null)
|
||||
{
|
||||
for (int i = _singletons.Count -1; i >= 0; i--)
|
||||
{
|
||||
_singletons[i].Release();
|
||||
}
|
||||
|
||||
_singletons.Clear();
|
||||
}
|
||||
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
|
||||
public static GameObject GetGameObject(string name)
|
||||
{
|
||||
GameObject go = null;
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
_gameObjects.TryGetValue(name, out go);
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
internal static bool ContainsKey(string name)
|
||||
{
|
||||
if (_gameObjects != null)
|
||||
{
|
||||
return _gameObjects.ContainsKey(name);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Restart()
|
||||
{
|
||||
if (Camera.main != null)
|
||||
{
|
||||
Camera.main.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
Release();
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
internal static ISingleton GetSingleton(string name)
|
||||
{
|
||||
for (int i = 0; i < _singletons.Count; ++i)
|
||||
{
|
||||
if (_singletons[i].ToString() == name)
|
||||
{
|
||||
return _singletons[i];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ad00b596d0743a4b04591fe52087d0f
|
||||
timeCreated: 1715574577
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3026f5e2510440618f6d4f28b37c5244
|
||||
timeCreated: 1695289286
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40a878a415f34e7a855fc4916bbb8e6b
|
||||
timeCreated: 1702479104
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1dcaa491f139438dbd963d8bbf0dba85
|
||||
timeCreated: 1702385397
|
@@ -1,9 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class BaseAttribute: Attribute
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 819c4eaddddd4646a100da2e3f19c3c7
|
||||
timeCreated: 1702385397
|
@@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class CodeTypes
|
||||
{
|
||||
private static CodeTypes _instance;
|
||||
public static CodeTypes Instance => _instance ??= new CodeTypes();
|
||||
|
||||
private readonly Dictionary<string, Type> _allTypes = new();
|
||||
private readonly UnOrderMultiMapSet<Type, Type> _types = new();
|
||||
|
||||
public void Init(Assembly[] assemblies)
|
||||
{
|
||||
Dictionary<string, Type> addTypes = GetAssemblyTypes(assemblies);
|
||||
foreach ((string fullName, Type type) in addTypes)
|
||||
{
|
||||
_allTypes[fullName] = type;
|
||||
|
||||
if (type.IsAbstract)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// 记录所有的有BaseAttribute标记的的类型
|
||||
object[] objects = type.GetCustomAttributes(typeof(BaseAttribute), true);
|
||||
|
||||
foreach (object o in objects)
|
||||
{
|
||||
_types.Add(o.GetType(), type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<Type> GetTypes(Type systemAttributeType)
|
||||
{
|
||||
if (!_types.ContainsKey(systemAttributeType))
|
||||
{
|
||||
return new HashSet<Type>();
|
||||
}
|
||||
|
||||
return _types[systemAttributeType];
|
||||
}
|
||||
|
||||
public Dictionary<string, Type> GetTypes()
|
||||
{
|
||||
return _allTypes;
|
||||
}
|
||||
|
||||
public Type GetType(string typeName)
|
||||
{
|
||||
return _allTypes[typeName];
|
||||
}
|
||||
|
||||
public static Dictionary<string, Type> GetAssemblyTypes(params Assembly[] args)
|
||||
{
|
||||
Dictionary<string, Type> types = new Dictionary<string, Type>();
|
||||
|
||||
foreach (Assembly ass in args)
|
||||
{
|
||||
foreach (Type type in ass.GetTypes())
|
||||
{
|
||||
if (type.FullName != null)
|
||||
{
|
||||
types[type.FullName] = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return types;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01fdfc4515314c579523ac3716005210
|
||||
timeCreated: 1702385429
|
@@ -1,80 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class UnOrderMultiMapSet<TKey, TValue>: Dictionary<TKey, HashSet<TValue>>
|
||||
{
|
||||
public new HashSet<TValue> this[TKey t]
|
||||
{
|
||||
get
|
||||
{
|
||||
HashSet<TValue> set;
|
||||
if (!TryGetValue(t, out set))
|
||||
{
|
||||
set = new HashSet<TValue>();
|
||||
}
|
||||
return set;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<TKey, HashSet<TValue>> GetDictionary()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Add(TKey t, TValue k)
|
||||
{
|
||||
HashSet<TValue> set;
|
||||
TryGetValue(t, out set);
|
||||
if (set == null)
|
||||
{
|
||||
set = new HashSet<TValue>();
|
||||
base[t] = set;
|
||||
}
|
||||
set.Add(k);
|
||||
}
|
||||
|
||||
public bool Remove(TKey t, TValue k)
|
||||
{
|
||||
HashSet<TValue> set;
|
||||
TryGetValue(t, out set);
|
||||
if (set == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!set.Remove(k))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (set.Count == 0)
|
||||
{
|
||||
Remove(t);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Contains(TKey t, TValue k)
|
||||
{
|
||||
HashSet<TValue> set;
|
||||
TryGetValue(t, out set);
|
||||
if (set == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return set.Contains(k);
|
||||
}
|
||||
|
||||
public new int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
int count = 0;
|
||||
foreach (KeyValuePair<TKey,HashSet<TValue>> kv in this)
|
||||
{
|
||||
count += kv.Value.Count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b798f0c1317c4caf9ace168f07b51d4f
|
||||
timeCreated: 1702385485
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1f693ff76ae490fbe194855d94e8266
|
||||
timeCreated: 1702479172
|
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件接口帮助类。
|
||||
/// </summary>
|
||||
internal class EventInterfaceHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化。
|
||||
/// </summary>
|
||||
public static void Init()
|
||||
{
|
||||
GameEvent.EventMgr.Init();
|
||||
RegisterEventInterface_Logic.Register(GameEvent.EventMgr);
|
||||
RegisterEventInterface_UI.Register(GameEvent.EventMgr);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9afaf331ee7249adb5cc0953dfd3413c
|
||||
timeCreated: 1702379658
|
@@ -1,16 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[System.AttributeUsage(System.AttributeTargets.Class)]
|
||||
internal class EventInterfaceImpAttribute : BaseAttribute
|
||||
{
|
||||
private EEventGroup _eGroup;
|
||||
public EEventGroup EventGroup => _eGroup;
|
||||
|
||||
public EventInterfaceImpAttribute(EEventGroup group)
|
||||
{
|
||||
_eGroup = group;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bbf40942b0e4470bb8d8a82577f713c
|
||||
timeCreated: 1702479403
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de49bf2e9f0a4fac85851a582e2fb4ed
|
||||
timeCreated: 1702379835
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bff68b49afffbe54b9d5ff4e4cad4f23
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,70 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by autoBindTool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public partial class IActorLogicEvent_Event
|
||||
{
|
||||
public static readonly int OnMainPlayerDataChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerDataChange");
|
||||
public static readonly int OnMainPlayerLevelChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerLevelChange");
|
||||
public static readonly int OnMainPlayerGoldChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerGoldChange");
|
||||
public static readonly int OnMainPlayerDiamondChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerDiamondChange");
|
||||
public static readonly int OnMainPlayerBindDiamondChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerBindDiamondChange");
|
||||
public static readonly int OnMainPlayerCurrencyChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerCurrencyChange");
|
||||
public static readonly int OnMainPlayerExpChange = RuntimeId.ToRuntimeId("IActorLogicEvent_Event.OnMainPlayerExpChange");
|
||||
}
|
||||
|
||||
[EventInterfaceImp(EEventGroup.GroupLogic)]
|
||||
public partial class IActorLogicEvent_Gen : IActorLogicEvent
|
||||
{
|
||||
private EventDispatcher _dispatcher;
|
||||
public IActorLogicEvent_Gen(EventDispatcher dispatcher)
|
||||
{
|
||||
_dispatcher = dispatcher;
|
||||
}
|
||||
|
||||
public void OnMainPlayerDataChange()
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerDataChange);
|
||||
}
|
||||
|
||||
public void OnMainPlayerLevelChange()
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerLevelChange);
|
||||
}
|
||||
|
||||
public void OnMainPlayerGoldChange(System.UInt32 oldVal,System.UInt32 newVal)
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerGoldChange,oldVal,newVal);
|
||||
}
|
||||
|
||||
public void OnMainPlayerDiamondChange(System.UInt32 oldVal,System.UInt32 newVal)
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerDiamondChange,oldVal,newVal);
|
||||
}
|
||||
|
||||
public void OnMainPlayerBindDiamondChange(System.UInt32 oldVal,System.UInt32 newVal)
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerBindDiamondChange,oldVal,newVal);
|
||||
}
|
||||
|
||||
public void OnMainPlayerCurrencyChange(GameLogic.CurrencyType type,System.UInt32 oldVal,System.UInt32 newVal)
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerCurrencyChange,type,oldVal,newVal);
|
||||
}
|
||||
|
||||
public void OnMainPlayerExpChange(System.UInt64 oldVal,System.UInt64 newVal)
|
||||
{
|
||||
_dispatcher.Send(IActorLogicEvent_Event.OnMainPlayerExpChange,oldVal,newVal);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 615ca01c7a524654c91935631f39f570
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|