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https://github.com/Alex-Rachel/TEngine.git
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自动同步UpdateSetting到HybridCLRSetting
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@@ -0,0 +1,31 @@
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using HybridCLR.Editor.Settings;
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using UnityEditor;
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namespace TEngine.Editor
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{
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[CustomEditor(typeof(UpdateSetting), true)]
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public class UpdateSettingEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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// 记录对象修改前的状态
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EditorGUI.BeginChangeCheck();
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// 绘制默认的 Inspector 界面
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base.OnInspectorGUI();
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// 检测是否有字段被修改
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if (EditorGUI.EndChangeCheck())
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{
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// 获取当前编辑的 ScriptableObject 实例
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UpdateSetting so = (UpdateSetting)target;
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// 标记对象为“已修改”,确保修改能被保存
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EditorUtility.SetDirty(so);
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HybridCLRSettings.Instance.hotUpdateAssemblies = so.HotUpdateAssemblies.ToArray();
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HybridCLRSettings.Instance.patchAOTAssemblies = so.AOTMetaAssemblies.ToArray();
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d7ca490137b34f09b27a5564d3d246d9
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timeCreated: 1742208162
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@@ -14,7 +14,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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projectName: Demo
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HotUpdateAssemblies:
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- GameBase.dll
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- GameProto.dll
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- GameLogic.dll
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AOTMetaAssemblies:
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@@ -25,5 +24,7 @@ MonoBehaviour:
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LogicMainDllName: GameLogic.dll
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AssemblyTextAssetExtension: .bytes
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AssemblyTextAssetPath: AssetRaw/DLL
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UpdateStyle: 2
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UpdateNotice: 1
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ResDownLoadPath: http://127.0.0.1:8081
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FallbackResDownLoadPath: http://127.0.0.1:8082
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@@ -17,12 +17,18 @@ MonoBehaviour:
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hybridclrRepoURL: https://gitee.com/focus-creative-games/hybridclr
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il2cppPlusRepoURL: https://gitee.com/focus-creative-games/il2cpp_plus
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hotUpdateAssemblyDefinitions: []
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hotUpdateAssemblies: []
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hotUpdateAssemblies:
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- GameProto.dll
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- GameLogic.dll
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preserveHotUpdateAssemblies: []
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hotUpdateDllCompileOutputRootDir: HybridCLRData/HotUpdateDlls
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externalHotUpdateAssembliyDirs: []
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strippedAOTDllOutputRootDir: HybridCLRData/AssembliesPostIl2CppStrip
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patchAOTAssemblies: []
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patchAOTAssemblies:
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- mscorlib.dll
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- System.dll
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- System.Core.dll
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- TEngine.Runtime.dll
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outputLinkFile: HybridCLRGenerate/link.xml
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outputAOTGenericReferenceFile: HybridCLRGenerate/AOTGenericReferences.cs
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maxGenericReferenceIteration: 10
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