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TEngine6.0
...
TEngine6.1
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29
Configs/GameConfig/CustomTemplate/ExternalTypeUtil.cs
Normal file
29
Configs/GameConfig/CustomTemplate/ExternalTypeUtil.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class ExternalTypeUtil
|
||||
{
|
||||
public static Vector2 NewVector2(GameConfig.vector2 v)
|
||||
{
|
||||
return new Vector2(v.X, v.Y);
|
||||
}
|
||||
|
||||
public static Vector3 NewVector3(GameConfig.vector3 v)
|
||||
{
|
||||
return new Vector3(v.X, v.Y, v.Z);
|
||||
}
|
||||
|
||||
public static Vector4 NewVector4(GameConfig.vector4 v)
|
||||
{
|
||||
return new Vector4(v.X, v.Y, v.Z, v.W);
|
||||
}
|
||||
|
||||
public static Vector2Int NewVector2Int(GameConfig.vector2int v)
|
||||
{
|
||||
return new Vector2Int(v.X, v.Y);
|
||||
}
|
||||
|
||||
public static Vector3Int NewVector3Int(GameConfig.vector3int v)
|
||||
{
|
||||
return new Vector3Int(v.X, v.Y, v.Z);
|
||||
}
|
||||
}
|
@@ -1,17 +1,46 @@
|
||||
<module name="">
|
||||
<bean name="vector2" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector2" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector2" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector3" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="z" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<var name="z" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector3" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector4" valueType="1" sep=",">
|
||||
<var name="x" type="float"/>
|
||||
<var name="y" type="float"/>
|
||||
<var name="z" type="float"/>
|
||||
<var name="w" type="float"/>
|
||||
<var name="x" type="float" />
|
||||
<var name="y" type="float" />
|
||||
<var name="z" type="float" />
|
||||
<var name="w" type="float" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector4" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector4" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector2int" valueType="1" sep=",">
|
||||
<var name="x" type="int" />
|
||||
<var name="y" type="int" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector2Int" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector2Int" />
|
||||
</mapper>
|
||||
</bean>
|
||||
<bean name="vector3int" valueType="1" sep=",">
|
||||
<var name="x" type="int" />
|
||||
<var name="y" type="int" />
|
||||
<var name="z" type="int" />
|
||||
<mapper target="client" codeTarget="cs-bin,cs-simple-json,cs-newtonsoft-json">
|
||||
<option name="type" value="UnityEngine.Vector3" />
|
||||
<option name="constructor" value="ExternalTypeUtil.NewVector3" />
|
||||
</mapper>
|
||||
</bean>
|
||||
</module>
|
@@ -8,12 +8,14 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
|
||||
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
|
||||
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
|
||||
|
||||
dotnet %LUBAN_DLL% ^
|
||||
-t client ^
|
||||
-c cs-bin ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
@@ -11,14 +11,14 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
|
||||
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
|
||||
|
||||
dotnet "${LUBAN_DLL}" \
|
||||
-t client \
|
||||
-c cs-bin \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
||||
|
||||
echo "操作完成,按任意键退出..."
|
||||
read -k1
|
||||
|
@@ -8,6 +8,7 @@ set DATA_OUTPATH=%WORKSPACE%/UnityProject/Assets/AssetRaw/Configs/bytes/
|
||||
set CODE_OUTPATH=%WORKSPACE%/UnityProject/Assets/GameScripts/HotFix/GameProto/GameConfig/
|
||||
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ConfigSystem.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ConfigSystem.cs"
|
||||
xcopy /s /e /i /y "%CONF_ROOT%\CustomTemplate\ExternalTypeUtil.cs" "%WORKSPACE%\UnityProject\Assets\GameScripts\HotFix\GameProto\ExternalTypeUtil.cs"
|
||||
|
||||
dotnet %LUBAN_DLL% ^
|
||||
-t client ^
|
||||
@@ -15,6 +16,7 @@ dotnet %LUBAN_DLL% ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
--customTemplateDir %CONF_ROOT%\CustomTemplate\CustomTemplate_Client_LazyLoad ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
@@ -11,6 +11,8 @@ export CODE_OUTPATH="${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GamePro
|
||||
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ConfigSystem.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ConfigSystem.cs"
|
||||
cp -R "${CONF_ROOT}/CustomTemplate/ExternalTypeUtil.cs" \
|
||||
"${WORKSPACE}/UnityProject/Assets/GameScripts/HotFix/GameProto/ExternalTypeUtil.cs"
|
||||
|
||||
dotnet "${LUBAN_DLL}" \
|
||||
-t client \
|
||||
@@ -18,8 +20,6 @@ dotnet "${LUBAN_DLL}" \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
--customTemplateDir "${CONF_ROOT}/CustomTemplate/CustomTemplate_Client_LazyLoad" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
||||
|
||||
echo "操作完成,按任意键退出..."
|
||||
read -k1
|
||||
|
@@ -12,6 +12,7 @@ dotnet %LUBAN_DLL% ^
|
||||
-c cs-bin ^
|
||||
-d bin^
|
||||
--conf %CONF_ROOT%\luban.conf ^
|
||||
-x code.lineEnding=crlf ^
|
||||
-x outputCodeDir=%CODE_OUTPATH% ^
|
||||
-x outputDataDir=%DATA_OUTPATH%
|
||||
pause
|
||||
|
@@ -14,8 +14,6 @@ dotnet "${LUBAN_DLL}" \
|
||||
-c cs-bin \
|
||||
-d bin \
|
||||
--conf "${CONF_ROOT}/luban.conf" \
|
||||
-x code.lineEnding=crlf \
|
||||
-x outputCodeDir="${CODE_OUTPATH}" \
|
||||
-x outputDataDir="${DATA_OUTPATH}"
|
||||
|
||||
echo "操作完成,按任意键退出..."
|
||||
read -k1
|
||||
|
@@ -23,12 +23,14 @@
|
||||
<a style="text-decoration:none">
|
||||
<img src="https://img.shields.io/github/languages/top/ALEXTANGXIAO/TEngine" alt="topLanguage" />
|
||||
</a>
|
||||
<a href="https://deepwiki.com/Alex-Rachel/TEngine" style="text-decoration:none">
|
||||
<img src="https://deepwiki.com/badge.svg" alt="DeepWiki" />
|
||||
</a>
|
||||
<br>
|
||||
|
||||
<br>
|
||||
</p>
|
||||
|
||||
|
||||
# <strong>TEngine
|
||||
|
||||
#### TEngine是一个简单(新手友好开箱即用)且强大的Unity框架全平台解决方案,对于需要一套上手快、文档清晰、高性能且可拓展性极强的商业级解决方案的开发者或者团队来说是一个很好的选择。
|
||||
@@ -100,6 +102,8 @@ TEngine
|
||||
|
||||
#### <a href="https://github.com/ALEXTANGXIAO/GameNetty"><strong>GameNetty</strong></a> - GameNetty是一套源于ETServer,首次拆分最新的ET8.1的前后端解决方案(包),客户端最精简大约750k,完美做成包的形式,几乎零成本 无侵入的嵌入进你的框架。
|
||||
|
||||
#### <a href="https://github.com/Herta-Space-Station/FixedPoint"><strong>FixedPoint</strong></a> - 性能极限的定点数学库FixedPoint。
|
||||
|
||||
|
||||
## <strong>Buy me a 奶茶.
|
||||
|
||||
|
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 075130c21aee41b49b3977adc2bfa288
|
||||
guid: e11095ce128a7214a88c291ea368df9a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
174
UnityProject/Assets/Editor/ReferenceFinder/AssetTreeView.cs
Normal file
174
UnityProject/Assets/Editor/ReferenceFinder/AssetTreeView.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class AssetTreeView : TreeView
|
||||
{
|
||||
private const float K_ICON_WIDTH = 18f;
|
||||
private const float K_ROW_HEIGHTS = 20f;
|
||||
private readonly GUIStyle _stateGuiStyle = new GUIStyle { richText = true, alignment = TextAnchor.MiddleCenter };
|
||||
public AssetViewItem assetRoot;
|
||||
|
||||
public AssetTreeView(TreeViewState state, MultiColumnHeader multicolumnHeader) : base(state, multicolumnHeader)
|
||||
{
|
||||
rowHeight = K_ROW_HEIGHTS;
|
||||
columnIndexForTreeFoldouts = 0;
|
||||
showAlternatingRowBackgrounds = true;
|
||||
showBorder = false;
|
||||
customFoldoutYOffset = (K_ROW_HEIGHTS - EditorGUIUtility.singleLineHeight) * 0.5f;
|
||||
extraSpaceBeforeIconAndLabel = K_ICON_WIDTH;
|
||||
}
|
||||
|
||||
protected override void DoubleClickedItem(int id)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)FindItem(id, rootItem);
|
||||
if (item != null)
|
||||
{
|
||||
Object assetObject = AssetDatabase.LoadAssetAtPath(item.data.path, typeof(Object));
|
||||
EditorUtility.FocusProjectWindow();
|
||||
Selection.activeObject = assetObject;
|
||||
EditorGUIUtility.PingObject(assetObject);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ExpandedStateChanged() => SortExpandItem();
|
||||
|
||||
public void SortExpandItem()
|
||||
{
|
||||
if (SortHelper.CurSortType == SortType.None) return;
|
||||
IList<int> expandItemList = GetExpanded();
|
||||
foreach (int i in expandItemList)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)FindItem(i, rootItem);
|
||||
SortHelper.SortChild(item.data);
|
||||
}
|
||||
|
||||
ResourceReferenceInfo curWindow = EditorWindow.GetWindow<ResourceReferenceInfo>();
|
||||
curWindow.needUpdateAssetTree = true;
|
||||
}
|
||||
|
||||
public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState(float treeViewWidth, bool isDepend)
|
||||
{
|
||||
List<MultiColumnHeaderState.Column> columns = new List<MultiColumnHeaderState.Column>
|
||||
{
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("名称"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 200,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = false,
|
||||
canSort = true,
|
||||
sortingArrowAlignment = TextAlignment.Center
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("路径"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 360,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = false,
|
||||
canSort = true,
|
||||
sortingArrowAlignment = TextAlignment.Center
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("状态"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 60,
|
||||
minWidth = 60,
|
||||
autoResize = false,
|
||||
allowToggleVisibility = true,
|
||||
canSort = false
|
||||
}
|
||||
};
|
||||
if (!isDepend)
|
||||
{
|
||||
columns.Add(new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new GUIContent("引用数量"),
|
||||
headerTextAlignment = TextAlignment.Center,
|
||||
sortedAscending = false,
|
||||
width = 60,
|
||||
minWidth = 60,
|
||||
autoResize = true,
|
||||
allowToggleVisibility = true,
|
||||
canSort = false
|
||||
});
|
||||
}
|
||||
|
||||
MultiColumnHeaderState state = new MultiColumnHeaderState(columns.ToArray());
|
||||
return state;
|
||||
}
|
||||
|
||||
protected override TreeViewItem BuildRoot() => assetRoot;
|
||||
|
||||
protected override void RowGUI(RowGUIArgs args)
|
||||
{
|
||||
AssetViewItem item = (AssetViewItem)args.item;
|
||||
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
|
||||
CellGUI(args.GetCellRect(i), item, (MyColumns)args.GetColumn(i), ref args);
|
||||
}
|
||||
|
||||
private void CellGUI(Rect cellRect, AssetViewItem item, MyColumns column, ref RowGUIArgs args)
|
||||
{
|
||||
CenterRectUsingSingleLineHeight(ref cellRect);
|
||||
switch (column)
|
||||
{
|
||||
case MyColumns.Name:
|
||||
Rect iconRect = cellRect;
|
||||
iconRect.x += GetContentIndent(item);
|
||||
iconRect.width = K_ICON_WIDTH;
|
||||
if (iconRect.x < cellRect.xMax)
|
||||
{
|
||||
Texture2D icon = GetIcon(item.data.path);
|
||||
if (icon != null)
|
||||
GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit);
|
||||
}
|
||||
|
||||
args.rowRect = cellRect;
|
||||
base.RowGUI(args);
|
||||
break;
|
||||
case MyColumns.Path:
|
||||
GUI.Label(cellRect, item.data.path);
|
||||
break;
|
||||
case MyColumns.State:
|
||||
GUI.Label(cellRect, ReferenceFinderData.GetInfoByState(item.data.state), _stateGuiStyle);
|
||||
break;
|
||||
case MyColumns.RefCount:
|
||||
GUI.Label(cellRect, ResourceReferenceInfo.Data.GetRefCount(item.data, (item.parent as AssetViewItem)?.data), _stateGuiStyle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Texture2D GetIcon(string path)
|
||||
{
|
||||
Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
|
||||
if (obj)
|
||||
{
|
||||
Texture2D icon = AssetPreview.GetMiniThumbnail(obj);
|
||||
if (!icon)
|
||||
icon = AssetPreview.GetMiniTypeThumbnail(obj.GetType());
|
||||
return icon;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private enum MyColumns
|
||||
{
|
||||
Name,
|
||||
Path,
|
||||
State,
|
||||
RefCount
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56ea224b45d314e4a86b558404e9b6c8
|
||||
guid: dd079ed03e211ca4698770fc925dcf0a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -0,0 +1,9 @@
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class AssetViewItem : TreeViewItem
|
||||
{
|
||||
public ReferenceFinderData.AssetDescription data;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62d7d07cebb3f9b4998845a11799e12c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
UnityProject/Assets/Editor/ReferenceFinder/ClickColumn.cs
Normal file
34
UnityProject/Assets/Editor/ReferenceFinder/ClickColumn.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class ClickColumn : MultiColumnHeader
|
||||
{
|
||||
public delegate void SortInColumn();
|
||||
|
||||
public static Dictionary<int, SortInColumn> SortWithIndex = new Dictionary<int, SortInColumn>
|
||||
{
|
||||
{ 0, SortByName },
|
||||
{ 1, SortByPath }
|
||||
};
|
||||
|
||||
public ClickColumn(MultiColumnHeaderState state) : base(state) => canSort = true;
|
||||
|
||||
protected override void ColumnHeaderClicked(MultiColumnHeaderState.Column column, int columnIndex)
|
||||
{
|
||||
base.ColumnHeaderClicked(column, columnIndex);
|
||||
if (SortWithIndex.ContainsKey(columnIndex))
|
||||
{
|
||||
SortWithIndex[columnIndex].Invoke();
|
||||
ResourceReferenceInfo curWindow = EditorWindow.GetWindow<ResourceReferenceInfo>();
|
||||
curWindow.mAssetTreeView.SortExpandItem();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SortByName() => SortHelper.SortByName();
|
||||
|
||||
public static void SortByPath() => SortHelper.SortByPath();
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4047444d841109d46b15817bbe887281
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,29 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class DragAreaGetObject
|
||||
{
|
||||
public static Object[] GetObjects(string meg = null)
|
||||
{
|
||||
Event aEvent = Event.current;
|
||||
GUI.contentColor = Color.white;
|
||||
if (aEvent.type is EventType.DragUpdated or EventType.DragPerform)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
bool needReturn = false;
|
||||
if (aEvent.type == EventType.DragPerform)
|
||||
{
|
||||
DragAndDrop.AcceptDrag();
|
||||
needReturn = true;
|
||||
}
|
||||
|
||||
Event.current.Use();
|
||||
if (needReturn) return DragAndDrop.objectReferences;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59773aa6a03462c488a3e18ea3de8660
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
UnityProject/Assets/Editor/ReferenceFinder/ListInfo.cs
Normal file
9
UnityProject/Assets/Editor/ReferenceFinder/ListInfo.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class ListInfo
|
||||
{
|
||||
public int Count;
|
||||
public string Name;
|
||||
public string Type;
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Editor/ReferenceFinder/ListInfo.cs.meta
Normal file
11
UnityProject/Assets/Editor/ReferenceFinder/ListInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36df700a4102b0c4db5f7ec3c485cf0c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,417 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class ReferenceFinderData
|
||||
{
|
||||
public enum AssetState : byte
|
||||
{
|
||||
Normal,
|
||||
Changed,
|
||||
Missing,
|
||||
Invalid
|
||||
}
|
||||
|
||||
private const string CachePath = "Library/ReferenceFinderCache";
|
||||
public const int MinThreadCount = 8;
|
||||
private const int SingleThreadReadCount = 100;
|
||||
private static readonly int ThreadCount = Math.Max(MinThreadCount, Environment.ProcessorCount);
|
||||
private static string _basePath;
|
||||
|
||||
private static readonly HashSet<string> FileExtension = new HashSet<string>
|
||||
{
|
||||
".prefab",
|
||||
".unity",
|
||||
".mat",
|
||||
".asset",
|
||||
".anim",
|
||||
".controller"
|
||||
};
|
||||
|
||||
private static readonly Regex GuidRegex = new Regex("guid: ([a-z0-9]{32})", RegexOptions.Singleline | RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
private readonly Dictionary<(AssetDescription, AssetDescription), int> _dictCache = new Dictionary<(AssetDescription, AssetDescription), int>();
|
||||
private readonly List<Dictionary<string, AssetDescription>> _threadAssetDict = new List<Dictionary<string, AssetDescription>>();
|
||||
private readonly List<Thread> _threadList = new List<Thread>();
|
||||
private int _curReadAssetCount;
|
||||
private int _totalCount;
|
||||
public string[] allAssets;
|
||||
public Dictionary<string, AssetDescription> assetDict = new Dictionary<string, AssetDescription>();
|
||||
|
||||
public void CollectDependenciesInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
_basePath = Application.dataPath.Replace("/Assets", "");
|
||||
ReadFromCache();
|
||||
allAssets = AssetDatabase.GetAllAssetPaths();
|
||||
_totalCount = allAssets.Length;
|
||||
_threadList.Clear();
|
||||
_curReadAssetCount = 0;
|
||||
foreach (Dictionary<string, AssetDescription> i in _threadAssetDict)
|
||||
i.Clear();
|
||||
_threadAssetDict.Clear();
|
||||
for (int i = 0; i < ThreadCount; i++) _threadAssetDict.Add(new Dictionary<string, AssetDescription>());
|
||||
bool allThreadFinish = false;
|
||||
for (int i = 0; i < ThreadCount; i++)
|
||||
{
|
||||
ThreadStart method = ReadAssetInfo;
|
||||
Thread readThread = new Thread(method);
|
||||
_threadList.Add(readThread);
|
||||
readThread.Start();
|
||||
}
|
||||
|
||||
while (!allThreadFinish)
|
||||
{
|
||||
if (_curReadAssetCount % 500 == 0 &&
|
||||
EditorUtility.DisplayCancelableProgressBar("Updating", $"Handle {_curReadAssetCount}", (float)_curReadAssetCount / _totalCount))
|
||||
{
|
||||
EditorUtility.ClearProgressBar();
|
||||
foreach (Thread i in _threadList)
|
||||
i.Abort();
|
||||
return;
|
||||
}
|
||||
|
||||
allThreadFinish = true;
|
||||
foreach (Thread i in _threadList)
|
||||
{
|
||||
if (i.IsAlive)
|
||||
{
|
||||
allThreadFinish = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Dictionary<string, AssetDescription> dict in _threadAssetDict)
|
||||
{
|
||||
foreach (KeyValuePair<string, AssetDescription> j in dict)
|
||||
assetDict[j.Key] = j.Value;
|
||||
}
|
||||
|
||||
EditorUtility.DisplayCancelableProgressBar("Updating", "Write cache", 1f);
|
||||
WriteToChache();
|
||||
EditorUtility.DisplayCancelableProgressBar("Updating", "Generate reference data", 1f);
|
||||
UpdateResourceReferenceInfo();
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadAssetInfo()
|
||||
{
|
||||
int index = Thread.CurrentThread.ManagedThreadId % ThreadCount;
|
||||
int intervalLength = _totalCount / ThreadCount;
|
||||
int start = intervalLength * index;
|
||||
int end = start + intervalLength;
|
||||
if (_totalCount - end < intervalLength)
|
||||
end = _totalCount;
|
||||
int readAssetCount = 0;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
if (readAssetCount % SingleThreadReadCount == 0)
|
||||
{
|
||||
_curReadAssetCount += readAssetCount;
|
||||
readAssetCount = 0;
|
||||
}
|
||||
|
||||
GetAsset(_basePath, allAssets[i]);
|
||||
readAssetCount++;
|
||||
}
|
||||
}
|
||||
|
||||
public void GetAsset(string dataPath, string assetPath)
|
||||
{
|
||||
string extLowerStr = Path.GetExtension(assetPath).ToLower();
|
||||
bool needReadFile = FileExtension.Contains(extLowerStr);
|
||||
string fileName = $"{dataPath}/{assetPath}";
|
||||
string metaFile = $"{dataPath}/{assetPath}.meta";
|
||||
if (File.Exists(fileName) && File.Exists(metaFile))
|
||||
{
|
||||
string metaText = File.ReadAllText(metaFile, Encoding.UTF8);
|
||||
MatchCollection matchRs = GuidRegex.Matches(metaText);
|
||||
string selfGuid = matchRs[0].Groups[1].Value.ToLower();
|
||||
string lastModifyTime = File.GetLastWriteTime(fileName).ToString(CultureInfo.InvariantCulture);
|
||||
MatchCollection guids = null;
|
||||
List<string> depend = new List<string>();
|
||||
if (needReadFile)
|
||||
{
|
||||
string fileStr = File.ReadAllText(fileName, Encoding.UTF8);
|
||||
guids = GuidRegex.Matches(fileStr);
|
||||
}
|
||||
|
||||
int curListIndex = Thread.CurrentThread.ManagedThreadId % ThreadCount;
|
||||
Dictionary<string, AssetDescription> curDict = _threadAssetDict[curListIndex];
|
||||
if (!curDict.ContainsKey(selfGuid) || curDict[selfGuid].assetDependencyHashString != lastModifyTime)
|
||||
{
|
||||
if (guids != null)
|
||||
{
|
||||
for (int index = 0; index < guids.Count; ++index)
|
||||
{
|
||||
Match i = guids[index];
|
||||
depend.Add(i.Groups[1].Value.ToLower());
|
||||
}
|
||||
}
|
||||
|
||||
AssetDescription ad = new AssetDescription
|
||||
{
|
||||
name = Path.GetFileNameWithoutExtension(assetPath),
|
||||
path = assetPath,
|
||||
assetDependencyHashString = lastModifyTime,
|
||||
dependencies = depend
|
||||
};
|
||||
|
||||
if (_threadAssetDict[curListIndex].ContainsKey(selfGuid))
|
||||
_threadAssetDict[curListIndex][selfGuid] = ad;
|
||||
else
|
||||
_threadAssetDict[curListIndex].Add(selfGuid, ad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateResourceReferenceInfo()
|
||||
{
|
||||
foreach (KeyValuePair<string, AssetDescription> asset in assetDict)
|
||||
{
|
||||
foreach (string assetGuid in asset.Value.dependencies)
|
||||
{
|
||||
if (assetDict.ContainsKey(assetGuid))
|
||||
assetDict[assetGuid].references.Add(asset.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ReadFromCache()
|
||||
{
|
||||
assetDict.Clear();
|
||||
ClearCache();
|
||||
if (File.Exists(CachePath))
|
||||
{
|
||||
List<string> serializedGuid;
|
||||
List<string> serializedDependencyHash;
|
||||
List<int[]> serializedDenpendencies;
|
||||
using (FileStream fs = File.OpenRead(CachePath))
|
||||
{
|
||||
BinaryFormatter bf = new BinaryFormatter();
|
||||
if (EditorUtility.DisplayCancelableProgressBar("Import Cache", "Reading Cache", 0))
|
||||
{
|
||||
EditorUtility.ClearProgressBar();
|
||||
return false;
|
||||
}
|
||||
|
||||
serializedGuid = (List<string>)bf.Deserialize(fs);
|
||||
serializedDependencyHash = (List<string>)bf.Deserialize(fs);
|
||||
serializedDenpendencies = (List<int[]>)bf.Deserialize(fs);
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
for (int i = 0; i < serializedGuid.Count; ++i)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(serializedGuid[i]);
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
AssetDescription ad = new AssetDescription
|
||||
{
|
||||
name = Path.GetFileNameWithoutExtension(path),
|
||||
path = path,
|
||||
assetDependencyHashString = serializedDependencyHash[i]
|
||||
};
|
||||
assetDict.Add(serializedGuid[i], ad);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < serializedGuid.Count; ++i)
|
||||
{
|
||||
string guid = serializedGuid[i];
|
||||
if (assetDict.ContainsKey(guid))
|
||||
{
|
||||
List<string> guids = new List<string>();
|
||||
foreach (int index in serializedDenpendencies[i])
|
||||
{
|
||||
string g = serializedGuid[index];
|
||||
if (assetDict.ContainsKey(g))
|
||||
guids.Add(g);
|
||||
}
|
||||
|
||||
assetDict[guid].dependencies = guids;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateResourceReferenceInfo();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void WriteToChache()
|
||||
{
|
||||
if (File.Exists(CachePath))
|
||||
File.Delete(CachePath);
|
||||
List<string> serializedGuid = new List<string>();
|
||||
List<string> serializedDependencyHash = new List<string>();
|
||||
List<int[]> serializedDenpendencies = new List<int[]>();
|
||||
Dictionary<string, int> guidIndex = new Dictionary<string, int>();
|
||||
using FileStream fs = File.OpenWrite(CachePath);
|
||||
foreach (KeyValuePair<string, AssetDescription> pair in assetDict)
|
||||
{
|
||||
guidIndex.Add(pair.Key, guidIndex.Count);
|
||||
serializedGuid.Add(pair.Key);
|
||||
serializedDependencyHash.Add(pair.Value.assetDependencyHashString);
|
||||
}
|
||||
|
||||
foreach (string guid in serializedGuid)
|
||||
{
|
||||
List<int> res = new List<int>();
|
||||
foreach (string i in assetDict[guid].dependencies)
|
||||
{
|
||||
if (guidIndex.TryGetValue(i, out var value))
|
||||
res.Add(value);
|
||||
}
|
||||
|
||||
int[] indexes = res.ToArray();
|
||||
serializedDenpendencies.Add(indexes);
|
||||
}
|
||||
|
||||
BinaryFormatter bf = new BinaryFormatter();
|
||||
bf.Serialize(fs, serializedGuid);
|
||||
bf.Serialize(fs, serializedDependencyHash);
|
||||
bf.Serialize(fs, serializedDenpendencies);
|
||||
}
|
||||
|
||||
public void UpdateAssetState(string guid)
|
||||
{
|
||||
if (assetDict.TryGetValue(guid, out AssetDescription ad) && ad.state != AssetState.Invalid)
|
||||
{
|
||||
if (File.Exists(ad.path))
|
||||
ad.state = ad.assetDependencyHashString != File.GetLastWriteTime(ad.path).ToString(CultureInfo.InvariantCulture) ? AssetState.Changed : AssetState.Normal;
|
||||
else
|
||||
ad.state = AssetState.Missing;
|
||||
}
|
||||
else if (!assetDict.TryGetValue(guid, out ad))
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
ad = new AssetDescription
|
||||
{
|
||||
name = Path.GetFileNameWithoutExtension(path),
|
||||
path = path,
|
||||
state = AssetState.Invalid
|
||||
};
|
||||
assetDict.Add(guid, ad);
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetInfoByState(AssetState state)
|
||||
{
|
||||
if (state == AssetState.Changed)
|
||||
return "<color=red>缓存不匹配</color>";
|
||||
if (state == AssetState.Missing)
|
||||
return "<color=red>缓存丢失</color>";
|
||||
if (state == AssetState.Invalid)
|
||||
return "<color=yellow>缓存无效</color>";
|
||||
return "<color=green>缓存正常</color>";
|
||||
}
|
||||
|
||||
private int GetRefCount(string assetGUID, AssetDescription desc, List<string> guidStack)
|
||||
{
|
||||
if (guidStack.Contains(assetGUID))
|
||||
{
|
||||
Debug.Log("有循环引用, 计数可能不准确");
|
||||
return 0;
|
||||
}
|
||||
|
||||
guidStack.Add(assetGUID);
|
||||
int total = 0;
|
||||
if (assetDict.TryGetValue(assetGUID, out AssetDescription value))
|
||||
{
|
||||
if (value.references.Count > 0)
|
||||
{
|
||||
Dictionary<string, int> cachedRefCount = new Dictionary<string, int>();
|
||||
foreach (string refs in value.references)
|
||||
{
|
||||
if (!cachedRefCount.ContainsKey(refs))
|
||||
{
|
||||
int refCount = GetRefCount(refs, value, guidStack);
|
||||
cachedRefCount[refs] = refCount;
|
||||
total += refCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
total = 0;
|
||||
if (desc != null)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(desc.path);
|
||||
foreach (string deps in value.dependencies)
|
||||
{
|
||||
if (guid == deps)
|
||||
total++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
guidStack.RemoveAt(guidStack.Count - 1);
|
||||
return total;
|
||||
}
|
||||
|
||||
public void ClearCache() => _dictCache.Clear();
|
||||
|
||||
public string GetRefCount(AssetDescription desc, AssetDescription parentDesc)
|
||||
{
|
||||
if (_dictCache.TryGetValue((desc, parentDesc), out int total))
|
||||
return total.ToString();
|
||||
string rootGUID = AssetDatabase.AssetPathToGUID(desc.path);
|
||||
List<string> guidInStack = new List<string> { rootGUID };
|
||||
Dictionary<string, int> cachedRefCount = new Dictionary<string, int>();
|
||||
foreach (string refs in desc.references)
|
||||
{
|
||||
if (!cachedRefCount.ContainsKey(refs))
|
||||
{
|
||||
int refCount = GetRefCount(refs, desc, guidInStack);
|
||||
cachedRefCount[refs] = refCount;
|
||||
total += refCount;
|
||||
}
|
||||
}
|
||||
|
||||
if (desc.references.Count == 0 && parentDesc != null)
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(desc.path);
|
||||
foreach (string refs in parentDesc.references)
|
||||
{
|
||||
if (refs == guid)
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
guidInStack.RemoveAt(guidInStack.Count - 1);
|
||||
_dictCache.Add((desc, parentDesc), total);
|
||||
return total.ToString();
|
||||
}
|
||||
|
||||
internal sealed class AssetDescription
|
||||
{
|
||||
public string assetDependencyHashString;
|
||||
public List<string> dependencies = new List<string>();
|
||||
public string name = "";
|
||||
public string path = "";
|
||||
public List<string> references = new List<string>();
|
||||
public AssetState state = AssetState.Normal;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1fd14799f035fc4b817d8e78253548e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,307 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class ResourceReferenceInfo : EditorWindow
|
||||
{
|
||||
private const string IS_DEPEND_PREF_KEY = "ReferenceFinderData_IsDepend";
|
||||
public static readonly ReferenceFinderData Data = new ReferenceFinderData();
|
||||
private static bool _initializedData;
|
||||
|
||||
[SerializeField]
|
||||
private TreeViewState _treeViewState;
|
||||
|
||||
public bool needUpdateAssetTree;
|
||||
public bool needUpdateState = true;
|
||||
public List<string> selectedAssetGuid = new List<string>();
|
||||
private readonly HashSet<string> _brotherAssetIsAdd = new HashSet<string>();
|
||||
private readonly HashSet<string> _parentAssetIsAdd = new HashSet<string>();
|
||||
private readonly HashSet<string> _updatedAssetSet = new HashSet<string>();
|
||||
private Dictionary<string, ListInfo> _artInfo = new Dictionary<string, ListInfo>();
|
||||
private bool _initializedGUIStyle;
|
||||
private bool _isDepend;
|
||||
private GUIStyle _toolbarButtonGUIStyle;
|
||||
private GUIStyle _toolbarGUIStyle;
|
||||
public AssetTreeView mAssetTreeView;
|
||||
|
||||
private void OnEnable() => _isDepend = PlayerPrefs.GetInt(IS_DEPEND_PREF_KEY, 0) == 1;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
UpdateDragAssets();
|
||||
InitGUIStyleIfNeeded();
|
||||
DrawOptionBar();
|
||||
UpdateAssetTree();
|
||||
mAssetTreeView?.OnGUI(new Rect(0, _toolbarGUIStyle.fixedHeight, position.width, position.height - _toolbarGUIStyle.fixedHeight));
|
||||
}
|
||||
|
||||
[MenuItem("TEngine/查找资产引用 _F10", false, 100)]
|
||||
public static void FindRef()
|
||||
{
|
||||
InitDataIfNeeded();
|
||||
OpenWindow();
|
||||
ResourceReferenceInfo window = GetWindow<ResourceReferenceInfo>();
|
||||
window.UpdateSelectedAssets();
|
||||
}
|
||||
|
||||
private static void OpenWindow()
|
||||
{
|
||||
ResourceReferenceInfo window = GetWindow<ResourceReferenceInfo>();
|
||||
window.wantsMouseMove = false;
|
||||
window.titleContent = new GUIContent("查找资产引用");
|
||||
window.Show();
|
||||
window.Focus();
|
||||
SortHelper.Init();
|
||||
}
|
||||
|
||||
private static void InitDataIfNeeded()
|
||||
{
|
||||
if (!_initializedData)
|
||||
{
|
||||
if (!Data.ReadFromCache())
|
||||
Data.CollectDependenciesInfo();
|
||||
_initializedData = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitGUIStyleIfNeeded()
|
||||
{
|
||||
if (!_initializedGUIStyle)
|
||||
{
|
||||
_toolbarButtonGUIStyle = new GUIStyle("ToolbarButton");
|
||||
_toolbarGUIStyle = new GUIStyle("Toolbar");
|
||||
_initializedGUIStyle = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSelectedAssets()
|
||||
{
|
||||
_artInfo = new Dictionary<string, ListInfo>();
|
||||
selectedAssetGuid.Clear();
|
||||
foreach (Object obj in Selection.objects)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(obj);
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
string[] folder = { path };
|
||||
string[] guids = AssetDatabase.FindAssets(null, folder);
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
if (!selectedAssetGuid.Contains(guid) && !Directory.Exists(AssetDatabase.GUIDToAssetPath(guid)))
|
||||
selectedAssetGuid.Add(guid);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(path);
|
||||
selectedAssetGuid.Add(guid);
|
||||
}
|
||||
}
|
||||
|
||||
needUpdateAssetTree = true;
|
||||
}
|
||||
|
||||
private void UpdateDragAssets()
|
||||
{
|
||||
if (mouseOverWindow)
|
||||
{
|
||||
Object[] tempObj = DragAreaGetObject.GetObjects();
|
||||
if (tempObj != null)
|
||||
{
|
||||
InitDataIfNeeded();
|
||||
selectedAssetGuid.Clear();
|
||||
foreach (Object obj in tempObj)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(obj);
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
string[] folder = { path };
|
||||
string[] guids = AssetDatabase.FindAssets(null, folder);
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
if (!selectedAssetGuid.Contains(guid) && !Directory.Exists(AssetDatabase.GUIDToAssetPath(guid)))
|
||||
selectedAssetGuid.Add(guid);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string guid = AssetDatabase.AssetPathToGUID(path);
|
||||
selectedAssetGuid.Add(guid);
|
||||
}
|
||||
}
|
||||
|
||||
needUpdateAssetTree = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAssetTree()
|
||||
{
|
||||
if (needUpdateAssetTree && selectedAssetGuid.Count != 0)
|
||||
{
|
||||
AssetViewItem root = SelectedAssetGuidToRootItem(selectedAssetGuid);
|
||||
if (mAssetTreeView == null)
|
||||
{
|
||||
if (_treeViewState == null)
|
||||
_treeViewState = new TreeViewState();
|
||||
MultiColumnHeaderState headerState = AssetTreeView.CreateDefaultMultiColumnHeaderState(position.width, _isDepend);
|
||||
ClickColumn multiColumnHeader = new ClickColumn(headerState);
|
||||
mAssetTreeView = new AssetTreeView(_treeViewState, multiColumnHeader);
|
||||
}
|
||||
else
|
||||
{
|
||||
MultiColumnHeaderState headerState = AssetTreeView.CreateDefaultMultiColumnHeaderState(position.width, _isDepend);
|
||||
ClickColumn multiColumnHeader = new ClickColumn(headerState);
|
||||
mAssetTreeView.multiColumnHeader = multiColumnHeader;
|
||||
}
|
||||
|
||||
mAssetTreeView.assetRoot = root;
|
||||
mAssetTreeView.Reload();
|
||||
needUpdateAssetTree = false;
|
||||
int totalPrefab = 0;
|
||||
int totalMat = 0;
|
||||
string prefabName = "";
|
||||
string matName = "";
|
||||
StringBuilder sb = new StringBuilder();
|
||||
if (_artInfo.Count > 0)
|
||||
{
|
||||
foreach (KeyValuePair<string, ListInfo> kv in _artInfo)
|
||||
{
|
||||
if (kv.Value.Type == "prefab")
|
||||
{
|
||||
totalPrefab += kv.Value.Count;
|
||||
prefabName += kv.Value.Name + "<--->";
|
||||
}
|
||||
|
||||
if (kv.Value.Type == "mat")
|
||||
{
|
||||
totalMat += kv.Value.Count;
|
||||
matName += kv.Value.Name + "<--->";
|
||||
}
|
||||
|
||||
string tempInfo = $"name <color=green>[{kv.Key}]</color>, type: <color=orange>[{kv.Value.Type}]</color>, count: <color=red>[{kv.Value.Count}]</color>";
|
||||
sb.AppendLine(tempInfo);
|
||||
}
|
||||
}
|
||||
|
||||
if (totalPrefab > 0)
|
||||
sb.Insert(0, $"预制体总数 <color=red>[{totalPrefab}]</color> 预制体详情 <color=green>[{prefabName}]</color> \r\n");
|
||||
if (totalMat > 0)
|
||||
sb.Insert(0, $"材质总数 <color=red>[{totalMat}]</color> 材质详情 <color=green>[{matName}]</color> \r\n");
|
||||
string str = sb.ToString();
|
||||
if (!string.IsNullOrEmpty(str))
|
||||
Debug.Log(str);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawOptionBar()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(_toolbarGUIStyle);
|
||||
if (GUILayout.Button("点击更新本地缓存", _toolbarButtonGUIStyle))
|
||||
{
|
||||
Data.CollectDependenciesInfo();
|
||||
needUpdateAssetTree = true;
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
|
||||
bool preIsDepend = _isDepend;
|
||||
_isDepend = GUILayout.Toggle(_isDepend, _isDepend ? "依赖模式" : "引用模式", _toolbarButtonGUIStyle, GUILayout.Width(100));
|
||||
if (preIsDepend != _isDepend)
|
||||
OnModelSelect();
|
||||
if (GUILayout.Button("展开", _toolbarButtonGUIStyle))
|
||||
mAssetTreeView?.ExpandAll();
|
||||
if (GUILayout.Button("折叠", _toolbarButtonGUIStyle))
|
||||
mAssetTreeView?.CollapseAll();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void OnModelSelect()
|
||||
{
|
||||
needUpdateAssetTree = true;
|
||||
PlayerPrefs.SetInt(IS_DEPEND_PREF_KEY, _isDepend ? 1 : 0);
|
||||
UpdateAssetTree();
|
||||
}
|
||||
|
||||
private AssetViewItem SelectedAssetGuidToRootItem(List<string> inputSelectedAssetGuid)
|
||||
{
|
||||
_updatedAssetSet.Clear();
|
||||
_parentAssetIsAdd.Clear();
|
||||
_brotherAssetIsAdd.Clear();
|
||||
int elementCount = 0;
|
||||
AssetViewItem root = new AssetViewItem { id = elementCount, depth = -1, displayName = "Root", data = null };
|
||||
const int depth = 0;
|
||||
foreach (string childGuid in inputSelectedAssetGuid)
|
||||
{
|
||||
AssetViewItem rs = CreateTree(childGuid, ref elementCount, depth);
|
||||
root.AddChild(rs);
|
||||
}
|
||||
|
||||
_updatedAssetSet.Clear();
|
||||
return root;
|
||||
}
|
||||
|
||||
private AssetViewItem CreateTree(string guid, ref int elementCount, int depth)
|
||||
{
|
||||
if (_parentAssetIsAdd.Contains(guid))
|
||||
return null;
|
||||
if (needUpdateState && !_updatedAssetSet.Contains(guid))
|
||||
{
|
||||
Data.UpdateAssetState(guid);
|
||||
_updatedAssetSet.Add(guid);
|
||||
}
|
||||
|
||||
++elementCount;
|
||||
ReferenceFinderData.AssetDescription referenceData = Data.assetDict[guid];
|
||||
AssetViewItem root = new AssetViewItem { id = elementCount, displayName = referenceData.name, data = referenceData, depth = depth };
|
||||
List<string> childGuids = _isDepend ? referenceData.dependencies : referenceData.references;
|
||||
_parentAssetIsAdd.Add(guid);
|
||||
foreach (string childGuid in childGuids)
|
||||
{
|
||||
if (_brotherAssetIsAdd.Contains(childGuid)) continue;
|
||||
ListInfo listInfo = new ListInfo();
|
||||
if (AssetDatabase.GUIDToAssetPath(childGuid).EndsWith(".mat") && depth < 2)
|
||||
{
|
||||
listInfo.Type = "mat";
|
||||
listInfo.Count = 1;
|
||||
listInfo.Name = Path.GetFileName(AssetDatabase.GUIDToAssetPath(childGuid));
|
||||
if (!_artInfo.TryAdd(root.displayName, listInfo))
|
||||
{
|
||||
_artInfo[root.displayName].Count += 1;
|
||||
_artInfo[root.displayName].Name += "<<==>>" + listInfo.Name;
|
||||
}
|
||||
}
|
||||
|
||||
if (AssetDatabase.GUIDToAssetPath(childGuid).EndsWith(".prefab") && !AssetDatabase.GUIDToAssetPath(childGuid).Contains("_gen_render") && depth < 2)
|
||||
{
|
||||
listInfo.Type = "prefab";
|
||||
listInfo.Count = 1;
|
||||
listInfo.Name = Path.GetFileName(AssetDatabase.GUIDToAssetPath(childGuid));
|
||||
if (!_artInfo.TryAdd(root.displayName, listInfo))
|
||||
{
|
||||
_artInfo[root.displayName].Count += 1;
|
||||
_artInfo[root.displayName].Name += "<<==>>" + listInfo.Name;
|
||||
}
|
||||
}
|
||||
|
||||
_brotherAssetIsAdd.Add(childGuid);
|
||||
AssetViewItem rs = CreateTree(childGuid, ref elementCount, depth + 1);
|
||||
if (rs != null)
|
||||
root.AddChild(rs);
|
||||
}
|
||||
|
||||
foreach (string childGuid in childGuids)
|
||||
{
|
||||
if (_brotherAssetIsAdd.Contains(childGuid))
|
||||
_brotherAssetIsAdd.Remove(childGuid);
|
||||
}
|
||||
|
||||
_parentAssetIsAdd.Remove(guid);
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40f81b3f7b523ee46ab72ec79c7a61af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
UnityProject/Assets/Editor/ReferenceFinder/SortConfig.cs
Normal file
33
UnityProject/Assets/Editor/ReferenceFinder/SortConfig.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class SortConfig
|
||||
{
|
||||
public static readonly Dictionary<SortType, SortType> SortTypeChangeByNameHandler = new Dictionary<SortType, SortType>
|
||||
{
|
||||
{ SortType.None, SortType.AscByName },
|
||||
{ SortType.AscByName, SortType.DescByName },
|
||||
{ SortType.DescByName, SortType.AscByName }
|
||||
};
|
||||
|
||||
public static readonly Dictionary<SortType, SortType> SortTypeChangeByPathHandler = new Dictionary<SortType, SortType>
|
||||
{
|
||||
{ SortType.None, SortType.AscByPath },
|
||||
{ SortType.AscByPath, SortType.DescByPath },
|
||||
{ SortType.DescByPath, SortType.AscByPath }
|
||||
};
|
||||
|
||||
public static readonly Dictionary<SortType, short> SortTypeGroup = new Dictionary<SortType, short>
|
||||
{
|
||||
{ SortType.None, 0 },
|
||||
{ SortType.AscByPath, 1 },
|
||||
{ SortType.DescByPath, 1 },
|
||||
{ SortType.AscByName, 2 },
|
||||
{ SortType.DescByName, 2 }
|
||||
};
|
||||
|
||||
public const short TYPE_BY_NAME_GROUP = 2;
|
||||
public const short TYPE_BY_PATH_GROUP = 1;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d7b92d1055376e4dbabd77de5a0e728
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
111
UnityProject/Assets/Editor/ReferenceFinder/SortHelper.cs
Normal file
111
UnityProject/Assets/Editor/ReferenceFinder/SortHelper.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
internal sealed class SortHelper
|
||||
{
|
||||
public delegate int SortCompare(string lString, string rString);
|
||||
|
||||
public static readonly HashSet<string> SortedGuid = new HashSet<string>();
|
||||
public static readonly Dictionary<string, SortType> SortedAsset = new Dictionary<string, SortType>();
|
||||
public static SortType CurSortType = SortType.None;
|
||||
public static SortType PathType = SortType.None;
|
||||
public static SortType NameType = SortType.None;
|
||||
|
||||
public static readonly Dictionary<SortType, SortCompare> CompareFunction = new Dictionary<SortType, SortCompare>
|
||||
{
|
||||
{ SortType.AscByPath, CompareWithPath },
|
||||
{ SortType.DescByPath, CompareWithPathDesc },
|
||||
{ SortType.AscByName, CompareWithName },
|
||||
{ SortType.DescByName, CompareWithNameDesc }
|
||||
};
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
SortedGuid.Clear();
|
||||
SortedAsset.Clear();
|
||||
}
|
||||
|
||||
public static void ChangeSortType(short sortGroup, Dictionary<SortType, SortType> handler, ref SortType recoverType)
|
||||
{
|
||||
if (SortConfig.SortTypeGroup[CurSortType] == sortGroup)
|
||||
{
|
||||
CurSortType = handler[CurSortType];
|
||||
}
|
||||
else
|
||||
{
|
||||
CurSortType = recoverType;
|
||||
if (CurSortType == SortType.None) CurSortType = handler[CurSortType];
|
||||
}
|
||||
|
||||
recoverType = CurSortType;
|
||||
}
|
||||
|
||||
public static void SortByName() => ChangeSortType(SortConfig.TYPE_BY_NAME_GROUP, SortConfig.SortTypeChangeByNameHandler, ref NameType);
|
||||
|
||||
public static void SortByPath() => ChangeSortType(SortConfig.TYPE_BY_PATH_GROUP, SortConfig.SortTypeChangeByPathHandler, ref PathType);
|
||||
|
||||
public static void SortChild(ReferenceFinderData.AssetDescription data)
|
||||
{
|
||||
if (data == null) return;
|
||||
if (SortedAsset.ContainsKey(data.path))
|
||||
{
|
||||
if (SortedAsset[data.path] == CurSortType) return;
|
||||
SortType oldSortType = SortedAsset[data.path];
|
||||
if (SortConfig.SortTypeGroup[oldSortType] == SortConfig.SortTypeGroup[CurSortType])
|
||||
{
|
||||
FastSort(data.dependencies);
|
||||
FastSort(data.references);
|
||||
}
|
||||
else
|
||||
{
|
||||
NormalSort(data.dependencies);
|
||||
NormalSort(data.references);
|
||||
}
|
||||
|
||||
SortedAsset[data.path] = CurSortType;
|
||||
}
|
||||
else
|
||||
{
|
||||
NormalSort(data.dependencies);
|
||||
NormalSort(data.references);
|
||||
SortedAsset.Add(data.path, CurSortType);
|
||||
}
|
||||
}
|
||||
|
||||
public static void NormalSort(List<string> strList)
|
||||
{
|
||||
SortCompare curCompare = CompareFunction[CurSortType];
|
||||
strList.Sort((l, r) => curCompare(l, r));
|
||||
}
|
||||
|
||||
public static void FastSort(List<string> strList)
|
||||
{
|
||||
int i = 0;
|
||||
int j = strList.Count - 1;
|
||||
while (i < j)
|
||||
{
|
||||
(strList[i], strList[j]) = (strList[j], strList[i]);
|
||||
i++;
|
||||
j--;
|
||||
}
|
||||
}
|
||||
|
||||
public static int CompareWithName(string lString, string rString)
|
||||
{
|
||||
Dictionary<string, ReferenceFinderData.AssetDescription> asset = ResourceReferenceInfo.Data.assetDict;
|
||||
return string.Compare(asset[lString].name, asset[rString].name, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public static int CompareWithNameDesc(string lString, string rString) => 0 - CompareWithName(lString, rString);
|
||||
|
||||
public static int CompareWithPath(string lString, string rString)
|
||||
{
|
||||
Dictionary<string, ReferenceFinderData.AssetDescription> asset = ResourceReferenceInfo.Data.assetDict;
|
||||
return string.Compare(asset[lString].path, asset[rString].path, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public static int CompareWithPathDesc(string lString, string rString) => 0 - CompareWithPath(lString, rString);
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2a386b95a697364abaac53ed1cac83e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
UnityProject/Assets/Editor/ReferenceFinder/SortType.cs
Normal file
11
UnityProject/Assets/Editor/ReferenceFinder/SortType.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
public enum SortType
|
||||
{
|
||||
None,
|
||||
AscByName,
|
||||
DescByName,
|
||||
AscByPath,
|
||||
DescByPath
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Editor/ReferenceFinder/SortType.cs.meta
Normal file
11
UnityProject/Assets/Editor/ReferenceFinder/SortType.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86a3dbcbc8c8c7145bab4093920461da
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20dbf6614352aaf488de29690deeab68
|
||||
guid: cace8d5078f400048a8afde10e2bf41d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@@ -0,0 +1,36 @@
|
||||
using TEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public static class TEngineSettingsProvider
|
||||
{
|
||||
[MenuItem("TEngine/Settings/TEngine UpdateSettings", priority = -1)]
|
||||
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UpdateSettings");
|
||||
|
||||
private const string SettingsPath = "Project/TEngine/UpdateSettings";
|
||||
|
||||
[SettingsProvider]
|
||||
public static SettingsProvider CreateMySettingsProvider()
|
||||
{
|
||||
return new SettingsProvider(SettingsPath, SettingsScope.Project)
|
||||
{
|
||||
label = "TEngine/UpdateSettings",
|
||||
guiHandler = (searchContext) =>
|
||||
{
|
||||
var settings = Settings.UpdateSetting;
|
||||
var serializedObject = new SerializedObject(settings);
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("projectName"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("HotUpdateAssemblies"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("AOTMetaAssemblies"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("LogicMainDllName"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetExtension"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("AssemblyTextAssetPath"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("UpdateStyle"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("ResDownLoadPath"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("FallbackResDownLoadPath"));
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
},
|
||||
keywords = new[] { "TEngine", "Settings", "Custom" }
|
||||
};
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1c738d23f551c84e9e12af687389aeb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,32 @@
|
||||
using TEngine.Editor.UI;
|
||||
using UnityEditor;
|
||||
|
||||
public static class TEngineUISettingsProvider
|
||||
{
|
||||
[MenuItem("TEngine/Settings/TEngineUISettings", priority = -1)]
|
||||
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/TEngine/UISettings");
|
||||
|
||||
private const string SettingsPath = "Project/TEngine/UISettings";
|
||||
|
||||
[SettingsProvider]
|
||||
public static SettingsProvider CreateMySettingsProvider()
|
||||
{
|
||||
return new SettingsProvider(SettingsPath, SettingsScope.Project)
|
||||
{
|
||||
label = "TEngine/UISettings",
|
||||
guiHandler = (searchContext) =>
|
||||
{
|
||||
var scriptGeneratorSetting = ScriptGeneratorSetting.Instance;
|
||||
var scriptGenerator = new SerializedObject(scriptGeneratorSetting);
|
||||
|
||||
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_codePath"));
|
||||
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_namespace"));
|
||||
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("_widgetName"));
|
||||
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("CodeStyle"));
|
||||
EditorGUILayout.PropertyField(scriptGenerator.FindProperty("scriptGenerateRule"));
|
||||
scriptGenerator.ApplyModifiedProperties();
|
||||
},
|
||||
keywords = new[] { "TEngine", "Settings", "Custom" }
|
||||
};
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2672376ad13242bcb6869e90c4def052
|
||||
timeCreated: 1742814408
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b826e89349869884994512ad083e53cc
|
||||
guid: 2982073ed28ef744e96be44c7f55f5f7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: caf4d6b8aba38514fa2d00c93b086073
|
||||
guid: 443dd03b960c78d449f988aa5f00322a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@@ -0,0 +1,118 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public partial class UnityToolbarExtenderLeft
|
||||
{
|
||||
private const string PreviousSceneKey = "TEngine_PreviousScenePath"; // 用于存储之前场景路径的键
|
||||
private const string IsLauncherBtn = "TEngine_IsLauncher"; // 用于存储之前是否按下launcher
|
||||
|
||||
private static readonly string SceneMain = "main";
|
||||
|
||||
private static readonly string ButtonStyleName = "Tab middle";
|
||||
private static GUIStyle _buttonGuiStyle;
|
||||
|
||||
private static void OnToolbarGUI_SceneLauncher()
|
||||
{
|
||||
_buttonGuiStyle ??= new GUIStyle(ButtonStyleName)
|
||||
{
|
||||
padding = new RectOffset(2, 8, 2, 2),
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontStyle = FontStyle.Bold
|
||||
};
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button(
|
||||
new GUIContent("Launcher", EditorGUIUtility.FindTexture("PlayButton"), "Start Scene Launcher"),
|
||||
_buttonGuiStyle))
|
||||
SceneHelper.StartScene(SceneMain);
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredEditMode)
|
||||
{
|
||||
// 从 EditorPrefs 读取之前的场景路径
|
||||
var previousScenePath = EditorPrefs.GetString(PreviousSceneKey, string.Empty);
|
||||
if (!string.IsNullOrEmpty(previousScenePath) && EditorPrefs.GetBool(IsLauncherBtn))
|
||||
{
|
||||
EditorApplication.delayCall += () =>
|
||||
{
|
||||
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
|
||||
EditorSceneManager.OpenScene(previousScenePath);
|
||||
};
|
||||
}
|
||||
|
||||
EditorPrefs.SetBool(IsLauncherBtn, false);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnEditorQuit()
|
||||
{
|
||||
EditorPrefs.SetString(PreviousSceneKey, "");
|
||||
EditorPrefs.SetBool(IsLauncherBtn, false);
|
||||
}
|
||||
|
||||
private static class SceneHelper
|
||||
{
|
||||
private static string _sceneToOpen;
|
||||
|
||||
public static void StartScene(string sceneName)
|
||||
{
|
||||
if (EditorApplication.isPlaying) EditorApplication.isPlaying = false;
|
||||
|
||||
// 记录当前场景路径到 EditorPrefs
|
||||
var activeScene = SceneManager.GetActiveScene();
|
||||
if (activeScene.isLoaded && activeScene.name != SceneMain)
|
||||
{
|
||||
EditorPrefs.SetString(PreviousSceneKey, activeScene.path);
|
||||
EditorPrefs.SetBool(IsLauncherBtn, true);
|
||||
}
|
||||
|
||||
_sceneToOpen = sceneName;
|
||||
EditorApplication.update += OnUpdate;
|
||||
}
|
||||
|
||||
private static void OnUpdate()
|
||||
{
|
||||
if (_sceneToOpen == null ||
|
||||
EditorApplication.isPlaying || EditorApplication.isPaused ||
|
||||
EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
return;
|
||||
|
||||
EditorApplication.update -= OnUpdate;
|
||||
|
||||
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:scene " + _sceneToOpen, null);
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("Couldn't find scene file");
|
||||
}
|
||||
else
|
||||
{
|
||||
string scenePath = null;
|
||||
// 优先打开完全匹配_sceneToOpen的场景
|
||||
for (var i = 0; i < guids.Length; i++)
|
||||
{
|
||||
scenePath = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||
if (scenePath.EndsWith("/" + _sceneToOpen + ".unity")) break;
|
||||
}
|
||||
|
||||
// 如果没有完全匹配的场景,默认显示找到的第一个场景
|
||||
if (string.IsNullOrEmpty(scenePath)) scenePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
|
||||
EditorSceneManager.OpenScene(scenePath);
|
||||
EditorApplication.isPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
_sceneToOpen = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f6d2ca3d3b34950a79294e49dd9d016
|
||||
timeCreated: 1742389721
|
@@ -0,0 +1,16 @@
|
||||
using UnityEditor;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public partial class UnityToolbarExtenderLeft
|
||||
{
|
||||
static UnityToolbarExtenderLeft()
|
||||
{
|
||||
ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI_SceneLauncher);
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
EditorApplication.quitting += OnEditorQuit;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4485948c7a944af943177214f7f5033
|
||||
timeCreated: 1748228552
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a225fc80e4bc4e24caa14cb50ce08109
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,79 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// EditorPlayMode 控件(资源模式选择器)
|
||||
/// </summary>
|
||||
public partial class UnityToolbarExtenderRight
|
||||
{
|
||||
private const string BUTTON_STYLE_NAME = "Tab middle";
|
||||
|
||||
private static readonly string[] _resourceModeNames =
|
||||
{
|
||||
"EditorMode (编辑器下的模拟模式)",
|
||||
"OfflinePlayMode (单机模式)",
|
||||
"HostPlayMode (联机运行模式)",
|
||||
"WebPlayMode (WebGL运行模式)"
|
||||
};
|
||||
|
||||
private static int _resourceModeIndex = 0;
|
||||
public static int ResourceModeIndex => _resourceModeIndex;
|
||||
|
||||
static class ToolbarStyles
|
||||
{
|
||||
public static readonly GUIStyle PopupStyle;
|
||||
|
||||
static ToolbarStyles()
|
||||
{
|
||||
PopupStyle = new GUIStyle(EditorStyles.popup)
|
||||
{
|
||||
//fontSize = 11,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
padding = new RectOffset(6, 6, 0, 0)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
static void OnToolbarGUI_EditorPlayMode()
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
|
||||
{
|
||||
GUILayout.Space(8);
|
||||
|
||||
// 自动计算最长文本宽度
|
||||
float maxWidth = 0;
|
||||
foreach (string mode in _resourceModeNames)
|
||||
{
|
||||
Vector2 size = ToolbarStyles.PopupStyle.CalcSize(new GUIContent(mode));
|
||||
if (size.x > maxWidth)
|
||||
maxWidth = size.x;
|
||||
}
|
||||
|
||||
// 加点缓冲宽度(最多不超过220像素)
|
||||
float popupWidth = Mathf.Clamp(maxWidth + 20, 100, 220);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
//GUILayout.Label("资源模式:", GUILayout.Width(65));
|
||||
|
||||
int selectedIndex = EditorGUILayout.Popup(
|
||||
_resourceModeIndex,
|
||||
_resourceModeNames,
|
||||
ToolbarStyles.PopupStyle,
|
||||
GUILayout.Width(popupWidth)
|
||||
);
|
||||
|
||||
if (selectedIndex != _resourceModeIndex)
|
||||
{
|
||||
Debug.Log($"更改编辑器资源运行模式:{_resourceModeNames[selectedIndex]}");
|
||||
_resourceModeIndex = selectedIndex;
|
||||
EditorPrefs.SetInt("EditorPlayMode", selectedIndex);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,170 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// SceneSwitcher
|
||||
/// </summary>
|
||||
public partial class UnityToolbarExtenderRight
|
||||
{
|
||||
private static List<(string sceneName, string scenePath)> m_InitScenes;
|
||||
private static List<(string sceneName, string scenePath)> m_DefaultScenes;
|
||||
private static List<(string sceneName, string scenePath)> m_OtherScenes;
|
||||
|
||||
private static string initScenePath = "Assets/Scenes";
|
||||
private static string defaultScenePath = "Assets/AssetRaw/Scenes";
|
||||
|
||||
static void UpdateScenes()
|
||||
{
|
||||
// 获取初始化场景和默认场景
|
||||
m_InitScenes = SceneSwitcher.GetScenesInPath(initScenePath);
|
||||
m_DefaultScenes = SceneSwitcher.GetScenesInPath(defaultScenePath);
|
||||
|
||||
// 获取所有场景路径
|
||||
List<(string sceneName, string scenePath)> allScenes = SceneSwitcher.GetAllScenes();
|
||||
|
||||
// 排除初始化场景和默认场景,获得其他场景
|
||||
m_OtherScenes = new List<(string sceneName, string scenePath)>(allScenes);
|
||||
m_OtherScenes.RemoveAll(scene =>
|
||||
m_InitScenes.Exists(init => init.scenePath == scene.scenePath) ||
|
||||
m_DefaultScenes.Exists(defaultScene => defaultScene.scenePath == scene.scenePath)
|
||||
);
|
||||
}
|
||||
|
||||
static void OnToolbarGUI_SceneSwitch()
|
||||
{
|
||||
// 如果没有场景,直接返回
|
||||
if (m_InitScenes.Count == 0 && m_DefaultScenes.Count == 0 && m_OtherScenes.Count == 0)
|
||||
return;
|
||||
|
||||
// 获取当前场景名称
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
EditorGUILayout.LabelField("当前场景:", GUILayout.Width(52));
|
||||
|
||||
// 使用 GUI.skin.button.CalcSize 计算文本的精确宽度
|
||||
GUIContent content = new GUIContent(currentSceneName);
|
||||
Vector2 textSize = GUI.skin.button.CalcSize(content);
|
||||
|
||||
// 设置按钮宽度为文本的宽度,并限制最大值
|
||||
float buttonWidth = textSize.x;
|
||||
|
||||
// 创建弹出菜单
|
||||
var menu = new GenericMenu();
|
||||
|
||||
// 添加 "初始化路径" 下的场景按钮
|
||||
AddScenesToMenu(m_InitScenes, "初始化场景", menu);
|
||||
|
||||
// 添加 "默认路径" 下的场景按钮
|
||||
AddScenesToMenu(m_DefaultScenes, "默认场景", menu);
|
||||
|
||||
// 添加 "其他路径" 下的场景按钮
|
||||
AddScenesToMenu(m_OtherScenes, "其他场景", menu);
|
||||
|
||||
// 自定义GUIStyle
|
||||
GUIStyle buttonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
alignment = TextAnchor.MiddleLeft // 左对齐
|
||||
};
|
||||
|
||||
// 在工具栏中显示菜单
|
||||
if (GUILayout.Button(currentSceneName, buttonStyle, GUILayout.Width(buttonWidth)))
|
||||
{
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddScenesToMenu(List<(string sceneName, string scenePath)> scenes, string category, GenericMenu menu)
|
||||
{
|
||||
if (scenes.Count > 0)
|
||||
{
|
||||
foreach (var scene in scenes)
|
||||
{
|
||||
menu.AddItem(new GUIContent($"{category}/{scene.sceneName}"), false, () => SwitchScene(scene.scenePath));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SwitchScene(string scenePath)
|
||||
{
|
||||
// 保证场景是否保存
|
||||
if (SceneSwitcher.PromptSaveCurrentScene())
|
||||
{
|
||||
// 保存场景后切换到新场景
|
||||
EditorSceneManager.OpenScene(scenePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class SceneSwitcher
|
||||
{
|
||||
public static bool PromptSaveCurrentScene()
|
||||
{
|
||||
// 检查当前场景是否有未保存的更改
|
||||
if (SceneManager.GetActiveScene().isDirty)
|
||||
{
|
||||
// 弹出保存对话框
|
||||
bool saveScene = EditorUtility.DisplayDialog(
|
||||
"是否保存当前场景",
|
||||
"当前场景有未保存的更改. 你是否想保存?",
|
||||
"保存",
|
||||
"取消"
|
||||
);
|
||||
|
||||
// 如果选择保存,保存场景
|
||||
if (saveScene)
|
||||
{
|
||||
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果选择取消,跳转到目标场景
|
||||
return false; // 表示取消
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true; // 如果场景没有更改,直接返回 true
|
||||
}
|
||||
|
||||
public static List<(string sceneName, string scenePath)> GetScenesInPath(string path)
|
||||
{
|
||||
var scenes = new List<(string sceneName, string scenePath)>();
|
||||
|
||||
// 查找指定路径下的所有场景文件
|
||||
string[] guids = AssetDatabase.FindAssets("t:Scene", new[] { path });
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
var scenePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var sceneName = Path.GetFileNameWithoutExtension(scenePath);
|
||||
scenes.Add((sceneName, scenePath));
|
||||
}
|
||||
|
||||
return scenes;
|
||||
}
|
||||
|
||||
// 获取项目中所有场景
|
||||
public static List<(string sceneName, string scenePath)> GetAllScenes()
|
||||
{
|
||||
var allScenes = new List<(string sceneName, string scenePath)>();
|
||||
|
||||
// 查找项目中所有场景文件
|
||||
string[] guids = AssetDatabase.FindAssets("t:Scene");
|
||||
foreach (var guid in guids)
|
||||
{
|
||||
var scenePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var sceneName = Path.GetFileNameWithoutExtension(scenePath);
|
||||
allScenes.Add((sceneName, scenePath));
|
||||
}
|
||||
|
||||
return allScenes;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45017e4df12424c4fb16db4708d239f0
|
||||
guid: 1fb6885a187ff8449a9cc083b7fbee28
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -0,0 +1,21 @@
|
||||
using UnityEditor;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public partial class UnityToolbarExtenderRight
|
||||
{
|
||||
|
||||
static UnityToolbarExtenderRight()
|
||||
{
|
||||
// 添加自定义按钮到右上工具栏
|
||||
ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI_SceneSwitch);
|
||||
// 订阅项目变化事件
|
||||
EditorApplication.projectChanged += UpdateScenes;
|
||||
UpdateScenes();
|
||||
ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI_EditorPlayMode);
|
||||
_resourceModeIndex = EditorPrefs.GetInt("EditorPlayMode", 0);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6240714bc0004010a4d6ca42a4f4305e
|
||||
timeCreated: 1748227857
|
@@ -60,8 +60,18 @@ namespace TEngine.Editor.UI
|
||||
strFile.Append("using TEngine;\n\n");
|
||||
strFile.Append($"namespace {ScriptGeneratorSetting.GetUINameSpace()}\n");
|
||||
strFile.Append("{\n");
|
||||
strFile.Append("\t[Window(UILayer.UI)]\n");
|
||||
strFile.Append("\tclass " + root.name + " : UIWindow\n");
|
||||
|
||||
var widgetPrefix = $"{(ScriptGeneratorSetting.GetCodeStyle() == UIFieldCodeStyle.MPrefix ? "m_" : "_")}{ScriptGeneratorSetting.GetWidgetName()}";
|
||||
if (root.name.StartsWith(widgetPrefix))
|
||||
{
|
||||
strFile.Append("\tclass " + root.name.Replace(widgetPrefix, "") + " : UIWidget\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
strFile.Append($"\t[Window(UILayer.UI,location:\"{root.name}\")]\n");
|
||||
strFile.Append("\tclass " + root.name + " : UIWindow\n");
|
||||
}
|
||||
|
||||
strFile.Append("\t{\n");
|
||||
}
|
||||
|
||||
|
@@ -65,6 +65,9 @@ MonoBehaviour:
|
||||
- uiElementRegex: m_slider
|
||||
componentName: Slider
|
||||
isUIWidget: 0
|
||||
- uiElementRegex: m_toggle
|
||||
componentName: Toggle
|
||||
isUIWidget: 0
|
||||
- uiElementRegex: m_group
|
||||
componentName: ToggleGroup
|
||||
isUIWidget: 0
|
||||
|
@@ -181,5 +181,15 @@ namespace TEngine.Editor.UI
|
||||
|
||||
return Instance.CodePath;
|
||||
}
|
||||
|
||||
public static string GetWidgetName()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return Instance.WidgetName;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,6 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using GameLogic;
|
||||
#if ENABLE_OBFUZ
|
||||
using Obfuz;
|
||||
#endif
|
||||
using TEngine;
|
||||
#pragma warning disable CS0436
|
||||
|
||||
@@ -8,6 +11,9 @@ using TEngine;
|
||||
/// <summary>
|
||||
/// 游戏App。
|
||||
/// </summary>
|
||||
#if ENABLE_OBFUZ
|
||||
[ObfuzIgnore(ObfuzScope.TypeName | ObfuzScope.MethodName)]
|
||||
#endif
|
||||
public partial class GameApp
|
||||
{
|
||||
private static List<Assembly> _hotfixAssembly;
|
||||
@@ -22,13 +28,14 @@ public partial class GameApp
|
||||
_hotfixAssembly = (List<Assembly>)objects[0];
|
||||
Log.Warning("======= 看到此条日志代表你成功运行了热更新代码 =======");
|
||||
Log.Warning("======= Entrance GameApp =======");
|
||||
ModuleSystem.GetModule<IUpdateDriver>().AddDestroyListener(Release);
|
||||
Utility.Unity.AddDestroyListener(Release);
|
||||
Log.Warning("======= StartGameLogic =======");
|
||||
StartGameLogic();
|
||||
}
|
||||
|
||||
private static void StartGameLogic()
|
||||
{
|
||||
GameEvent.Get<ILoginUI>().ShowLoginUI();
|
||||
// GameEvent.Get<ILoginUI>().ShowLoginUI();
|
||||
GameModule.UI.ShowUIAsync<BattleMainUI>();
|
||||
}
|
||||
|
||||
|
@@ -10,7 +10,8 @@
|
||||
"GUID:47f9fc774596be54ebfed7739cd70c86",
|
||||
"GUID:1aa3e8589868c80499255710874679c0",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:756335c0388f7114790e504ed368ae1d"
|
||||
"GUID:756335c0388f7114790e504ed368ae1d",
|
||||
"GUID:4140bd2e2764f1f47ab93125ecb61942"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -405,6 +405,7 @@ namespace GameLogic
|
||||
return;
|
||||
}
|
||||
|
||||
window.CancelHideToCloseTimer();
|
||||
window.Visible = false;
|
||||
window.IsHide = true;
|
||||
window.HideTimerId = GameModule.Timer.AddTimer((arg) =>
|
||||
|
@@ -57,6 +57,8 @@ namespace GameLogic
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void OnRelease();
|
||||
protected virtual void OnRelease()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,7 +4,7 @@ using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
[Window(UILayer.UI)]
|
||||
[Window(UILayer.UI,location:"BattleMainUI")]
|
||||
class BattleMainUI : UIWindow
|
||||
{
|
||||
#region 脚本工具生成的代码
|
||||
|
@@ -18,7 +18,7 @@ namespace Procedure
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, $"下载完成...");
|
||||
|
||||
// 下载完成之后再保存本地版本。
|
||||
PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion);
|
||||
Utility.PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion);
|
||||
}
|
||||
|
||||
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
|
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections;
|
||||
using Launcher;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
||||
|
||||
@@ -14,8 +13,12 @@ namespace Procedure
|
||||
|
||||
public override bool UseNativeDialog => true;
|
||||
|
||||
private ProcedureOwner _procedureOwner;
|
||||
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
_procedureOwner = procedureOwner;
|
||||
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
_initResourcesComplete = false;
|
||||
@@ -23,7 +26,12 @@ namespace Procedure
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, "初始化资源中...");
|
||||
|
||||
// 注意:使用单机模式并初始化资源前,需要先构建 AssetBundle 并复制到 StreamingAssets 中,否则会产生 HTTP 404 错误
|
||||
ModuleSystem.GetModule<IUpdateDriver>().StartCoroutine(InitResources(procedureOwner));
|
||||
Utility.Unity.StartCoroutine(InitResources(procedureOwner));
|
||||
}
|
||||
|
||||
private void ChangeToCreateDownloaderState(ProcedureOwner procedureOwner)
|
||||
{
|
||||
ChangeState<ProcedureCreateDownloader>(procedureOwner);
|
||||
}
|
||||
|
||||
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
@@ -36,25 +44,35 @@ namespace Procedure
|
||||
return;
|
||||
}
|
||||
|
||||
if ((_resourceModule.PlayMode == EPlayMode.HostPlayMode || _resourceModule.PlayMode == EPlayMode.WebPlayMode))
|
||||
if (_resourceModule.PlayMode == EPlayMode.HostPlayMode || _resourceModule.PlayMode == EPlayMode.WebPlayMode)
|
||||
{
|
||||
//线上最新版本operation.PackageVersion
|
||||
Log.Debug($"Updated package Version : from {_resourceModule.GetPackageVersion()} to {_resourceModule.PackageVersion}");
|
||||
ChangeState<ProcedureUpdateManifest>(procedureOwner);
|
||||
//注意:保存资源版本号作为下次默认启动的版本!
|
||||
// 如果当前是WebGL或者是边玩边下载直接进入预加载阶段。
|
||||
if (_resourceModule.PlayMode == EPlayMode.WebPlayMode ||
|
||||
_resourceModule.UpdatableWhilePlaying)
|
||||
{
|
||||
// 边玩边下载还可以拓展首包支持。
|
||||
ChangeToPreloadState(procedureOwner);
|
||||
return;
|
||||
}
|
||||
|
||||
ChangeToCreateDownloaderState(procedureOwner);
|
||||
return;
|
||||
}
|
||||
|
||||
ChangeState<ProcedurePreload>(procedureOwner);
|
||||
ChangeToPreloadState(procedureOwner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑器与单机保持相同流程。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
//// <summary>
|
||||
/// 初始化资源流程。
|
||||
/// <remarks>YooAsset 需要保持编辑器、单机、联机模式流程一致。</remarks>
|
||||
private IEnumerator InitResources(ProcedureOwner procedureOwner)
|
||||
{
|
||||
string packageVersion;
|
||||
|
||||
Log.Info("更新资源清单!!!");
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, $"更新清单文件...");
|
||||
|
||||
// 1. 获取资源清单的版本信息
|
||||
var operation1 = _resourceModule.RequestPackageVersionAsync();
|
||||
yield return operation1;
|
||||
@@ -64,11 +82,16 @@ namespace Procedure
|
||||
yield break;
|
||||
}
|
||||
|
||||
packageVersion = operation1.PackageVersion;
|
||||
var packageVersion = operation1.PackageVersion;
|
||||
_resourceModule.PackageVersion = packageVersion;
|
||||
|
||||
|
||||
if (Utility.PlayerPrefs.HasKey("GAME_VERSION"))
|
||||
{
|
||||
Utility.PlayerPrefs.SetString("GAME_VERSION", _resourceModule.PackageVersion);
|
||||
}
|
||||
|
||||
Log.Info($"Init resource package version : {packageVersion}");
|
||||
|
||||
|
||||
// 2. 传入的版本信息更新资源清单
|
||||
var operation2 = _resourceModule.UpdatePackageManifestAsync(packageVersion);
|
||||
yield return operation2;
|
||||
@@ -77,19 +100,75 @@ namespace Procedure
|
||||
OnInitResourcesError(procedureOwner, operation2.Error);
|
||||
yield break;
|
||||
}
|
||||
|
||||
|
||||
_initResourcesComplete = true;
|
||||
}
|
||||
|
||||
|
||||
private void ChangeToPreloadState(ProcedureOwner procedureOwner)
|
||||
{
|
||||
ChangeState<ProcedurePreload>(procedureOwner);
|
||||
}
|
||||
|
||||
private void OnInitResourcesError(ProcedureOwner procedureOwner, string message)
|
||||
{
|
||||
// 检查设备网络连接状态。
|
||||
if (_resourceModule.PlayMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
if (!IsNeedUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error(message);
|
||||
LauncherMgr.ShowMessageBox($"获取远程版本失败!点击确认重试\n <color=#FF0000>{message}</color>", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
Application.Quit);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Log.Error(message);
|
||||
LauncherMgr.ShowMessageBox($"初始化资源失败!点击确认重试 \n <color=#FF0000>{message}</color>", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry
|
||||
, () =>
|
||||
LoadStyle.StyleEnum.Style_Retry, () => { Utility.Unity.StartCoroutine(InitResources(procedureOwner)); }, Application.Quit);
|
||||
}
|
||||
|
||||
private bool IsNeedUpdate()
|
||||
{
|
||||
// 如果不能联网且当前游戏非强制(不更新可以进入游戏。)
|
||||
if (Settings.UpdateSetting.UpdateStyle == UpdateStyle.Optional && !_resourceModule.UpdatableWhilePlaying)
|
||||
{
|
||||
// 获取上次成功记录的版本
|
||||
string packageVersion = Utility.PlayerPrefs.GetString("GAME_VERSION", string.Empty);
|
||||
if (string.IsNullOrEmpty(packageVersion))
|
||||
{
|
||||
ModuleSystem.GetModule<IUpdateDriver>().StartCoroutine(InitResources(procedureOwner));
|
||||
}, UnityEngine.Application.Quit);
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, LoadText.Instance.Label_Net_UnReachable);
|
||||
LauncherMgr.ShowMessageBox("没有找到本地版本记录,需要更新资源!", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
() => { Utility.Unity.StartCoroutine(InitResources(_procedureOwner)); },
|
||||
Application.Quit);
|
||||
return false;
|
||||
}
|
||||
|
||||
_resourceModule.PackageVersion = packageVersion;
|
||||
|
||||
if (Settings.UpdateSetting.UpdateNotice == UpdateNotice.Notice)
|
||||
{
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, LoadText.Instance.Label_Load_Notice);
|
||||
LauncherMgr.ShowMessageBox($"更新失败,检测到可选资源更新,推荐完成更新提升游戏体验! \\n \\n 确定再试一次,取消进入游戏", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
() => { Utility.Unity.StartCoroutine(InitResources(_procedureOwner)); },
|
||||
() => { ChangeState<ProcedurePreload>(_procedureOwner); });
|
||||
}
|
||||
else
|
||||
{
|
||||
ChangeState<ProcedurePreload>(_procedureOwner);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -129,7 +129,7 @@ namespace Procedure
|
||||
#endif
|
||||
if (_mainLogicAssembly == null)
|
||||
{
|
||||
Log.Fatal($"Main logic assembly missing.");
|
||||
Log.Fatal($"Main logic assembly missing. Please check \'ENABLE_HYBRIDCLR\' is defined in Player Settings And check the file of {_setting.LogicMainDllName}.bytes is exits.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Launcher;
|
||||
using TEngine;
|
||||
using YooAsset;
|
||||
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
||||
|
||||
namespace Procedure
|
||||
{
|
||||
/// <summary>
|
||||
/// 流程 => 用户尝试更新清单
|
||||
/// </summary>
|
||||
public class ProcedureUpdateManifest: ProcedureBase
|
||||
{
|
||||
public override bool UseNativeDialog { get; }
|
||||
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
Log.Info("更新资源清单!!!");
|
||||
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate,$"更新清单文件...");
|
||||
|
||||
UpdateManifest(procedureOwner).Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid UpdateManifest(ProcedureOwner procedureOwner)
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(0.5f));
|
||||
|
||||
var operation = _resourceModule.UpdatePackageManifestAsync(_resourceModule.PackageVersion);
|
||||
|
||||
await operation.ToUniTask();
|
||||
|
||||
if(operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//更新成功
|
||||
//注意:保存资源版本号作为下次默认启动的版本!
|
||||
|
||||
if (_resourceModule.PlayMode == EPlayMode.WebPlayMode ||
|
||||
_resourceModule.UpdatableWhilePlaying)
|
||||
{
|
||||
// 边玩边下载还可以拓展首包支持。
|
||||
ChangeState<ProcedurePreload>(procedureOwner);
|
||||
return;
|
||||
}
|
||||
ChangeState<ProcedureCreateDownloader>(procedureOwner);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error(operation.Error);
|
||||
|
||||
LauncherMgr.ShowMessageBox($"用户尝试更新清单失败!点击确认重试 \n \n <color=#FF0000>原因{operation.Error}</color>", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry
|
||||
, () => { ChangeState<ProcedureUpdateManifest>(procedureOwner); }, UnityEngine.Application.Quit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f0ff55ed6ee4711a65cc396946bb43f
|
||||
timeCreated: 1679634395
|
@@ -1,127 +0,0 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Launcher;
|
||||
using UnityEngine;
|
||||
using TEngine;
|
||||
using YooAsset;
|
||||
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
||||
|
||||
namespace Procedure
|
||||
{
|
||||
/// <summary>
|
||||
/// 流程 => 用户尝试更新静态版本
|
||||
/// </summary>
|
||||
public class ProcedureUpdateVersion : ProcedureBase
|
||||
{
|
||||
public override bool UseNativeDialog => true;
|
||||
|
||||
private ProcedureOwner _procedureOwner;
|
||||
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
_procedureOwner = procedureOwner;
|
||||
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, $"更新静态版本文件...");
|
||||
|
||||
// 检查设备是否能够访问互联网。
|
||||
if (Application.internetReachability == NetworkReachability.NotReachable)
|
||||
{
|
||||
if (!IsNeedUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error("The device is not connected to the network");
|
||||
LauncherMgr.ShowMessageBox(LoadText.Instance.Label_Net_UnReachable, MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
Application.Quit);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, LoadText.Instance.Label_RequestVersionIng);
|
||||
|
||||
// 用户尝试更新静态版本。
|
||||
GetStaticVersion().Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向用户尝试更新静态版本。
|
||||
/// </summary>
|
||||
private async UniTaskVoid GetStaticVersion()
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(0.5f));
|
||||
|
||||
var operation = _resourceModule.RequestPackageVersionAsync();
|
||||
|
||||
try
|
||||
{
|
||||
await operation.ToUniTask();
|
||||
|
||||
if (operation.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
//线上最新版本operation.PackageVersion
|
||||
_resourceModule.PackageVersion = operation.PackageVersion;
|
||||
Log.Debug($"Updated package Version : from {_resourceModule.GetPackageVersion()} to {operation.PackageVersion}");
|
||||
ChangeState<ProcedureUpdateManifest>(_procedureOwner);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnGetStaticVersionError(operation.Error);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OnGetStaticVersionError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGetStaticVersionError(string error)
|
||||
{
|
||||
Log.Error(error);
|
||||
|
||||
if (!IsNeedUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LauncherMgr.ShowMessageBox($"用户尝试更新静态版本失败!点击确认重试 \n \n <color=#FF0000>原因{error}</color>", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry
|
||||
, () => { ChangeState<ProcedureUpdateVersion>(_procedureOwner); }, UnityEngine.Application.Quit);
|
||||
}
|
||||
|
||||
private bool IsNeedUpdate()
|
||||
{
|
||||
// 如果不能联网且当前游戏非强制(不更新可以进入游戏。)
|
||||
if (Settings.UpdateSetting.UpdateStyle == UpdateStyle.Optional)
|
||||
{
|
||||
Log.Warning("The device is not connected to the network");
|
||||
|
||||
// 获取上次成功记录的版本
|
||||
string packageVersion = PlayerPrefs.GetString("GAME_VERSION", string.Empty);
|
||||
if(string.IsNullOrEmpty(packageVersion))
|
||||
{
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, LoadText.Instance.Label_Net_UnReachable);
|
||||
LauncherMgr.ShowMessageBox("没有找到本地版本记录,需要更新资源!", MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
GetStaticVersion().Forget,
|
||||
Application.Quit);
|
||||
return false;
|
||||
}
|
||||
|
||||
_resourceModule.PackageVersion = packageVersion;
|
||||
|
||||
LauncherMgr.Show(UIDefine.UILoadUpdate, LoadText.Instance.Label_Net_UnReachable);
|
||||
LauncherMgr.ShowMessageBox(LoadText.Instance.Label_Net_UnReachable, MessageShowType.TwoButton,
|
||||
LoadStyle.StyleEnum.Style_Retry,
|
||||
GetStaticVersion().Forget,
|
||||
() => { ChangeState<ProcedureInitResources>(_procedureOwner); });
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f0ff5df84e44adcb8064f46662a1b10
|
||||
timeCreated: 1665651883
|
@@ -2,7 +2,8 @@
|
||||
"name": "Launcher",
|
||||
"rootNamespace": "Launcher",
|
||||
"references": [
|
||||
"GUID:13ba8ce62aa80c74598530029cb2d649"
|
||||
"GUID:13ba8ce62aa80c74598530029cb2d649",
|
||||
"GUID:4140bd2e2764f1f47ab93125ecb61942"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -63,6 +63,7 @@ namespace Launcher
|
||||
{
|
||||
ui.transform.SetParent(_uiRoot.transform);
|
||||
ui.transform.localScale = Vector3.one;
|
||||
ui.transform.localRotation = Quaternion.identity;
|
||||
ui.transform.localPosition = Vector3.zero;
|
||||
RectTransform rect = ui.GetComponent<RectTransform>();
|
||||
rect.sizeDelta = Vector2.zero;
|
||||
@@ -221,4 +222,4 @@ namespace Launcher
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
UnityProject/Assets/Obfuz.meta
Normal file
8
UnityProject/Assets/Obfuz.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2daec965c12426d4c81fd26f8cf380e4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
4522
UnityProject/Assets/Obfuz/GeneratedEncryptionVirtualMachine.cs
Normal file
4522
UnityProject/Assets/Obfuz/GeneratedEncryptionVirtualMachine.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 673c197d012a9c549be6c6991ad3fb30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
UnityProject/Assets/Obfuz/ObfuzInitialize.cs
Normal file
24
UnityProject/Assets/Obfuz/ObfuzInitialize.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Obfuz;
|
||||
using Obfuz.EncryptionVM;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Launcher
|
||||
{
|
||||
public class ObfuzInitialize : MonoBehaviour
|
||||
{
|
||||
// 初始化EncryptionService后被混淆的代码才能正常运行,
|
||||
// 因此尽可能地早地初始化它。
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
private static void SetUpStaticSecretKey()
|
||||
{
|
||||
#if ENABLE_OBFUZ
|
||||
Debug.Log("Enable Obfuz");
|
||||
Debug.Log("SetUpStaticSecret begin");
|
||||
EncryptionService<DefaultStaticEncryptionScope>.Encryptor = new GeneratedEncryptionVirtualMachine(Resources.Load<TextAsset>("Obfuz/defaultStaticSecretKey").bytes);
|
||||
Debug.Log("SetUpStaticSecret end");
|
||||
#else
|
||||
Debug.Log("Disable Obfuz");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
3
UnityProject/Assets/Obfuz/ObfuzInitialize.cs.meta
Normal file
3
UnityProject/Assets/Obfuz/ObfuzInitialize.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 883bcac172734133a1972a05275df53b
|
||||
timeCreated: 1753458333
|
8
UnityProject/Assets/Obfuz/SymbolObfus.meta
Normal file
8
UnityProject/Assets/Obfuz/SymbolObfus.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25a2e7cc325e1054db9d6fd1189d5474
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9831
UnityProject/Assets/Obfuz/SymbolObfus/symbol-mapping.xml
Normal file
9831
UnityProject/Assets/Obfuz/SymbolObfus/symbol-mapping.xml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b16602403e80c24f85f2d87b7db8bcf
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/Resources.meta
Normal file
8
UnityProject/Assets/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca6f6fb6ba786e14fb3096bd01f61ac5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
UnityProject/Assets/Resources/Obfuz.meta
Normal file
8
UnityProject/Assets/Resources/Obfuz.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 029862980bde3c9489ef31bf924728e3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ed52d75209dd9e4c81e0cab914d053c
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
UnityProject/Assets/Resources/Obfuz/defaultStaticSecretKey.bytes
Normal file
BIN
UnityProject/Assets/Resources/Obfuz/defaultStaticSecretKey.bytes
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1c5d75e786680342b0e358f67064ac8
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -38,7 +38,6 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@@ -4,8 +4,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[HybridCLR.Editor.Settings.FilePath("ProjectSettings/AtlasConfiguration.asset")]
|
||||
public class AtlasConfiguration : HybridCLR.Editor.Settings.ScriptableSingleton<AtlasConfiguration>
|
||||
[FilePath("ProjectSettings/AtlasConfiguration.asset")]
|
||||
public class AtlasConfiguration : EditorScriptableSingleton<AtlasConfiguration>
|
||||
{
|
||||
[Header("目录设置")]
|
||||
[Tooltip("生成的图集输出目录")]
|
||||
|
@@ -88,9 +88,8 @@
|
||||
|
||||
public static void MarkParentAtlasesDirty(string assetPath)
|
||||
{
|
||||
var currentPath = Path.GetDirectoryName(assetPath);
|
||||
var currentPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
|
||||
var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
|
||||
|
||||
while (currentPath != null && currentPath.StartsWith(rootPath))
|
||||
{
|
||||
var parentAtlasName = GetAtlasNameForDirectory(currentPath);
|
||||
@@ -202,11 +201,24 @@
|
||||
|
||||
private static List<Sprite> LoadValidSprites(string atlasName)
|
||||
{
|
||||
return _atlasMap[atlasName]
|
||||
.Where(File.Exists)
|
||||
.Select(p => AssetDatabase.LoadAssetAtPath<Sprite>(p))
|
||||
.Where(s => s != null)
|
||||
.ToList();
|
||||
if (_atlasMap.TryGetValue(atlasName, out List<string> spriteList))
|
||||
{
|
||||
var allSprites = new List<Sprite>();
|
||||
|
||||
foreach (var assetPath in spriteList.Where(File.Exists))
|
||||
{
|
||||
// 加载所有子图
|
||||
var sprites = AssetDatabase.LoadAllAssetsAtPath(assetPath)
|
||||
.OfType<Sprite>()
|
||||
.Where(s => s != null)
|
||||
.ToArray();
|
||||
|
||||
allSprites.AddRange(sprites);
|
||||
}
|
||||
|
||||
return allSprites;
|
||||
}
|
||||
return new List<Sprite>();
|
||||
}
|
||||
|
||||
|
||||
|
@@ -2,6 +2,10 @@
|
||||
using HybridCLR.Editor;
|
||||
using HybridCLR.Editor.Commands;
|
||||
#endif
|
||||
using System.IO;
|
||||
using Obfuz.Settings;
|
||||
using Obfuz4HybridCLR;
|
||||
using System.Collections.Generic;
|
||||
using TEngine.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
@@ -9,29 +13,60 @@ using UnityEngine;
|
||||
public static class BuildDLLCommand
|
||||
{
|
||||
private const string EnableHybridClrScriptingDefineSymbol = "ENABLE_HYBRIDCLR";
|
||||
private const string EnableObfuzScriptingDefineSymbol = "ENABLE_OBFUZ";
|
||||
|
||||
#region HybridCLR/Define Symbols
|
||||
/// <summary>
|
||||
/// 禁用HybridCLR宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
|
||||
public static void Disable()
|
||||
public static void DisableHybridCLR()
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
|
||||
#if ENABLE_HYBRIDCLR
|
||||
HybridCLR.Editor.SettingsUtil.Enable = false;
|
||||
// SyncAssemblyContent.RefreshAssembly();
|
||||
UpdateSettingEditor.ForceUpdateAssemblies();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启HybridCLR宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
|
||||
public static void Enable()
|
||||
public static void EnableHybridCLR()
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
|
||||
#if ENABLE_HYBRIDCLR
|
||||
HybridCLR.Editor.SettingsUtil.Enable = true;
|
||||
// SyncAssemblyContent.RefreshAssembly();
|
||||
UpdateSettingEditor.ForceUpdateAssemblies();
|
||||
#endif
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Obfuz/Define Symbols
|
||||
/// <summary>
|
||||
/// 禁用Obfuz宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("Obfuz/Define Symbols/Disable Obfuz", false, 30)]
|
||||
public static void DisableObfuz()
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);
|
||||
ObfuzSettings.Instance.buildPipelineSettings.enable = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开启Obfuz宏定义。
|
||||
/// </summary>
|
||||
[MenuItem("Obfuz/Define Symbols/Enable Obfuz", false, 31)]
|
||||
public static void EnableObfuz()
|
||||
{
|
||||
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);
|
||||
ScriptingDefineSymbols.AddScriptingDefineSymbol(EnableObfuzScriptingDefineSymbol);
|
||||
ObfuzSettings.Instance.buildPipelineSettings.enable = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
[MenuItem("HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
|
||||
public static void BuildAndCopyDlls()
|
||||
@@ -55,6 +90,31 @@ public static class BuildDLLCommand
|
||||
{
|
||||
CopyAOTAssembliesToAssetPath();
|
||||
CopyHotUpdateAssembliesToAssetPath();
|
||||
|
||||
#if ENABLE_HYBRIDCLR && ENABLE_OBFUZ
|
||||
CompileDllCommand.CompileDll(target);
|
||||
|
||||
string obfuscatedHotUpdateDllPath = PrebuildCommandExt.GetObfuscatedHotUpdateAssemblyOutputPath(target);
|
||||
ObfuscateUtil.ObfuscateHotUpdateAssemblies(target, obfuscatedHotUpdateDllPath);
|
||||
|
||||
Directory.CreateDirectory(Application.streamingAssetsPath);
|
||||
|
||||
string hotUpdateDllPath = $"{SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target)}";
|
||||
List<string> obfuscationRelativeAssemblyNames = ObfuzSettings.Instance.assemblySettings.GetObfuscationRelativeAssemblyNames();
|
||||
|
||||
foreach (string assName in SettingsUtil.HotUpdateAssemblyNamesIncludePreserved)
|
||||
{
|
||||
string srcDir = obfuscationRelativeAssemblyNames.Contains(assName) ? obfuscatedHotUpdateDllPath : hotUpdateDllPath;
|
||||
string srcFile = $"{srcDir}/{assName}.dll";
|
||||
string dstFile = Application.dataPath +"/"+ TEngine.Settings.UpdateSetting.AssemblyTextAssetPath + $"/{assName}.dll.bytes";
|
||||
if (File.Exists(srcFile))
|
||||
{
|
||||
File.Copy(srcFile, dstFile, true);
|
||||
Debug.Log($"[CompileAndObfuscate] Copy {srcFile} to {dstFile}");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
|
@@ -17,6 +17,7 @@ namespace TEngine.Editor.Inspector
|
||||
};
|
||||
|
||||
private SerializedProperty _playMode = null;
|
||||
private SerializedProperty _encryptionType = null;
|
||||
private SerializedProperty _updatableWhilePlaying = null;
|
||||
private SerializedProperty _milliseconds = null;
|
||||
private SerializedProperty _minUnloadUnusedAssetsInterval = null;
|
||||
@@ -56,6 +57,8 @@ namespace TEngine.Editor.Inspector
|
||||
_playMode.enumValueIndex = selectedIndex;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(_encryptionType);
|
||||
}
|
||||
EditorGUILayout.PropertyField(_updatableWhilePlaying);
|
||||
|
||||
@@ -220,6 +223,7 @@ namespace TEngine.Editor.Inspector
|
||||
private void OnEnable()
|
||||
{
|
||||
_playMode = serializedObject.FindProperty("playMode");
|
||||
_encryptionType = serializedObject.FindProperty("encryptionType");
|
||||
_updatableWhilePlaying = serializedObject.FindProperty("updatableWhilePlaying");
|
||||
_milliseconds = serializedObject.FindProperty("milliseconds");
|
||||
_minUnloadUnusedAssetsInterval = serializedObject.FindProperty("minUnloadUnusedAssetsInterval");
|
||||
|
@@ -724,7 +724,12 @@ namespace TEngine.Localization
|
||||
{
|
||||
if (s_RecycledEditor==null)
|
||||
{
|
||||
FieldInfo info = typeof(EditorGUI).GetField("s_RecycledEditor", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
FieldInfo info = typeof(EditorGUI).GetField("s_RecycledEditorInternal", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
#else
|
||||
FieldInfo info = typeof(EditorGUI).GetField("s_RecycledEditor", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
#endif
|
||||
|
||||
s_RecycledEditor = info.GetValue(null);
|
||||
}
|
||||
|
||||
|
@@ -57,14 +57,89 @@ namespace TEngine
|
||||
Debug.LogWarning($"Start BuildPackage BuildTarget:{target} outputPath:{outputRoot}");
|
||||
}
|
||||
|
||||
[MenuItem("TEngine/Build/一键打包AssetBundle")]
|
||||
[MenuItem("TEngine/Build/一键打包AssetBundle _F8")]
|
||||
public static void BuildCurrentPlatformAB()
|
||||
{
|
||||
{
|
||||
BuildDLLCommand.BuildAndCopyDlls();
|
||||
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
|
||||
BuildInternal(target, Application.dataPath + "/../Builds/", packageVersion: GetBuildPackageVersion());
|
||||
AssetDatabase.Refresh();
|
||||
//复制到打包后的StreamingAssets
|
||||
CopyStreamingAssetsFiles();
|
||||
}
|
||||
/// <summary>
|
||||
/// 复制StreamingAssets文件去打包目录
|
||||
/// </summary>
|
||||
public static void CopyStreamingAssetsFiles()
|
||||
{
|
||||
if (!Settings.UpdateSetting.IsAutoAssetCopeToBuildAddress())
|
||||
{
|
||||
Debug.Log("UpdateSetting.IsAutoAssetCopeToBuildAddress关闭,并不会生产到打包目录中");
|
||||
return;
|
||||
}
|
||||
// 获取StreamingAssets路径
|
||||
string streamingAssetsPath = Application.streamingAssetsPath;
|
||||
|
||||
// 目标路径,可以是任何你想要的目录
|
||||
string targetPath = Settings.UpdateSetting.GetBuildAddress();
|
||||
|
||||
// 判断目标路径是相对路径还是绝对路径
|
||||
if (!System.IO.Path.IsPathRooted(targetPath))
|
||||
{
|
||||
// 如果是相对路径,结合 StreamingAssets 的路径进行合并
|
||||
targetPath = System.IO.Path.Combine(streamingAssetsPath, targetPath);
|
||||
}
|
||||
|
||||
// 如果目标目录不存在,创建它
|
||||
if (!System.IO.Directory.Exists(targetPath))
|
||||
{
|
||||
Debug.LogError("打包目录不存在,检查UpdateSetting BuildAddress:"+targetPath);
|
||||
return;
|
||||
}
|
||||
// 删除目标路径下的所有文件
|
||||
string[] Deletefiles = System.IO.Directory.GetFiles(targetPath);
|
||||
foreach (var file in Deletefiles)
|
||||
{
|
||||
System.IO.File.Delete(file);
|
||||
Debug.Log($"删除文件: {file}");
|
||||
}
|
||||
|
||||
// 删除目标路径下的所有子目录
|
||||
string[] directories = System.IO.Directory.GetDirectories(targetPath);
|
||||
foreach (var directory in directories)
|
||||
{
|
||||
System.IO.Directory.Delete(directory, true); // true 表示递归删除子目录及其中内容
|
||||
Debug.Log($"删除目录: {directory}");
|
||||
}
|
||||
|
||||
// 获取StreamingAssets中的所有文件,排除.meta文件
|
||||
string[] files = System.IO.Directory.GetFiles(streamingAssetsPath, "*", System.IO.SearchOption.AllDirectories);
|
||||
|
||||
// 遍历并复制文件到目标目录
|
||||
foreach (var file in files)
|
||||
{
|
||||
// 排除.meta文件
|
||||
if (file.EndsWith(".meta"))
|
||||
continue;
|
||||
|
||||
// 获取相对路径,用于在目标目录中创建相同的文件结构
|
||||
string relativePath = file.Substring(streamingAssetsPath.Length + 1);
|
||||
string destinationFilePath = System.IO.Path.Combine(targetPath, relativePath);
|
||||
|
||||
// 确保目标文件夹存在
|
||||
string destinationDir = System.IO.Path.GetDirectoryName(destinationFilePath);
|
||||
if (!System.IO.Directory.Exists(destinationDir))
|
||||
{
|
||||
System.IO.Directory.CreateDirectory(destinationDir);
|
||||
}
|
||||
|
||||
// 复制文件
|
||||
System.IO.File.Copy(file, destinationFilePath, true); // true 表示覆盖已存在的文件
|
||||
|
||||
|
||||
}
|
||||
Debug.Log($"复制文件完成:{targetPath}");
|
||||
}
|
||||
private static BuildTarget GetBuildTarget(string platform)
|
||||
{
|
||||
BuildTarget target = BuildTarget.NoTarget;
|
||||
@@ -130,6 +205,8 @@ namespace TEngine
|
||||
buildParameters = scriptableBuildParameters;
|
||||
|
||||
scriptableBuildParameters.CompressOption = ECompressOption.LZ4;
|
||||
|
||||
scriptableBuildParameters.BuiltinShadersBundleName = GetBuiltinShaderBundleName("DefaultPackage");
|
||||
}
|
||||
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
@@ -149,7 +226,6 @@ namespace TEngine
|
||||
buildParameters.ClearBuildCacheFiles = false; //不清理构建缓存,启用增量构建,可以提高打包速度!
|
||||
buildParameters.UseAssetDependencyDB = true; //使用资源依赖关系数据库,可以提高打包速度!
|
||||
|
||||
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
{
|
||||
@@ -161,12 +237,23 @@ namespace TEngine
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内置着色器资源包名称
|
||||
/// 注意:和自动收集的着色器资源包名保持一致!
|
||||
/// </summary>
|
||||
private static string GetBuiltinShaderBundleName(string packageName)
|
||||
{
|
||||
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
|
||||
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
|
||||
return packRuleResult.GetBundleName(packageName, uniqueBundleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建加密类实例
|
||||
/// </summary>
|
||||
private static IEncryptionServices CreateEncryptionInstance(string packageName, EBuildPipeline buildPipeline)
|
||||
{
|
||||
var encryptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(packageName, buildPipeline);
|
||||
var encryptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionServicesClassName(packageName, buildPipeline.ToString());
|
||||
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
|
||||
var classType = encryptionClassTypes.Find(x => x.FullName != null && x.FullName.Equals(encryptionClassName));
|
||||
if (classType != null)
|
||||
@@ -223,7 +310,7 @@ namespace TEngine
|
||||
|
||||
public static void BuildImp(BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string locationPathName)
|
||||
{
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(buildTargetGroup, BuildTarget.StandaloneWindows64);
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(buildTargetGroup, buildTarget);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions
|
||||
|
@@ -7,7 +7,9 @@
|
||||
"GUID:4d1926c9df5b052469a1c63448b7609a",
|
||||
"GUID:6e76b07590314a543b982daed6af2509",
|
||||
"GUID:2373f786d14518f44b0f475db77ba4de",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:3743e71edcd5bd8499007797ef02cbfb",
|
||||
"GUID:66e09fc524ec6594b8d6ca1d91aa1a41"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4139bd1a1fd4d258b671e8e45fdd9f7
|
||||
timeCreated: 1705986748
|
@@ -1,92 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class EditorPlayMode
|
||||
{
|
||||
static class ToolbarStyles
|
||||
{
|
||||
public static readonly GUIStyle ToolBarExtenderBtnStyle;
|
||||
|
||||
public static readonly GUIStyle ToolBarTextStyle;
|
||||
|
||||
public static readonly GUIStyle ToolBarButtonGuiStyle;
|
||||
|
||||
static ToolbarStyles()
|
||||
{
|
||||
ToolBarExtenderBtnStyle = new GUIStyle("Command")
|
||||
{
|
||||
fontSize = 12,
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
imagePosition = ImagePosition.ImageAbove,
|
||||
fontStyle = FontStyle.Normal,
|
||||
fixedWidth = 60
|
||||
};
|
||||
|
||||
ToolBarTextStyle = new GUIStyle(BUTTON_STYLE_NAME)
|
||||
{
|
||||
padding = new RectOffset(2, 8, 2, 2),
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontStyle = FontStyle.Bold
|
||||
};
|
||||
|
||||
ToolBarButtonGuiStyle = new GUIStyle(BUTTON_STYLE_NAME)
|
||||
{
|
||||
padding = new RectOffset(2, 8, 2, 2),
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontStyle = FontStyle.Bold
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
static EditorPlayMode()
|
||||
{
|
||||
ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI);
|
||||
_resourceModeIndex = EditorPrefs.GetInt("EditorPlayMode", 0);
|
||||
}
|
||||
|
||||
private const string BUTTON_STYLE_NAME = "Tab middle";
|
||||
static GUIStyle _buttonGuiStyle;
|
||||
|
||||
private static readonly string[] _resourceModeNames =
|
||||
{
|
||||
"EditorMode (编辑器下的模拟模式)",
|
||||
"OfflinePlayMode (单机模式)",
|
||||
"HostPlayMode (联机运行模式)",
|
||||
"WebPlayMode (WebGL运行模式)"
|
||||
};
|
||||
|
||||
private static int _resourceModeIndex = 0;
|
||||
public static int ResourceModeIndex => _resourceModeIndex;
|
||||
|
||||
static void OnToolbarGUI()
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
|
||||
{
|
||||
// GUILayout.Label("资源加载模式:",ToolbarStyles.ToolBarTextStyle);
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// 资源模式
|
||||
int selectedIndex = EditorGUILayout.Popup("", _resourceModeIndex, _resourceModeNames, ToolbarStyles.ToolBarButtonGuiStyle);
|
||||
// ReSharper disable once RedundantCheckBeforeAssignment
|
||||
if (selectedIndex != _resourceModeIndex)
|
||||
{
|
||||
Debug.Log($"更改编辑器资源运行模式 : {_resourceModeNames[selectedIndex]}");
|
||||
_resourceModeIndex = selectedIndex;
|
||||
EditorPrefs.SetInt("EditorPlayMode", selectedIndex);
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUILayout.Space(400);
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,84 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityToolbarExtender;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class SceneSwitchLeftButton
|
||||
{
|
||||
private static readonly string SceneMain = "main";
|
||||
|
||||
static SceneSwitchLeftButton()
|
||||
{
|
||||
ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI);
|
||||
}
|
||||
|
||||
static readonly string ButtonStyleName = "Tab middle";
|
||||
static GUIStyle _buttonGuiStyle;
|
||||
|
||||
static void OnToolbarGUI()
|
||||
{
|
||||
_buttonGuiStyle ??= new GUIStyle(ButtonStyleName)
|
||||
{
|
||||
padding = new RectOffset(2, 8, 2, 2),
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontStyle = FontStyle.Bold
|
||||
};
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button(
|
||||
new GUIContent("Launcher", EditorGUIUtility.FindTexture("PlayButton"), $"Start Scene Launcher"),
|
||||
_buttonGuiStyle))
|
||||
{
|
||||
SceneHelper.StartScene(SceneMain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class SceneHelper
|
||||
{
|
||||
static string _sceneToOpen;
|
||||
|
||||
public static void StartScene(string sceneName)
|
||||
{
|
||||
if (EditorApplication.isPlaying)
|
||||
{
|
||||
EditorApplication.isPlaying = false;
|
||||
}
|
||||
|
||||
_sceneToOpen = sceneName;
|
||||
EditorApplication.update += OnUpdate;
|
||||
}
|
||||
|
||||
static void OnUpdate()
|
||||
{
|
||||
if (_sceneToOpen == null ||
|
||||
EditorApplication.isPlaying || EditorApplication.isPaused ||
|
||||
EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.update -= OnUpdate;
|
||||
|
||||
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:scene " + _sceneToOpen, null);
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("Couldn't find scene file");
|
||||
}
|
||||
else
|
||||
{
|
||||
string scenePath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
EditorSceneManager.OpenScene(scenePath);
|
||||
EditorApplication.isPlaying = true;
|
||||
}
|
||||
}
|
||||
|
||||
_sceneToOpen = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
public class EditorScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
|
||||
{
|
||||
private static T _instance;
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_instance)
|
||||
{
|
||||
LoadOrCreate();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static T LoadOrCreate()
|
||||
{
|
||||
string filePath = GetFilePath();
|
||||
if (!string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
|
||||
_instance = arr.Length > 0 ? arr[0] as T : _instance ?? CreateInstance<T>();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"save location of {nameof(EditorScriptableSingleton<T>)} is invalid");
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public static void Save(bool saveAsText = true)
|
||||
{
|
||||
if (!_instance)
|
||||
{
|
||||
Debug.LogError("Cannot save ScriptableSingleton: no instance!");
|
||||
return;
|
||||
}
|
||||
|
||||
string filePath = GetFilePath();
|
||||
if (!string.IsNullOrEmpty(filePath))
|
||||
{
|
||||
string directoryName = Path.GetDirectoryName(filePath);
|
||||
if (!Directory.Exists(directoryName))
|
||||
{
|
||||
if (directoryName != null)
|
||||
{
|
||||
Directory.CreateDirectory(directoryName);
|
||||
}
|
||||
}
|
||||
|
||||
UnityEngine.Object[] obj = { _instance };
|
||||
InternalEditorUtility.SaveToSerializedFileAndForget(obj, filePath, saveAsText);
|
||||
}
|
||||
}
|
||||
|
||||
protected static string GetFilePath()
|
||||
{
|
||||
return typeof(T).GetCustomAttributes(inherit: true)
|
||||
.Where(v => v is FilePathAttribute)
|
||||
.Cast<FilePathAttribute>()
|
||||
.FirstOrDefault()
|
||||
?.Filepath;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class FilePathAttribute : Attribute
|
||||
{
|
||||
internal readonly string Filepath;
|
||||
|
||||
/// <summary>
|
||||
/// 单例存放路径。
|
||||
/// </summary>
|
||||
/// <param name="path">相对 Project 路径。</param>
|
||||
public FilePathAttribute(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
throw new ArgumentException("Invalid relative path (it is empty)");
|
||||
}
|
||||
|
||||
if (path[0] == '/')
|
||||
{
|
||||
path = path.Substring(1);
|
||||
}
|
||||
|
||||
Filepath = path;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bec53acfb41d41a29b3664015d318e39
|
||||
timeCreated: 1742523496
|
@@ -1,8 +1,9 @@
|
||||
#if ENABLE_HYBRIDCLR
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HybridCLR.Editor.Settings;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using HybridCLR.Editor.Settings;
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
@@ -40,11 +41,17 @@ namespace TEngine.Editor
|
||||
// 标记对象为“已修改”,确保修改能被保存
|
||||
EditorUtility.SetDirty(updateSetting);
|
||||
|
||||
bool isHotChanged = HotUpdateAssemblies.SequenceEqual(updateSetting.HotUpdateAssemblies);
|
||||
bool isAOTChanged = AOTMetaAssemblies.SequenceEqual(updateSetting.AOTMetaAssemblies);
|
||||
bool isHotChanged = !HotUpdateAssemblies.SequenceEqual(updateSetting.HotUpdateAssemblies);
|
||||
bool isAOTChanged = !AOTMetaAssemblies.SequenceEqual(updateSetting.AOTMetaAssemblies);
|
||||
if (isHotChanged)
|
||||
{
|
||||
HybridCLRSettings.Instance.hotUpdateAssemblies = updateSetting.HotUpdateAssemblies.ToArray();
|
||||
for (int i = 0; i < updateSetting.HotUpdateAssemblies.Count; i++)
|
||||
{
|
||||
var assemblyName = updateSetting.HotUpdateAssemblies[i];
|
||||
string assemblyNameWithoutExtension = assemblyName.Substring(0, assemblyName.LastIndexOf('.'));
|
||||
HybridCLRSettings.Instance.hotUpdateAssemblies[i] = assemblyNameWithoutExtension;
|
||||
}
|
||||
Debug.Log("HotUpdateAssemblies changed");
|
||||
}
|
||||
if (isAOTChanged)
|
||||
@@ -52,7 +59,45 @@ namespace TEngine.Editor
|
||||
HybridCLRSettings.Instance.patchAOTAssemblies = updateSetting.AOTMetaAssemblies.ToArray();
|
||||
Debug.Log("AOTMetaAssemblies changed");
|
||||
}
|
||||
|
||||
if (isAOTChanged || isHotChanged)
|
||||
{
|
||||
// 在修改HybridCLRSettings后添加
|
||||
EditorUtility.SetDirty(HybridCLRSettings.Instance);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ForceUpdateAssemblies()
|
||||
{
|
||||
|
||||
UpdateSetting updateSetting = null;
|
||||
string[] guids = AssetDatabase.FindAssets("t:UpdateSetting");
|
||||
if (guids.Length >= 1)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
updateSetting = AssetDatabase.LoadAssetAtPath<UpdateSetting>(path);
|
||||
}
|
||||
|
||||
if (updateSetting == null)
|
||||
{
|
||||
Log.Error("Can not find UpdateSetting");
|
||||
return;
|
||||
}
|
||||
|
||||
HybridCLRSettings.Instance.hotUpdateAssemblies = updateSetting.HotUpdateAssemblies.ToArray();
|
||||
for (int i = 0; i < updateSetting.HotUpdateAssemblies.Count; i++)
|
||||
{
|
||||
var assemblyName = updateSetting.HotUpdateAssemblies[i];
|
||||
string assemblyNameWithoutExtension = assemblyName.Substring(0, assemblyName.LastIndexOf('.'));
|
||||
HybridCLRSettings.Instance.hotUpdateAssemblies[i] = assemblyNameWithoutExtension;
|
||||
}
|
||||
|
||||
HybridCLRSettings.Instance.patchAOTAssemblies = updateSetting.AOTMetaAssemblies.ToArray();
|
||||
|
||||
Debug.Log("HotUpdateAssemblies changed");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,638 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#region Class Documentation
|
||||
|
||||
/************************************************************************************************************
|
||||
Class Name: ActorEventDispatcher.cs 局部单位事件分发器。
|
||||
Type: Actor, Event
|
||||
Example:
|
||||
private ActorEventDispatcher _event;
|
||||
|
||||
/// <summary>
|
||||
/// 局部事件管理器。
|
||||
/// <remark>只分发和监听这个Event内部的事件</remark>
|
||||
/// </summary>
|
||||
public ActorEventDispatcher Event => _event ??= MemoryPool.Acquire<ActorEventDispatcher>();
|
||||
|
||||
// owner局部发送事件。
|
||||
owner.Event.Send(eventId,xxx);
|
||||
|
||||
// owner监听自身事件并绑定持有对象为owner。 比如是组件的情况下。移除时调用RemoveAllListenerByOwner(owner)会根据持有对象(组件)移除。
|
||||
owner.Event.AddEventListener(eventId,xxx,owner);
|
||||
************************************************************************************************************/
|
||||
|
||||
#endregion
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 局部单位事件分发器。
|
||||
/// </summary>
|
||||
public class ActorEventDispatcher : IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 所有事件。
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, List<EventRegInfo>> _allEventListenerMap = new();
|
||||
|
||||
/// <summary>
|
||||
/// 用于标记一个事件是不是正在处理。
|
||||
/// </summary>
|
||||
private readonly List<int> _processEventList = new();
|
||||
|
||||
/// <summary>
|
||||
/// 用于标记一个事件是不是被移除。
|
||||
/// </summary>
|
||||
private readonly List<int> _delayDeleteEventList = new();
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有事件监听。
|
||||
/// </summary>
|
||||
public void DestroyAllEventListener()
|
||||
{
|
||||
var itr = _allEventListenerMap.GetEnumerator();
|
||||
while (itr.MoveNext())
|
||||
{
|
||||
var kv = itr.Current;
|
||||
List<EventRegInfo> list = kv.Value;
|
||||
foreach (var eventRegInfo in list)
|
||||
{
|
||||
EventRegInfo.Release(eventRegInfo);
|
||||
}
|
||||
|
||||
kv.Value.Clear();
|
||||
}
|
||||
|
||||
_processEventList.Clear();
|
||||
_delayDeleteEventList.Clear();
|
||||
itr.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 延迟移除事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId"></param>
|
||||
private void AddDelayDelete(int eventId)
|
||||
{
|
||||
if (!_delayDeleteEventList.Contains(eventId))
|
||||
{
|
||||
_delayDeleteEventList.Add(eventId);
|
||||
Log.Info("delay delete eventId[{0}]", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 如果找到eventId对应的监听,删除所有标记为delete的监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
private void CheckDelayDelete(int eventId)
|
||||
{
|
||||
if (_delayDeleteEventList.Contains(eventId))
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
for (int i = listListener.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (listListener[i].IsDeleted)
|
||||
{
|
||||
Log.Info("remove delay delete eventId[{0}]", eventId);
|
||||
EventRegInfo.Release(listListener[i]);
|
||||
listListener.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_delayDeleteEventList.Remove(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
public void SendEvent(int eventId)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action callBack)
|
||||
{
|
||||
callBack();
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
public void SendEvent<TArg1>(int eventId, TArg1 arg1)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1> callBack)
|
||||
{
|
||||
callBack(arg1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2>(int eventId, TArg1 arg1, TArg2 arg2)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1, TArg2> callBack)
|
||||
{
|
||||
callBack(arg1, arg2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <param name="arg3">事件参数3。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2, TArg3>(int eventId, TArg1 arg1, TArg2 arg2, TArg3 arg3)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (node.Callback is Action<TArg1, TArg2, TArg3> callBack)
|
||||
{
|
||||
callBack(arg1, arg2, arg3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <param name="arg3">事件参数3。</param>
|
||||
/// <param name="arg4">事件参数4。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">事件参数类型4。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2, TArg3, TArg4>(int eventId, TArg1 arg1, TArg2 arg2, TArg3 arg3, TArg4 arg4)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1, TArg2, TArg3, TArg4> callBack)
|
||||
{
|
||||
callBack(arg1, arg2, arg3, arg4);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
public void AddEventListener(int eventId, Action eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
public void AddEventListener<TArg1>(int eventId, Action<TArg1> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2>(int eventId, Action<TArg1, TArg2> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2, TArg3>(int eventId, Action<TArg1, TArg2, TArg3> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">事件参数类型4。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2, TArg3, TArg4>(int eventId, Action<TArg1, TArg2, TArg3, TArg4> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听具体实现。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="listener">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
private void AddEventListenerImp(int eventId, Delegate listener, object owner)
|
||||
{
|
||||
if (!_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
listListener = new List<EventRegInfo>();
|
||||
_allEventListenerMap.Add(eventId, listListener);
|
||||
}
|
||||
|
||||
var existNode = listListener.Find((node) => node.Callback == listener);
|
||||
if (existNode != null)
|
||||
{
|
||||
if (existNode.IsDeleted)
|
||||
{
|
||||
existNode.IsDeleted = false;
|
||||
Log.Warning("AddEvent hashId deleted, repeat add: {0}", eventId);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Fatal("AddEvent hashId repeated: {0}", eventId);
|
||||
return;
|
||||
}
|
||||
|
||||
listListener.Add(EventRegInfo.Alloc(listener, owner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过持有者Tag移除监听。
|
||||
/// </summary>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
public void RemoveAllListenerByOwner(object owner)
|
||||
{
|
||||
var itr = _allEventListenerMap.GetEnumerator();
|
||||
while (itr.MoveNext())
|
||||
{
|
||||
var kv = itr.Current;
|
||||
var list = kv.Value;
|
||||
|
||||
int eventId = kv.Key;
|
||||
bool isProcessing = _processEventList.Contains(eventId);
|
||||
bool delayDeleted = false;
|
||||
|
||||
for (int i = list.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var regInfo = list[i];
|
||||
if (regInfo.Owner == owner)
|
||||
{
|
||||
if (isProcessing)
|
||||
{
|
||||
regInfo.IsDeleted = true;
|
||||
delayDeleted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRegInfo.Release(list[i]);
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (delayDeleted)
|
||||
{
|
||||
AddDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
itr.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
public void RemoveEventListener(int eventId, Action eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
public void RemoveEventListener<TArg1>(int eventId, Action<TArg1> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2>(int eventId, Action<TArg1, TArg2> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">参数类型3。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2, TArg3>(int eventId, Action<TArg1, TArg2, TArg3> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">参数类型4。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2, TArg3, TArg4>(int eventId, Action<TArg1, TArg2, TArg3, TArg4> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除监听,如果是正在处理的监听则标记为删除
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="listener">事件监听。</param>
|
||||
protected void RemoveEventListenerImp(int eventId, Delegate listener)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
bool isProcessing = _processEventList.Contains(eventId);
|
||||
if (!isProcessing)
|
||||
{
|
||||
listListener.RemoveAll(node => node.Callback == listener);
|
||||
}
|
||||
else
|
||||
{
|
||||
int listenCnt = listListener.Count;
|
||||
for (int i = 0; i < listenCnt; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.Callback == listener)
|
||||
{
|
||||
node.IsDeleted = true;
|
||||
AddDelayDelete(eventId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除回收接口。
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
DestroyAllEventListener();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件注册信息。
|
||||
/// </summary>
|
||||
public class EventRegInfo : IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件回调。
|
||||
/// </summary>
|
||||
public Delegate Callback;
|
||||
|
||||
/// <summary>
|
||||
/// 事件持有者。
|
||||
/// </summary>
|
||||
public object Owner;
|
||||
|
||||
/// <summary>
|
||||
/// 事件是否删除。
|
||||
/// </summary>
|
||||
public bool IsDeleted;
|
||||
|
||||
public EventRegInfo(Delegate callback, object owner)
|
||||
{
|
||||
this.Callback = callback;
|
||||
Owner = owner;
|
||||
IsDeleted = false;
|
||||
}
|
||||
|
||||
public EventRegInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Callback = null;
|
||||
Owner = null;
|
||||
IsDeleted = false;
|
||||
}
|
||||
|
||||
public static EventRegInfo Alloc(Delegate callback, object owner)
|
||||
{
|
||||
EventRegInfo ret = MemoryPool.Acquire<EventRegInfo>();
|
||||
ret.Callback = callback;
|
||||
ret.Owner = owner;
|
||||
ret.IsDeleted = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static void Release(EventRegInfo eventRegInfo)
|
||||
{
|
||||
MemoryPool.Release(eventRegInfo);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 222c2a26f3b14d42950d0e9a10b61b38
|
||||
timeCreated: 1673511406
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user