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57 Commits

Author SHA1 Message Date
ALEXTANGXIAO
4c8c37ffd8 异步加载原生文件接口问题修正。
异步加载原生文件接口问题修正。
2023-10-04 18:58:45 +08:00
ALEXTANG
5f694c2bed WebGL毛玻璃效果使用默认
WebGL毛玻璃效果使用默认
2023-09-18 16:41:08 +08:00
ALEXTANG
7ff74bb747 Update GameTime.cs 2023-09-18 16:40:51 +08:00
ALEXTANG
a5de63397a Update 3-4-对象池模块.md 2023-09-18 12:00:36 +08:00
ALEXTANG
13cc62f3f1 增加打印输出协议
增加打印输出协议
2023-09-15 14:07:26 +08:00
ALEXTANGXIAO
95dfac5294 支持普通协议对象数据结构不加入opcode
支持普通协议对象数据结构不加入opcode
2023-09-06 00:13:14 +08:00
ALEXTANGXIAO
14e95107c9 服务器ByteBuf消除警告
服务器ByteBuf消除警告
2023-09-05 23:57:12 +08:00
ALEXTANGXIAO
caf5b2b54e 导出网络协议增加了缓存文件保证一致性
导出网络协议增加了缓存文件保证一致性
2023-09-05 23:56:50 +08:00
ALEXTANG
285483034e Update Exporter.cs 2023-09-05 21:08:54 +08:00
ALEXTANG
1cdd8b63b4 同步服务器导出SceneType
同步服务器导出SceneType
2023-09-05 21:07:33 +08:00
ALEXTANG
4c748df7ac Update ProcedureInitPackage.cs 2023-09-05 20:53:56 +08:00
ALEXTANG
e1229b5a4b 移除无用Extension
移除无用Extension
2023-09-05 20:28:37 +08:00
ALEXTANG
b937fb1a37 [-] 移除Luban无用转表bat
[-] 移除Luban无用转表bat
2023-09-05 19:08:02 +08:00
ALEXTANG
87ab99b363 修复了KCPClientNetwork断开网络连接会发生异常的问题
修复了KCPClientNetwork断开网络连接会发生异常的问题
2023-09-05 14:39:53 +08:00
ALEXTANG
e3a47393f4 [+] 新增游戏物体缓存池ResourcePool
[+] 新增游戏物体缓存池ResourcePool
2023-09-05 14:35:19 +08:00
ALEXTANG
75725314ad FIxed 网络模块对象池复使用问题
FIxed 网络模块对象池复使用问题
2023-09-04 10:06:20 +08:00
ALEXTANG
d3ed2b21b9 Update AudioModule.cs 2023-08-28 20:53:40 +08:00
ALEXTANG
ec34dfbb16 Delete protobuf-net.csproj.meta 2023-08-28 20:41:10 +08:00
ALEXTANG
bd76e3a651 移除示例配置资源.
移除示例配置资源.
2023-08-28 20:35:30 +08:00
ALEXTANG
278c8f23be Update DefaultSettingSerializer.cs 2023-08-28 20:24:31 +08:00
ALEXTANG
42568db2ab Add System.Runtime.CompilerServices.Unsafe.dll
Add System.Runtime.CompilerServices.Unsafe.dll
2023-08-28 20:13:06 +08:00
ALEXTANG
b033c59b00 Aot程序集不查找热更域的Type
Aot程序集不查找热更域的Type
2023-08-28 15:08:18 +08:00
ALEXTANG
04a43a3f11 1.增加重启流程Procedure接口。2.增加进入热更域后的流程Procedure。
1.增加重启流程Procedure接口。2.增加进入热更域后的流程Procedure。
2023-08-26 11:08:46 +08:00
ALEXTANG
54214cdd0b 程序集AssemblyDefine增加对UniTask textmeshpro和dotween的拓展
程序集AssemblyDefine增加对UniTask textmeshpro和dotween的拓展
2023-08-25 14:50:20 +08:00
ALEXTANG
fa870b6228 DotNet支持自定义协议目录
DotNet支持自定义协议目录
2023-08-24 18:38:05 +08:00
ALEXTANG
8a49d3437b Delete proto_csOuterMessage.proto 2023-08-24 17:47:42 +08:00
ALEXTANG
f19b889deb DotNet支持自定义协议目录
DotNet支持自定义协议目录
2023-08-24 17:47:21 +08:00
ALEXTANG
d55f6e29d9 Update RootModule.cs 2023-08-22 11:27:58 +08:00
ALEXTANG
8e4af31f26 修改默认UI资源组的PackRule为PackSeparately
修改默认UI资源组的PackRule为PackSeparately
2023-08-21 20:21:59 +08:00
ALEXTANG
58a4b3e043 YooAsset增加补丁包导入工具和补丁包对比工具
YooAsset增加补丁包导入工具和补丁包对比工具
2023-08-21 20:21:03 +08:00
ALEXTANG
576bf3bb48 增加可选的JsonHelper - NewtonsoftJsonHelper
增加可选的JsonHelper - NewtonsoftJsonHelper
2023-08-21 20:20:28 +08:00
ALEXTANG
d282b81546 增加使用UniTask的常用资源加载接口
增加使用UniTask的常用资源加载接口
2023-08-19 16:23:19 +08:00
ALEXTANG
d6dcd8851c 更新文档
更新文档
2023-08-18 17:49:28 +08:00
ALEXTANG
bbea9c4cee Update UIExtension.cs 2023-08-18 17:10:41 +08:00
ALEXTANG
b1ccb1fd53 Update Utility.Http.cs 2023-08-18 16:54:17 +08:00
ALEXTANG
0f2ad3c71d [+] UI循环列表拓展Grid 用法和List一样
[+] UI循环列表拓展Grid 用法和List一样
2023-08-18 16:32:08 +08:00
ALEXTANG
0e6851e691 Remove unused ogg
Remove unused ogg
2023-08-18 15:24:33 +08:00
ALEXTANG
75b9956261 流程初始音效设置开启 2023-08-18 14:33:49 +08:00
ALEXTANG
401c397fc8 流程初始音效设置开启
流程初始音效设置开启
2023-08-18 14:25:10 +08:00
ALEXTANG
94b314e91f TEngine设置面板增加从Hybrid同步AOT与热更程序集的按钮
TEngine设置面板增加从Hybrid同步AOT与热更程序集的按钮
2023-08-18 13:06:08 +08:00
ALEXTANG
a6573d9336 Update ConfigLoader.cs 2023-08-18 13:05:02 +08:00
ALEXTANG
abf5357f49 给不支持WEBGL的增加宏定义
给不支持WEBGL的增加宏定义
2023-08-18 13:04:53 +08:00
ALEXTANG
aab353cca3 Remove Unused Codes.
Remove Unused Codes.
2023-08-17 23:11:11 +08:00
ALEXTANG
e13071c4db 移除调试luban残留的日志
移除调试luban残留的日志
2023-08-17 23:10:14 +08:00
ALEXTANG
e071c20214 拓展自定义鲁班加载配置,支持懒加载 默认使用懒加载,未使用的配置不会载入内存
拓展自定义鲁班加载配置,支持懒加载 默认使用懒加载,未使用的配置不会载入内存
2023-08-17 23:07:07 +08:00
ALEXTANG
bf73ce333b 拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
2023-08-17 22:00:55 +08:00
ALEXTANG
d7a60002d4 ErrorLog使用异步显示UI
ErrorLog使用异步显示UI
2023-08-17 21:41:30 +08:00
ALEXTANG
61f657322d 增加WebGLUpdateDataUrl
增加WebGLUpdateDataUrl
2023-08-17 21:41:07 +08:00
ALEXTANG
33223dc02e 处理DotNet网络层对WebGL导出的兼容 2023-08-17 21:38:21 +08:00
ALEXTANG
0661c59877 处理DotNet网络层对WebGL导出的兼容
处理DotNet网络层对WebGL导出的兼容
2023-08-17 14:06:09 +08:00
ALEXTANG
7c74e10857 提供单独销毁UIWidget的接口。增加UIWidget异步创建接口。
提供单独销毁UIWidget的接口。增加UIWidget异步创建接口。
2023-08-17 10:59:37 +08:00
ALEXTANG
db935bfb5f DotNet 加入热更域,修正GameProto的依赖
DotNet 加入热更域,修正GameProto的依赖
2023-08-16 15:31:16 +08:00
ALEXTANG
dc6b7bb21e 增加使用UniTask的常用资源加载接口
增加使用UniTask的常用资源加载接口
2023-08-15 17:24:02 +08:00
ALEXTANG
d32f3cb768 增加使用UniTask的常用资源加载接口
增加使用UniTask的常用资源加载接口
2023-08-15 17:22:05 +08:00
ALEXTANG
a32ab30444 修改luban模板配置,支持异步加载配置实例,客户端使用UniTask异步加载配置,避免WebGL不支持原生Task
修改luban模板配置,支持异步加载配置实例,客户端使用UniTask异步加载配置,避免WebGL不支持原生Task
2023-08-15 12:54:15 +08:00
ALEXTANG
aa0d40c758 修改luban模板配置,支持异步加载配置实例
修改luban模板配置,支持异步加载配置实例
2023-08-15 12:07:21 +08:00
ALEXTANGXIAO
5239b89326 DotNet 加入热更域
DotNet 加入热更域
2023-08-12 23:39:21 +08:00
208 changed files with 7729 additions and 2130 deletions

3
.gitignore vendored
View File

@@ -129,4 +129,5 @@ DotNet/ThirdParty/obj/
Bin/
#Server_Config
DotNet/Config/GameConfig
DotNet/Config/GameConfig
DotNet/Config/ProtoBuf/OpCode.Cache

View File

@@ -1,5 +1,6 @@
fileFormatVersion: 2
guid: 3b9128b665b538746a11489aee369030
guid: 6a824de3af698c34bb4343dbb911498b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: ef51ed54e72f97a4ab530b932680e08b
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -70,6 +70,10 @@ public static class Define
/// </summary>
public static string ClientCustomExportDirectory;
/// <summary>
/// SceneConfig.xlsx的位置
/// </summary>
public static string SceneConfigPath;
/// <summary>
/// 自定义导出代码存放的程序集
/// </summary>
public static string CustomExportAssembly;

View File

@@ -1,12 +1,34 @@
#if TENGINE_NET
namespace TEngine.Core;
/// <summary>
/// 导出类型枚举,用于标识不同类型的导出操作。
/// </summary>
public enum ExportType
{
None = 0,
ProtoBuf = 1, // 导出ProtoBuf
AllExcelIncrement = 2, // 所有-增量导出Excel
AllExcel = 3, // 所有-全量导出Excel
Max, // 这个一定放最后
/// <summary>
/// 导出类型。
/// </summary>
None = 0,
/// <summary>
/// 导出ProtoBuf类型。
/// </summary>
ProtoBuf = 1,
/// <summary>
/// 导出网络协议并重新生成OpCode。
/// </summary>
ProtoBufAndOpCodeCache = 2,
/// <summary>
/// 所有数据的增量导出Excel类型。
/// </summary>
AllExcelIncrement = 3,
/// <summary>
/// 所有数据的全量导出Excel类型。
/// </summary>
AllExcel = 4,
/// <summary>
/// 导出类型枚举的最大值,一定要放在最后。
/// </summary>
Max,
}
#endif

View File

@@ -3,16 +3,21 @@ using System.Diagnostics;
using System.Reflection;
using System.Runtime.Loader;
using System.Text;
using TEngine.Core;
using TEngine.Helper;
using Microsoft.Extensions.Configuration;
#pragma warning disable CS8601
#pragma warning disable CS8618
namespace TEngine.Core;
/// <summary>
/// 数据导出器,用于执行导出操作。
/// </summary>
public sealed class Exporter
{
/// <summary>
/// 开始执行数据导出操作。
/// </summary>
public void Start()
{
Console.OutputEncoding = Encoding.UTF8;
@@ -25,8 +30,9 @@ public sealed class Exporter
LogInfo("请输入你想要做的操作:");
LogInfo("1:导出网络协议ProtoBuf");
LogInfo("2:增量导出服务器启动Excel包含常量枚举");
LogInfo("3:量导出服务器启动Excel包含常量枚举");
LogInfo("2:导出网络协议并重新生成OpCodeProtoBuf");
LogInfo("3:量导出Excel包含常量枚举");
LogInfo("4:全量导出Excel包含常量枚举");
var keyChar = Console.ReadKey().KeyChar;
@@ -39,13 +45,17 @@ public sealed class Exporter
LogInfo("");
exportType = (ExportType) key;
// LoadConfig();
switch (exportType)
{
case ExportType.ProtoBuf:
{
_ = new ProtoBufExporter();
_ = new ProtoBufExporter(false);
break;
}
case ExportType.ProtoBufAndOpCodeCache:
{
_ = new ProtoBufExporter(true);
break;
}
case ExportType.AllExcel:
@@ -61,58 +71,19 @@ public sealed class Exporter
Environment.Exit(0);
}
#if old
// private void LoadConfig()
// {
// const string settingsName = "TEngineSettings.json";
// var currentDirectory = Directory.GetCurrentDirectory();
//
// if (!File.Exists(Path.Combine(currentDirectory, settingsName)))
// {
// throw new FileNotFoundException($"not found {settingsName} in OutputDirectory");
// }
//
// var configurationRoot = new ConfigurationBuilder().SetBasePath(Directory.GetCurrentDirectory())
// .AddJsonFile(settingsName)
// .Build();
// // ProtoBuf文件所在的位置文件夹位置
// ProtoBufDefine.ProtoBufDirectory = configurationRoot["Export:ProtoBufDirectory:Value"];
// // ProtoBuf生成到服务端的文件夹位置
// ProtoBufDefine.ServerDirectory = configurationRoot["Export:ProtoBufServerDirectory:Value"];
// // ProtoBuf生成到客户端的文件夹位置
// ProtoBufDefine.ClientDirectory = configurationRoot["Export:ProtoBufClientDirectory:Value"];
// // ProtoBuf生成代码模板的位置
// ProtoBufDefine.ProtoBufTemplatePath = configurationRoot["Export:ProtoBufTemplatePath:Value"];
// // Excel配置文件根目录
// ExcelDefine.ProgramPath = configurationRoot["Export:ExcelProgramPath:Value"];
// // Excel版本文件的位置
// ExcelDefine.ExcelVersionFile = configurationRoot["Export:ExcelVersionFile:Value"];
// // Excel生成服务器代码的文件夹位置
// ExcelDefine.ServerFileDirectory = configurationRoot["Export:ExcelServerFileDirectory:Value"];
// // Excel生成客户端代码文件夹位置
// ExcelDefine.ClientFileDirectory = configurationRoot["Export:ExcelClientFileDirectory:Value"];
// // Excel生成服务器二进制数据文件夹位置
// ExcelDefine.ServerBinaryDirectory = configurationRoot["Export:ExcelServerBinaryDirectory:Value"];
// // Excel生成客户端二进制数据文件夹位置
// ExcelDefine.ClientBinaryDirectory = configurationRoot["Export:ExcelClientBinaryDirectory:Value"];
// // Excel生成服务器Json数据文件夹位置
// ExcelDefine.ServerJsonDirectory = configurationRoot["Export:ExcelServerJsonDirectory:Value"];
// // Excel生成客户端Json数据文件夹位置
// ExcelDefine.ClientJsonDirectory = configurationRoot["Export:ExcelClientJsonDirectory:Value"];
// // Excel生成代码模板的位置
// ExcelDefine.ExcelTemplatePath = configurationRoot["Export:ExcelTemplatePath:Value"];
// // 服务器自定义导出代码文件夹位置
// ExcelDefine.ServerCustomExportDirectory = configurationRoot["Export:ServerCustomExportDirectory:Value"];
// // 客户端自定义导出代码文件夹位置
// ExcelDefine.ClientCustomExportDirectory = configurationRoot["Export:ClientCustomExportDirectory:Value"];
// }
#endif
/// <summary>
/// 输出信息到控制台。
/// </summary>
/// <param name="msg">要输出的信息。</param>
public static void LogInfo(string msg)
{
Console.WriteLine(msg);
}
/// <summary>
/// 输出错误信息到控制台。
/// </summary>
/// <param name="msg">要输出的错误信息。</param>
public static void LogError(string msg)
{
ConsoleColor color = Console.ForegroundColor;
@@ -121,6 +92,10 @@ public sealed class Exporter
Console.ForegroundColor = color;
}
/// <summary>
/// 输出异常信息到控制台。
/// </summary>
/// <param name="e">要输出的异常。</param>
public static void LogError(Exception e)
{
ConsoleColor color = Console.ForegroundColor;

View File

@@ -0,0 +1,60 @@
#if TENGINE_NET
using TEngine.Helper;
namespace TEngine.Core;
/// <summary>
/// 网络协议操作码缓存。
/// </summary>
public class OpCodeCache
{
private readonly List<uint> _opCodes = new List<uint>();
private readonly SortedDictionary<string, uint> _opcodeCache;
private readonly SortedDictionary<string, uint> _saveOpCodeCache = new();
private readonly string _opcodeCachePath = $"{Define.ProtoBufDirectory}OpCode.Cache";
/// <summary>
/// 构造函数,用于初始化网络协议操作码缓存。
/// </summary>
public OpCodeCache(bool regenerate)
{
if (File.Exists(_opcodeCachePath) && !regenerate)
{
var readAllText = File.ReadAllText(_opcodeCachePath);
_opcodeCache = readAllText.Deserialize<SortedDictionary<string, uint>>();
_opCodes.AddRange(_opcodeCache.Values);
}
else
{
_opcodeCache = new SortedDictionary<string, uint>();
}
}
/// <summary>
/// 保存网络协议操作码。
/// </summary>
public void Save()
{
File.WriteAllText(_opcodeCachePath, _saveOpCodeCache.ToJson());
}
/// <summary>
/// 根据className获得OpCode、如果是新增的会产生一个新的OpCode。
/// </summary>
/// <param name="className">协议名。</param>
/// <param name="opcode">操作码。</param>
/// <returns></returns>
public uint GetOpcodeCache(string className, ref uint opcode)
{
if (!_opcodeCache.TryGetValue(className, out var opCode))
{
while (_opCodes.Contains(++opcode)) { }
opCode = opcode;
_opCodes.Add(opCode);
}
_saveOpCodeCache.Add(className, opCode);
return opCode;
}
}
#endif

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e0f0d02da06c4ca981417bfe43162809
timeCreated: 1693928511

View File

@@ -1,27 +1,52 @@
#if TENGINE_NET
using System.Text;
using TEngine.Core.Network;
#pragma warning disable CS8604
#pragma warning disable CS8602
#pragma warning disable CS8600
#pragma warning disable CS8618
using TEngine.Helper;
namespace TEngine.Core;
/// <summary>
/// ProtoBuf操作码类型枚举
/// </summary>
public enum ProtoBufOpCodeType
{
/// <summary>
/// 无
/// </summary>
None = 0,
/// <summary>
/// 外部操作码类型
/// </summary>
Outer = 1,
/// <summary>
/// 内部操作码类型
/// </summary>
Inner = 2,
/// <summary>
/// 使用BSON的内部操作码类型
/// </summary>
InnerBson = 3,
}
/// <summary>
/// 操作码信息类
/// </summary>
public sealed class OpcodeInfo
{
/// <summary>
/// 操作码
/// </summary>
public uint Code;
/// <summary>
/// 名称
/// </summary>
public string Name;
}
/// <summary>
/// ProtoBuf导出器类
/// </summary>
public sealed class ProtoBufExporter
{
private uint _aMessage;
@@ -32,10 +57,13 @@ public sealed class ProtoBufExporter
private uint _aRouteResponse;
private string _serverTemplate;
private string _clientTemplate;
private readonly OpCodeCache _opCodeCache;
private readonly List<OpcodeInfo> _opcodes = new();
public ProtoBufExporter()
/// <summary>
/// 构造函数,用于初始化导出器
/// </summary>
public ProtoBufExporter(bool regenerateOpCodeCache)
{
Console.OutputEncoding = Encoding.UTF8;
@@ -48,6 +76,23 @@ public sealed class ProtoBufExporter
{
Directory.CreateDirectory(Define.ProtoBufClientDirectory);
}
if (!Directory.Exists($"{Define.ProtoBufDirectory}Outer"))
{
Directory.CreateDirectory($"{Define.ProtoBufDirectory}Outer");
}
if (!Directory.Exists($"{Define.ProtoBufDirectory}Inner"))
{
Directory.CreateDirectory($"{Define.ProtoBufDirectory}Inner");
}
if (!Directory.Exists($"{Define.ProtoBufDirectory}InnerBosn"))
{
Directory.CreateDirectory($"{Define.ProtoBufDirectory}InnerBosn");
}
_opCodeCache = new OpCodeCache(regenerateOpCodeCache);
var tasks = new Task[2];
tasks[0] = Task.Run(RouteType);
@@ -59,21 +104,17 @@ public sealed class ProtoBufExporter
await Start(ProtoBufOpCodeType.InnerBson);
});
Task.WaitAll(tasks);
_opCodeCache.Save();
}
private async Task Start(ProtoBufOpCodeType opCodeType)
{
var protoFile = "";
List<string> files = new List<string>();
var opCodeName = "";
var parameter = "";
var className = "";
var isMsgHead = false;
OpcodeInfo opcodeInfo = null;
string responseTypeStr = null;
string customRouteType = null;
_opcodes.Clear();
var file = new StringBuilder();
var saveDirectory = new Dictionary<string,string>();
var saveDirectory = new Dictionary<string, string>();
switch (opCodeType)
{
@@ -86,9 +127,11 @@ public sealed class ProtoBufExporter
_aRouteRequest = Opcode.OuterRouteRequest;
_aRouteResponse = Opcode.OuterRouteResponse;
opCodeName = "OuterOpcode";
protoFile = $"{Define.ProtoBufDirectory}OuterMessage.proto";
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
saveDirectory.Add(Define.ProtoBufClientDirectory, _clientTemplate);
var protoBufFiles = FileHelper.GetDirectoryFile(
$"{Define.ProtoBufDirectory}Outer", "*.proto", SearchOption.AllDirectories);
files.AddRange(protoBufFiles);
break;
}
case ProtoBufOpCodeType.Inner:
@@ -101,8 +144,9 @@ public sealed class ProtoBufExporter
_aRouteRequest = Opcode.InnerRouteRequest + 1000;
_aRouteResponse = Opcode.InnerRouteResponse + 1000;
opCodeName = "InnerOpcode";
protoFile = $"{Define.ProtoBufDirectory}InnerMessage.proto";
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
var protoBufFiles = FileHelper.GetDirectoryFile($"{Define.ProtoBufDirectory}Inner", "*.proto", SearchOption.AllDirectories);
files.AddRange(protoBufFiles);
break;
}
case ProtoBufOpCodeType.InnerBson:
@@ -115,204 +159,230 @@ public sealed class ProtoBufExporter
_aRouteRequest = Opcode.InnerBsonRouteRequest + 1000;
_aRouteResponse = Opcode.InnerBsonRouteResponse + 1000;
opCodeName = "InnerBsonOpcode";
protoFile = $"{Define.ProtoBufDirectory}InnerBsonMessage.proto";
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
var protoBufFiles = FileHelper.GetDirectoryFile($"{Define.ProtoBufDirectory}InnerBosn", "*.proto", SearchOption.AllDirectories);
files.AddRange(protoBufFiles);
break;
}
}
var protoFileText = await File.ReadAllTextAsync(protoFile);
foreach (var line in protoFileText.Split('\n'))
#region GenerateProtoFiles
foreach (var filePath in files)
{
var currentLine = line.Trim();
if (string.IsNullOrWhiteSpace(currentLine))
{
continue;
}
var parameter = "";
var className = "";
var isMsgHead = false;
string responseTypeStr = null;
string customRouteType = null;
if (currentLine.StartsWith("///"))
var protoFileText = await File.ReadAllTextAsync(filePath);
foreach (var line in protoFileText.Split('\n'))
{
file.AppendFormat(" /// <summary>\r\n" + " /// {0}\r\n" + " /// </summary>\r\n", currentLine.TrimStart(new[] {'/', '/', '/'}));
continue;
}
if (currentLine.StartsWith("message"))
{
isMsgHead = true;
opcodeInfo = new OpcodeInfo();
file.AppendLine("\t[ProtoContract]");
className = currentLine.Split(Define.SplitChars, StringSplitOptions.RemoveEmptyEntries)[1];
var splits = currentLine.Split(new[] {"//"}, StringSplitOptions.RemoveEmptyEntries);
if (splits.Length > 1)
{
var parameterArray = currentLine.Split(new[] {"//"}, StringSplitOptions.RemoveEmptyEntries)[1].Trim().Split(',');
parameter = parameterArray[0].Trim();
switch (parameterArray.Length)
{
case 2:
responseTypeStr = parameterArray[1].Trim();
break;
case 3:
{
customRouteType = parameterArray[1].Trim();
if (parameterArray.Length == 3)
{
responseTypeStr = parameterArray[2].Trim();
}
break;
}
}
}
else
{
parameter = "";
}
bool hadOpCode = true;
file.Append(string.IsNullOrWhiteSpace(parameter)
? $"\tpublic partial class {className} : AProto"
: $"\tpublic partial class {className} : AProto, {parameter}");
opcodeInfo.Name = className;
continue;
}
if (!isMsgHead)
{
continue;
}
var currentLine = line.Trim();
switch (currentLine)
{
case "{":
if (string.IsNullOrWhiteSpace(currentLine))
{
file.AppendLine("\n\t{");
if (string.IsNullOrWhiteSpace(parameter) || parameter == "IMessage")
continue;
}
if (currentLine.StartsWith("///"))
{
file.AppendFormat(" /// <summary>\r\n" + " /// {0}\r\n" + " /// </summary>\r\n", currentLine.TrimStart(new[] { '/', '/', '/' }));
continue;
}
if (currentLine.StartsWith("message"))
{
isMsgHead = true;
opcodeInfo = new OpcodeInfo();
file.AppendLine("\t[ProtoContract]");
className = currentLine.Split(Define.SplitChars, StringSplitOptions.RemoveEmptyEntries)[1];
var splits = currentLine.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries);
if (splits.Length > 1)
{
opcodeInfo.Code += ++_aMessage;
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
var parameterArray = currentLine.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries)[1].Trim().Split(',');
parameter = parameterArray[0].Trim();
switch (parameterArray.Length)
{
case 2:
{
if (parameter == "ICustomRouteMessage")
{
customRouteType = parameterArray[1].Trim();
break;
}
responseTypeStr = parameterArray[1].Trim();
break;
}
case 3:
{
responseTypeStr = parameterArray[1].Trim();
customRouteType = parameterArray[2].Trim();
break;
}
}
}
else
{
if (responseTypeStr != null)
parameter = "";
}
file.Append(string.IsNullOrWhiteSpace(parameter)
? $"\tpublic partial class {className} : AProto"
: $"\tpublic partial class {className} : AProto, {parameter}");
opcodeInfo.Name = className;
continue;
}
if (!isMsgHead)
{
continue;
}
switch (currentLine)
{
case "{":
{
file.AppendLine("\n\t{");
if (string.IsNullOrWhiteSpace(parameter))
{
file.AppendLine("\t\t[ProtoIgnore]");
file.AppendLine($"\t\tpublic {responseTypeStr} ResponseType {{ get; set; }}");
responseTypeStr = null;
hadOpCode = false;
}
else if(parameter == "IMessage")
{
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aMessage);
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
}
else
{
if (parameter.Contains("RouteRequest"))
if (responseTypeStr != null)
{
Exporter.LogError($"{opcodeInfo.Name} 没指定ResponseType");
file.AppendLine("\t\t[ProtoIgnore]");
file.AppendLine($"\t\tpublic {responseTypeStr} ResponseType {{ get; set; }}");
responseTypeStr = null;
}
}
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
if (customRouteType != null)
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return (long)RouteType.{customRouteType}; }}");
customRouteType = null;
}
else if (parameter is "IAddressableRouteRequest" or "IAddressableRouteMessage")
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Addressable; }}");
}
else if (parameter.EndsWith("BsonRouteMessage") || parameter.EndsWith("BsonRouteRequest"))
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.BsonRoute; }}");
}
else if (parameter is "IRouteMessage" or "IRouteRequest")
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Route; }}");
}
switch (parameter)
{
case "IRequest":
case "IBsonRequest":
else
{
opcodeInfo.Code += ++_aRequest;
break;
}
case "IResponse":
case "IBsonResponse":
{
opcodeInfo.Code += ++_aResponse;
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
break;
}
default:
{
if (parameter.EndsWith("RouteMessage") || parameter == "IRouteMessage")
if (parameter.Contains("RouteRequest"))
{
opcodeInfo.Code += ++_aRouteMessage;
Exporter.LogError($"{opcodeInfo.Name} 没指定ResponseType");
}
else if (parameter.EndsWith("RouteRequest") || parameter == "IRouteRequest")
}
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
if (customRouteType != null)
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return (long)RouteType.{customRouteType}; }}");
customRouteType = null;
}
else if (parameter is "IAddressableRouteRequest" or "IAddressableRouteMessage")
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Addressable; }}");
}
else if (parameter.EndsWith("BsonRouteMessage") || parameter.EndsWith("BsonRouteRequest"))
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.BsonRoute; }}");
}
else if (parameter is "IRouteMessage" or "IRouteRequest")
{
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Route; }}");
}
switch (parameter)
{
case "IRequest":
case "IBsonRequest":
{
opcodeInfo.Code += ++_aRouteRequest;
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRequest);
break;
}
else if (parameter.EndsWith("RouteResponse") || parameter == "IRouteResponse")
case "IResponse":
case "IBsonResponse":
{
opcodeInfo.Code += ++_aRouteResponse;
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aResponse);
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
break;
}
default:
{
if (parameter.EndsWith("RouteMessage") || parameter == "IRouteMessage")
{
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteMessage);
}
else if (parameter.EndsWith("RouteRequest") || parameter == "IRouteRequest")
{
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteRequest);
}
else if (parameter.EndsWith("RouteResponse") || parameter == "IRouteResponse")
{
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteResponse);
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
}
break;
break;
}
}
}
}
_opcodes.Add(opcodeInfo);
continue;
}
case "}":
{
isMsgHead = false;
file.AppendLine("\t}");
continue;
}
case "":
{
continue;
}
}
if (currentLine.StartsWith("//"))
{
file.AppendFormat("\t\t///<summary>\r\n" + "\t\t/// {0}\r\n" + "\t\t///</summary>\r\n", currentLine.TrimStart('/', '/'));
continue;
}
if (currentLine.StartsWith("repeated"))
{
Repeated(file, currentLine);
}
else
{
Members(file, currentLine);
}
}
var csName = $"{Path.GetFileNameWithoutExtension(protoFile)}.cs";
foreach (var (directory, template) in saveDirectory)
{
var csFile = Path.Combine(directory, csName);
var content = template.Replace("(Content)", file.ToString());
await File.WriteAllTextAsync(csFile, content);
}
file.Clear();
if (hadOpCode)
{
_opcodes.Add(opcodeInfo);
}
continue;
}
case "}":
{
isMsgHead = false;
file.AppendLine("\t}");
continue;
}
case "":
{
continue;
}
}
if (currentLine.StartsWith("//"))
{
file.AppendFormat("\t\t///<summary>\r\n" + "\t\t/// {0}\r\n" + "\t\t///</summary>\r\n", currentLine.TrimStart('/', '/'));
continue;
}
if (currentLine.StartsWith("repeated"))
{
Repeated(file, currentLine);
}
else
{
Members(file, currentLine);
}
}
var csName = $"{Path.GetFileNameWithoutExtension(filePath)}.cs";
foreach (var (directory, template) in saveDirectory)
{
var csFile = Path.Combine(directory, csName);
var content = template.Replace("(Content)", file.ToString());
await File.WriteAllTextAsync(csFile, content);
}
file.Clear();
}
#endregion
#region GenerateOpCode
file.Clear();
file.AppendLine("namespace TEngine");
file.AppendLine("{");
file.AppendLine($"\tpublic static partial class {opCodeName}");
@@ -333,6 +403,7 @@ public sealed class ProtoBufExporter
var csFile = Path.Combine(directory, $"{opCodeName}.cs");
await File.WriteAllTextAsync(csFile, file.ToString());
}
#endregion
}
private async Task RouteType()
@@ -450,7 +521,10 @@ public sealed class ProtoBufExporter
return "null";
}
}
/// <summary>
/// 加载模板
/// </summary>
private void LoadTemplate()
{
string[] lines = File.ReadAllLines(Define.ProtoBufTemplatePath, Encoding.UTF8);

View File

@@ -1,26 +1,29 @@
using System.Collections.Generic;
using System.IO;
namespace TEngine.Core
namespace TEngine
{
/// <summary>
/// 文件操作助手类,提供了各种文件操作方法。
/// </summary>
public static class FileHelper
{
/// <summary>
/// 获取文件全路径。
/// 获取相对路径的完整路径。
/// </summary>
/// <param name="relativePath"></param>
/// <returns></returns>
/// <param name="relativePath">相对路径。</param>
/// <returns>完整路径。</returns>
public static string GetFullPath(string relativePath)
{
return Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), relativePath));
}
/// <summary>
/// 拷贝文件到目标路径如果目标目录不存在会自动创建目录
/// 将文件复制到目标路径如果目标目录不存在会自动创建目录
/// </summary>
/// <param name="sourceFile"></param>
/// <param name="destinationFile"></param>
/// <param name="overwrite"></param>
/// <param name="sourceFile">源文件路径。</param>
/// <param name="destinationFile">目标文件路径。</param>
/// <param name="overwrite">是否覆盖已存在的目标文件。</param>
public static void Copy(string sourceFile, string destinationFile, bool overwrite)
{
var directoriesByFilePath = GetDirectoriesByFilePath(destinationFile);
@@ -39,10 +42,10 @@ namespace TEngine.Core
}
/// <summary>
/// 获取文件路径内的所有文件夹路径
/// 获取文件路径内的所有文件夹路径
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
/// <param name="filePath">文件路径。</param>
/// <returns>文件夹路径列表。</returns>
public static List<string> GetDirectoriesByFilePath(string filePath)
{
var dir = "";
@@ -59,11 +62,11 @@ namespace TEngine.Core
}
/// <summary>
/// 文件夹所有内容拷贝的目标位置
/// 文件夹内的所有内容复制到目标位置
/// </summary>
/// <param name="sourceDirectory"></param>
/// <param name="destinationDirectory"></param>
/// <param name="overwrite"></param>
/// <param name="sourceDirectory">源文件夹路径。</param>
/// <param name="destinationDirectory">目标文件夹路径。</param>
/// <param name="overwrite">是否覆盖已存在的文件。</param>
public static void CopyDirectory(string sourceDirectory, string destinationDirectory, bool overwrite)
{
// 创建目标文件夹
@@ -99,11 +102,23 @@ namespace TEngine.Core
CopyDirectory(directory, destinationPath, overwrite);
}
}
/// <summary>
/// 清除文件夹里的所有文件
/// 获取目录下的所有文件
/// </summary>
/// <param name="folderPath"></param>
/// <param name="folderPath">文件夹路径。</param>
/// <param name="searchPattern">需要查找的文件通配符</param>
/// <param name="searchOption">查找的类型</param>
/// <returns></returns>
public static string[] GetDirectoryFile(string folderPath, string searchPattern, SearchOption searchOption)
{
return Directory.GetFiles(folderPath, searchPattern, searchOption);
}
/// <summary>
/// 清空文件夹内的所有文件。
/// </summary>
/// <param name="folderPath">文件夹路径。</param>
public static void ClearDirectoryFile(string folderPath)
{
if (!Directory.Exists(folderPath))

View File

@@ -0,0 +1,191 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Text;
namespace TEngine
{
public static class StringHelper
{
public static IEnumerable<byte> ToBytes(this string str)
{
byte[] byteArray = Encoding.Default.GetBytes(str);
return byteArray;
}
public static byte[] ToByteArray(this string str)
{
byte[] byteArray = Encoding.Default.GetBytes(str);
return byteArray;
}
public static byte[] ToUtf8(this string str)
{
byte[] byteArray = Encoding.UTF8.GetBytes(str);
return byteArray;
}
public static byte[] HexToBytes(this string hexString)
{
if (hexString.Length % 2 != 0)
{
throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, "The binary key cannot have an odd number of digits: {0}",
hexString));
}
var hexAsBytes = new byte[hexString.Length / 2];
for (int index = 0; index < hexAsBytes.Length; index++)
{
string byteValue = "";
byteValue += hexString[index * 2];
byteValue += hexString[index * 2 + 1];
hexAsBytes[index] = byte.Parse(byteValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture);
}
return hexAsBytes;
}
public static string Fmt(this string text, params object[] args)
{
return string.Format(text, args);
}
public static string ListToString<T>(this List<T> list)
{
StringBuilder sb = new StringBuilder();
foreach (T t in list)
{
sb.Append(t);
sb.Append(",");
}
return sb.ToString();
}
public static string ArrayToString<T>(this T[] args)
{
if (args == null)
{
return "";
}
string argStr = " [";
for (int arrIndex = 0; arrIndex < args.Length; arrIndex++)
{
argStr += args[arrIndex];
if (arrIndex != args.Length - 1)
{
argStr += ", ";
}
}
argStr += "]";
return argStr;
}
public static string ArrayToString<T>(this T[] args, int index, int count)
{
if (args == null)
{
return "";
}
string argStr = " [";
for (int arrIndex = index; arrIndex < count + index; arrIndex++)
{
argStr += args[arrIndex];
if (arrIndex != args.Length - 1)
{
argStr += ", ";
}
}
argStr += "]";
return argStr;
}
public static string PrintProto(this AProto proto, int stackIndex = 0, string propertyInfoName = "", bool isList = false, int listIndex = 0)
{
if (proto == null)
{
return "";
}
StringBuilder _stringBuilder = new StringBuilder();
_stringBuilder.Clear();
Type type = proto.GetType();
_stringBuilder.Append($"\n");
for (int i = 0; i < stackIndex; i++)
{
_stringBuilder.Append("\t");
}
propertyInfoName = isList ? $"[{propertyInfoName}][{listIndex}]" : $"[{propertyInfoName}]";
_stringBuilder.Append(stackIndex == 0? $"[{type.Name}]" : propertyInfoName);
var bindingFlags = BindingFlags.Public | BindingFlags.Instance;
var propertyInfos = type.GetProperties(bindingFlags);
for (var i = 0; i < propertyInfos.Length; ++i)
{
var propertyInfo = propertyInfos[i];
if (propertyInfo.PropertyType.BaseType == typeof (AProto))
{
_stringBuilder.Append(PrintProto((AProto)propertyInfo.GetValue(proto), stackIndex + 1, propertyInfo.Name));
}
else if (propertyInfo.PropertyType.IsList() && propertyInfo.PropertyType.IsGenericType)
{
object value = propertyInfo.GetValue(proto, null);
if (value != null)
{
Type objType = value.GetType();
int count = Convert.ToInt32(objType.GetProperty("Count").GetValue(value, null));
for (int j = 0; j < count; j++)
{
object item = objType.GetProperty("Item").GetValue(value, new object[] { j });
_stringBuilder.Append(PrintProto((AProto)item, stackIndex + 1, propertyInfo.Name, isList: true, listIndex: j));
}
}
}
else
{
_stringBuilder.Append($"\n");
for (int j = 0; j < stackIndex + 1; j++)
{
_stringBuilder.Append("\t");
}
_stringBuilder.Append($"[{propertyInfo.Name}]");
_stringBuilder.Append(": ");
_stringBuilder.Append(propertyInfo.GetValue(proto));
}
}
return _stringBuilder.ToString();
}
/// <summary>
/// 判断类型是否为可操作的列表类型
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
public static bool IsList(this Type type)
{
if (typeof (System.Collections.IList).IsAssignableFrom(type))
{
return true;
}
foreach (var it in type.GetInterfaces())
{
if (it.IsGenericType && typeof (IList<>) == it.GetGenericTypeDefinition())
return true;
}
return false;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1b7dfd2b954f77047a61bf4c505f8cc1
guid: c253fa0108e29234f9198e6b720bdbf7
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -4,6 +4,7 @@ namespace TEngine.Core.Network
{
None = 0,
KCP = 1,
TCP = 2
TCP = 2,
WebSocket = 3,
}
}

View File

@@ -2,7 +2,9 @@ using System;
using System.Collections.Generic;
using System.Net;
using System.Net.NetworkInformation;
#if !UNITY_WEBGL
using System.Net.Sockets;
#endif
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
@@ -49,6 +51,7 @@ namespace TEngine.Core
return $"{self.Address}:{self.Port}";
}
#if !UNITY_WEBGL
public static void SetSioUdpConnReset(Socket socket)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
@@ -70,5 +73,6 @@ namespace TEngine.Core
socket.IOControl(SIO_UDP_CONNRESET, new[] {Convert.ToByte(false)}, null);
}
#endif
}
}

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System.Net.Sockets;
namespace TEngine.Core.Network
@@ -48,4 +49,5 @@ namespace TEngine.Core.Network
}
}
}
}
}
#endif

View File

@@ -13,7 +13,8 @@ namespace TEngine.Core.Network
public void Initialize(NetworkProtocolType networkProtocolType, NetworkTarget networkTarget)
{
switch (networkProtocolType)
{
{
#if !UNITY_WEBGL
case NetworkProtocolType.KCP:
{
Network = new KCPClientNetwork(Scene, networkTarget);
@@ -24,6 +25,7 @@ namespace TEngine.Core.Network
Network = new TCPClientNetwork(Scene, networkTarget);
return;
}
#endif
default:
{
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");

View File

@@ -13,6 +13,7 @@ namespace TEngine.Core.Network
{
switch (networkProtocolType)
{
#if !UNITY_WEBGL
case NetworkProtocolType.KCP:
{
Network = new KCPServerNetwork(Scene, networkTarget, address);
@@ -25,6 +26,7 @@ namespace TEngine.Core.Network
// Log.Info($"NetworkProtocol:TCP IPEndPoint:{address}");
return;
}
#endif
default:
{
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");

View File

@@ -9,6 +9,7 @@ namespace TEngine.Core.Network
{
try
{
DisposePackInfo = false;
switch (packInfo.ProtocolCode)
{
case > Opcode.InnerRouteResponse:

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.Buffers;
using System.Collections.Generic;
@@ -55,7 +56,6 @@ namespace TEngine.Core.Network
ThreadSynchronizationContext.Main.Post(OnConnectDisconnect);
}
_socket.Disconnect(false);
_socket.Close();
}
@@ -565,4 +565,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.Collections.Generic;
using System.IO;
@@ -459,4 +460,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.Buffers;
using System.IO;
@@ -232,4 +233,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.Collections.Generic;
using System.IO;
@@ -538,4 +539,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.Collections.Generic;
using System.IO;
@@ -235,4 +236,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System;
using System.IO;
using System.Net.Sockets;
@@ -346,4 +347,5 @@ namespace TEngine.Core.Network
#endregion
}
}
}
#endif

View File

@@ -3,7 +3,11 @@
using System;
using System.Collections.Generic;
using System.Reflection;
#if UNITY_WEBGL
using Cysharp.Threading.Tasks;
#else
using System.Threading.Tasks;
#endif
using TEngine.DataStructure;
#pragma warning disable CS8601
#pragma warning disable CS8604
@@ -25,10 +29,10 @@ namespace TEngine.Core
private static void Load(int assemblyName)
{
var count = 0;
var task = new List<Task>();
#if !UNITY_WEBGL
var task = new List<Task>();
#endif
UnLoad(assemblyName);
foreach (var singletonType in AssemblyManager.ForEach(assemblyName, typeof(ISingleton)))
{
var instance = (ISingleton) Activator.CreateInstance(singletonType);
@@ -38,7 +42,11 @@ namespace TEngine.Core
if (initializeMethodInfo != null)
{
#if !UNITY_WEBGL
task.Add((Task) initializeMethodInfo.Invoke(instance, null));
#else
initializeMethodInfo.Invoke(instance, null);
#endif
}
registerMethodInfo?.Invoke(instance, new object[] {instance});
@@ -58,7 +66,9 @@ namespace TEngine.Core
Singletons.Enqueue(assemblyName, instance);
}
#if !UNITY_WEBGL
Task.WaitAll(task.ToArray());
#endif
Log.Info($"assembly:{assemblyName} load Singleton count:{count}");
}

View File

@@ -69,6 +69,8 @@ public static class TEngineSettingsHelper
Define.ServerCustomExportDirectory = FileHelper.GetFullPath(root["Export:ServerCustomExportDirectory:Value"]);
// 客户端自定义导出代码
Define.ClientCustomExportDirectory = FileHelper.GetFullPath(root["Export:ClientCustomExportDirectory:Value"]);
// SceneConfig.xlsx的位置
Define.SceneConfigPath = FileHelper.GetFullPath(root["Export:SceneConfigPath:Value"]);
// 自定义导出代码存放的程序集
Define.CustomExportAssembly = FileHelper.GetFullPath(root["Export:CustomExportAssembly:Value"]);
}

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using UnityEngine;
using System.Collections.Generic;
using System;
@@ -10,19 +11,18 @@ using System.Linq;
{
aucThread = new Thread(ReceiveMsg);
aucThread.Start();
}
}
//进程调用主线程方法
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, 0, len);
Loom.QueueOnMainThread((param) =>
{
UdpHandleResponse(pack);
}, null);
*******************************************************************************/
namespace GameBase
{
/// <summary>
/// Loom多线程通信。
/// <remarks></remarks>
@@ -187,4 +187,5 @@ namespace GameBase
}
}
}
}
}
#endif

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ab10a5a730054c5aaa942164c750abfb
timeCreated: 1689576189

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 94212c40840344b5bd6ba4fc82097d47
timeCreated: 1689576337

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 78e93a657ea64d5d97000e8b6cc83ffc
timeCreated: 1689576342

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3212280593954784b888cf6e9fa088a8
timeCreated: 1689584199

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@@ -1,11 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// Actor属性数据管理。
/// </summary>
public class ActorData : EntityLogicComponent
{
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a344b822c96449a29d78fb64b02c762d
timeCreated: 1689584206

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: cc314cd9682f4c1d8a870e2b4c6a5c88
timeCreated: 1689584122

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@@ -1,86 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体类的Buff管理。
/// </summary>
public class BuffComponent:EntityLogicComponent
{
private readonly Dictionary<int, BufferItem> _allBuff = new Dictionary<int, BufferItem>();
private readonly List<BufferItem> _listBuff = new List<BufferItem>();
public override void Dispose()
{
foreach (var bufferItem in _listBuff)
{
BufferItem.Release(bufferItem);
}
_listBuff.Clear();
_allBuff.Clear();
base.Dispose();
}
/// <summary>
/// 增加Buff。
/// </summary>
/// <param name="buffId">BuffId。</param>
/// <param name="caster">施法者。</param>
/// <param name="addStackNum">增加层数。</param>
/// <param name="skillId">技能Id。</param>
/// <returns></returns>
public bool AddBuff(int buffId, EntityLogic caster, int addStackNum = 1, uint skillId = 0)
{
BufferItem bufferItem = BufferItem.Alloc(buffId);
if (bufferItem == null)
{
return false;
}
RefreshBuffAttr();
UpdateBuffState();
_allBuff.Add(buffId, bufferItem);
_listBuff.Add(bufferItem);
return true;
}
/// <summary>
/// 移除Buff。
/// </summary>
/// <param name="buffID">BuffID。</param>
/// <param name="caster">移除施放来源。</param>
public void RmvBuff(int buffID, EntityLogic caster)
{
if (_allBuff.TryGetValue(buffID, out BufferItem buffItem))
{
RemoveBuffFromList(buffItem);
RefreshBuffAttr();
UpdateBuffState();
}
}
private void RemoveBuffFromList(BufferItem buffItem)
{
Log.Info("remove buff: {0}", buffItem.BuffID);
BufferItem.Release(buffItem);
_allBuff.Remove(buffItem.BuffID);
_listBuff.Remove(buffItem);
}
/// <summary>
/// 刷新Buff带来的属性。
/// </summary>
private void RefreshBuffAttr()
{
}
/// <summary>
/// 刷新Buff改变的状态。
/// </summary>
private void UpdateBuffState()
{
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29088ba5001247628aefb072c6d82705
timeCreated: 1689582372

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@@ -1,62 +0,0 @@
using GameConfig.Battle;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// Buff实例。
/// </summary>
public class BufferItem:IMemory
{
/// <summary>
/// BuffId。
/// </summary>
public int BuffID => BuffConfig?.BuffID ?? 0;
/// <summary>
/// BUff配置表。
/// </summary>
public BuffConfig BuffConfig { private set; get; }
/// <summary>
/// 清理内存。
/// </summary>
public void Clear()
{
BuffConfig = null;
}
/// <summary>
/// 生成Buff实例。
/// </summary>
/// <param name="buffId">buffId。</param>
/// <returns>Buff实例。</returns>
public static BufferItem Alloc(int buffId)
{
Log.Debug($"Alloc buffItem buffId:{buffId}");
BuffConfig buffConfig = ConfigLoader.Instance.Tables.TbBuff.Get(buffId);
if (buffConfig == null)
{
Log.Warning($"Alloc buffItem Failed ! buffId:{buffId}");
return null;
}
BufferItem ret = MemoryPool.Acquire<BufferItem>();
ret.BuffConfig = buffConfig;
return ret;
}
/// <summary>
/// 释放Buff实例。
/// </summary>
/// <param name="bufferItem"></param>
public static void Release(BufferItem bufferItem)
{
if (bufferItem == null)
{
return;
}
MemoryPool.Release(bufferItem);
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8915b9545484419eb2642a69d4056daf
timeCreated: 1689584322

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@@ -1,39 +0,0 @@
using TEngine;
using UnityEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体创建预数据。
/// </summary>
public class EntityCreateData:IMemory
{
public ActorEntityType actorEntityType;
public bool HasBornPos = false;
public Vector3 BornPos;
public Vector3 BornForward;
/// <summary>
/// 设置出生点。
/// </summary>
/// <param name="bornPos"></param>
/// <param name="forward"></param>
public void SetBornPos(Vector3 bornPos, Vector3 forward)
{
HasBornPos = true;
BornPos = bornPos;
BornForward = forward;
}
public void Clear()
{
actorEntityType = ActorEntityType.None;
HasBornPos = false;
BornPos = Vector3.zero;
BornForward = Vector3.zero;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 4ba847c6eb944645a4b693f1a432d933
timeCreated: 1689583498

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@@ -1,65 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 逻辑层实体。
/// </summary>
public abstract class EntityLogic : Entity
{
/// <summary>
/// 逻辑层实体类型。
/// </summary>
/// <returns></returns>
public abstract ActorEntityType GetActorEntityType();
/// <summary>
/// 是否是战斗起始的Actor。
/// <remarks>,比如双方参与战斗的玩家或者技能编辑器里的Caster。</remarks>
/// </summary>
public bool IsStartActor;
public EntityCreateData CreateData { private set; get; }
public virtual string GetActorName()
{
return string.Empty;
}
#region
public ActorData ActorData { protected set; get; }
public BuffComponent BuffComponent { protected set; get; }
public SkillCasterComponent SkillCaster { protected set; get; }
#endregion
#region
internal bool LogicCreate(EntityCreateData entityCreateData)
{
CreateData = entityCreateData;
OnLogicCreate();
return true;
}
protected virtual void OnLogicCreate()
{
}
internal void LogicDestroy()
{
OnLogicDestroy();
if (CreateData != null)
{
MemoryPool.Release(CreateData);
}
}
protected virtual void OnLogicDestroy()
{
}
#endregion
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e7b01c5b166445d680dc411dfbe5c781
timeCreated: 1689576203

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@@ -1,12 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 逻辑层组件实体。
/// </summary>
public abstract class EntityLogicComponent: Entity
{
public EntityLogic Owner => (EntityLogic)Parent;
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 92574294d8144f218f323f63f72a8374
timeCreated: 1689585864

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@@ -1,143 +0,0 @@
using System;
using System.Collections.Generic;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体类型。
/// </summary>
public enum ActorEntityType
{
None,
Player,
Monster,
Pet,
Npc,
}
/// <summary>
/// 逻辑层实体管理器。
/// </summary>
public class EntityLogicMgr
{
private static readonly Dictionary<long, EntityLogic> EntityLogicPool = new Dictionary<long, EntityLogic>();
private static readonly List<EntityLogic> ListEntityLogics = new List<EntityLogic>();
public static event Action<EntityLogic> OnEntityCreate;
public static event Action<EntityLogic> OnEntityDestroy;
public static List<EntityLogic> GetAllActor(ref List<EntityLogic> temp)
{
if (temp == null)
{
temp = new List<EntityLogic>();
}
temp.AddRange(ListEntityLogics);
return temp;
}
public static List<EntityLogic> GetTypeActor(ref List<EntityLogic> temp,ActorEntityType type)
{
if (temp == null)
{
temp = new List<EntityLogic>();
}
foreach (var actor in ListEntityLogics)
{
if (actor.GetActorEntityType() == type)
{
temp.Add(actor);
}
}
return temp;
}
public static EntityLogic CreateEntityLogic(EntityCreateData entityCreateData, bool isStartActor = false)
{
if (entityCreateData == null)
{
Log.Error("create actor failed, create data is null");
return null;
}
var actor = CreateActorEntityObject(entityCreateData.actorEntityType);
if (actor == null)
{
Log.Error("create actor failed, create data is {0}", entityCreateData);
return null;
}
actor.IsStartActor = isStartActor;
if (!actor.LogicCreate(entityCreateData))
{
DestroyActor(actor);
return null;
}
if (OnEntityCreate != null)
{
OnEntityCreate(actor);
}
Log.Debug("entityLogic created: {0}", actor.GetActorName());
return actor;
}
private static EntityLogic CreateActorEntityObject(ActorEntityType actorType)
{
EntityLogic entityLogic = null;
switch (actorType)
{
case ActorEntityType.Player:
{
entityLogic = Entity.Create<PlayerEntity>(GameApp.Instance.Scene);
break;
}
default:
{
Log.Error("unknown actor type:{0}", actorType);
break;
}
}
if (entityLogic != null)
{
EntityLogicPool.Add(entityLogic.RuntimeId, entityLogic);
ListEntityLogics.Add(entityLogic);
}
return entityLogic;
}
public static bool DestroyActor(long runtimeId)
{
EntityLogicPool.TryGetValue(runtimeId, out EntityLogic entityLogic);
if (entityLogic != null)
{
return DestroyActor(entityLogic);
}
return false;
}
public static bool DestroyActor(EntityLogic entityLogic)
{
Log.Debug("on destroy entityLogic {0}", entityLogic.RuntimeId);
var runtimeId = entityLogic.RuntimeId;
Log.Assert(EntityLogicPool.ContainsKey(runtimeId));
if (OnEntityDestroy != null)
{
OnEntityDestroy(entityLogic);
}
entityLogic.LogicDestroy();
EntityLogicPool.Remove(runtimeId);
ListEntityLogics.Remove(entityLogic);
return true;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 513b12007c8f408698d12aee22fc44db
timeCreated: 1689579220

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@@ -1,18 +0,0 @@
namespace GameLogic.BattleDemo
{
public class PlayerEntity : EntityLogic
{
public override ActorEntityType GetActorEntityType()
{
return ActorEntityType.Player;
}
protected override void OnLogicCreate()
{
base.OnLogicCreate();
ActorData = AddComponent<ActorData>();
BuffComponent = AddComponent<BuffComponent>();
SkillCaster = AddComponent<SkillCasterComponent>();
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9939517fe9f04f0d9c0c544fbdd43564
timeCreated: 1689576650

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8d126355d2da45c8899a7a4fff5d376c
timeCreated: 1689584135

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@@ -1,35 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 技能释放组件。
/// </summary>
public class SkillCasterComponent:EntityLogicComponent
{
/// <summary>
/// 播放技能。
/// </summary>
/// <param name="skillId">技能Id。</param>
/// <param name="target">目标。</param>
/// <param name="checkCd">是否检测CD。</param>
/// <param name="forceCaster">是否强制释放。</param>
/// <returns>是否播放成功。</returns>
internal void PlaySkill(int skillId, EntityLogic target = null, bool forceCaster = false, bool checkCd = true)
{
Log.Assert(skillId > 0, $"ActorName: {Owner.GetActorName()}");
Log.Debug("Start Play SKill[{0}]", skillId);
var skillBaseConfig = ConfigLoader.Instance.Tables.TbSkill.Get(skillId);
if (skillBaseConfig == null)
{
Log.Error("GetSkillBaseConfig Failed, invalid skillID: {0}", skillId);
return;
}
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9b445989d175457db064ef74adeb4181
timeCreated: 1689582410

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0c20684aa6954a80abe88ef8ee599800
timeCreated: 1689585664

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@@ -1,14 +0,0 @@
using System;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 技能表现数据。
/// <remarks>表现数据再由SkillElementData组成。</remarks>
/// </summary>
[Serializable]
public class SkillDisplayData
{
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 7ffa4d74525b4c55ac6013a4372c6d42
timeCreated: 1689586727

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@@ -1,232 +0,0 @@
using System.Collections.Generic;
using GameConfig.Battle;
using TEngine;
namespace GameLogic.BattleDemo
{
public enum SkillPlayStatus
{
/// <summary>
/// 初始状态。
/// </summary>
PlayInit,
/// <summary>
/// 技能施法前摇。
/// <remarks>播放动作阶段。</remarks>
/// </summary>
PlayingAim,
/// <summary>
/// 播放技能阶段,该阶段同时只能有一个技能播放。
/// </summary>
PlayingFront,
/// <summary>
/// 后台播放阶段,前台播放完后,可能还有一些元素要继续生效,这个时候转为后台播放阶段。
/// 同时玩家可以释放新的技能。
/// </summary>
PlayingBack,
/// <summary>
/// 播放完毕,等待播放.
/// </summary>
PlayingToFree
}
/// <summary>
/// 技能播放的数据。
/// </summary>
public class SkillPlayData:IMemory
{
/// <summary>
/// 技能内存Id,代表该玩家当前的唯一技能Id。
/// </summary>
public uint skillGid = 0;
/// <summary>
/// 技能的配置Id。
/// </summary>
public uint skillId;
/// <summary>
/// 技能的配置。
/// </summary>
public SkillBaseConfig skillBaseConfig;
/// <summary>
/// 技能表现ID.
/// </summary>
public int skillDisplayId;
/// <summary>
/// 技能表现数据。
/// </summary>
public SkillDisplayData skillDisplayData;
/// <summary>
/// 是否已经创建过visual表现层。
/// </summary>
public bool HasVisualPlayData = false;
/// <summary>
/// 开始时间。
/// </summary>
public float startTime;
/// <summary>
/// 开始技能进入后台的时间。
/// </summary>
public float startBackTime;
private SkillPlayStatus _status = SkillPlayStatus.PlayInit;
/// <summary>
/// 播放状态
/// </summary>
public SkillPlayStatus Status
{
set
{
if (_status != value)
{
_status = value;
if (_status == SkillPlayStatus.PlayingBack)
{
startBackTime = GameTime.time;
}
}
}
get => _status;
}
public bool IsFrontStatus => _status == SkillPlayStatus.PlayingAim || _status == SkillPlayStatus.PlayingFront;
public bool IsRunningStatus => _status == SkillPlayStatus.PlayingFront || _status == SkillPlayStatus.PlayingBack;
private EntityLogic _casterActor = null;
private SkillCasterComponent _skillCaster = null;
/// <summary>
/// 获取技能施法者。
/// </summary>
public EntityLogic CasterActor
{
get => _casterActor;
set
{
_casterActor = value;
_skillCaster = _casterActor.SkillCaster;
}
}
/// <summary>
/// 获取施法者的运行时ID。
/// </summary>
public long CasterId
{
get
{
if (_casterActor != null)
{
return _casterActor.RuntimeId;
}
return 0;
}
}
/// <summary>
/// 目标对象。
/// </summary>
public EntityLogic targetActor;
/// <summary>
/// 获取技能播放模块。
/// </summary>
internal SkillCasterComponent SkillCaster => _skillCaster;
/// <summary>
/// 处理动画元素。
/// </summary>
internal SkillAnimationHandle animHandle;
/// <summary>
/// 技能元素处理列表。
/// </summary>
internal List<SkillElementHandle> handleList = new List<SkillElementHandle>();
public void Clear()
{
skillId = 0;
skillGid = 0;
skillDisplayId = 0;
skillDisplayData = null;
skillBaseConfig = null;
Status = SkillPlayStatus.PlayInit;
startTime = 0;
startBackTime = 0;
CasterActor = null;
targetActor = null;
DestroyAllElement();
}
private void DestroyAllElement()
{
//销毁所有的ElementHandle
foreach (var elemHandle in handleList)
{
elemHandle?.Destroy();
}
handleList.Clear();
animHandle = null;
}
/// <summary>
/// 增加技能元素处理。
/// </summary>
/// <param name="handle">技能元素处理。</param>
/// <returns>是否增加成功。</returns>
internal bool AddElementHandle(SkillElementHandle handle)
{
string errField = null;
string checkResult = handle.CheckElementConfig(ref errField);
if (!string.IsNullOrEmpty(checkResult))
{
Log.Warning("skill Element config[{0}] error: {1}, RandomSkillLibraryId[{2}]", handle.GetType().ToString(), checkResult, skillId);
return false;
}
handleList.Add(handle);
return true;
}
/// <summary>
/// 创建表现层技能对象。
/// </summary>
internal void CreateVisualObject()
{
if (HasVisualPlayData)
{
return;
}
HasVisualPlayData = true;
//发送给visual事件
//TODO
}
/// <summary>
/// 销毁表现层技能对象。
/// </summary>
internal void DestroyVisualObject()
{
if (HasVisualPlayData && _casterActor != null)
{
HasVisualPlayData = false;
//TODO
}
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 05013b249849443eb8c5cb10491233ed
timeCreated: 1689586140

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29cd06d7bab9405481fc35365616dac3
timeCreated: 1689587459

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@@ -1,7 +0,0 @@
namespace GameLogic.BattleDemo
{
public abstract class SkillElementData
{
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 7d6aefa939104f9d89a18ab78e385d05
timeCreated: 1689587502

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@@ -1,23 +0,0 @@
using System;
namespace GameLogic.BattleDemo
{
[Serializable]
public enum SkillTriggerEvent
{
/// <summary>
/// 无触发。
/// </summary>
NoneEvent,
/// <summary>
/// 时间点触发。
/// </summary>
TimeEvent,
/// <summary>
/// 施法结束触发。
/// </summary>
AnimStopEvent,
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0413bfaea7674c68bde372498c15cc2d
timeCreated: 1689588039

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 503ad5f03b8b4f8aab31436f9c5f44eb
timeCreated: 1689587434

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@@ -1,7 +0,0 @@
namespace GameLogic.BattleDemo
{
public class SkillAnimationHandle:SkillElementHandle
{
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: f93a8f3fc1e34bb8a03bdb3c0ba56e27
timeCreated: 1689587524

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@@ -1,152 +0,0 @@
using GameConfig.Battle;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 每个元素的状态。
/// </summary>
public enum SkillElementStatus
{
/// <summary>
/// 元素状态初始化。
/// </summary>
ELEM_STATUS_INIT,
/// <summary>
/// 元素状态运行中。
/// </summary>
ELEM_STATUS_RUN,
/// <summary>
/// 元素状态停止。
/// </summary>
ELEM_STATUS_STOP
}
public abstract class SkillElementHandle
{
private static uint m_nextHandleGID = 1;
public uint m_handleGID;
public EntityLogic CasterActor;
protected uint m_skillId;
protected SkillAttrDamageData[] m_damageAttr;
protected SkillPlayData m_playData;
public SkillElementStatus Status = SkillElementStatus.ELEM_STATUS_INIT;
public void Destroy()
{
if (Status == SkillElementStatus.ELEM_STATUS_RUN)
{
Stop();
}
OnDestroy();
}
/// <summary>
/// 初始化接口
/// </summary>
public void Init(SkillPlayData playData, SkillAttrDamageData[] damageAttr)
{
m_handleGID = m_nextHandleGID++;
CasterActor = playData.CasterActor;
m_skillId = playData.skillId;
m_playData = playData;
m_damageAttr = damageAttr;
Status = SkillElementStatus.ELEM_STATUS_INIT;
OnInit();
}
/// <summary>
/// 触发Element开始。
/// </summary>
/// <param name="playData">技能播放数据。</param>
/// <param name="eventType">技能触发类型。</param>
public void Start(SkillPlayData playData, SkillTriggerEvent eventType)
{
if (Status != SkillElementStatus.ELEM_STATUS_INIT)
{
Log.Error("invalid status skillId[{0}] element Type[{1}]", m_skillId, GetType().Name);
return;
}
Status = SkillElementStatus.ELEM_STATUS_RUN;
//如果是重复触发的机制,则不需要开始就触发。
OnStart(playData, eventType);
}
/// <summary>
/// 触发Element结束。
/// </summary>
public void Stop()
{
if (Status == SkillElementStatus.ELEM_STATUS_STOP)
{
return;
}
if (Status != SkillElementStatus.ELEM_STATUS_RUN)
{
Status = SkillElementStatus.ELEM_STATUS_STOP;
return;
}
Status = SkillElementStatus.ELEM_STATUS_STOP;
OnStop();
}
#region override function
/// <summary>
/// 检查配置是否正常
/// </summary>
/// <returns></returns>
public virtual string CheckElementConfig(ref string errField)
{
return null;
}
/// <summary>
/// 初始化一些数,在加入到技能列表的时候触发
/// </summary>
protected virtual void OnInit()
{
}
/// <summary>
/// 触发销毁。
/// </summary>
protected virtual void OnDestroy()
{
}
/// <summary>
/// 触发开始
/// </summary>
/// <param name="playData">触发开始的消息类型</param>
/// <param name="eventType">触发开始的消息类型</param>
protected virtual void OnStart(SkillPlayData playData, SkillTriggerEvent eventType)
{
}
/// <summary>
/// 触发结束。
/// </summary>
protected virtual void OnStop()
{
}
/// <summary>
/// 调试绘制。
/// </summary>
public virtual void OnDrawGizmos()
{
}
#endregion
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 689c542f2f41447395080f93982a872f
timeCreated: 1689587448

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fad718b498934a5d8c63aa6d1e115485
timeCreated: 1689576347

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 489220b19d954b69be5e170287e92210
timeCreated: 1689584174

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@@ -1,18 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 外观显示组件。
/// </summary>
public class DisplayComponent:EntityLogicComponent
{
public DisplayInfo displayInfo;
public override void Dispose()
{
MemoryPool.Release(displayInfo);
base.Dispose();
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e1b7fbc52816477c9fc7de9eabe17667
timeCreated: 1689582273

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@@ -1,12 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
public class DisplayInfo:IMemory
{
public void Clear()
{
throw new System.NotImplementedException();
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 7ee020b854aa4c62b684df994d73ad7a
timeCreated: 1689585424

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@@ -1,14 +0,0 @@
using UnityEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 表现层实体。
/// </summary>
public abstract class EntityVisual:MonoBehaviour
{
public EntityLogic Entity { protected set; get;}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 892288dabf264b20b49b03ae91ccf5f8
timeCreated: 1689576255

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@@ -7,8 +7,6 @@ public partial class GameApp:Singleton<GameApp>
{
private static List<Assembly> _hotfixAssembly;
public Scene Scene { private set; get; }
/// <summary>
/// 热更域App主入口。
/// </summary>
@@ -26,6 +24,7 @@ public partial class GameApp:Singleton<GameApp>
Utility.Unity.AddDestroyListener(Instance.OnDestroy);
Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
GameModule.Procedure.RestartProcedure(new GameLogic.OnEnterGameAppProcedure());
Instance.StartGameLogic();
}

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@@ -22,6 +22,11 @@ public partial class GameApp
}
/// <summary>
/// Entity框架根节点。
/// </summary>
public Scene Scene { private set; get; }
/// <summary>
/// 注册所有逻辑系统
/// </summary>
@@ -38,6 +43,7 @@ public partial class GameApp
//带生命周期的单例系统。
AddLogicSys(BehaviourSingleSystem.Instance);
AddLogicSys(DataCenterSys.Instance);
AddLogicSys(ConfigSystem.Instance);
GMBehaviourSystem.Instance.Active();
}

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@@ -0,0 +1,13 @@
using TEngine;
namespace GameLogic
{
public class OnEnterGameAppProcedure : ProcedureBase
{
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
Log.Debug("OnEnter GameApp Procedure");
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 415b43b274b541a0a2312417644452b0
timeCreated: 1692956662

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@@ -1,6 +1,7 @@
fileFormatVersion: 2
guid: 8f3bcefaf67e76141a6d8edeb8354fea
TextScriptImporter:
guid: 0fcee77031f85f84dbc6735c875d64b8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,86 @@
using System;
using System.Collections.Generic;
namespace GameLogic
{
public enum SnapStatus
{
NoTargetSet = 0,
TargetHasSet = 1,
SnapMoving = 2,
SnapMoveFinish = 3
}
public enum ItemCornerEnum
{
LeftBottom = 0,
LeftTop,
RightTop,
RightBottom,
}
public enum ListItemArrangeType
{
TopToBottom = 0,
BottomToTop,
LeftToRight,
RightToLeft,
}
public enum GridItemArrangeType
{
TopLeftToBottomRight = 0,
BottomLeftToTopRight,
TopRightToBottomLeft,
BottomRightToTopLeft,
}
public enum GridFixedType
{
ColumnCountFixed = 0,
RowCountFixed,
}
public struct RowColumnPair
{
public RowColumnPair(int row1, int column1)
{
mRow = row1;
mColumn = column1;
}
public bool Equals(RowColumnPair other)
{
return this.mRow == other.mRow && this.mColumn == other.mColumn;
}
public static bool operator ==(RowColumnPair a, RowColumnPair b)
{
return (a.mRow == b.mRow)&&(a.mColumn == b.mColumn);
}
public static bool operator !=(RowColumnPair a, RowColumnPair b)
{
return (a.mRow != b.mRow) || (a.mColumn != b.mColumn); ;
}
public override int GetHashCode()
{
return 0;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return (obj is RowColumnPair) && Equals((RowColumnPair)obj);
}
public int mRow;
public int mColumn;
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 19e4e487f35877f4b9bb864eb43484d6
timeCreated: 1534508353
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -1,6 +1,7 @@
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guid: 090163c612f34ac4fb80004ac5f057b4
TextScriptImporter:
guid: d7f738dc5a266e94d9e9870fc76009c2
folderAsset: yes
DefaultImporter:
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userData:
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@@ -0,0 +1,173 @@
namespace GameLogic
{
//if GridFixedType is GridFixedType.ColumnCountFixed, then the GridItemGroup is one row of the gridview
//if GridFixedType is GridFixedType.RowCountFixed, then the GridItemGroup is one column of the gridview
public class GridItemGroup
{
private int _count = 0;
private int _groupIndex = -1;//the row index or the column index of this group
private LoopGridViewItem _first = null;
private LoopGridViewItem _last = null;
public int Count => _count;
public LoopGridViewItem First => _first;
public LoopGridViewItem Last => _last;
public int GroupIndex
{
get => _groupIndex;
set => _groupIndex = value;
}
public LoopGridViewItem GetItemByColumn(int column)
{
LoopGridViewItem cur = _first;
while(cur != null)
{
if(cur.Column == column)
{
return cur;
}
cur = cur.NextItem;
}
return null;
}
public LoopGridViewItem GetItemByRow(int row)
{
LoopGridViewItem cur = _first;
while (cur != null)
{
if (cur.Row == row)
{
return cur;
}
cur = cur.NextItem;
}
return null;
}
public void ReplaceItem(LoopGridViewItem curItem,LoopGridViewItem newItem)
{
newItem.PrevItem = curItem.PrevItem;
newItem.NextItem = curItem.NextItem;
if(newItem.PrevItem != null)
{
newItem.PrevItem.NextItem = newItem;
}
if(newItem.NextItem != null)
{
newItem.NextItem.PrevItem = newItem;
}
if(_first == curItem)
{
_first = newItem;
}
if(_last == curItem)
{
_last = newItem;
}
}
public void AddFirst(LoopGridViewItem newItem)
{
newItem.PrevItem = null;
newItem.NextItem = null;
if (_first == null)
{
_first = newItem;
_last = newItem;
_first.PrevItem = null;
_first.NextItem = null;
_count++;
}
else
{
_first.PrevItem = newItem;
newItem.PrevItem = null;
newItem.NextItem = _first;
_first = newItem;
_count++;
}
}
public void AddLast(LoopGridViewItem newItem)
{
newItem.PrevItem = null;
newItem.NextItem = null;
if (_first == null)
{
_first = newItem;
_last = newItem;
_first.PrevItem = null;
_first.NextItem = null;
_count++;
}
else
{
_last.NextItem = newItem;
newItem.PrevItem = _last;
newItem.NextItem = null;
_last = newItem;
_count++;
}
}
public LoopGridViewItem RemoveFirst()
{
LoopGridViewItem ret = _first;
if (_first == null)
{
return ret;
}
if(_first == _last)
{
_first = null;
_last = null;
--_count;
return ret;
}
_first = _first.NextItem;
_first.PrevItem = null;
--_count;
return ret;
}
public LoopGridViewItem RemoveLast()
{
LoopGridViewItem ret = _last;
if (_first == null)
{
return ret;
}
if (_first == _last)
{
_first = null;
_last = null;
--_count;
return ret;
}
_last = _last.PrevItem;
_last.NextItem = null;
--_count;
return ret;
}
public void Clear()
{
LoopGridViewItem current = _first;
while (current != null)
{
current.PrevItem = null;
current.NextItem = null;
current = current.NextItem;
}
_first = null;
_last = null;
_count = 0;
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f7e7eb25fe1319d4b8773ddfab7a240e
timeCreated: 1554538573
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,113 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameLogic
{
public class GridItemPool
{
private GameObject _prefabObj;
private string _prefabName;
private int _initCreateCount = 1;
private readonly List<LoopGridViewItem> _tmpPooledItemList = new List<LoopGridViewItem>();
private readonly List<LoopGridViewItem> _pooledItemList = new List<LoopGridViewItem>();
private static int _curItemIdCount = 0;
private RectTransform _itemParent = null;
public GridItemPool()
{
}
public void Init(GameObject prefabObj, int createCount, RectTransform parent)
{
_prefabObj = prefabObj;
_prefabName = _prefabObj.name;
_initCreateCount = createCount;
_itemParent = parent;
_prefabObj.SetActive(false);
for (int i = 0; i < _initCreateCount; ++i)
{
LoopGridViewItem tViewItem = CreateItem();
RecycleItemReal(tViewItem);
}
}
public LoopGridViewItem GetItem()
{
_curItemIdCount++;
LoopGridViewItem tItem = null;
if (_tmpPooledItemList.Count > 0)
{
int count = _tmpPooledItemList.Count;
tItem = _tmpPooledItemList[count - 1];
_tmpPooledItemList.RemoveAt(count - 1);
tItem.gameObject.SetActive(true);
}
else
{
int count = _pooledItemList.Count;
if (count == 0)
{
tItem = CreateItem();
}
else
{
tItem = _pooledItemList[count - 1];
_pooledItemList.RemoveAt(count - 1);
tItem.gameObject.SetActive(true);
}
}
tItem.ItemId = _curItemIdCount;
return tItem;
}
public void DestroyAllItem()
{
ClearTmpRecycledItem();
int count = _pooledItemList.Count;
for (int i = 0; i < count; ++i)
{
GameObject.DestroyImmediate(_pooledItemList[i].gameObject);
}
_pooledItemList.Clear();
}
public LoopGridViewItem CreateItem()
{
GameObject go = GameObject.Instantiate<GameObject>(_prefabObj, Vector3.zero, Quaternion.identity, _itemParent);
go.SetActive(true);
RectTransform rf = go.GetComponent<RectTransform>();
rf.localScale = Vector3.one;
rf.anchoredPosition3D = Vector3.zero;
rf.localEulerAngles = Vector3.zero;
LoopGridViewItem tViewItem = go.GetComponent<LoopGridViewItem>();
tViewItem.ItemPrefabName = _prefabName;
tViewItem.GoId = go.GetHashCode();
return tViewItem;
}
void RecycleItemReal(LoopGridViewItem item)
{
item.gameObject.SetActive(false);
_pooledItemList.Add(item);
}
public void RecycleItem(LoopGridViewItem item)
{
item.PrevItem = null;
item.NextItem = null;
_tmpPooledItemList.Add(item);
}
public void ClearTmpRecycledItem()
{
int count = _tmpPooledItemList.Count;
if (count == 0)
{
return;
}
for (int i = 0; i < count; ++i)
{
RecycleItemReal(_tmpPooledItemList[i]);
}
_tmpPooledItemList.Clear();
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c1eb92a17e8cee642a2245950dfaabea
timeCreated: 1554538573
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 17e9881a7bce8124a8f855b96a8ca11a
timeCreated: 1554538573
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,184 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameLogic
{
public class LoopGridViewItem : MonoBehaviour
{
// indicates the items index in the list the mItemIndex can only be from 0 to itemTotalCount -1.
int mItemIndex = -1;
// the row index, the item is in. starting from 0.
int mRow = -1;
// the column index, the item is in. starting from 0.
int mColumn = -1;
//indicates the items id.
//This property is set when the item is created or fetched from pool,
//and will no longer change until the item is recycled back to pool.
int mItemId = -1;
private int _goId = 0;
public int GoId
{
set => _goId = value;
get => _goId;
}
LoopGridView mParentGridView = null;
bool mIsInitHandlerCalled = false;
string mItemPrefabName;
RectTransform mCachedRectTransform;
int mItemCreatedCheckFrameCount = 0;
object mUserObjectData = null;
int mUserIntData1 = 0;
int mUserIntData2 = 0;
string mUserStringData1 = null;
string mUserStringData2 = null;
LoopGridViewItem mPrevItem;
LoopGridViewItem mNextItem;
public object UserObjectData
{
get { return mUserObjectData; }
set { mUserObjectData = value; }
}
public int UserIntData1
{
get { return mUserIntData1; }
set { mUserIntData1 = value; }
}
public int UserIntData2
{
get { return mUserIntData2; }
set { mUserIntData2 = value; }
}
public string UserStringData1
{
get { return mUserStringData1; }
set { mUserStringData1 = value; }
}
public string UserStringData2
{
get { return mUserStringData2; }
set { mUserStringData2 = value; }
}
public int ItemCreatedCheckFrameCount
{
get { return mItemCreatedCheckFrameCount; }
set { mItemCreatedCheckFrameCount = value; }
}
public RectTransform CachedRectTransform
{
get
{
if (mCachedRectTransform == null)
{
mCachedRectTransform = gameObject.GetComponent<RectTransform>();
}
return mCachedRectTransform;
}
}
public string ItemPrefabName
{
get
{
return mItemPrefabName;
}
set
{
mItemPrefabName = value;
}
}
public int Row
{
get
{
return mRow;
}
set
{
mRow = value;
}
}
public int Column
{
get
{
return mColumn;
}
set
{
mColumn = value;
}
}
public int ItemIndex
{
get
{
return mItemIndex;
}
set
{
mItemIndex = value;
}
}
public int ItemId
{
get
{
return mItemId;
}
set
{
mItemId = value;
}
}
public bool IsInitHandlerCalled
{
get
{
return mIsInitHandlerCalled;
}
set
{
mIsInitHandlerCalled = value;
}
}
public LoopGridView ParentGridView
{
get
{
return mParentGridView;
}
set
{
mParentGridView = value;
}
}
public LoopGridViewItem PrevItem
{
get { return mPrevItem; }
set { mPrevItem = value; }
}
public LoopGridViewItem NextItem
{
get { return mNextItem; }
set { mNextItem = value; }
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: ec0432517adfcb84bb6163d7a44ab8c1
timeCreated: 1554538573
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -1,6 +1,7 @@
fileFormatVersion: 2
guid: 25113973d38eb5a48b064863830539a4
TextScriptImporter:
guid: e9bbd48a4abc45c46a92b92d0df3ae07
folderAsset: yes
DefaultImporter:
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userData:
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@@ -8,23 +8,6 @@ using Object = UnityEngine.Object;
namespace GameLogic
{
public enum ItemCornerEnum
{
LeftBottom = 0,
LeftTop,
RightTop,
RightBottom,
}
public enum ListItemArrangeType
{
TopToBottom,
BottomToTop,
LeftToRight,
RightToLeft,
}
public class ItemPool
{
private GameObject _prefabObj;
@@ -171,13 +154,6 @@ namespace GameLogic
public delegate LoopListViewItem
OnGetItemByIndex(LoopListView listView, int index); // System.Func<LoopListView, int, LoopListViewItem>
public enum SnapStatus
{
NoTargetSet = 0,
TargetHasSet = 1,
SnapMoving = 2,
SnapMoveFinish = 3
}
public class LoopListView : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{

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