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[+] UI循环列表拓展与示例
[+] UI循环列表拓展与示例
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GameObject:
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m_ObjectHideFlags: 0
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|
@@ -1,16 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using GameLogic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
|
||||
class TempData
|
||||
{
|
||||
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||||
}
|
||||
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||||
class TempItem : UILoopItemWidget, IListDataItem<TempData>
|
||||
{
|
||||
public void SetItemData(TempData d)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[Window(UILayer.UI)]
|
||||
class NetWorkDemoUI : UIWindow
|
||||
{
|
||||
protected UILoopListWidget<TempItem, TempData> m_loopList;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
|
||||
private GameObject m_goScrollView;
|
||||
private Transform m_tfContent;
|
||||
private GameObject m_itemNetLog;
|
||||
private GameObject m_goConnect;
|
||||
private Button m_btnConnect;
|
||||
private GameObject m_goLogin;
|
||||
@@ -18,12 +30,11 @@ class NetWorkDemoUI : UIWindow
|
||||
private InputField m_inputName;
|
||||
private Button m_btnLogin;
|
||||
private Button m_btnRegister;
|
||||
|
||||
private ScrollRect m_scrollRect;
|
||||
private Transform m_tfContent;
|
||||
private GameObject m_itemTemp;
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
m_goScrollView = FindChild("Panel/m_goScrollView").gameObject;
|
||||
m_tfContent = FindChild("Panel/m_goScrollView/Viewport/m_tfContent");
|
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m_itemNetLog = FindChild("Panel/m_goScrollView/Viewport/m_tfContent/m_itemNetLog").gameObject;
|
||||
m_goConnect = FindChild("Panel/m_goConnect").gameObject;
|
||||
m_btnConnect = FindChildComponent<Button>("Panel/m_goConnect/m_btnConnect");
|
||||
m_goLogin = FindChild("Panel/m_goLogin").gameObject;
|
||||
@@ -31,13 +42,28 @@ class NetWorkDemoUI : UIWindow
|
||||
m_inputName = FindChildComponent<InputField>("Panel/m_goLogin/m_inputName");
|
||||
m_btnLogin = FindChildComponent<Button>("Panel/m_goLogin/m_btnLogin");
|
||||
m_btnRegister = FindChildComponent<Button>("Panel/m_goLogin/m_btnRegister");
|
||||
m_scrollRect = FindChildComponent<ScrollRect>("Panel/m_scrollRect");
|
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m_tfContent = FindChild("Panel/m_scrollRect/Viewport/m_tfContent");
|
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m_itemTemp = FindChild("Panel/m_scrollRect/Viewport/m_tfContent/m_itemTemp").gameObject;
|
||||
m_btnConnect.onClick.AddListener(OnClickConnectBtn);
|
||||
m_btnLogin.onClick.AddListener(OnClickLoginBtn);
|
||||
m_btnRegister.onClick.AddListener(OnClickRegisterBtn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnRefresh()
|
||||
{
|
||||
m_loopList = CreateWidget<UILoopListWidget<TempItem, TempData>>(m_scrollRect.gameObject);
|
||||
m_loopList.itemBase = m_itemTemp;
|
||||
List<TempData> datas = new List<TempData>();
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
datas.Add(new TempData());
|
||||
}
|
||||
m_loopList.SetDatas(datas);
|
||||
base.OnRefresh();
|
||||
}
|
||||
|
||||
#region 事件
|
||||
|
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private void OnClickConnectBtn()
|
||||
|
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fileFormatVersion: 2
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guid: 881edafa002b2e44ab8d65769582db3a
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folderAsset: yes
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externalObjects: {}
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userData:
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,84 @@
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using UnityEngine;
|
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using UnityEngine.EventSystems;
|
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namespace GameLogic
|
||||
{
|
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public class ClickEventListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
|
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{
|
||||
public static ClickEventListener Get(GameObject obj)
|
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{
|
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ClickEventListener listener = obj.GetComponent<ClickEventListener>();
|
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if (listener == null)
|
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{
|
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listener = obj.AddComponent<ClickEventListener>();
|
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}
|
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|
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return listener;
|
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}
|
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private System.Action<GameObject> _clickedHandler = null;
|
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private System.Action<GameObject> _doubleClickedHandler = null;
|
||||
private System.Action<GameObject> _onPointerDownHandler = null;
|
||||
private System.Action<GameObject> _onPointerUpHandler = null;
|
||||
bool _isPressed = false;
|
||||
|
||||
public bool IsPressed => _isPressed;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.clickCount == 2)
|
||||
{
|
||||
if (_doubleClickedHandler != null)
|
||||
{
|
||||
_doubleClickedHandler(gameObject);
|
||||
}
|
||||
}
|
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else
|
||||
{
|
||||
if (_clickedHandler != null)
|
||||
{
|
||||
_clickedHandler(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetClickEventHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_clickedHandler = handler;
|
||||
}
|
||||
|
||||
public void SetDoubleClickEventHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_doubleClickedHandler = handler;
|
||||
}
|
||||
|
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public void SetPointerDownHandler(System.Action<GameObject> handler)
|
||||
{
|
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_onPointerDownHandler = handler;
|
||||
}
|
||||
|
||||
public void SetPointerUpHandler(System.Action<GameObject> handler)
|
||||
{
|
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_onPointerUpHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
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_isPressed = true;
|
||||
if (_onPointerDownHandler != null)
|
||||
{
|
||||
_onPointerDownHandler(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
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_isPressed = false;
|
||||
if (_onPointerUpHandler != null)
|
||||
{
|
||||
_onPointerUpHandler(gameObject);
|
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}
|
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}
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}
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}
|
@@ -0,0 +1,11 @@
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,326 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class ItemSizeGroup
|
||||
{
|
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public float[] ItemSizeArray = null;
|
||||
public float[] ItemStartPosArray = null;
|
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public int ItemCount = 0;
|
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private int _dirtyBeginIndex = ItemPosMgr.ItemMaxCountPerGroup;
|
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public float GroupSize = 0;
|
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public float GroupStartPos = 0;
|
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public float GroupEndPos = 0;
|
||||
public int GroupIndex = 0;
|
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public float ItemDefaultSize = 0;
|
||||
|
||||
public ItemSizeGroup(int index, float itemDefaultSize)
|
||||
{
|
||||
GroupIndex = index;
|
||||
ItemDefaultSize = itemDefaultSize;
|
||||
Init();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
ItemSizeArray = new float[ItemPosMgr.ItemMaxCountPerGroup];
|
||||
if (ItemDefaultSize != 0)
|
||||
{
|
||||
for (int i = 0; i < ItemSizeArray.Length; ++i)
|
||||
{
|
||||
ItemSizeArray[i] = ItemDefaultSize;
|
||||
}
|
||||
}
|
||||
|
||||
ItemStartPosArray = new float[ItemPosMgr.ItemMaxCountPerGroup];
|
||||
ItemStartPosArray[0] = 0;
|
||||
ItemCount = ItemPosMgr.ItemMaxCountPerGroup;
|
||||
GroupSize = ItemDefaultSize * ItemSizeArray.Length;
|
||||
if (ItemDefaultSize != 0)
|
||||
{
|
||||
_dirtyBeginIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_dirtyBeginIndex = ItemPosMgr.ItemMaxCountPerGroup;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetItemStartPos(int index)
|
||||
{
|
||||
return GroupStartPos + ItemStartPosArray[index];
|
||||
}
|
||||
|
||||
public bool IsDirty
|
||||
{
|
||||
get { return (_dirtyBeginIndex < ItemCount); }
|
||||
}
|
||||
|
||||
public float SetItemSize(int index, float size)
|
||||
{
|
||||
float old = ItemSizeArray[index];
|
||||
if (Math.Abs(old - size) < 0.001f)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemSizeArray[index] = size;
|
||||
if (index < _dirtyBeginIndex)
|
||||
{
|
||||
_dirtyBeginIndex = index;
|
||||
}
|
||||
|
||||
float ds = size - old;
|
||||
GroupSize = GroupSize + ds;
|
||||
return ds;
|
||||
}
|
||||
|
||||
public void SetItemCount(int count)
|
||||
{
|
||||
if (ItemCount == count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ItemCount = count;
|
||||
RecalcGroupSize();
|
||||
}
|
||||
|
||||
public void RecalcGroupSize()
|
||||
{
|
||||
GroupSize = 0;
|
||||
for (int i = 0; i < ItemCount; ++i)
|
||||
{
|
||||
GroupSize += ItemSizeArray[i];
|
||||
}
|
||||
}
|
||||
|
||||
public int GetItemIndexByPos(float pos)
|
||||
{
|
||||
if (ItemCount == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int low = 0;
|
||||
int high = ItemCount - 1;
|
||||
while (low <= high)
|
||||
{
|
||||
int mid = (low + high) / 2;
|
||||
float startPos = ItemStartPosArray[mid];
|
||||
float endPos = startPos + ItemSizeArray[mid];
|
||||
if (startPos <= pos && endPos >= pos)
|
||||
{
|
||||
return mid;
|
||||
}
|
||||
else if (pos > endPos)
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void UpdateAllItemStartPos()
|
||||
{
|
||||
if (_dirtyBeginIndex >= ItemCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int startIndex = (_dirtyBeginIndex < 1) ? 1 : _dirtyBeginIndex;
|
||||
for (int i = startIndex; i < ItemCount; ++i)
|
||||
{
|
||||
ItemStartPosArray[i] = ItemStartPosArray[i - 1] + ItemSizeArray[i - 1];
|
||||
}
|
||||
|
||||
_dirtyBeginIndex = ItemCount;
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemPosMgr
|
||||
{
|
||||
public const int ItemMaxCountPerGroup = 100;
|
||||
readonly List<ItemSizeGroup> _itemSizeGroupList = new List<ItemSizeGroup>();
|
||||
public int _dirtyBeginIndex = int.MaxValue;
|
||||
public float TotalSize = 0;
|
||||
public float ItemDefaultSize = 20;
|
||||
|
||||
public ItemPosMgr(float itemDefaultSize)
|
||||
{
|
||||
ItemDefaultSize = itemDefaultSize;
|
||||
}
|
||||
|
||||
public void SetItemMaxCount(int maxCount)
|
||||
{
|
||||
_dirtyBeginIndex = 0;
|
||||
TotalSize = 0;
|
||||
int st = maxCount % ItemMaxCountPerGroup;
|
||||
int lastGroupItemCount = st;
|
||||
int needMaxGroupCount = maxCount / ItemMaxCountPerGroup;
|
||||
if (st > 0)
|
||||
{
|
||||
needMaxGroupCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastGroupItemCount = ItemMaxCountPerGroup;
|
||||
}
|
||||
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count > needMaxGroupCount)
|
||||
{
|
||||
int d = count - needMaxGroupCount;
|
||||
_itemSizeGroupList.RemoveRange(needMaxGroupCount, d);
|
||||
}
|
||||
else if (count < needMaxGroupCount)
|
||||
{
|
||||
int d = needMaxGroupCount - count;
|
||||
for (int i = 0; i < d; ++i)
|
||||
{
|
||||
ItemSizeGroup tGroup = new ItemSizeGroup(count + i, ItemDefaultSize);
|
||||
_itemSizeGroupList.Add(tGroup);
|
||||
}
|
||||
}
|
||||
|
||||
count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count - 1; ++i)
|
||||
{
|
||||
_itemSizeGroupList[i].SetItemCount(ItemMaxCountPerGroup);
|
||||
}
|
||||
|
||||
_itemSizeGroupList[count - 1].SetItemCount(lastGroupItemCount);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
TotalSize = TotalSize + _itemSizeGroupList[i].GroupSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetItemSize(int itemIndex, float size)
|
||||
{
|
||||
int groupIndex = itemIndex / ItemMaxCountPerGroup;
|
||||
int indexInGroup = itemIndex % ItemMaxCountPerGroup;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[groupIndex];
|
||||
float changedSize = tGroup.SetItemSize(indexInGroup, size);
|
||||
if (changedSize != 0f)
|
||||
{
|
||||
if (groupIndex < _dirtyBeginIndex)
|
||||
{
|
||||
_dirtyBeginIndex = groupIndex;
|
||||
}
|
||||
}
|
||||
|
||||
TotalSize += changedSize;
|
||||
}
|
||||
|
||||
public float GetItemPos(int itemIndex)
|
||||
{
|
||||
Update(true);
|
||||
int groupIndex = itemIndex / ItemMaxCountPerGroup;
|
||||
int indexInGroup = itemIndex % ItemMaxCountPerGroup;
|
||||
return _itemSizeGroupList[groupIndex].GetItemStartPos(indexInGroup);
|
||||
}
|
||||
|
||||
public void GetItemIndexAndPosAtGivenPos(float pos, ref int index, ref float itemPos)
|
||||
{
|
||||
Update(true);
|
||||
index = 0;
|
||||
itemPos = 0f;
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ItemSizeGroup hitGroup = null;
|
||||
|
||||
int low = 0;
|
||||
int high = count - 1;
|
||||
while (low <= high)
|
||||
{
|
||||
int mid = (low + high) / 2;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[mid];
|
||||
if (tGroup.GroupStartPos <= pos && tGroup.GroupEndPos >= pos)
|
||||
{
|
||||
hitGroup = tGroup;
|
||||
break;
|
||||
}
|
||||
else if (pos > tGroup.GroupEndPos)
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
int hitIndex = -1;
|
||||
if (hitGroup != null)
|
||||
{
|
||||
hitIndex = hitGroup.GetItemIndexByPos(pos - hitGroup.GroupStartPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (hitIndex < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
index = hitIndex + hitGroup.GroupIndex * ItemMaxCountPerGroup;
|
||||
itemPos = hitGroup.GetItemStartPos(hitIndex);
|
||||
}
|
||||
|
||||
public void Update(bool updateAll)
|
||||
{
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dirtyBeginIndex >= count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int loopCount = 0;
|
||||
for (int i = _dirtyBeginIndex; i < count; ++i)
|
||||
{
|
||||
loopCount++;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[i];
|
||||
_dirtyBeginIndex++;
|
||||
tGroup.UpdateAllItemStartPos();
|
||||
if (i == 0)
|
||||
{
|
||||
tGroup.GroupStartPos = 0;
|
||||
tGroup.GroupEndPos = tGroup.GroupSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
tGroup.GroupStartPos = _itemSizeGroupList[i - 1].GroupEndPos;
|
||||
tGroup.GroupEndPos = tGroup.GroupStartPos + tGroup.GroupSize;
|
||||
}
|
||||
|
||||
if (!updateAll && loopCount > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61adb6a884bfbfc4292a5d39261a74f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd536d252034dd74b87b436507ec44f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,216 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class LoopListViewItem : MonoBehaviour
|
||||
{
|
||||
public float Padding;
|
||||
|
||||
private int _itemIndex = -1;
|
||||
private int _itemId = -1;
|
||||
private LoopListView _parentListView = null;
|
||||
private bool _isInitHandlerCalled = false;
|
||||
private string _itemPrefabName;
|
||||
private RectTransform _cachedRectTransform;
|
||||
private float _padding;
|
||||
private float _distanceWithViewPortSnapCenter = 0;
|
||||
private int _itemCreatedCheckFrameCount = 0;
|
||||
private float _startPosOffset = 0;
|
||||
|
||||
private object _userObjectData = null;
|
||||
private int _userIntData1 = 0;
|
||||
private int _userIntData2 = 0;
|
||||
private string _userStringData1 = null;
|
||||
private string _userStringData2 = null;
|
||||
|
||||
private int _goId = 0;
|
||||
|
||||
public int GoId
|
||||
{
|
||||
set => _goId = value;
|
||||
get => _goId;
|
||||
}
|
||||
|
||||
public object UserObjectData
|
||||
{
|
||||
get => _userObjectData;
|
||||
set => _userObjectData = value;
|
||||
}
|
||||
|
||||
public int UserIntData1
|
||||
{
|
||||
get => _userIntData1;
|
||||
set => _userIntData1 = value;
|
||||
}
|
||||
|
||||
public int UserIntData2
|
||||
{
|
||||
get => _userIntData2;
|
||||
set => _userIntData2 = value;
|
||||
}
|
||||
|
||||
public string UserStringData1
|
||||
{
|
||||
get => _userStringData1;
|
||||
set => _userStringData1 = value;
|
||||
}
|
||||
|
||||
public string UserStringData2
|
||||
{
|
||||
get => _userStringData2;
|
||||
set => _userStringData2 = value;
|
||||
}
|
||||
|
||||
public float DistanceWithViewPortSnapCenter
|
||||
{
|
||||
get => _distanceWithViewPortSnapCenter;
|
||||
set => _distanceWithViewPortSnapCenter = value;
|
||||
}
|
||||
|
||||
public float StartPosOffset
|
||||
{
|
||||
get => _startPosOffset;
|
||||
set => _startPosOffset = value;
|
||||
}
|
||||
|
||||
public int ItemCreatedCheckFrameCount
|
||||
{
|
||||
get => _itemCreatedCheckFrameCount;
|
||||
set => _itemCreatedCheckFrameCount = value;
|
||||
}
|
||||
|
||||
public RectTransform CachedRectTransform
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cachedRectTransform == null)
|
||||
{
|
||||
_cachedRectTransform = gameObject.GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
return _cachedRectTransform;
|
||||
}
|
||||
}
|
||||
|
||||
public string ItemPrefabName
|
||||
{
|
||||
get => _itemPrefabName;
|
||||
set => _itemPrefabName = value;
|
||||
}
|
||||
|
||||
public int ItemIndex
|
||||
{
|
||||
get => _itemIndex;
|
||||
set => _itemIndex = value;
|
||||
}
|
||||
|
||||
public int ItemId
|
||||
{
|
||||
get => _itemId;
|
||||
set => _itemId = value;
|
||||
}
|
||||
|
||||
|
||||
public bool IsInitHandlerCalled
|
||||
{
|
||||
get => _isInitHandlerCalled;
|
||||
set => _isInitHandlerCalled = value;
|
||||
}
|
||||
|
||||
public LoopListView ParentListView
|
||||
{
|
||||
get => _parentListView;
|
||||
set => _parentListView = value;
|
||||
}
|
||||
|
||||
public float TopY
|
||||
{
|
||||
get
|
||||
{
|
||||
ListItemArrangeType arrageType = ParentListView.ArrangeType;
|
||||
if (arrageType == ListItemArrangeType.TopToBottom)
|
||||
{
|
||||
return CachedRectTransform.localPosition.y;
|
||||
}
|
||||
else if (arrageType == ListItemArrangeType.BottomToTop)
|
||||
{
|
||||
return CachedRectTransform.localPosition.y + CachedRectTransform.rect.height;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public float BottomY
|
||||
{
|
||||
get
|
||||
{
|
||||
ListItemArrangeType arrageType = ParentListView.ArrangeType;
|
||||
if (arrageType == ListItemArrangeType.TopToBottom)
|
||||
{
|
||||
return CachedRectTransform.localPosition.y - CachedRectTransform.rect.height;
|
||||
}
|
||||
else if (arrageType == ListItemArrangeType.BottomToTop)
|
||||
{
|
||||
return CachedRectTransform.localPosition.y;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public float LeftX
|
||||
{
|
||||
get
|
||||
{
|
||||
ListItemArrangeType arrageType = ParentListView.ArrangeType;
|
||||
if (arrageType == ListItemArrangeType.LeftToRight)
|
||||
{
|
||||
return CachedRectTransform.localPosition.x;
|
||||
}
|
||||
else if (arrageType == ListItemArrangeType.RightToLeft)
|
||||
{
|
||||
return CachedRectTransform.localPosition.x - CachedRectTransform.rect.width;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public float RightX
|
||||
{
|
||||
get
|
||||
{
|
||||
ListItemArrangeType arrageType = ParentListView.ArrangeType;
|
||||
if (arrageType == ListItemArrangeType.LeftToRight)
|
||||
{
|
||||
return CachedRectTransform.localPosition.x + CachedRectTransform.rect.width;
|
||||
}
|
||||
else if (arrageType == ListItemArrangeType.RightToLeft)
|
||||
{
|
||||
return CachedRectTransform.localPosition.x;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public float ItemSize
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ParentListView.IsVertList)
|
||||
{
|
||||
return CachedRectTransform.rect.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
return CachedRectTransform.rect.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float ItemSizeWithPadding => ItemSize + _padding;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29af6e9bda3402e4eba67bb72531e618
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
class UIEventItem<T> : UIWidget where T : UIEventItem<T>
|
||||
public class UIEventItem<T> : UIWidget where T : UIEventItem<T>
|
||||
{
|
||||
private object _eventParam1;
|
||||
private object _eventParam2;
|
||||
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9c3cf3e98f544a7a1dd6cb8ac023d30
|
||||
timeCreated: 1691679403
|
@@ -0,0 +1,337 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// UI列表Item
|
||||
/// </summary>
|
||||
/// <typeparam name="DataT"></typeparam>
|
||||
public interface IListDataItem<in DataT>
|
||||
{
|
||||
void SetItemData(DataT d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI列表Item
|
||||
/// </summary>
|
||||
public interface IListSelectItem
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取索引。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
int GetItemIndex();
|
||||
|
||||
/// <summary>
|
||||
/// 设置索引。
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
void SetItemIndex(int i);
|
||||
|
||||
/// <summary>
|
||||
/// 是否被选中。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool IsSelected();
|
||||
|
||||
/// <summary>
|
||||
/// 设置是否选中。
|
||||
/// </summary>
|
||||
/// <param name="v"></param>
|
||||
void SetSelected(bool v);
|
||||
}
|
||||
|
||||
public class SelectItemBase : UIEventItem<SelectItemBase>, IListSelectItem
|
||||
{
|
||||
/// <summary>
|
||||
/// 索引。
|
||||
/// </summary>
|
||||
protected int m_itemIndex;
|
||||
|
||||
public int GetItemIndex()
|
||||
{
|
||||
return m_itemIndex;
|
||||
}
|
||||
|
||||
public void SetItemIndex(int i)
|
||||
{
|
||||
m_itemIndex = i;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否被选中。
|
||||
/// </summary>
|
||||
protected bool m_isSelected;
|
||||
|
||||
public virtual bool IsSelected()
|
||||
{
|
||||
return m_isSelected;
|
||||
}
|
||||
|
||||
public virtual void SetSelected(bool v)
|
||||
{
|
||||
if (m_isSelected == v) return;
|
||||
m_isSelected = v;
|
||||
UpdateSelect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新选中状态。
|
||||
/// </summary>
|
||||
public virtual void UpdateSelect()
|
||||
{
|
||||
}
|
||||
|
||||
public override void RegisterEvent()
|
||||
{
|
||||
base.RegisterEvent();
|
||||
AddSelectEvt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 监听选中事件。
|
||||
/// </summary>
|
||||
protected virtual void AddSelectEvt()
|
||||
{
|
||||
if (Parent == null || !(Parent is IUISelectList)) return;
|
||||
var btn = TEngine.DUnityUtil.AddMonoBehaviour<Button>(gameObject);
|
||||
if (btn != null)
|
||||
{
|
||||
btn.onClick.AddListener(OnSelectClick);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选中点击
|
||||
/// </summary>
|
||||
protected virtual void OnSelectClick()
|
||||
{
|
||||
var p = Parent as IUISelectList;
|
||||
if (p != null)
|
||||
{
|
||||
p.OnItemClick(this, GetItemIndex());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interface IUISelectList
|
||||
{
|
||||
void OnItemClick(object item, int i);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI列表
|
||||
/// </summary>
|
||||
public class UIListBase<ItemT, DataT> : UIWidget, IUISelectList where ItemT : UIWidget, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// item模板
|
||||
/// </summary>
|
||||
public GameObject itemBase;
|
||||
|
||||
/// <summary>
|
||||
/// 数据列表
|
||||
/// </summary>
|
||||
protected List<DataT> m_datas;
|
||||
|
||||
/// <summary>
|
||||
/// 数据列表
|
||||
/// </summary>
|
||||
public List<DataT> datas => m_datas;
|
||||
|
||||
/// <summary>
|
||||
/// 数据数量
|
||||
/// </summary>
|
||||
public int DataNum => m_datas?.Count ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// 数量
|
||||
/// </summary>
|
||||
protected int m_num;
|
||||
|
||||
/// <summary>
|
||||
/// 数量
|
||||
/// </summary>
|
||||
public int num => m_num;
|
||||
|
||||
/// <summary>
|
||||
/// 设置数据数量
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <param name="funcItem"></param>
|
||||
public void SetDataNum(int n, Action<ItemT, int> funcItem = null)
|
||||
{
|
||||
AdjustItemNum(n, null, funcItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 数据起始索引
|
||||
/// </summary>
|
||||
public int dataStartOffset = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 设置数据
|
||||
/// </summary>
|
||||
/// <param name="dataList"></param>
|
||||
/// <param name="n"></param>
|
||||
public void SetDatas(List<DataT> dataList, int n = -1)
|
||||
{
|
||||
AdjustItemNum(Mathf.Max(0, n >= 0 ? n : (dataList == null ? 0 : (dataList.Count - dataStartOffset))),
|
||||
dataList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置显示数据
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <param name="datas"></param>
|
||||
/// <param name="funcItem"></param>
|
||||
protected virtual void AdjustItemNum(int n, List<DataT> datas = null, Action<ItemT, int> funcItem = null)
|
||||
{
|
||||
m_num = n;
|
||||
m_datas = datas;
|
||||
if (itemBase != null)
|
||||
{
|
||||
itemBase.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新列表ITEM
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="func"></param>
|
||||
protected virtual void UpdateListItem(ItemT item, int i, Action<ItemT, int> func)
|
||||
{
|
||||
if (item == null) return;
|
||||
if (func != null)
|
||||
{
|
||||
func.Invoke(item, i);
|
||||
return;
|
||||
}
|
||||
|
||||
var listDataItem = item as IListDataItem<DataT>;
|
||||
if (listDataItem != null)
|
||||
{
|
||||
listDataItem.SetItemData(GetData(i));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选中索引
|
||||
/// </summary>
|
||||
protected int m_selectIndex = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Item点击
|
||||
/// </summary>
|
||||
public Action<int> funcOnItemClick;
|
||||
|
||||
/// <summary>
|
||||
/// 选中变化回调函数
|
||||
/// </summary>
|
||||
public Action funcOnSelectChange;
|
||||
|
||||
/// <summary>
|
||||
/// 点击无选中变化回调
|
||||
/// </summary>
|
||||
public Action funcNoSelectChange;
|
||||
|
||||
/// <summary>
|
||||
/// 选中索引
|
||||
/// </summary>
|
||||
public int selectIndex
|
||||
{
|
||||
get => m_selectIndex;
|
||||
set => SetSelectIndex(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置选中索引
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <param name="forceUpdate"></param>
|
||||
/// <param name="triggerEvt"></param>
|
||||
public void SetSelectIndex(int i, bool forceUpdate = false, bool triggerEvt = true)
|
||||
{
|
||||
if (!forceUpdate && m_selectIndex == i)
|
||||
{
|
||||
if (funcNoSelectChange != null)
|
||||
{
|
||||
funcNoSelectChange.Invoke();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var preIndex = selectIndex;
|
||||
m_selectIndex = i;
|
||||
var item = GetItem(preIndex) as IListSelectItem;
|
||||
if (item != null)
|
||||
{
|
||||
item.SetSelected(false);
|
||||
}
|
||||
|
||||
item = GetItem(selectIndex) as IListSelectItem;
|
||||
if (item != null)
|
||||
{
|
||||
item.SetSelected(true);
|
||||
}
|
||||
|
||||
if (triggerEvt && funcOnSelectChange != null)
|
||||
{
|
||||
funcOnSelectChange.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前选中的数据
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DataT GetSelectData()
|
||||
{
|
||||
return GetData(selectIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
public DataT GetData(int i)
|
||||
{
|
||||
i += dataStartOffset;
|
||||
return m_datas == null || i < 0 || i >= m_datas.Count ? default(DataT) : m_datas[i];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取item
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
public virtual ItemT GetItem(int i)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// item被点击
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="i"></param>
|
||||
public void OnItemClick(object item, int i)
|
||||
{
|
||||
if (funcOnItemClick != null)
|
||||
{
|
||||
funcOnItemClick.Invoke(i);
|
||||
}
|
||||
|
||||
selectIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d3742a744bb4934a4848b54bb6910a2
|
||||
timeCreated: 1691679426
|
@@ -0,0 +1,14 @@
|
||||
namespace GameLogic
|
||||
{
|
||||
public class UILoopItemWidget : SelectItemBase
|
||||
{
|
||||
public LoopListViewItem LoopItem { set; get; }
|
||||
|
||||
public int Index { private set; get; }
|
||||
|
||||
public virtual void UpdateItem(int index)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b39b2f052eec4a4a97256e5aeee9e7dc
|
||||
timeCreated: 1691679577
|
@@ -0,0 +1,95 @@
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class UILoopListViewWidget<T> : UIWidget where T : UILoopItemWidget, new()
|
||||
{
|
||||
public LoopListView LoopRectView { private set; get; }
|
||||
|
||||
private Dictionary<int, T> m_itemCache = new Dictionary<int, T>();
|
||||
|
||||
public override void BindMemberProperty()
|
||||
{
|
||||
base.BindMemberProperty();
|
||||
LoopRectView = this.rectTransform.GetComponent<LoopListView>();
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
m_itemCache.Clear();
|
||||
}
|
||||
|
||||
public T CreateItem()
|
||||
{
|
||||
string typeName = typeof(T).Name;
|
||||
return CreateItem(typeName);
|
||||
;
|
||||
}
|
||||
|
||||
public T CreateItem(string itemName)
|
||||
{
|
||||
T widget = null;
|
||||
var item = LoopRectView.AllocOrNewListViewItem(itemName);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
public T CreateItem(GameObject prefab)
|
||||
{
|
||||
T widget = null;
|
||||
var item = LoopRectView.AllocOrNewListViewItem(prefab);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
private T CreateItem(LoopListViewItem item)
|
||||
{
|
||||
T widget;
|
||||
if (!m_itemCache.TryGetValue(item.GoId, out widget))
|
||||
{
|
||||
widget = CreateWidget<T>(item.gameObject);
|
||||
widget.LoopItem = item;
|
||||
m_itemCache.Add(item.GoId, widget);
|
||||
}
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
public List<T> GetItemList()
|
||||
{
|
||||
List<T> list = new List<T>();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
list.Add(m_itemCache[i]);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public int GetItemCount()
|
||||
{
|
||||
return m_itemCache.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Item。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public T GetItemByIndex(int index)
|
||||
{
|
||||
return m_itemCache[index];
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b87126ba47740708bc82eb0bb9e414e
|
||||
timeCreated: 1691679617
|
@@ -0,0 +1,178 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// UI列表。
|
||||
/// </summary>
|
||||
public class UILoopListWidget<ItemT, DataT> : UIListBase<ItemT, DataT> where ItemT : UILoopItemWidget, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// LoopRectView
|
||||
/// </summary>
|
||||
public LoopListView LoopRectView { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item字典
|
||||
/// </summary>
|
||||
private Dictionary<int, ItemT> m_itemCache = new Dictionary<int, ItemT>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
private List<ItemT> m_items = new List<ItemT>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
public List<ItemT> items => m_items;
|
||||
|
||||
public override void BindMemberProperty()
|
||||
{
|
||||
base.BindMemberProperty();
|
||||
LoopRectView = rectTransform.GetComponent<LoopListView>();
|
||||
}
|
||||
|
||||
public override void OnCreate()
|
||||
{
|
||||
base.OnCreate();
|
||||
LoopRectView.InitListView(0, OnGetItemByIndex);
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
m_itemCache.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Item回调函数
|
||||
/// </summary>
|
||||
protected Action<ItemT, int> m_tpFuncItem;
|
||||
|
||||
/// <summary>
|
||||
/// 设置显示数据
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <param name="datas"></param>
|
||||
/// <param name="funcItem"></param>
|
||||
protected override void AdjustItemNum(int n, List<DataT> datas = null, Action<ItemT, int> funcItem = null)
|
||||
{
|
||||
base.AdjustItemNum(n, datas, funcItem);
|
||||
m_tpFuncItem = funcItem;
|
||||
LoopRectView.SetListItemCount(n);
|
||||
LoopRectView.RefreshAllShownItem();
|
||||
m_tpFuncItem = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Item
|
||||
/// </summary>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
protected LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
|
||||
{
|
||||
if (index < 0 || index >= num) return null;
|
||||
var item = itemBase == null ? CreateItem() : CreateItem(itemBase);
|
||||
if (item == null) return null;
|
||||
item.SetItemIndex(index);
|
||||
UpdateListItem(item, index, m_tpFuncItem);
|
||||
return item.LoopItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem()
|
||||
{
|
||||
return CreateItem(typeof(ItemT).Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="itemName"></param>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem(string itemName)
|
||||
{
|
||||
ItemT widget = null;
|
||||
LoopListViewItem item = LoopRectView.AllocOrNewListViewItem(itemName);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="prefab"></param>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem(GameObject prefab)
|
||||
{
|
||||
ItemT widget = null;
|
||||
LoopListViewItem item = LoopRectView.AllocOrNewListViewItem(prefab);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
private ItemT CreateItem(LoopListViewItem item)
|
||||
{
|
||||
ItemT widget;
|
||||
if (!m_itemCache.TryGetValue(item.GoId, out widget))
|
||||
{
|
||||
widget = CreateWidget<ItemT>(item.gameObject);
|
||||
widget.LoopItem = item;
|
||||
m_itemCache.Add(item.GoId, widget);
|
||||
}
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取item
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
public override ItemT GetItem(int i)
|
||||
{
|
||||
return i >= 0 && i < m_items.Count ? m_items[i] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取itemList
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ItemT> GetItemList()
|
||||
{
|
||||
m_items.Clear();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
m_items.Add(m_itemCache[i]);
|
||||
}
|
||||
return m_items;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前起始索引
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetItemStartIndex()
|
||||
{
|
||||
return LoopRectView.GetItemStartIndex();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72b7444fb04642039aacc2db27dd002a
|
||||
timeCreated: 1691679907
|
Reference in New Issue
Block a user