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TEngine3.1
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TEngine_Fa
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3
.gitignore
vendored
3
.gitignore
vendored
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/// </summary>
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public static string ClientCustomExportDirectory;
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/// <summary>
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||||
/// SceneConfig.xlsx的位置
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/// </summary>
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public static string SceneConfigPath;
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/// <summary>
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/// 自定义导出代码存放的程序集
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||||
/// </summary>
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public static string CustomExportAssembly;
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@@ -80,7 +84,7 @@ public static class Define
|
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{
|
||||
"", "0", "bool", "byte", "short", "ushort", "int", "uint", "long", "ulong", "float", "string", "AttrConfig",
|
||||
"IntDictionaryConfig", "StringDictionaryConfig",
|
||||
"short[]", "int[]", "long[]", "float[]", "string[]"
|
||||
"short[]", "int[]", "long[]", "float[]", "string[]","uint[]"
|
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};
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/// <summary>
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/// Excel生成代码模板的位置
|
||||
|
@@ -450,6 +450,11 @@ namespace TEngine
|
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#endif
|
||||
|
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#region GetComponent
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public T GetParent<T>() where T : Entity, new()
|
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{
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return (T)Parent;
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}
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public T GetComponent<T>() where T : Entity, new()
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{
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return GetComponent(typeof(T)) as T;
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|
@@ -1,12 +1,34 @@
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#if TENGINE_NET
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namespace TEngine.Core;
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||||
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/// <summary>
|
||||
/// 导出类型枚举,用于标识不同类型的导出操作。
|
||||
/// </summary>
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public enum ExportType
|
||||
{
|
||||
None = 0,
|
||||
ProtoBuf = 1, // 导出ProtoBuf
|
||||
AllExcelIncrement = 2, // 所有-增量导出Excel
|
||||
AllExcel = 3, // 所有-全量导出Excel
|
||||
Max, // 这个一定放最后
|
||||
/// <summary>
|
||||
/// 无导出类型。
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||||
/// </summary>
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||||
None = 0,
|
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/// <summary>
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/// 导出ProtoBuf类型。
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/// </summary>
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ProtoBuf = 1,
|
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/// <summary>
|
||||
/// 导出网络协议并重新生成OpCode。
|
||||
/// </summary>
|
||||
ProtoBufAndOpCodeCache = 2,
|
||||
/// <summary>
|
||||
/// 所有数据的增量导出Excel类型。
|
||||
/// </summary>
|
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AllExcelIncrement = 3,
|
||||
/// <summary>
|
||||
/// 所有数据的全量导出Excel类型。
|
||||
/// </summary>
|
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AllExcel = 4,
|
||||
/// <summary>
|
||||
/// 导出类型枚举的最大值,一定要放在最后。
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/// </summary>
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Max,
|
||||
}
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#endif
|
||||
|
@@ -3,16 +3,21 @@ using System.Diagnostics;
|
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using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using System.Text;
|
||||
using TEngine.Core;
|
||||
using TEngine.Helper;
|
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using Microsoft.Extensions.Configuration;
|
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#pragma warning disable CS8601
|
||||
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#pragma warning disable CS8618
|
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|
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namespace TEngine.Core;
|
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|
||||
/// <summary>
|
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/// 数据导出器,用于执行导出操作。
|
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/// </summary>
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public sealed class Exporter
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{
|
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/// <summary>
|
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/// 开始执行数据导出操作。
|
||||
/// </summary>
|
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public void Start()
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{
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Console.OutputEncoding = Encoding.UTF8;
|
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@@ -25,8 +30,9 @@ public sealed class Exporter
|
||||
|
||||
LogInfo("请输入你想要做的操作:");
|
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LogInfo("1:导出网络协议(ProtoBuf)");
|
||||
LogInfo("2:增量导出服务器启动Excel(包含常量枚举)");
|
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LogInfo("3:全量导出服务器启动Excel(包含常量枚举)");
|
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LogInfo("2:导出网络协议并重新生成OpCode(ProtoBuf)");
|
||||
LogInfo("3:增量导出Excel(包含常量枚举)");
|
||||
LogInfo("4:全量导出Excel(包含常量枚举)");
|
||||
|
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var keyChar = Console.ReadKey().KeyChar;
|
||||
|
||||
@@ -39,13 +45,17 @@ public sealed class Exporter
|
||||
|
||||
LogInfo("");
|
||||
exportType = (ExportType) key;
|
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// LoadConfig();
|
||||
|
||||
|
||||
switch (exportType)
|
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{
|
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case ExportType.ProtoBuf:
|
||||
{
|
||||
_ = new ProtoBufExporter();
|
||||
_ = new ProtoBufExporter(false);
|
||||
break;
|
||||
}
|
||||
case ExportType.ProtoBufAndOpCodeCache:
|
||||
{
|
||||
_ = new ProtoBufExporter(true);
|
||||
break;
|
||||
}
|
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case ExportType.AllExcel:
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@@ -61,58 +71,19 @@ public sealed class Exporter
|
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Environment.Exit(0);
|
||||
}
|
||||
|
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#if old
|
||||
// private void LoadConfig()
|
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// {
|
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// const string settingsName = "TEngineSettings.json";
|
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// var currentDirectory = Directory.GetCurrentDirectory();
|
||||
//
|
||||
// if (!File.Exists(Path.Combine(currentDirectory, settingsName)))
|
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// {
|
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// throw new FileNotFoundException($"not found {settingsName} in OutputDirectory");
|
||||
// }
|
||||
//
|
||||
// var configurationRoot = new ConfigurationBuilder().SetBasePath(Directory.GetCurrentDirectory())
|
||||
// .AddJsonFile(settingsName)
|
||||
// .Build();
|
||||
// // ProtoBuf文件所在的位置文件夹位置
|
||||
// ProtoBufDefine.ProtoBufDirectory = configurationRoot["Export:ProtoBufDirectory:Value"];
|
||||
// // ProtoBuf生成到服务端的文件夹位置
|
||||
// ProtoBufDefine.ServerDirectory = configurationRoot["Export:ProtoBufServerDirectory:Value"];
|
||||
// // ProtoBuf生成到客户端的文件夹位置
|
||||
// ProtoBufDefine.ClientDirectory = configurationRoot["Export:ProtoBufClientDirectory:Value"];
|
||||
// // ProtoBuf生成代码模板的位置
|
||||
// ProtoBufDefine.ProtoBufTemplatePath = configurationRoot["Export:ProtoBufTemplatePath:Value"];
|
||||
// // Excel配置文件根目录
|
||||
// ExcelDefine.ProgramPath = configurationRoot["Export:ExcelProgramPath:Value"];
|
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// // Excel版本文件的位置
|
||||
// ExcelDefine.ExcelVersionFile = configurationRoot["Export:ExcelVersionFile:Value"];
|
||||
// // Excel生成服务器代码的文件夹位置
|
||||
// ExcelDefine.ServerFileDirectory = configurationRoot["Export:ExcelServerFileDirectory:Value"];
|
||||
// // Excel生成客户端代码文件夹位置
|
||||
// ExcelDefine.ClientFileDirectory = configurationRoot["Export:ExcelClientFileDirectory:Value"];
|
||||
// // Excel生成服务器二进制数据文件夹位置
|
||||
// ExcelDefine.ServerBinaryDirectory = configurationRoot["Export:ExcelServerBinaryDirectory:Value"];
|
||||
// // Excel生成客户端二进制数据文件夹位置
|
||||
// ExcelDefine.ClientBinaryDirectory = configurationRoot["Export:ExcelClientBinaryDirectory:Value"];
|
||||
// // Excel生成服务器Json数据文件夹位置
|
||||
// ExcelDefine.ServerJsonDirectory = configurationRoot["Export:ExcelServerJsonDirectory:Value"];
|
||||
// // Excel生成客户端Json数据文件夹位置
|
||||
// ExcelDefine.ClientJsonDirectory = configurationRoot["Export:ExcelClientJsonDirectory:Value"];
|
||||
// // Excel生成代码模板的位置
|
||||
// ExcelDefine.ExcelTemplatePath = configurationRoot["Export:ExcelTemplatePath:Value"];
|
||||
// // 服务器自定义导出代码文件夹位置
|
||||
// ExcelDefine.ServerCustomExportDirectory = configurationRoot["Export:ServerCustomExportDirectory:Value"];
|
||||
// // 客户端自定义导出代码文件夹位置
|
||||
// ExcelDefine.ClientCustomExportDirectory = configurationRoot["Export:ClientCustomExportDirectory:Value"];
|
||||
// }
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 输出信息到控制台。
|
||||
/// </summary>
|
||||
/// <param name="msg">要输出的信息。</param>
|
||||
public static void LogInfo(string msg)
|
||||
{
|
||||
Console.WriteLine(msg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出错误信息到控制台。
|
||||
/// </summary>
|
||||
/// <param name="msg">要输出的错误信息。</param>
|
||||
public static void LogError(string msg)
|
||||
{
|
||||
ConsoleColor color = Console.ForegroundColor;
|
||||
@@ -121,6 +92,10 @@ public sealed class Exporter
|
||||
Console.ForegroundColor = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出异常信息到控制台。
|
||||
/// </summary>
|
||||
/// <param name="e">要输出的异常。</param>
|
||||
public static void LogError(Exception e)
|
||||
{
|
||||
ConsoleColor color = Console.ForegroundColor;
|
||||
|
@@ -0,0 +1,60 @@
|
||||
#if TENGINE_NET
|
||||
using TEngine.Helper;
|
||||
|
||||
namespace TEngine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// 网络协议操作码缓存。
|
||||
/// </summary>
|
||||
public class OpCodeCache
|
||||
{
|
||||
private readonly List<uint> _opCodes = new List<uint>();
|
||||
private readonly SortedDictionary<string, uint> _opcodeCache;
|
||||
private readonly SortedDictionary<string, uint> _saveOpCodeCache = new();
|
||||
private readonly string _opcodeCachePath = $"{Define.ProtoBufDirectory}OpCode.Cache";
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数,用于初始化网络协议操作码缓存。
|
||||
/// </summary>
|
||||
public OpCodeCache(bool regenerate)
|
||||
{
|
||||
if (File.Exists(_opcodeCachePath) && !regenerate)
|
||||
{
|
||||
var readAllText = File.ReadAllText(_opcodeCachePath);
|
||||
_opcodeCache = readAllText.Deserialize<SortedDictionary<string, uint>>();
|
||||
_opCodes.AddRange(_opcodeCache.Values);
|
||||
}
|
||||
else
|
||||
{
|
||||
_opcodeCache = new SortedDictionary<string, uint>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保存网络协议操作码。
|
||||
/// </summary>
|
||||
public void Save()
|
||||
{
|
||||
File.WriteAllText(_opcodeCachePath, _saveOpCodeCache.ToJson());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据className获得OpCode、如果是新增的会产生一个新的OpCode。
|
||||
/// </summary>
|
||||
/// <param name="className">协议名。</param>
|
||||
/// <param name="opcode">操作码。</param>
|
||||
/// <returns></returns>
|
||||
public uint GetOpcodeCache(string className, ref uint opcode)
|
||||
{
|
||||
if (!_opcodeCache.TryGetValue(className, out var opCode))
|
||||
{
|
||||
while (_opCodes.Contains(++opcode)) { }
|
||||
opCode = opcode;
|
||||
_opCodes.Add(opCode);
|
||||
}
|
||||
|
||||
_saveOpCodeCache.Add(className, opCode);
|
||||
return opCode;
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0f0d02da06c4ca981417bfe43162809
|
||||
timeCreated: 1693928511
|
@@ -1,27 +1,52 @@
|
||||
#if TENGINE_NET
|
||||
using System.Text;
|
||||
using TEngine.Core.Network;
|
||||
#pragma warning disable CS8604
|
||||
#pragma warning disable CS8602
|
||||
#pragma warning disable CS8600
|
||||
#pragma warning disable CS8618
|
||||
using TEngine.Helper;
|
||||
|
||||
namespace TEngine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// ProtoBuf操作码类型枚举
|
||||
/// </summary>
|
||||
public enum ProtoBufOpCodeType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 外部操作码类型
|
||||
/// </summary>
|
||||
Outer = 1,
|
||||
/// <summary>
|
||||
/// 内部操作码类型
|
||||
/// </summary>
|
||||
Inner = 2,
|
||||
/// <summary>
|
||||
/// 使用BSON的内部操作码类型
|
||||
/// </summary>
|
||||
InnerBson = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 操作码信息类
|
||||
/// </summary>
|
||||
public sealed class OpcodeInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 操作码
|
||||
/// </summary>
|
||||
public uint Code;
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string Name;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ProtoBuf导出器类
|
||||
/// </summary>
|
||||
public sealed class ProtoBufExporter
|
||||
{
|
||||
private uint _aMessage;
|
||||
@@ -32,10 +57,13 @@ public sealed class ProtoBufExporter
|
||||
private uint _aRouteResponse;
|
||||
private string _serverTemplate;
|
||||
private string _clientTemplate;
|
||||
|
||||
private readonly OpCodeCache _opCodeCache;
|
||||
private readonly List<OpcodeInfo> _opcodes = new();
|
||||
|
||||
public ProtoBufExporter()
|
||||
/// <summary>
|
||||
/// 构造函数,用于初始化导出器
|
||||
/// </summary>
|
||||
public ProtoBufExporter(bool regenerateOpCodeCache)
|
||||
{
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
@@ -48,6 +76,23 @@ public sealed class ProtoBufExporter
|
||||
{
|
||||
Directory.CreateDirectory(Define.ProtoBufClientDirectory);
|
||||
}
|
||||
|
||||
if (!Directory.Exists($"{Define.ProtoBufDirectory}Outer"))
|
||||
{
|
||||
Directory.CreateDirectory($"{Define.ProtoBufDirectory}Outer");
|
||||
}
|
||||
|
||||
if (!Directory.Exists($"{Define.ProtoBufDirectory}Inner"))
|
||||
{
|
||||
Directory.CreateDirectory($"{Define.ProtoBufDirectory}Inner");
|
||||
}
|
||||
|
||||
if (!Directory.Exists($"{Define.ProtoBufDirectory}InnerBosn"))
|
||||
{
|
||||
Directory.CreateDirectory($"{Define.ProtoBufDirectory}InnerBosn");
|
||||
}
|
||||
|
||||
_opCodeCache = new OpCodeCache(regenerateOpCodeCache);
|
||||
|
||||
var tasks = new Task[2];
|
||||
tasks[0] = Task.Run(RouteType);
|
||||
@@ -59,21 +104,17 @@ public sealed class ProtoBufExporter
|
||||
await Start(ProtoBufOpCodeType.InnerBson);
|
||||
});
|
||||
Task.WaitAll(tasks);
|
||||
_opCodeCache.Save();
|
||||
}
|
||||
|
||||
private async Task Start(ProtoBufOpCodeType opCodeType)
|
||||
{
|
||||
var protoFile = "";
|
||||
List<string> files = new List<string>();
|
||||
var opCodeName = "";
|
||||
var parameter = "";
|
||||
var className = "";
|
||||
var isMsgHead = false;
|
||||
OpcodeInfo opcodeInfo = null;
|
||||
string responseTypeStr = null;
|
||||
string customRouteType = null;
|
||||
_opcodes.Clear();
|
||||
var file = new StringBuilder();
|
||||
var saveDirectory = new Dictionary<string,string>();
|
||||
var saveDirectory = new Dictionary<string, string>();
|
||||
|
||||
switch (opCodeType)
|
||||
{
|
||||
@@ -86,9 +127,11 @@ public sealed class ProtoBufExporter
|
||||
_aRouteRequest = Opcode.OuterRouteRequest;
|
||||
_aRouteResponse = Opcode.OuterRouteResponse;
|
||||
opCodeName = "OuterOpcode";
|
||||
protoFile = $"{Define.ProtoBufDirectory}OuterMessage.proto";
|
||||
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
|
||||
saveDirectory.Add(Define.ProtoBufClientDirectory, _clientTemplate);
|
||||
var protoBufFiles = FileHelper.GetDirectoryFile(
|
||||
$"{Define.ProtoBufDirectory}Outer", "*.proto", SearchOption.AllDirectories);
|
||||
files.AddRange(protoBufFiles);
|
||||
break;
|
||||
}
|
||||
case ProtoBufOpCodeType.Inner:
|
||||
@@ -101,8 +144,9 @@ public sealed class ProtoBufExporter
|
||||
_aRouteRequest = Opcode.InnerRouteRequest + 1000;
|
||||
_aRouteResponse = Opcode.InnerRouteResponse + 1000;
|
||||
opCodeName = "InnerOpcode";
|
||||
protoFile = $"{Define.ProtoBufDirectory}InnerMessage.proto";
|
||||
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
|
||||
var protoBufFiles = FileHelper.GetDirectoryFile($"{Define.ProtoBufDirectory}Inner", "*.proto", SearchOption.AllDirectories);
|
||||
files.AddRange(protoBufFiles);
|
||||
break;
|
||||
}
|
||||
case ProtoBufOpCodeType.InnerBson:
|
||||
@@ -115,204 +159,230 @@ public sealed class ProtoBufExporter
|
||||
_aRouteRequest = Opcode.InnerBsonRouteRequest + 1000;
|
||||
_aRouteResponse = Opcode.InnerBsonRouteResponse + 1000;
|
||||
opCodeName = "InnerBsonOpcode";
|
||||
protoFile = $"{Define.ProtoBufDirectory}InnerBsonMessage.proto";
|
||||
saveDirectory.Add(Define.ProtoBufServerDirectory, _serverTemplate);
|
||||
var protoBufFiles = FileHelper.GetDirectoryFile($"{Define.ProtoBufDirectory}InnerBosn", "*.proto", SearchOption.AllDirectories);
|
||||
files.AddRange(protoBufFiles);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var protoFileText = await File.ReadAllTextAsync(protoFile);
|
||||
|
||||
foreach (var line in protoFileText.Split('\n'))
|
||||
#region GenerateProtoFiles
|
||||
foreach (var filePath in files)
|
||||
{
|
||||
var currentLine = line.Trim();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(currentLine))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var parameter = "";
|
||||
var className = "";
|
||||
var isMsgHead = false;
|
||||
string responseTypeStr = null;
|
||||
string customRouteType = null;
|
||||
|
||||
if (currentLine.StartsWith("///"))
|
||||
var protoFileText = await File.ReadAllTextAsync(filePath);
|
||||
|
||||
foreach (var line in protoFileText.Split('\n'))
|
||||
{
|
||||
file.AppendFormat(" /// <summary>\r\n" + " /// {0}\r\n" + " /// </summary>\r\n", currentLine.TrimStart(new[] {'/', '/', '/'}));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("message"))
|
||||
{
|
||||
isMsgHead = true;
|
||||
opcodeInfo = new OpcodeInfo();
|
||||
file.AppendLine("\t[ProtoContract]");
|
||||
className = currentLine.Split(Define.SplitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
var splits = currentLine.Split(new[] {"//"}, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (splits.Length > 1)
|
||||
{
|
||||
var parameterArray = currentLine.Split(new[] {"//"}, StringSplitOptions.RemoveEmptyEntries)[1].Trim().Split(',');
|
||||
parameter = parameterArray[0].Trim();
|
||||
|
||||
switch (parameterArray.Length)
|
||||
{
|
||||
case 2:
|
||||
responseTypeStr = parameterArray[1].Trim();
|
||||
break;
|
||||
case 3:
|
||||
{
|
||||
customRouteType = parameterArray[1].Trim();
|
||||
|
||||
if (parameterArray.Length == 3)
|
||||
{
|
||||
responseTypeStr = parameterArray[2].Trim();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
parameter = "";
|
||||
}
|
||||
bool hadOpCode = true;
|
||||
|
||||
file.Append(string.IsNullOrWhiteSpace(parameter)
|
||||
? $"\tpublic partial class {className} : AProto"
|
||||
: $"\tpublic partial class {className} : AProto, {parameter}");
|
||||
opcodeInfo.Name = className;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!isMsgHead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var currentLine = line.Trim();
|
||||
|
||||
switch (currentLine)
|
||||
{
|
||||
case "{":
|
||||
if (string.IsNullOrWhiteSpace(currentLine))
|
||||
{
|
||||
file.AppendLine("\n\t{");
|
||||
|
||||
if (string.IsNullOrWhiteSpace(parameter) || parameter == "IMessage")
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("///"))
|
||||
{
|
||||
file.AppendFormat(" /// <summary>\r\n" + " /// {0}\r\n" + " /// </summary>\r\n", currentLine.TrimStart(new[] { '/', '/', '/' }));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("message"))
|
||||
{
|
||||
isMsgHead = true;
|
||||
opcodeInfo = new OpcodeInfo();
|
||||
file.AppendLine("\t[ProtoContract]");
|
||||
className = currentLine.Split(Define.SplitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
var splits = currentLine.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (splits.Length > 1)
|
||||
{
|
||||
opcodeInfo.Code += ++_aMessage;
|
||||
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
|
||||
var parameterArray = currentLine.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries)[1].Trim().Split(',');
|
||||
parameter = parameterArray[0].Trim();
|
||||
|
||||
switch (parameterArray.Length)
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
if (parameter == "ICustomRouteMessage")
|
||||
{
|
||||
customRouteType = parameterArray[1].Trim();
|
||||
break;
|
||||
}
|
||||
|
||||
responseTypeStr = parameterArray[1].Trim();
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
responseTypeStr = parameterArray[1].Trim();
|
||||
customRouteType = parameterArray[2].Trim();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (responseTypeStr != null)
|
||||
parameter = "";
|
||||
}
|
||||
|
||||
file.Append(string.IsNullOrWhiteSpace(parameter)
|
||||
? $"\tpublic partial class {className} : AProto"
|
||||
: $"\tpublic partial class {className} : AProto, {parameter}");
|
||||
opcodeInfo.Name = className;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!isMsgHead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (currentLine)
|
||||
{
|
||||
case "{":
|
||||
{
|
||||
file.AppendLine("\n\t{");
|
||||
|
||||
if (string.IsNullOrWhiteSpace(parameter))
|
||||
{
|
||||
file.AppendLine("\t\t[ProtoIgnore]");
|
||||
file.AppendLine($"\t\tpublic {responseTypeStr} ResponseType {{ get; set; }}");
|
||||
responseTypeStr = null;
|
||||
hadOpCode = false;
|
||||
}
|
||||
else if(parameter == "IMessage")
|
||||
{
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aMessage);
|
||||
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parameter.Contains("RouteRequest"))
|
||||
if (responseTypeStr != null)
|
||||
{
|
||||
Exporter.LogError($"{opcodeInfo.Name} 没指定ResponseType");
|
||||
file.AppendLine("\t\t[ProtoIgnore]");
|
||||
file.AppendLine($"\t\tpublic {responseTypeStr} ResponseType {{ get; set; }}");
|
||||
responseTypeStr = null;
|
||||
}
|
||||
}
|
||||
|
||||
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
|
||||
|
||||
if (customRouteType != null)
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return (long)RouteType.{customRouteType}; }}");
|
||||
customRouteType = null;
|
||||
}
|
||||
else if (parameter is "IAddressableRouteRequest" or "IAddressableRouteMessage")
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Addressable; }}");
|
||||
}
|
||||
else if (parameter.EndsWith("BsonRouteMessage") || parameter.EndsWith("BsonRouteRequest"))
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.BsonRoute; }}");
|
||||
}
|
||||
else if (parameter is "IRouteMessage" or "IRouteRequest")
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Route; }}");
|
||||
}
|
||||
|
||||
switch (parameter)
|
||||
{
|
||||
case "IRequest":
|
||||
case "IBsonRequest":
|
||||
else
|
||||
{
|
||||
opcodeInfo.Code += ++_aRequest;
|
||||
break;
|
||||
}
|
||||
case "IResponse":
|
||||
case "IBsonResponse":
|
||||
{
|
||||
opcodeInfo.Code += ++_aResponse;
|
||||
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
|
||||
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (parameter.EndsWith("RouteMessage") || parameter == "IRouteMessage")
|
||||
if (parameter.Contains("RouteRequest"))
|
||||
{
|
||||
opcodeInfo.Code += ++_aRouteMessage;
|
||||
Exporter.LogError($"{opcodeInfo.Name} 没指定ResponseType");
|
||||
}
|
||||
else if (parameter.EndsWith("RouteRequest") || parameter == "IRouteRequest")
|
||||
}
|
||||
|
||||
file.AppendLine($"\t\tpublic uint OpCode() {{ return {opCodeName}.{className}; }}");
|
||||
|
||||
if (customRouteType != null)
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return (long)RouteType.{customRouteType}; }}");
|
||||
customRouteType = null;
|
||||
}
|
||||
else if (parameter is "IAddressableRouteRequest" or "IAddressableRouteMessage")
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Addressable; }}");
|
||||
}
|
||||
else if (parameter.EndsWith("BsonRouteMessage") || parameter.EndsWith("BsonRouteRequest"))
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.BsonRoute; }}");
|
||||
}
|
||||
else if (parameter is "IRouteMessage" or "IRouteRequest")
|
||||
{
|
||||
file.AppendLine($"\t\tpublic long RouteTypeOpCode() {{ return CoreRouteType.Route; }}");
|
||||
}
|
||||
|
||||
switch (parameter)
|
||||
{
|
||||
case "IRequest":
|
||||
case "IBsonRequest":
|
||||
{
|
||||
opcodeInfo.Code += ++_aRouteRequest;
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRequest);
|
||||
break;
|
||||
}
|
||||
else if (parameter.EndsWith("RouteResponse") || parameter == "IRouteResponse")
|
||||
case "IResponse":
|
||||
case "IBsonResponse":
|
||||
{
|
||||
opcodeInfo.Code += ++_aRouteResponse;
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aResponse);
|
||||
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
|
||||
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (parameter.EndsWith("RouteMessage") || parameter == "IRouteMessage")
|
||||
{
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteMessage);
|
||||
}
|
||||
else if (parameter.EndsWith("RouteRequest") || parameter == "IRouteRequest")
|
||||
{
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteRequest);
|
||||
}
|
||||
else if (parameter.EndsWith("RouteResponse") || parameter == "IRouteResponse")
|
||||
{
|
||||
opcodeInfo.Code = _opCodeCache.GetOpcodeCache(className, ref _aRouteResponse);
|
||||
file.AppendLine("\t\t[ProtoMember(91, IsRequired = true)]");
|
||||
file.AppendLine("\t\tpublic uint ErrorCode { get; set; }");
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_opcodes.Add(opcodeInfo);
|
||||
continue;
|
||||
}
|
||||
case "}":
|
||||
{
|
||||
isMsgHead = false;
|
||||
file.AppendLine("\t}");
|
||||
continue;
|
||||
}
|
||||
case "":
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("//"))
|
||||
{
|
||||
file.AppendFormat("\t\t///<summary>\r\n" + "\t\t/// {0}\r\n" + "\t\t///</summary>\r\n", currentLine.TrimStart('/', '/'));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("repeated"))
|
||||
{
|
||||
Repeated(file, currentLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
Members(file, currentLine);
|
||||
}
|
||||
}
|
||||
|
||||
var csName = $"{Path.GetFileNameWithoutExtension(protoFile)}.cs";
|
||||
|
||||
foreach (var (directory, template) in saveDirectory)
|
||||
{
|
||||
var csFile = Path.Combine(directory, csName);
|
||||
var content = template.Replace("(Content)", file.ToString());
|
||||
await File.WriteAllTextAsync(csFile, content);
|
||||
}
|
||||
|
||||
file.Clear();
|
||||
if (hadOpCode)
|
||||
{
|
||||
_opcodes.Add(opcodeInfo);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
case "}":
|
||||
{
|
||||
isMsgHead = false;
|
||||
file.AppendLine("\t}");
|
||||
continue;
|
||||
}
|
||||
case "":
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("//"))
|
||||
{
|
||||
file.AppendFormat("\t\t///<summary>\r\n" + "\t\t/// {0}\r\n" + "\t\t///</summary>\r\n", currentLine.TrimStart('/', '/'));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentLine.StartsWith("repeated"))
|
||||
{
|
||||
Repeated(file, currentLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
Members(file, currentLine);
|
||||
}
|
||||
}
|
||||
|
||||
var csName = $"{Path.GetFileNameWithoutExtension(filePath)}.cs";
|
||||
|
||||
foreach (var (directory, template) in saveDirectory)
|
||||
{
|
||||
var csFile = Path.Combine(directory, csName);
|
||||
var content = template.Replace("(Content)", file.ToString());
|
||||
await File.WriteAllTextAsync(csFile, content);
|
||||
}
|
||||
|
||||
file.Clear();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GenerateOpCode
|
||||
file.Clear();
|
||||
file.AppendLine("namespace TEngine");
|
||||
file.AppendLine("{");
|
||||
file.AppendLine($"\tpublic static partial class {opCodeName}");
|
||||
@@ -333,6 +403,7 @@ public sealed class ProtoBufExporter
|
||||
var csFile = Path.Combine(directory, $"{opCodeName}.cs");
|
||||
await File.WriteAllTextAsync(csFile, file.ToString());
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
private async Task RouteType()
|
||||
@@ -450,7 +521,10 @@ public sealed class ProtoBufExporter
|
||||
return "null";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载模板
|
||||
/// </summary>
|
||||
private void LoadTemplate()
|
||||
{
|
||||
string[] lines = File.ReadAllLines(Define.ProtoBufTemplatePath, Encoding.UTF8);
|
||||
|
@@ -1,26 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace TEngine.Core
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件操作助手类,提供了各种文件操作方法。
|
||||
/// </summary>
|
||||
public static class FileHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取文件全路径。
|
||||
/// 获取相对路径的完整路径。
|
||||
/// </summary>
|
||||
/// <param name="relativePath"></param>
|
||||
/// <returns></returns>
|
||||
/// <param name="relativePath">相对路径。</param>
|
||||
/// <returns>完整路径。</returns>
|
||||
public static string GetFullPath(string relativePath)
|
||||
{
|
||||
return Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), relativePath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝文件到目标路径、如果目标目录不存在会自动创建目录
|
||||
/// 将文件复制到目标路径,如果目标目录不存在会自动创建目录。
|
||||
/// </summary>
|
||||
/// <param name="sourceFile"></param>
|
||||
/// <param name="destinationFile"></param>
|
||||
/// <param name="overwrite"></param>
|
||||
/// <param name="sourceFile">源文件路径。</param>
|
||||
/// <param name="destinationFile">目标文件路径。</param>
|
||||
/// <param name="overwrite">是否覆盖已存在的目标文件。</param>
|
||||
public static void Copy(string sourceFile, string destinationFile, bool overwrite)
|
||||
{
|
||||
var directoriesByFilePath = GetDirectoriesByFilePath(destinationFile);
|
||||
@@ -39,10 +42,10 @@ namespace TEngine.Core
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取文件路径内的所有文件夹路径
|
||||
/// 获取文件路径内的所有文件夹路径。
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <returns></returns>
|
||||
/// <param name="filePath">文件路径。</param>
|
||||
/// <returns>文件夹路径列表。</returns>
|
||||
public static List<string> GetDirectoriesByFilePath(string filePath)
|
||||
{
|
||||
var dir = "";
|
||||
@@ -59,11 +62,11 @@ namespace TEngine.Core
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 把文件夹里所有内容拷贝的目标位置
|
||||
/// 将文件夹内的所有内容复制到目标位置。
|
||||
/// </summary>
|
||||
/// <param name="sourceDirectory"></param>
|
||||
/// <param name="destinationDirectory"></param>
|
||||
/// <param name="overwrite"></param>
|
||||
/// <param name="sourceDirectory">源文件夹路径。</param>
|
||||
/// <param name="destinationDirectory">目标文件夹路径。</param>
|
||||
/// <param name="overwrite">是否覆盖已存在的文件。</param>
|
||||
public static void CopyDirectory(string sourceDirectory, string destinationDirectory, bool overwrite)
|
||||
{
|
||||
// 创建目标文件夹
|
||||
@@ -99,11 +102,23 @@ namespace TEngine.Core
|
||||
CopyDirectory(directory, destinationPath, overwrite);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 清除文件夹里的所有文件
|
||||
/// 获取目录下的所有文件
|
||||
/// </summary>
|
||||
/// <param name="folderPath"></param>
|
||||
/// <param name="folderPath">文件夹路径。</param>
|
||||
/// <param name="searchPattern">需要查找的文件通配符</param>
|
||||
/// <param name="searchOption">查找的类型</param>
|
||||
/// <returns></returns>
|
||||
public static string[] GetDirectoryFile(string folderPath, string searchPattern, SearchOption searchOption)
|
||||
{
|
||||
return Directory.GetFiles(folderPath, searchPattern, searchOption);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空文件夹内的所有文件。
|
||||
/// </summary>
|
||||
/// <param name="folderPath">文件夹路径。</param>
|
||||
public static void ClearDirectoryFile(string folderPath)
|
||||
{
|
||||
if (!Directory.Exists(folderPath))
|
||||
|
191
Assets/GameScripts/DotNet/Core/Helper/StringHelper.cs
Normal file
191
Assets/GameScripts/DotNet/Core/Helper/StringHelper.cs
Normal file
@@ -0,0 +1,191 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public static class StringHelper
|
||||
{
|
||||
public static IEnumerable<byte> ToBytes(this string str)
|
||||
{
|
||||
byte[] byteArray = Encoding.Default.GetBytes(str);
|
||||
return byteArray;
|
||||
}
|
||||
|
||||
public static byte[] ToByteArray(this string str)
|
||||
{
|
||||
byte[] byteArray = Encoding.Default.GetBytes(str);
|
||||
return byteArray;
|
||||
}
|
||||
|
||||
public static byte[] ToUtf8(this string str)
|
||||
{
|
||||
byte[] byteArray = Encoding.UTF8.GetBytes(str);
|
||||
return byteArray;
|
||||
}
|
||||
|
||||
public static byte[] HexToBytes(this string hexString)
|
||||
{
|
||||
if (hexString.Length % 2 != 0)
|
||||
{
|
||||
throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, "The binary key cannot have an odd number of digits: {0}",
|
||||
hexString));
|
||||
}
|
||||
|
||||
var hexAsBytes = new byte[hexString.Length / 2];
|
||||
for (int index = 0; index < hexAsBytes.Length; index++)
|
||||
{
|
||||
string byteValue = "";
|
||||
byteValue += hexString[index * 2];
|
||||
byteValue += hexString[index * 2 + 1];
|
||||
hexAsBytes[index] = byte.Parse(byteValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
return hexAsBytes;
|
||||
}
|
||||
|
||||
public static string Fmt(this string text, params object[] args)
|
||||
{
|
||||
return string.Format(text, args);
|
||||
}
|
||||
|
||||
public static string ListToString<T>(this List<T> list)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
foreach (T t in list)
|
||||
{
|
||||
sb.Append(t);
|
||||
sb.Append(",");
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string ArrayToString<T>(this T[] args)
|
||||
{
|
||||
if (args == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
string argStr = " [";
|
||||
for (int arrIndex = 0; arrIndex < args.Length; arrIndex++)
|
||||
{
|
||||
argStr += args[arrIndex];
|
||||
if (arrIndex != args.Length - 1)
|
||||
{
|
||||
argStr += ", ";
|
||||
}
|
||||
}
|
||||
|
||||
argStr += "]";
|
||||
return argStr;
|
||||
}
|
||||
|
||||
public static string ArrayToString<T>(this T[] args, int index, int count)
|
||||
{
|
||||
if (args == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
string argStr = " [";
|
||||
for (int arrIndex = index; arrIndex < count + index; arrIndex++)
|
||||
{
|
||||
argStr += args[arrIndex];
|
||||
if (arrIndex != args.Length - 1)
|
||||
{
|
||||
argStr += ", ";
|
||||
}
|
||||
}
|
||||
|
||||
argStr += "]";
|
||||
return argStr;
|
||||
}
|
||||
|
||||
public static string PrintProto(this AProto proto, int stackIndex = 0, string propertyInfoName = "", bool isList = false, int listIndex = 0)
|
||||
{
|
||||
if (proto == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
StringBuilder _stringBuilder = new StringBuilder();
|
||||
_stringBuilder.Clear();
|
||||
|
||||
Type type = proto.GetType();
|
||||
_stringBuilder.Append($"\n");
|
||||
for (int i = 0; i < stackIndex; i++)
|
||||
{
|
||||
_stringBuilder.Append("\t");
|
||||
}
|
||||
|
||||
propertyInfoName = isList ? $"[{propertyInfoName}][{listIndex}]" : $"[{propertyInfoName}]";
|
||||
_stringBuilder.Append(stackIndex == 0? $"[{type.Name}]" : propertyInfoName);
|
||||
|
||||
var bindingFlags = BindingFlags.Public | BindingFlags.Instance;
|
||||
var propertyInfos = type.GetProperties(bindingFlags);
|
||||
for (var i = 0; i < propertyInfos.Length; ++i)
|
||||
{
|
||||
var propertyInfo = propertyInfos[i];
|
||||
|
||||
if (propertyInfo.PropertyType.BaseType == typeof (AProto))
|
||||
{
|
||||
_stringBuilder.Append(PrintProto((AProto)propertyInfo.GetValue(proto), stackIndex + 1, propertyInfo.Name));
|
||||
}
|
||||
else if (propertyInfo.PropertyType.IsList() && propertyInfo.PropertyType.IsGenericType)
|
||||
{
|
||||
object value = propertyInfo.GetValue(proto, null);
|
||||
if (value != null)
|
||||
{
|
||||
Type objType = value.GetType();
|
||||
int count = Convert.ToInt32(objType.GetProperty("Count").GetValue(value, null));
|
||||
for (int j = 0; j < count; j++)
|
||||
{
|
||||
object item = objType.GetProperty("Item").GetValue(value, new object[] { j });
|
||||
_stringBuilder.Append(PrintProto((AProto)item, stackIndex + 1, propertyInfo.Name, isList: true, listIndex: j));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_stringBuilder.Append($"\n");
|
||||
for (int j = 0; j < stackIndex + 1; j++)
|
||||
{
|
||||
_stringBuilder.Append("\t");
|
||||
}
|
||||
|
||||
_stringBuilder.Append($"[{propertyInfo.Name}]");
|
||||
_stringBuilder.Append(": ");
|
||||
_stringBuilder.Append(propertyInfo.GetValue(proto));
|
||||
}
|
||||
}
|
||||
|
||||
return _stringBuilder.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断类型是否为可操作的列表类型
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public static bool IsList(this Type type)
|
||||
{
|
||||
if (typeof (System.Collections.IList).IsAssignableFrom(type))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var it in type.GetInterfaces())
|
||||
{
|
||||
if (it.IsGenericType && typeof (IList<>) == it.GetGenericTypeDefinition())
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b7dfd2b954f77047a61bf4c505f8cc1
|
||||
guid: c253fa0108e29234f9198e6b720bdbf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -4,6 +4,7 @@ namespace TEngine.Core.Network
|
||||
{
|
||||
None = 0,
|
||||
KCP = 1,
|
||||
TCP = 2
|
||||
TCP = 2,
|
||||
WebSocket = 3,
|
||||
}
|
||||
}
|
@@ -2,7 +2,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
#if !UNITY_WEBGL
|
||||
using System.Net.Sockets;
|
||||
#endif
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
@@ -49,6 +51,7 @@ namespace TEngine.Core
|
||||
return $"{self.Address}:{self.Port}";
|
||||
}
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
public static void SetSioUdpConnReset(Socket socket)
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
@@ -70,5 +73,6 @@ namespace TEngine.Core
|
||||
|
||||
socket.IOControl(SIO_UDP_CONNRESET, new[] {Convert.ToByte(false)}, null);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace TEngine.Core.Network
|
||||
@@ -48,4 +49,5 @@ namespace TEngine.Core.Network
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -13,7 +13,8 @@ namespace TEngine.Core.Network
|
||||
public void Initialize(NetworkProtocolType networkProtocolType, NetworkTarget networkTarget)
|
||||
{
|
||||
switch (networkProtocolType)
|
||||
{
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
case NetworkProtocolType.KCP:
|
||||
{
|
||||
Network = new KCPClientNetwork(Scene, networkTarget);
|
||||
@@ -24,6 +25,7 @@ namespace TEngine.Core.Network
|
||||
Network = new TCPClientNetwork(Scene, networkTarget);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
default:
|
||||
{
|
||||
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");
|
||||
|
@@ -13,6 +13,7 @@ namespace TEngine.Core.Network
|
||||
{
|
||||
switch (networkProtocolType)
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
case NetworkProtocolType.KCP:
|
||||
{
|
||||
Network = new KCPServerNetwork(Scene, networkTarget, address);
|
||||
@@ -25,6 +26,7 @@ namespace TEngine.Core.Network
|
||||
// Log.Info($"NetworkProtocol:TCP IPEndPoint:{address}");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
default:
|
||||
{
|
||||
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");
|
||||
|
@@ -9,6 +9,7 @@ namespace TEngine.Core.Network
|
||||
{
|
||||
try
|
||||
{
|
||||
DisposePackInfo = false;
|
||||
switch (packInfo.ProtocolCode)
|
||||
{
|
||||
case > Opcode.InnerRouteResponse:
|
||||
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
@@ -55,7 +56,6 @@ namespace TEngine.Core.Network
|
||||
ThreadSynchronizationContext.Main.Post(OnConnectDisconnect);
|
||||
}
|
||||
|
||||
_socket.Disconnect(false);
|
||||
_socket.Close();
|
||||
}
|
||||
|
||||
@@ -565,4 +565,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -459,4 +460,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
@@ -232,4 +233,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -538,4 +539,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -235,4 +236,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
@@ -346,4 +347,5 @@ namespace TEngine.Core.Network
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -3,7 +3,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
#if UNITY_WEBGL
|
||||
using Cysharp.Threading.Tasks;
|
||||
#else
|
||||
using System.Threading.Tasks;
|
||||
#endif
|
||||
using TEngine.DataStructure;
|
||||
#pragma warning disable CS8601
|
||||
#pragma warning disable CS8604
|
||||
@@ -25,10 +29,10 @@ namespace TEngine.Core
|
||||
private static void Load(int assemblyName)
|
||||
{
|
||||
var count = 0;
|
||||
var task = new List<Task>();
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
var task = new List<Task>();
|
||||
#endif
|
||||
UnLoad(assemblyName);
|
||||
|
||||
foreach (var singletonType in AssemblyManager.ForEach(assemblyName, typeof(ISingleton)))
|
||||
{
|
||||
var instance = (ISingleton) Activator.CreateInstance(singletonType);
|
||||
@@ -38,7 +42,11 @@ namespace TEngine.Core
|
||||
|
||||
if (initializeMethodInfo != null)
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
task.Add((Task) initializeMethodInfo.Invoke(instance, null));
|
||||
#else
|
||||
initializeMethodInfo.Invoke(instance, null);
|
||||
#endif
|
||||
}
|
||||
|
||||
registerMethodInfo?.Invoke(instance, new object[] {instance});
|
||||
@@ -58,7 +66,9 @@ namespace TEngine.Core
|
||||
Singletons.Enqueue(assemblyName, instance);
|
||||
}
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
Task.WaitAll(task.ToArray());
|
||||
#endif
|
||||
Log.Info($"assembly:{assemblyName} load Singleton count:{count}");
|
||||
}
|
||||
|
||||
|
@@ -69,6 +69,8 @@ public static class TEngineSettingsHelper
|
||||
Define.ServerCustomExportDirectory = FileHelper.GetFullPath(root["Export:ServerCustomExportDirectory:Value"]);
|
||||
// 客户端自定义导出代码
|
||||
Define.ClientCustomExportDirectory = FileHelper.GetFullPath(root["Export:ClientCustomExportDirectory:Value"]);
|
||||
// SceneConfig.xlsx的位置
|
||||
Define.SceneConfigPath = FileHelper.GetFullPath(root["Export:SceneConfigPath:Value"]);
|
||||
// 自定义导出代码存放的程序集
|
||||
Define.CustomExportAssembly = FileHelper.GetFullPath(root["Export:CustomExportAssembly:Value"]);
|
||||
}
|
||||
|
@@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour)。
|
||||
/// <remarks>Update、FixUpdate以及LateUpdate这些敏感帧更新需要加上对应的Attribute以最优化性能。</remarks>
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="T">完整生命周期的类型。</typeparam>
|
||||
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
|
||||
{
|
||||
private static T _instance;
|
||||
@@ -45,11 +46,6 @@ namespace TEngine
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool IsHaveLateUpdate()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
}
|
||||
@@ -159,7 +155,6 @@ namespace TEngine
|
||||
{
|
||||
var listStart = _listStart;
|
||||
var listToUpdate = _listUpdate;
|
||||
var listToLateUpdate = _listLateUpdate;
|
||||
if (listStart.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < listStart.Count; i++)
|
||||
@@ -169,12 +164,6 @@ namespace TEngine
|
||||
|
||||
inst.IsStart = true;
|
||||
inst.Start();
|
||||
listToUpdate.Add(inst);
|
||||
|
||||
if (inst.IsHaveLateUpdate())
|
||||
{
|
||||
listToLateUpdate.Add(inst);
|
||||
}
|
||||
}
|
||||
|
||||
listStart.Clear();
|
||||
|
@@ -1,3 +1,4 @@
|
||||
#if !UNITY_WEBGL
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
@@ -10,19 +11,18 @@ using System.Linq;
|
||||
{
|
||||
aucThread = new Thread(ReceiveMsg);
|
||||
aucThread.Start();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//进程调用主线程方法
|
||||
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, 0, len);
|
||||
Loom.QueueOnMainThread((param) =>
|
||||
{
|
||||
UdpHandleResponse(pack);
|
||||
}, null);
|
||||
|
||||
|
||||
*******************************************************************************/
|
||||
namespace GameBase
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Loom多线程通信。
|
||||
/// <remarks></remarks>
|
||||
@@ -187,4 +187,5 @@ namespace GameBase
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab10a5a730054c5aaa942164c750abfb
|
||||
timeCreated: 1689576189
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94212c40840344b5bd6ba4fc82097d47
|
||||
timeCreated: 1689576337
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78e93a657ea64d5d97000e8b6cc83ffc
|
||||
timeCreated: 1689576342
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3212280593954784b888cf6e9fa088a8
|
||||
timeCreated: 1689584199
|
@@ -1,11 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// Actor属性数据管理。
|
||||
/// </summary>
|
||||
public class ActorData : EntityLogicComponent
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a344b822c96449a29d78fb64b02c762d
|
||||
timeCreated: 1689584206
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc314cd9682f4c1d8a870e2b4c6a5c88
|
||||
timeCreated: 1689584122
|
@@ -1,86 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 实体类的Buff管理。
|
||||
/// </summary>
|
||||
public class BuffComponent:EntityLogicComponent
|
||||
{
|
||||
private readonly Dictionary<int, BufferItem> _allBuff = new Dictionary<int, BufferItem>();
|
||||
private readonly List<BufferItem> _listBuff = new List<BufferItem>();
|
||||
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
foreach (var bufferItem in _listBuff)
|
||||
{
|
||||
BufferItem.Release(bufferItem);
|
||||
}
|
||||
_listBuff.Clear();
|
||||
_allBuff.Clear();
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加Buff。
|
||||
/// </summary>
|
||||
/// <param name="buffId">BuffId。</param>
|
||||
/// <param name="caster">施法者。</param>
|
||||
/// <param name="addStackNum">增加层数。</param>
|
||||
/// <param name="skillId">技能Id。</param>
|
||||
/// <returns></returns>
|
||||
public bool AddBuff(int buffId, EntityLogic caster, int addStackNum = 1, uint skillId = 0)
|
||||
{
|
||||
BufferItem bufferItem = BufferItem.Alloc(buffId);
|
||||
if (bufferItem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
RefreshBuffAttr();
|
||||
UpdateBuffState();
|
||||
_allBuff.Add(buffId, bufferItem);
|
||||
_listBuff.Add(bufferItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除Buff。
|
||||
/// </summary>
|
||||
/// <param name="buffID">BuffID。</param>
|
||||
/// <param name="caster">移除施放来源。</param>
|
||||
public void RmvBuff(int buffID, EntityLogic caster)
|
||||
{
|
||||
if (_allBuff.TryGetValue(buffID, out BufferItem buffItem))
|
||||
{
|
||||
RemoveBuffFromList(buffItem);
|
||||
RefreshBuffAttr();
|
||||
UpdateBuffState();
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveBuffFromList(BufferItem buffItem)
|
||||
{
|
||||
Log.Info("remove buff: {0}", buffItem.BuffID);
|
||||
BufferItem.Release(buffItem);
|
||||
_allBuff.Remove(buffItem.BuffID);
|
||||
_listBuff.Remove(buffItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新Buff带来的属性。
|
||||
/// </summary>
|
||||
private void RefreshBuffAttr()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新Buff改变的状态。
|
||||
/// </summary>
|
||||
private void UpdateBuffState()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29088ba5001247628aefb072c6d82705
|
||||
timeCreated: 1689582372
|
@@ -1,62 +0,0 @@
|
||||
using GameConfig.Battle;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// Buff实例。
|
||||
/// </summary>
|
||||
public class BufferItem:IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// BuffId。
|
||||
/// </summary>
|
||||
public int BuffID => BuffConfig?.BuffID ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// BUff配置表。
|
||||
/// </summary>
|
||||
public BuffConfig BuffConfig { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 清理内存。
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
BuffConfig = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成Buff实例。
|
||||
/// </summary>
|
||||
/// <param name="buffId">buffId。</param>
|
||||
/// <returns>Buff实例。</returns>
|
||||
public static BufferItem Alloc(int buffId)
|
||||
{
|
||||
Log.Debug($"Alloc buffItem buffId:{buffId}");
|
||||
BuffConfig buffConfig = ConfigLoader.Instance.Tables.TbBuff.Get(buffId);
|
||||
if (buffConfig == null)
|
||||
{
|
||||
Log.Warning($"Alloc buffItem Failed ! buffId:{buffId}");
|
||||
return null;
|
||||
}
|
||||
|
||||
BufferItem ret = MemoryPool.Acquire<BufferItem>();
|
||||
ret.BuffConfig = buffConfig;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放Buff实例。
|
||||
/// </summary>
|
||||
/// <param name="bufferItem"></param>
|
||||
public static void Release(BufferItem bufferItem)
|
||||
{
|
||||
if (bufferItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
MemoryPool.Release(bufferItem);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8915b9545484419eb2642a69d4056daf
|
||||
timeCreated: 1689584322
|
@@ -1,39 +0,0 @@
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 实体创建预数据。
|
||||
/// </summary>
|
||||
public class EntityCreateData:IMemory
|
||||
{
|
||||
public ActorEntityType actorEntityType;
|
||||
|
||||
public bool HasBornPos = false;
|
||||
|
||||
public Vector3 BornPos;
|
||||
|
||||
public Vector3 BornForward;
|
||||
|
||||
/// <summary>
|
||||
/// 设置出生点。
|
||||
/// </summary>
|
||||
/// <param name="bornPos"></param>
|
||||
/// <param name="forward"></param>
|
||||
public void SetBornPos(Vector3 bornPos, Vector3 forward)
|
||||
{
|
||||
HasBornPos = true;
|
||||
BornPos = bornPos;
|
||||
BornForward = forward;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
actorEntityType = ActorEntityType.None;
|
||||
HasBornPos = false;
|
||||
BornPos = Vector3.zero;
|
||||
BornForward = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ba847c6eb944645a4b693f1a432d933
|
||||
timeCreated: 1689583498
|
@@ -1,65 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 逻辑层实体。
|
||||
/// </summary>
|
||||
public abstract class EntityLogic : Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// 逻辑层实体类型。
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract ActorEntityType GetActorEntityType();
|
||||
|
||||
/// <summary>
|
||||
/// 是否是战斗起始的Actor。
|
||||
/// <remarks>,比如双方参与战斗的玩家,或者技能编辑器里的Caster。</remarks>
|
||||
/// </summary>
|
||||
public bool IsStartActor;
|
||||
|
||||
public EntityCreateData CreateData { private set; get; }
|
||||
|
||||
public virtual string GetActorName()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
#region 缓存常用组件
|
||||
public ActorData ActorData { protected set; get; }
|
||||
|
||||
public BuffComponent BuffComponent { protected set; get; }
|
||||
public SkillCasterComponent SkillCaster { protected set; get; }
|
||||
#endregion
|
||||
|
||||
#region 生命周期
|
||||
|
||||
internal bool LogicCreate(EntityCreateData entityCreateData)
|
||||
{
|
||||
CreateData = entityCreateData;
|
||||
OnLogicCreate();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnLogicCreate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal void LogicDestroy()
|
||||
{
|
||||
OnLogicDestroy();
|
||||
if (CreateData != null)
|
||||
{
|
||||
MemoryPool.Release(CreateData);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnLogicDestroy()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7b01c5b166445d680dc411dfbe5c781
|
||||
timeCreated: 1689576203
|
@@ -1,12 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 逻辑层组件实体。
|
||||
/// </summary>
|
||||
public abstract class EntityLogicComponent: Entity
|
||||
{
|
||||
public EntityLogic Owner => (EntityLogic)Parent;
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92574294d8144f218f323f63f72a8374
|
||||
timeCreated: 1689585864
|
@@ -1,143 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 实体类型。
|
||||
/// </summary>
|
||||
public enum ActorEntityType
|
||||
{
|
||||
None,
|
||||
Player,
|
||||
Monster,
|
||||
Pet,
|
||||
Npc,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逻辑层实体管理器。
|
||||
/// </summary>
|
||||
public class EntityLogicMgr
|
||||
{
|
||||
private static readonly Dictionary<long, EntityLogic> EntityLogicPool = new Dictionary<long, EntityLogic>();
|
||||
private static readonly List<EntityLogic> ListEntityLogics = new List<EntityLogic>();
|
||||
|
||||
public static event Action<EntityLogic> OnEntityCreate;
|
||||
public static event Action<EntityLogic> OnEntityDestroy;
|
||||
|
||||
public static List<EntityLogic> GetAllActor(ref List<EntityLogic> temp)
|
||||
{
|
||||
if (temp == null)
|
||||
{
|
||||
temp = new List<EntityLogic>();
|
||||
}
|
||||
temp.AddRange(ListEntityLogics);
|
||||
return temp;
|
||||
}
|
||||
|
||||
public static List<EntityLogic> GetTypeActor(ref List<EntityLogic> temp,ActorEntityType type)
|
||||
{
|
||||
if (temp == null)
|
||||
{
|
||||
temp = new List<EntityLogic>();
|
||||
}
|
||||
|
||||
foreach (var actor in ListEntityLogics)
|
||||
{
|
||||
if (actor.GetActorEntityType() == type)
|
||||
{
|
||||
temp.Add(actor);
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
public static EntityLogic CreateEntityLogic(EntityCreateData entityCreateData, bool isStartActor = false)
|
||||
{
|
||||
if (entityCreateData == null)
|
||||
{
|
||||
Log.Error("create actor failed, create data is null");
|
||||
return null;
|
||||
}
|
||||
var actor = CreateActorEntityObject(entityCreateData.actorEntityType);
|
||||
if (actor == null)
|
||||
{
|
||||
Log.Error("create actor failed, create data is {0}", entityCreateData);
|
||||
return null;
|
||||
}
|
||||
|
||||
actor.IsStartActor = isStartActor;
|
||||
if (!actor.LogicCreate(entityCreateData))
|
||||
{
|
||||
DestroyActor(actor);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (OnEntityCreate != null)
|
||||
{
|
||||
OnEntityCreate(actor);
|
||||
}
|
||||
|
||||
Log.Debug("entityLogic created: {0}", actor.GetActorName());
|
||||
return actor;
|
||||
}
|
||||
|
||||
private static EntityLogic CreateActorEntityObject(ActorEntityType actorType)
|
||||
{
|
||||
EntityLogic entityLogic = null;
|
||||
|
||||
switch (actorType)
|
||||
{
|
||||
case ActorEntityType.Player:
|
||||
{
|
||||
entityLogic = Entity.Create<PlayerEntity>(GameApp.Instance.Scene);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Log.Error("unknown actor type:{0}", actorType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (entityLogic != null)
|
||||
{
|
||||
EntityLogicPool.Add(entityLogic.RuntimeId, entityLogic);
|
||||
ListEntityLogics.Add(entityLogic);
|
||||
}
|
||||
return entityLogic;
|
||||
}
|
||||
|
||||
|
||||
public static bool DestroyActor(long runtimeId)
|
||||
{
|
||||
EntityLogicPool.TryGetValue(runtimeId, out EntityLogic entityLogic);
|
||||
if (entityLogic != null)
|
||||
{
|
||||
return DestroyActor(entityLogic);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool DestroyActor(EntityLogic entityLogic)
|
||||
{
|
||||
Log.Debug("on destroy entityLogic {0}", entityLogic.RuntimeId);
|
||||
|
||||
|
||||
var runtimeId = entityLogic.RuntimeId;
|
||||
Log.Assert(EntityLogicPool.ContainsKey(runtimeId));
|
||||
|
||||
if (OnEntityDestroy != null)
|
||||
{
|
||||
OnEntityDestroy(entityLogic);
|
||||
}
|
||||
|
||||
entityLogic.LogicDestroy();
|
||||
EntityLogicPool.Remove(runtimeId);
|
||||
ListEntityLogics.Remove(entityLogic);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 513b12007c8f408698d12aee22fc44db
|
||||
timeCreated: 1689579220
|
@@ -1,18 +0,0 @@
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
public class PlayerEntity : EntityLogic
|
||||
{
|
||||
public override ActorEntityType GetActorEntityType()
|
||||
{
|
||||
return ActorEntityType.Player;
|
||||
}
|
||||
|
||||
protected override void OnLogicCreate()
|
||||
{
|
||||
base.OnLogicCreate();
|
||||
ActorData = AddComponent<ActorData>();
|
||||
BuffComponent = AddComponent<BuffComponent>();
|
||||
SkillCaster = AddComponent<SkillCasterComponent>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9939517fe9f04f0d9c0c544fbdd43564
|
||||
timeCreated: 1689576650
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d126355d2da45c8899a7a4fff5d376c
|
||||
timeCreated: 1689584135
|
@@ -1,35 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 技能释放组件。
|
||||
/// </summary>
|
||||
public class SkillCasterComponent:EntityLogicComponent
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 播放技能。
|
||||
/// </summary>
|
||||
/// <param name="skillId">技能Id。</param>
|
||||
/// <param name="target">目标。</param>
|
||||
/// <param name="checkCd">是否检测CD。</param>
|
||||
/// <param name="forceCaster">是否强制释放。</param>
|
||||
/// <returns>是否播放成功。</returns>
|
||||
internal void PlaySkill(int skillId, EntityLogic target = null, bool forceCaster = false, bool checkCd = true)
|
||||
{
|
||||
Log.Assert(skillId > 0, $"ActorName: {Owner.GetActorName()}");
|
||||
Log.Debug("Start Play SKill[{0}]", skillId);
|
||||
|
||||
var skillBaseConfig = ConfigLoader.Instance.Tables.TbSkill.Get(skillId);
|
||||
|
||||
if (skillBaseConfig == null)
|
||||
{
|
||||
Log.Error("GetSkillBaseConfig Failed, invalid skillID: {0}", skillId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b445989d175457db064ef74adeb4181
|
||||
timeCreated: 1689582410
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c20684aa6954a80abe88ef8ee599800
|
||||
timeCreated: 1689585664
|
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 技能表现数据。
|
||||
/// <remarks>表现数据再由SkillElementData组成。</remarks>
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SkillDisplayData
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ffa4d74525b4c55ac6013a4372c6d42
|
||||
timeCreated: 1689586727
|
@@ -1,232 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using GameConfig.Battle;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
public enum SkillPlayStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始状态。
|
||||
/// </summary>
|
||||
PlayInit,
|
||||
|
||||
/// <summary>
|
||||
/// 技能施法前摇。
|
||||
/// <remarks>播放动作阶段。</remarks>
|
||||
/// </summary>
|
||||
PlayingAim,
|
||||
|
||||
/// <summary>
|
||||
/// 播放技能阶段,该阶段同时只能有一个技能播放。
|
||||
/// </summary>
|
||||
PlayingFront,
|
||||
|
||||
/// <summary>
|
||||
/// 后台播放阶段,前台播放完后,可能还有一些元素要继续生效,这个时候转为后台播放阶段。
|
||||
/// 同时玩家可以释放新的技能。
|
||||
/// </summary>
|
||||
PlayingBack,
|
||||
|
||||
/// <summary>
|
||||
/// 播放完毕,等待播放.
|
||||
/// </summary>
|
||||
PlayingToFree
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 技能播放的数据。
|
||||
/// </summary>
|
||||
public class SkillPlayData:IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 技能内存Id,代表该玩家当前的唯一技能Id。
|
||||
/// </summary>
|
||||
public uint skillGid = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 技能的配置Id。
|
||||
/// </summary>
|
||||
public uint skillId;
|
||||
|
||||
/// <summary>
|
||||
/// 技能的配置。
|
||||
/// </summary>
|
||||
public SkillBaseConfig skillBaseConfig;
|
||||
|
||||
/// <summary>
|
||||
/// 技能表现ID.
|
||||
/// </summary>
|
||||
public int skillDisplayId;
|
||||
|
||||
/// <summary>
|
||||
/// 技能表现数据。
|
||||
/// </summary>
|
||||
public SkillDisplayData skillDisplayData;
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经创建过visual表现层。
|
||||
/// </summary>
|
||||
public bool HasVisualPlayData = false;
|
||||
|
||||
/// <summary>
|
||||
/// 开始时间。
|
||||
/// </summary>
|
||||
public float startTime;
|
||||
|
||||
/// <summary>
|
||||
/// 开始技能进入后台的时间。
|
||||
/// </summary>
|
||||
public float startBackTime;
|
||||
|
||||
private SkillPlayStatus _status = SkillPlayStatus.PlayInit;
|
||||
|
||||
/// <summary>
|
||||
/// 播放状态
|
||||
/// </summary>
|
||||
public SkillPlayStatus Status
|
||||
{
|
||||
set
|
||||
{
|
||||
if (_status != value)
|
||||
{
|
||||
_status = value;
|
||||
if (_status == SkillPlayStatus.PlayingBack)
|
||||
{
|
||||
startBackTime = GameTime.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
get => _status;
|
||||
}
|
||||
|
||||
public bool IsFrontStatus => _status == SkillPlayStatus.PlayingAim || _status == SkillPlayStatus.PlayingFront;
|
||||
|
||||
public bool IsRunningStatus => _status == SkillPlayStatus.PlayingFront || _status == SkillPlayStatus.PlayingBack;
|
||||
|
||||
private EntityLogic _casterActor = null;
|
||||
private SkillCasterComponent _skillCaster = null;
|
||||
|
||||
/// <summary>
|
||||
/// 获取技能施法者。
|
||||
/// </summary>
|
||||
public EntityLogic CasterActor
|
||||
{
|
||||
get => _casterActor;
|
||||
|
||||
set
|
||||
{
|
||||
_casterActor = value;
|
||||
_skillCaster = _casterActor.SkillCaster;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取施法者的运行时ID。
|
||||
/// </summary>
|
||||
public long CasterId
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_casterActor != null)
|
||||
{
|
||||
return _casterActor.RuntimeId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 目标对象。
|
||||
/// </summary>
|
||||
public EntityLogic targetActor;
|
||||
|
||||
/// <summary>
|
||||
/// 获取技能播放模块。
|
||||
/// </summary>
|
||||
internal SkillCasterComponent SkillCaster => _skillCaster;
|
||||
|
||||
/// <summary>
|
||||
/// 处理动画元素。
|
||||
/// </summary>
|
||||
internal SkillAnimationHandle animHandle;
|
||||
|
||||
/// <summary>
|
||||
/// 技能元素处理列表。
|
||||
/// </summary>
|
||||
internal List<SkillElementHandle> handleList = new List<SkillElementHandle>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
skillId = 0;
|
||||
skillGid = 0;
|
||||
skillDisplayId = 0;
|
||||
skillDisplayData = null;
|
||||
skillBaseConfig = null;
|
||||
|
||||
Status = SkillPlayStatus.PlayInit;
|
||||
startTime = 0;
|
||||
startBackTime = 0;
|
||||
|
||||
CasterActor = null;
|
||||
targetActor = null;
|
||||
DestroyAllElement();
|
||||
}
|
||||
|
||||
private void DestroyAllElement()
|
||||
{
|
||||
//销毁所有的ElementHandle
|
||||
foreach (var elemHandle in handleList)
|
||||
{
|
||||
elemHandle?.Destroy();
|
||||
}
|
||||
handleList.Clear();
|
||||
animHandle = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加技能元素处理。
|
||||
/// </summary>
|
||||
/// <param name="handle">技能元素处理。</param>
|
||||
/// <returns>是否增加成功。</returns>
|
||||
internal bool AddElementHandle(SkillElementHandle handle)
|
||||
{
|
||||
string errField = null;
|
||||
string checkResult = handle.CheckElementConfig(ref errField);
|
||||
if (!string.IsNullOrEmpty(checkResult))
|
||||
{
|
||||
Log.Warning("skill Element config[{0}] error: {1}, RandomSkillLibraryId[{2}]", handle.GetType().ToString(), checkResult, skillId);
|
||||
return false;
|
||||
}
|
||||
handleList.Add(handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建表现层技能对象。
|
||||
/// </summary>
|
||||
internal void CreateVisualObject()
|
||||
{
|
||||
if (HasVisualPlayData)
|
||||
{
|
||||
return;
|
||||
}
|
||||
HasVisualPlayData = true;
|
||||
//发送给visual事件
|
||||
//TODO
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁表现层技能对象。
|
||||
/// </summary>
|
||||
internal void DestroyVisualObject()
|
||||
{
|
||||
if (HasVisualPlayData && _casterActor != null)
|
||||
{
|
||||
HasVisualPlayData = false;
|
||||
//TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05013b249849443eb8c5cb10491233ed
|
||||
timeCreated: 1689586140
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29cd06d7bab9405481fc35365616dac3
|
||||
timeCreated: 1689587459
|
@@ -1,7 +0,0 @@
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
public abstract class SkillElementData
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d6aefa939104f9d89a18ab78e385d05
|
||||
timeCreated: 1689587502
|
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
[Serializable]
|
||||
public enum SkillTriggerEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// 无触发。
|
||||
/// </summary>
|
||||
NoneEvent,
|
||||
|
||||
/// <summary>
|
||||
/// 时间点触发。
|
||||
/// </summary>
|
||||
TimeEvent,
|
||||
|
||||
/// <summary>
|
||||
/// 施法结束触发。
|
||||
/// </summary>
|
||||
AnimStopEvent,
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0413bfaea7674c68bde372498c15cc2d
|
||||
timeCreated: 1689588039
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 503ad5f03b8b4f8aab31436f9c5f44eb
|
||||
timeCreated: 1689587434
|
@@ -1,7 +0,0 @@
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
public class SkillAnimationHandle:SkillElementHandle
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f93a8f3fc1e34bb8a03bdb3c0ba56e27
|
||||
timeCreated: 1689587524
|
@@ -1,152 +0,0 @@
|
||||
using GameConfig.Battle;
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 每个元素的状态。
|
||||
/// </summary>
|
||||
public enum SkillElementStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// 元素状态初始化。
|
||||
/// </summary>
|
||||
ELEM_STATUS_INIT,
|
||||
|
||||
/// <summary>
|
||||
/// 元素状态运行中。
|
||||
/// </summary>
|
||||
ELEM_STATUS_RUN,
|
||||
|
||||
/// <summary>
|
||||
/// 元素状态停止。
|
||||
/// </summary>
|
||||
ELEM_STATUS_STOP
|
||||
}
|
||||
|
||||
public abstract class SkillElementHandle
|
||||
{
|
||||
private static uint m_nextHandleGID = 1;
|
||||
|
||||
public uint m_handleGID;
|
||||
public EntityLogic CasterActor;
|
||||
protected uint m_skillId;
|
||||
protected SkillAttrDamageData[] m_damageAttr;
|
||||
|
||||
protected SkillPlayData m_playData;
|
||||
public SkillElementStatus Status = SkillElementStatus.ELEM_STATUS_INIT;
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (Status == SkillElementStatus.ELEM_STATUS_RUN)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
OnDestroy();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化接口
|
||||
/// </summary>
|
||||
public void Init(SkillPlayData playData, SkillAttrDamageData[] damageAttr)
|
||||
{
|
||||
m_handleGID = m_nextHandleGID++;
|
||||
CasterActor = playData.CasterActor;
|
||||
m_skillId = playData.skillId;
|
||||
m_playData = playData;
|
||||
m_damageAttr = damageAttr;
|
||||
|
||||
Status = SkillElementStatus.ELEM_STATUS_INIT;
|
||||
OnInit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发Element开始。
|
||||
/// </summary>
|
||||
/// <param name="playData">技能播放数据。</param>
|
||||
/// <param name="eventType">技能触发类型。</param>
|
||||
public void Start(SkillPlayData playData, SkillTriggerEvent eventType)
|
||||
{
|
||||
if (Status != SkillElementStatus.ELEM_STATUS_INIT)
|
||||
{
|
||||
Log.Error("invalid status skillId[{0}] element Type[{1}]", m_skillId, GetType().Name);
|
||||
return;
|
||||
}
|
||||
|
||||
Status = SkillElementStatus.ELEM_STATUS_RUN;
|
||||
|
||||
//如果是重复触发的机制,则不需要开始就触发。
|
||||
OnStart(playData, eventType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发Element结束。
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
if (Status == SkillElementStatus.ELEM_STATUS_STOP)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Status != SkillElementStatus.ELEM_STATUS_RUN)
|
||||
{
|
||||
Status = SkillElementStatus.ELEM_STATUS_STOP;
|
||||
return;
|
||||
}
|
||||
|
||||
Status = SkillElementStatus.ELEM_STATUS_STOP;
|
||||
OnStop();
|
||||
}
|
||||
|
||||
#region override function
|
||||
|
||||
/// <summary>
|
||||
/// 检查配置是否正常
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string CheckElementConfig(ref string errField)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化一些数,在加入到技能列表的时候触发
|
||||
/// </summary>
|
||||
protected virtual void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发销毁。
|
||||
/// </summary>
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发开始
|
||||
/// </summary>
|
||||
/// <param name="playData">触发开始的消息类型</param>
|
||||
/// <param name="eventType">触发开始的消息类型</param>
|
||||
protected virtual void OnStart(SkillPlayData playData, SkillTriggerEvent eventType)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 触发结束。
|
||||
/// </summary>
|
||||
protected virtual void OnStop()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调试绘制。
|
||||
/// </summary>
|
||||
public virtual void OnDrawGizmos()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 689c542f2f41447395080f93982a872f
|
||||
timeCreated: 1689587448
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad718b498934a5d8c63aa6d1e115485
|
||||
timeCreated: 1689576347
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 489220b19d954b69be5e170287e92210
|
||||
timeCreated: 1689584174
|
@@ -1,18 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 外观显示组件。
|
||||
/// </summary>
|
||||
public class DisplayComponent:EntityLogicComponent
|
||||
{
|
||||
public DisplayInfo displayInfo;
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
MemoryPool.Release(displayInfo);
|
||||
base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1b7fbc52816477c9fc7de9eabe17667
|
||||
timeCreated: 1689582273
|
@@ -1,12 +0,0 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
public class DisplayInfo:IMemory
|
||||
{
|
||||
public void Clear()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ee020b854aa4c62b684df994d73ad7a
|
||||
timeCreated: 1689585424
|
@@ -1,14 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic.BattleDemo
|
||||
{
|
||||
/// <summary>
|
||||
/// 表现层实体。
|
||||
/// </summary>
|
||||
public abstract class EntityVisual:MonoBehaviour
|
||||
{
|
||||
public EntityLogic Entity { protected set; get;}
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 892288dabf264b20b49b03ae91ccf5f8
|
||||
timeCreated: 1689576255
|
@@ -7,8 +7,6 @@ public partial class GameApp:Singleton<GameApp>
|
||||
{
|
||||
private static List<Assembly> _hotfixAssembly;
|
||||
|
||||
public Scene Scene { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 热更域App主入口。
|
||||
/// </summary>
|
||||
@@ -26,6 +24,7 @@ public partial class GameApp:Singleton<GameApp>
|
||||
Utility.Unity.AddDestroyListener(Instance.OnDestroy);
|
||||
Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
|
||||
Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
|
||||
GameModule.Procedure.RestartProcedure(new GameLogic.OnEnterGameAppProcedure());
|
||||
Instance.StartGameLogic();
|
||||
}
|
||||
|
||||
|
@@ -22,6 +22,11 @@ public partial class GameApp
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entity框架根节点。
|
||||
/// </summary>
|
||||
public Scene Scene { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 注册所有逻辑系统
|
||||
/// </summary>
|
||||
@@ -38,6 +43,7 @@ public partial class GameApp
|
||||
//带生命周期的单例系统。
|
||||
AddLogicSys(BehaviourSingleSystem.Instance);
|
||||
AddLogicSys(DataCenterSys.Instance);
|
||||
AddLogicSys(ConfigSystem.Instance);
|
||||
GMBehaviourSystem.Instance.Active();
|
||||
}
|
||||
|
||||
|
@@ -9,6 +9,7 @@ namespace GameLogic
|
||||
public delegate void HandleGM(List<string> @params);
|
||||
|
||||
[Update]
|
||||
[LateUpdate]
|
||||
public class GMBehaviourSystem : BehaviourSingleton<GMBehaviourSystem>
|
||||
{
|
||||
public override void Active()
|
||||
@@ -17,14 +18,22 @@ namespace GameLogic
|
||||
base.Active();
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F1))
|
||||
{
|
||||
GameModule.UI.ShowUIAsync<GMPanel>();
|
||||
}
|
||||
}
|
||||
|
||||
;
|
||||
public override void LateUpdate()
|
||||
{
|
||||
base.LateUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,16 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using GameLogic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TEngine;
|
||||
|
||||
class TempData
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class TempItem : UILoopItemWidget, IListDataItem<TempData>
|
||||
{
|
||||
public void SetItemData(TempData d)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[Window(UILayer.UI)]
|
||||
class NetWorkDemoUI : UIWindow
|
||||
{
|
||||
protected UILoopListWidget<TempItem, TempData> m_loopList;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
|
||||
private GameObject m_goScrollView;
|
||||
private Transform m_tfContent;
|
||||
private GameObject m_itemNetLog;
|
||||
private GameObject m_goConnect;
|
||||
private Button m_btnConnect;
|
||||
private GameObject m_goLogin;
|
||||
@@ -18,12 +30,11 @@ class NetWorkDemoUI : UIWindow
|
||||
private InputField m_inputName;
|
||||
private Button m_btnLogin;
|
||||
private Button m_btnRegister;
|
||||
|
||||
private ScrollRect m_scrollRect;
|
||||
private Transform m_tfContent;
|
||||
private GameObject m_itemTemp;
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
m_goScrollView = FindChild("Panel/m_goScrollView").gameObject;
|
||||
m_tfContent = FindChild("Panel/m_goScrollView/Viewport/m_tfContent");
|
||||
m_itemNetLog = FindChild("Panel/m_goScrollView/Viewport/m_tfContent/m_itemNetLog").gameObject;
|
||||
m_goConnect = FindChild("Panel/m_goConnect").gameObject;
|
||||
m_btnConnect = FindChildComponent<Button>("Panel/m_goConnect/m_btnConnect");
|
||||
m_goLogin = FindChild("Panel/m_goLogin").gameObject;
|
||||
@@ -31,13 +42,28 @@ class NetWorkDemoUI : UIWindow
|
||||
m_inputName = FindChildComponent<InputField>("Panel/m_goLogin/m_inputName");
|
||||
m_btnLogin = FindChildComponent<Button>("Panel/m_goLogin/m_btnLogin");
|
||||
m_btnRegister = FindChildComponent<Button>("Panel/m_goLogin/m_btnRegister");
|
||||
m_scrollRect = FindChildComponent<ScrollRect>("Panel/m_scrollRect");
|
||||
m_tfContent = FindChild("Panel/m_scrollRect/Viewport/m_tfContent");
|
||||
m_itemTemp = FindChild("Panel/m_scrollRect/Viewport/m_tfContent/m_itemTemp").gameObject;
|
||||
m_btnConnect.onClick.AddListener(OnClickConnectBtn);
|
||||
m_btnLogin.onClick.AddListener(OnClickLoginBtn);
|
||||
m_btnRegister.onClick.AddListener(OnClickRegisterBtn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnRefresh()
|
||||
{
|
||||
m_loopList = CreateWidget<UILoopListWidget<TempItem, TempData>>(m_scrollRect.gameObject);
|
||||
m_loopList.itemBase = m_itemTemp;
|
||||
List<TempData> datas = new List<TempData>();
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
datas.Add(new TempData());
|
||||
}
|
||||
m_loopList.SetDatas(datas);
|
||||
base.OnRefresh();
|
||||
}
|
||||
|
||||
#region 事件
|
||||
|
||||
private void OnClickConnectBtn()
|
||||
|
@@ -0,0 +1,13 @@
|
||||
using TEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class OnEnterGameAppProcedure : ProcedureBase
|
||||
{
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
Log.Debug("OnEnter GameApp Procedure");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 415b43b274b541a0a2312417644452b0
|
||||
timeCreated: 1692956662
|
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f3bcefaf67e76141a6d8edeb8354fea
|
||||
TextScriptImporter:
|
||||
guid: 881edafa002b2e44ab8d65769582db3a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090163c612f34ac4fb80004ac5f057b4
|
||||
TextScriptImporter:
|
||||
guid: f0e67891bd0f0c7449b345c622ed6b0e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25113973d38eb5a48b064863830539a4
|
||||
TextScriptImporter:
|
||||
guid: 0fcee77031f85f84dbc6735c875d64b8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
@@ -0,0 +1,84 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class ClickEventListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
|
||||
{
|
||||
public static ClickEventListener Get(GameObject obj)
|
||||
{
|
||||
ClickEventListener listener = obj.GetComponent<ClickEventListener>();
|
||||
if (listener == null)
|
||||
{
|
||||
listener = obj.AddComponent<ClickEventListener>();
|
||||
}
|
||||
|
||||
return listener;
|
||||
}
|
||||
|
||||
private System.Action<GameObject> _clickedHandler = null;
|
||||
private System.Action<GameObject> _doubleClickedHandler = null;
|
||||
private System.Action<GameObject> _onPointerDownHandler = null;
|
||||
private System.Action<GameObject> _onPointerUpHandler = null;
|
||||
bool _isPressed = false;
|
||||
|
||||
public bool IsPressed => _isPressed;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.clickCount == 2)
|
||||
{
|
||||
if (_doubleClickedHandler != null)
|
||||
{
|
||||
_doubleClickedHandler(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_clickedHandler != null)
|
||||
{
|
||||
_clickedHandler(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetClickEventHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_clickedHandler = handler;
|
||||
}
|
||||
|
||||
public void SetDoubleClickEventHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_doubleClickedHandler = handler;
|
||||
}
|
||||
|
||||
public void SetPointerDownHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_onPointerDownHandler = handler;
|
||||
}
|
||||
|
||||
public void SetPointerUpHandler(System.Action<GameObject> handler)
|
||||
{
|
||||
_onPointerUpHandler = handler;
|
||||
}
|
||||
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
_isPressed = true;
|
||||
if (_onPointerDownHandler != null)
|
||||
{
|
||||
_onPointerDownHandler(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
_isPressed = false;
|
||||
if (_onPointerUpHandler != null)
|
||||
{
|
||||
_onPointerUpHandler(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59821d6add0226e40a841e85a2cba8ec
|
||||
guid: aa13a2165836fda459a6c28562ac101a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
|
||||
public enum SnapStatus
|
||||
{
|
||||
NoTargetSet = 0,
|
||||
TargetHasSet = 1,
|
||||
SnapMoving = 2,
|
||||
SnapMoveFinish = 3
|
||||
}
|
||||
|
||||
|
||||
public enum ItemCornerEnum
|
||||
{
|
||||
LeftBottom = 0,
|
||||
LeftTop,
|
||||
RightTop,
|
||||
RightBottom,
|
||||
}
|
||||
|
||||
|
||||
public enum ListItemArrangeType
|
||||
{
|
||||
TopToBottom = 0,
|
||||
BottomToTop,
|
||||
LeftToRight,
|
||||
RightToLeft,
|
||||
}
|
||||
|
||||
public enum GridItemArrangeType
|
||||
{
|
||||
TopLeftToBottomRight = 0,
|
||||
BottomLeftToTopRight,
|
||||
TopRightToBottomLeft,
|
||||
BottomRightToTopLeft,
|
||||
}
|
||||
public enum GridFixedType
|
||||
{
|
||||
ColumnCountFixed = 0,
|
||||
RowCountFixed,
|
||||
}
|
||||
|
||||
public struct RowColumnPair
|
||||
{
|
||||
public RowColumnPair(int row1, int column1)
|
||||
{
|
||||
mRow = row1;
|
||||
mColumn = column1;
|
||||
}
|
||||
|
||||
public bool Equals(RowColumnPair other)
|
||||
{
|
||||
return this.mRow == other.mRow && this.mColumn == other.mColumn;
|
||||
}
|
||||
|
||||
public static bool operator ==(RowColumnPair a, RowColumnPair b)
|
||||
{
|
||||
return (a.mRow == b.mRow)&&(a.mColumn == b.mColumn);
|
||||
}
|
||||
public static bool operator !=(RowColumnPair a, RowColumnPair b)
|
||||
{
|
||||
return (a.mRow != b.mRow) || (a.mColumn != b.mColumn); ;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (obj is RowColumnPair) && Equals((RowColumnPair)obj);
|
||||
}
|
||||
|
||||
|
||||
public int mRow;
|
||||
public int mColumn;
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19e4e487f35877f4b9bb864eb43484d6
|
||||
timeCreated: 1534508353
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,326 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class ItemSizeGroup
|
||||
{
|
||||
public float[] ItemSizeArray = null;
|
||||
public float[] ItemStartPosArray = null;
|
||||
public int ItemCount = 0;
|
||||
private int _dirtyBeginIndex = ItemPosMgr.ItemMaxCountPerGroup;
|
||||
public float GroupSize = 0;
|
||||
public float GroupStartPos = 0;
|
||||
public float GroupEndPos = 0;
|
||||
public int GroupIndex = 0;
|
||||
public float ItemDefaultSize = 0;
|
||||
|
||||
public ItemSizeGroup(int index, float itemDefaultSize)
|
||||
{
|
||||
GroupIndex = index;
|
||||
ItemDefaultSize = itemDefaultSize;
|
||||
Init();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
ItemSizeArray = new float[ItemPosMgr.ItemMaxCountPerGroup];
|
||||
if (ItemDefaultSize != 0)
|
||||
{
|
||||
for (int i = 0; i < ItemSizeArray.Length; ++i)
|
||||
{
|
||||
ItemSizeArray[i] = ItemDefaultSize;
|
||||
}
|
||||
}
|
||||
|
||||
ItemStartPosArray = new float[ItemPosMgr.ItemMaxCountPerGroup];
|
||||
ItemStartPosArray[0] = 0;
|
||||
ItemCount = ItemPosMgr.ItemMaxCountPerGroup;
|
||||
GroupSize = ItemDefaultSize * ItemSizeArray.Length;
|
||||
if (ItemDefaultSize != 0)
|
||||
{
|
||||
_dirtyBeginIndex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_dirtyBeginIndex = ItemPosMgr.ItemMaxCountPerGroup;
|
||||
}
|
||||
}
|
||||
|
||||
public float GetItemStartPos(int index)
|
||||
{
|
||||
return GroupStartPos + ItemStartPosArray[index];
|
||||
}
|
||||
|
||||
public bool IsDirty
|
||||
{
|
||||
get { return (_dirtyBeginIndex < ItemCount); }
|
||||
}
|
||||
|
||||
public float SetItemSize(int index, float size)
|
||||
{
|
||||
float old = ItemSizeArray[index];
|
||||
if (Math.Abs(old - size) < 0.001f)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemSizeArray[index] = size;
|
||||
if (index < _dirtyBeginIndex)
|
||||
{
|
||||
_dirtyBeginIndex = index;
|
||||
}
|
||||
|
||||
float ds = size - old;
|
||||
GroupSize = GroupSize + ds;
|
||||
return ds;
|
||||
}
|
||||
|
||||
public void SetItemCount(int count)
|
||||
{
|
||||
if (ItemCount == count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ItemCount = count;
|
||||
RecalcGroupSize();
|
||||
}
|
||||
|
||||
public void RecalcGroupSize()
|
||||
{
|
||||
GroupSize = 0;
|
||||
for (int i = 0; i < ItemCount; ++i)
|
||||
{
|
||||
GroupSize += ItemSizeArray[i];
|
||||
}
|
||||
}
|
||||
|
||||
public int GetItemIndexByPos(float pos)
|
||||
{
|
||||
if (ItemCount == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int low = 0;
|
||||
int high = ItemCount - 1;
|
||||
while (low <= high)
|
||||
{
|
||||
int mid = (low + high) / 2;
|
||||
float startPos = ItemStartPosArray[mid];
|
||||
float endPos = startPos + ItemSizeArray[mid];
|
||||
if (startPos <= pos && endPos >= pos)
|
||||
{
|
||||
return mid;
|
||||
}
|
||||
else if (pos > endPos)
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void UpdateAllItemStartPos()
|
||||
{
|
||||
if (_dirtyBeginIndex >= ItemCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int startIndex = (_dirtyBeginIndex < 1) ? 1 : _dirtyBeginIndex;
|
||||
for (int i = startIndex; i < ItemCount; ++i)
|
||||
{
|
||||
ItemStartPosArray[i] = ItemStartPosArray[i - 1] + ItemSizeArray[i - 1];
|
||||
}
|
||||
|
||||
_dirtyBeginIndex = ItemCount;
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemPosMgr
|
||||
{
|
||||
public const int ItemMaxCountPerGroup = 100;
|
||||
readonly List<ItemSizeGroup> _itemSizeGroupList = new List<ItemSizeGroup>();
|
||||
public int _dirtyBeginIndex = int.MaxValue;
|
||||
public float TotalSize = 0;
|
||||
public float ItemDefaultSize = 20;
|
||||
|
||||
public ItemPosMgr(float itemDefaultSize)
|
||||
{
|
||||
ItemDefaultSize = itemDefaultSize;
|
||||
}
|
||||
|
||||
public void SetItemMaxCount(int maxCount)
|
||||
{
|
||||
_dirtyBeginIndex = 0;
|
||||
TotalSize = 0;
|
||||
int st = maxCount % ItemMaxCountPerGroup;
|
||||
int lastGroupItemCount = st;
|
||||
int needMaxGroupCount = maxCount / ItemMaxCountPerGroup;
|
||||
if (st > 0)
|
||||
{
|
||||
needMaxGroupCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastGroupItemCount = ItemMaxCountPerGroup;
|
||||
}
|
||||
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count > needMaxGroupCount)
|
||||
{
|
||||
int d = count - needMaxGroupCount;
|
||||
_itemSizeGroupList.RemoveRange(needMaxGroupCount, d);
|
||||
}
|
||||
else if (count < needMaxGroupCount)
|
||||
{
|
||||
int d = needMaxGroupCount - count;
|
||||
for (int i = 0; i < d; ++i)
|
||||
{
|
||||
ItemSizeGroup tGroup = new ItemSizeGroup(count + i, ItemDefaultSize);
|
||||
_itemSizeGroupList.Add(tGroup);
|
||||
}
|
||||
}
|
||||
|
||||
count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count - 1; ++i)
|
||||
{
|
||||
_itemSizeGroupList[i].SetItemCount(ItemMaxCountPerGroup);
|
||||
}
|
||||
|
||||
_itemSizeGroupList[count - 1].SetItemCount(lastGroupItemCount);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
TotalSize = TotalSize + _itemSizeGroupList[i].GroupSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetItemSize(int itemIndex, float size)
|
||||
{
|
||||
int groupIndex = itemIndex / ItemMaxCountPerGroup;
|
||||
int indexInGroup = itemIndex % ItemMaxCountPerGroup;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[groupIndex];
|
||||
float changedSize = tGroup.SetItemSize(indexInGroup, size);
|
||||
if (changedSize != 0f)
|
||||
{
|
||||
if (groupIndex < _dirtyBeginIndex)
|
||||
{
|
||||
_dirtyBeginIndex = groupIndex;
|
||||
}
|
||||
}
|
||||
|
||||
TotalSize += changedSize;
|
||||
}
|
||||
|
||||
public float GetItemPos(int itemIndex)
|
||||
{
|
||||
Update(true);
|
||||
int groupIndex = itemIndex / ItemMaxCountPerGroup;
|
||||
int indexInGroup = itemIndex % ItemMaxCountPerGroup;
|
||||
return _itemSizeGroupList[groupIndex].GetItemStartPos(indexInGroup);
|
||||
}
|
||||
|
||||
public void GetItemIndexAndPosAtGivenPos(float pos, ref int index, ref float itemPos)
|
||||
{
|
||||
Update(true);
|
||||
index = 0;
|
||||
itemPos = 0f;
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ItemSizeGroup hitGroup = null;
|
||||
|
||||
int low = 0;
|
||||
int high = count - 1;
|
||||
while (low <= high)
|
||||
{
|
||||
int mid = (low + high) / 2;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[mid];
|
||||
if (tGroup.GroupStartPos <= pos && tGroup.GroupEndPos >= pos)
|
||||
{
|
||||
hitGroup = tGroup;
|
||||
break;
|
||||
}
|
||||
else if (pos > tGroup.GroupEndPos)
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
int hitIndex = -1;
|
||||
if (hitGroup != null)
|
||||
{
|
||||
hitIndex = hitGroup.GetItemIndexByPos(pos - hitGroup.GroupStartPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (hitIndex < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
index = hitIndex + hitGroup.GroupIndex * ItemMaxCountPerGroup;
|
||||
itemPos = hitGroup.GetItemStartPos(hitIndex);
|
||||
}
|
||||
|
||||
public void Update(bool updateAll)
|
||||
{
|
||||
int count = _itemSizeGroupList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dirtyBeginIndex >= count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int loopCount = 0;
|
||||
for (int i = _dirtyBeginIndex; i < count; ++i)
|
||||
{
|
||||
loopCount++;
|
||||
ItemSizeGroup tGroup = _itemSizeGroupList[i];
|
||||
_dirtyBeginIndex++;
|
||||
tGroup.UpdateAllItemStartPos();
|
||||
if (i == 0)
|
||||
{
|
||||
tGroup.GroupStartPos = 0;
|
||||
tGroup.GroupEndPos = tGroup.GroupSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
tGroup.GroupStartPos = _itemSizeGroupList[i - 1].GroupEndPos;
|
||||
tGroup.GroupEndPos = tGroup.GroupStartPos + tGroup.GroupSize;
|
||||
}
|
||||
|
||||
if (!updateAll && loopCount > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61adb6a884bfbfc4292a5d39261a74f2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7f738dc5a266e94d9e9870fc76009c2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,173 @@
|
||||
namespace GameLogic
|
||||
{
|
||||
//if GridFixedType is GridFixedType.ColumnCountFixed, then the GridItemGroup is one row of the gridview
|
||||
//if GridFixedType is GridFixedType.RowCountFixed, then the GridItemGroup is one column of the gridview
|
||||
public class GridItemGroup
|
||||
{
|
||||
private int _count = 0;
|
||||
private int _groupIndex = -1;//the row index or the column index of this group
|
||||
private LoopGridViewItem _first = null;
|
||||
private LoopGridViewItem _last = null;
|
||||
public int Count => _count;
|
||||
|
||||
public LoopGridViewItem First => _first;
|
||||
|
||||
public LoopGridViewItem Last => _last;
|
||||
|
||||
public int GroupIndex
|
||||
{
|
||||
get => _groupIndex;
|
||||
set => _groupIndex = value;
|
||||
}
|
||||
|
||||
|
||||
public LoopGridViewItem GetItemByColumn(int column)
|
||||
{
|
||||
LoopGridViewItem cur = _first;
|
||||
while(cur != null)
|
||||
{
|
||||
if(cur.Column == column)
|
||||
{
|
||||
return cur;
|
||||
}
|
||||
cur = cur.NextItem;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public LoopGridViewItem GetItemByRow(int row)
|
||||
{
|
||||
LoopGridViewItem cur = _first;
|
||||
while (cur != null)
|
||||
{
|
||||
if (cur.Row == row)
|
||||
{
|
||||
return cur;
|
||||
}
|
||||
cur = cur.NextItem;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public void ReplaceItem(LoopGridViewItem curItem,LoopGridViewItem newItem)
|
||||
{
|
||||
newItem.PrevItem = curItem.PrevItem;
|
||||
newItem.NextItem = curItem.NextItem;
|
||||
if(newItem.PrevItem != null)
|
||||
{
|
||||
newItem.PrevItem.NextItem = newItem;
|
||||
}
|
||||
if(newItem.NextItem != null)
|
||||
{
|
||||
newItem.NextItem.PrevItem = newItem;
|
||||
}
|
||||
if(_first == curItem)
|
||||
{
|
||||
_first = newItem;
|
||||
}
|
||||
if(_last == curItem)
|
||||
{
|
||||
_last = newItem;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFirst(LoopGridViewItem newItem)
|
||||
{
|
||||
newItem.PrevItem = null;
|
||||
newItem.NextItem = null;
|
||||
if (_first == null)
|
||||
{
|
||||
_first = newItem;
|
||||
_last = newItem;
|
||||
_first.PrevItem = null;
|
||||
_first.NextItem = null;
|
||||
_count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_first.PrevItem = newItem;
|
||||
newItem.PrevItem = null;
|
||||
newItem.NextItem = _first;
|
||||
_first = newItem;
|
||||
_count++;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddLast(LoopGridViewItem newItem)
|
||||
{
|
||||
newItem.PrevItem = null;
|
||||
newItem.NextItem = null;
|
||||
if (_first == null)
|
||||
{
|
||||
_first = newItem;
|
||||
_last = newItem;
|
||||
_first.PrevItem = null;
|
||||
_first.NextItem = null;
|
||||
_count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_last.NextItem = newItem;
|
||||
newItem.PrevItem = _last;
|
||||
newItem.NextItem = null;
|
||||
_last = newItem;
|
||||
_count++;
|
||||
}
|
||||
}
|
||||
|
||||
public LoopGridViewItem RemoveFirst()
|
||||
{
|
||||
LoopGridViewItem ret = _first;
|
||||
if (_first == null)
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
if(_first == _last)
|
||||
{
|
||||
_first = null;
|
||||
_last = null;
|
||||
--_count;
|
||||
return ret;
|
||||
}
|
||||
_first = _first.NextItem;
|
||||
_first.PrevItem = null;
|
||||
--_count;
|
||||
return ret;
|
||||
}
|
||||
public LoopGridViewItem RemoveLast()
|
||||
{
|
||||
LoopGridViewItem ret = _last;
|
||||
if (_first == null)
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
if (_first == _last)
|
||||
{
|
||||
_first = null;
|
||||
_last = null;
|
||||
--_count;
|
||||
return ret;
|
||||
}
|
||||
_last = _last.PrevItem;
|
||||
_last.NextItem = null;
|
||||
--_count;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
LoopGridViewItem current = _first;
|
||||
while (current != null)
|
||||
{
|
||||
current.PrevItem = null;
|
||||
current.NextItem = null;
|
||||
current = current.NextItem;
|
||||
}
|
||||
_first = null;
|
||||
_last = null;
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7e7eb25fe1319d4b8773ddfab7a240e
|
||||
timeCreated: 1554538573
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public class GridItemPool
|
||||
{
|
||||
private GameObject _prefabObj;
|
||||
private string _prefabName;
|
||||
private int _initCreateCount = 1;
|
||||
private readonly List<LoopGridViewItem> _tmpPooledItemList = new List<LoopGridViewItem>();
|
||||
private readonly List<LoopGridViewItem> _pooledItemList = new List<LoopGridViewItem>();
|
||||
private static int _curItemIdCount = 0;
|
||||
private RectTransform _itemParent = null;
|
||||
public GridItemPool()
|
||||
{
|
||||
|
||||
}
|
||||
public void Init(GameObject prefabObj, int createCount, RectTransform parent)
|
||||
{
|
||||
_prefabObj = prefabObj;
|
||||
_prefabName = _prefabObj.name;
|
||||
_initCreateCount = createCount;
|
||||
_itemParent = parent;
|
||||
_prefabObj.SetActive(false);
|
||||
for (int i = 0; i < _initCreateCount; ++i)
|
||||
{
|
||||
LoopGridViewItem tViewItem = CreateItem();
|
||||
RecycleItemReal(tViewItem);
|
||||
}
|
||||
}
|
||||
public LoopGridViewItem GetItem()
|
||||
{
|
||||
_curItemIdCount++;
|
||||
LoopGridViewItem tItem = null;
|
||||
if (_tmpPooledItemList.Count > 0)
|
||||
{
|
||||
int count = _tmpPooledItemList.Count;
|
||||
tItem = _tmpPooledItemList[count - 1];
|
||||
_tmpPooledItemList.RemoveAt(count - 1);
|
||||
tItem.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
int count = _pooledItemList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
tItem = CreateItem();
|
||||
}
|
||||
else
|
||||
{
|
||||
tItem = _pooledItemList[count - 1];
|
||||
_pooledItemList.RemoveAt(count - 1);
|
||||
tItem.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
tItem.ItemId = _curItemIdCount;
|
||||
return tItem;
|
||||
|
||||
}
|
||||
|
||||
public void DestroyAllItem()
|
||||
{
|
||||
ClearTmpRecycledItem();
|
||||
int count = _pooledItemList.Count;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
GameObject.DestroyImmediate(_pooledItemList[i].gameObject);
|
||||
}
|
||||
_pooledItemList.Clear();
|
||||
}
|
||||
public LoopGridViewItem CreateItem()
|
||||
{
|
||||
|
||||
GameObject go = GameObject.Instantiate<GameObject>(_prefabObj, Vector3.zero, Quaternion.identity, _itemParent);
|
||||
go.SetActive(true);
|
||||
RectTransform rf = go.GetComponent<RectTransform>();
|
||||
rf.localScale = Vector3.one;
|
||||
rf.anchoredPosition3D = Vector3.zero;
|
||||
rf.localEulerAngles = Vector3.zero;
|
||||
LoopGridViewItem tViewItem = go.GetComponent<LoopGridViewItem>();
|
||||
tViewItem.ItemPrefabName = _prefabName;
|
||||
tViewItem.GoId = go.GetHashCode();
|
||||
return tViewItem;
|
||||
}
|
||||
void RecycleItemReal(LoopGridViewItem item)
|
||||
{
|
||||
item.gameObject.SetActive(false);
|
||||
_pooledItemList.Add(item);
|
||||
}
|
||||
public void RecycleItem(LoopGridViewItem item)
|
||||
{
|
||||
item.PrevItem = null;
|
||||
item.NextItem = null;
|
||||
_tmpPooledItemList.Add(item);
|
||||
}
|
||||
public void ClearTmpRecycledItem()
|
||||
{
|
||||
int count = _tmpPooledItemList.Count;
|
||||
if (count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
RecycleItemReal(_tmpPooledItemList[i]);
|
||||
}
|
||||
_tmpPooledItemList.Clear();
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user