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TEngine_Fa
Author | SHA1 | Date | |
---|---|---|---|
![]() |
cf4b43c50b |
136
.gitignore
vendored
136
.gitignore
vendored
@@ -1,15 +1,133 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
/EditorBuild/
|
||||
# /[Aa]ssets/TResources/DLL/
|
||||
/[Aa]ssets/StreamingAssets
|
||||
/BuildBundleInfo/
|
||||
[Aa]ssets/AATest/
|
||||
[Aa]ssets/AATest.meta
|
||||
|
||||
UnityProject/UserSettings/Layouts/default-2021.dwlt
|
||||
UnityProject/UserSettings/Search.settings
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TEnginePersistentDataPath
|
||||
TEnginePersistentDataPath/
|
||||
|
||||
# Hotfix
|
||||
TEngineHotUpdate/bin
|
||||
TEngineHotUpdate/obj
|
||||
|
||||
#HybirdCLR(HuaTuo)
|
||||
/HybirdCLRData/
|
||||
[Hh]ybridCLRData/
|
||||
|
||||
|
||||
#AATemp
|
||||
[Aa]ssets/AATemp/
|
||||
[Aa]ssets/AATemp.meta
|
||||
|
||||
#Rider
|
||||
/.idea/
|
||||
|
||||
# ABConfig
|
||||
[Aa]ssets/BuildConfig/
|
||||
[Aa]ssets/BuildConfig.meta
|
||||
|
||||
[Aa]ssets/StreamingAssets/
|
||||
[Aa]ssets/StreamingAssets.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleOutput.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleOutput/StandaloneWindows.meta
|
||||
Assets/HybridCLRBuildCache.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleSourceData.meta
|
||||
Assets/HybridCLRBuildCache/AssetBundleSourceData/StandaloneWindows.meta
|
||||
|
||||
#Bundles
|
||||
Bundles/
|
||||
|
||||
#Sandbox
|
||||
Sandbox/
|
||||
|
||||
#Luban
|
||||
Tools/Luban/
|
||||
Tools/Luban.ClientServer/
|
||||
Configs/.cache.meta
|
||||
Luban/.cache.meta
|
||||
GenerateDatas/
|
||||
|
||||
#FileServer
|
||||
Tools/FileServer/AssetRoot
|
||||
#HybridCLR
|
||||
Assets/HybridCLRData.meta
|
||||
UserSettings/Search.settings
|
||||
|
||||
UnityProject/ProjectSettings/CommonBurstAotSettings.json
|
||||
UnityProject/ProjectSettings/BurstAotSettings_StandaloneWindows.json
|
||||
#Unity UserSettings
|
||||
UserSettings/Search.index
|
||||
UserSettings/Layouts/default-2021.dwlt
|
||||
|
||||
#UnityOnlineServiceData
|
||||
Assets/UnityOnlineServiceData.meta
|
||||
Assets/UnityOnlineServiceData
|
||||
|
||||
#MAC
|
||||
.DS_Store
|
||||
|
||||
#Server_sln
|
||||
DotNet/.idea/
|
||||
DotNet/App/obj/
|
||||
DotNet/Core/obj/
|
||||
DotNet/Logic/obj/
|
||||
DotNet/ThirdParty/obj/
|
||||
|
||||
Bin/
|
||||
|
||||
#Server_Config
|
||||
DotNet/Config/GameConfig
|
||||
DotNet/Config/ProtoBuf/OpCode.Cache
|
||||
|
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8
Assets/AssetRaw/Configs/bidx.meta
Normal file
8
Assets/AssetRaw/Configs/bidx.meta
Normal file
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8
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3000
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Normal file
3000
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Normal file
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Load Diff
7
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Load Diff
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8
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8
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8
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8
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117
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Normal file
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Normal file
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#if TENGINE_NET
|
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using CommandLine;
|
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using TEngine.Core;
|
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using NLog;
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namespace TEngine
|
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{
|
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public static class App
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{
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public static void Init()
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{
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try
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{
|
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// 设置默认的线程的同步上下文
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SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Main);
|
||||
// 解析命令行参数
|
||||
Parser.Default.ParseArguments<CommandLineOptions>(Environment.GetCommandLineArgs())
|
||||
.WithNotParsed(error => throw new Exception("Command line format error!"))
|
||||
.WithParsed(option => AppDefine.Options = option);
|
||||
// 加载框架配置
|
||||
TEngineSettingsHelper.Initialize();
|
||||
// 检查启动参数
|
||||
switch (AppDefine.Options.AppType)
|
||||
{
|
||||
case AppType.Game:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case AppType.Export:
|
||||
{
|
||||
new Exporter().Start();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new NotSupportedException($"AppType is {AppDefine.Options.AppType} Unrecognized!");
|
||||
}
|
||||
}
|
||||
|
||||
// 根据不同的运行模式来选择日志的方式
|
||||
switch (AppDefine.Options.Mode)
|
||||
{
|
||||
case Mode.Develop:
|
||||
{
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleTrace");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleDebug");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleInfo");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleWarn");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleError");
|
||||
|
||||
LogManager.Configuration.RemoveRuleByName("ServerDebug");
|
||||
LogManager.Configuration.RemoveRuleByName("ServerTrace");
|
||||
LogManager.Configuration.RemoveRuleByName("ServerInfo");
|
||||
LogManager.Configuration.RemoveRuleByName("ServerWarn");
|
||||
LogManager.Configuration.RemoveRuleByName("ServerError");
|
||||
break;
|
||||
}
|
||||
case Mode.Release:
|
||||
{
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleTrace");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleDebug");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleInfo");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleWarn");
|
||||
LogManager.Configuration.RemoveRuleByName("ConsoleError");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化SingletonSystemCenter这个一定要放到最前面
|
||||
// 因为SingletonSystem会注册AssemblyManager的OnLoadAssemblyEvent和OnUnLoadAssemblyEvent的事件
|
||||
// 如果不这样、会无法把程序集的单例注册到SingletonManager中
|
||||
SingletonSystem.Initialize();
|
||||
// 加载核心程序集
|
||||
AssemblyManager.Initialize();
|
||||
|
||||
Log.Info($"Start Server Param => {Parser.Default.FormatCommandLine(AppDefine.Options)}");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Log.Error(exception);
|
||||
}
|
||||
}
|
||||
|
||||
public static async FTask Start()
|
||||
{
|
||||
switch (AppDefine.Options.Mode)
|
||||
{
|
||||
case Mode.Develop:
|
||||
{
|
||||
// 开发模式默认所有Server都在一个进程中、方便调试、但网络还都是独立的
|
||||
var serverConfigInfos = ConfigTableManage.AllServerConfig();
|
||||
|
||||
foreach (var serverConfig in serverConfigInfos)
|
||||
{
|
||||
await Server.Create(serverConfig.Id);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
case Mode.Release:
|
||||
{
|
||||
// 发布模式只会启动启动参数传递的Server、也就是只会启动一个Server
|
||||
// 您可以做一个Server专门用于管理启动所有Server的工作
|
||||
await Server.Create(AppDefine.Options.AppId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Close()
|
||||
{
|
||||
SingletonSystem.Dispose();
|
||||
AssemblyManager.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
11
Assets/GameScripts/DotNet/Core/App.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/App.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f6b4f60ee2b59b649835c9b25028d9e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
Assets/GameScripts/DotNet/Core/AppDefine.cs
Normal file
11
Assets/GameScripts/DotNet/Core/AppDefine.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#if TENGINE_NET
|
||||
#pragma warning disable CS8618
|
||||
namespace TEngine
|
||||
{
|
||||
public static class AppDefine
|
||||
{
|
||||
public static CommandLineOptions Options;
|
||||
public static uint AppId => Options.AppId;
|
||||
}
|
||||
}
|
||||
#endif
|
11
Assets/GameScripts/DotNet/Core/AppDefine.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/AppDefine.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e08a4791989b16843a924bf798cdaa34
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GameScripts/DotNet/Core/Assembly.meta
Normal file
8
Assets/GameScripts/DotNet/Core/Assembly.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d838cbc15b0f034bb83f3aa5ea5b72d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
44
Assets/GameScripts/DotNet/Core/Assembly/AssemblyInfo.cs
Normal file
44
Assets/GameScripts/DotNet/Core/Assembly/AssemblyInfo.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using TEngine.DataStructure;
|
||||
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public sealed class AssemblyInfo
|
||||
{
|
||||
public Assembly Assembly { get; private set; }
|
||||
public readonly List<Type> AssemblyTypeList = new List<Type>();
|
||||
public readonly OneToManyList<Type, Type> AssemblyTypeGroupList = new OneToManyList<Type, Type>();
|
||||
|
||||
public void Load(Assembly assembly)
|
||||
{
|
||||
Assembly = assembly;
|
||||
var assemblyTypes = assembly.GetTypes().ToList();
|
||||
|
||||
foreach (var type in assemblyTypes)
|
||||
{
|
||||
if (type.IsAbstract || type.IsInterface)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var interfaces = type.GetInterfaces();
|
||||
|
||||
foreach (var interfaceType in interfaces)
|
||||
{
|
||||
AssemblyTypeGroupList.Add(interfaceType, type);
|
||||
}
|
||||
}
|
||||
|
||||
AssemblyTypeList.AddRange(assemblyTypes);
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
AssemblyTypeList.Clear();
|
||||
AssemblyTypeGroupList.Clear();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GameScripts/DotNet/Core/Assembly/AssemblyInfo.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/Assembly/AssemblyInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aee73bf0d744afd439ef9b6a5d531951
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
172
Assets/GameScripts/DotNet/Core/Assembly/AssemblyManager.cs
Normal file
172
Assets/GameScripts/DotNet/Core/Assembly/AssemblyManager.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
#if TENGINE_NET
|
||||
using System.Runtime.Loader;
|
||||
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
#endif
|
||||
#pragma warning disable CS8603
|
||||
#pragma warning disable CS8618
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public static class AssemblyManager
|
||||
{
|
||||
public static event Action<int> OnLoadAssemblyEvent;
|
||||
public static event Action<int> OnUnLoadAssemblyEvent;
|
||||
public static event Action<int> OnReLoadAssemblyEvent;
|
||||
private static readonly Dictionary<int, AssemblyInfo> AssemblyList = new Dictionary<int, AssemblyInfo>();
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
LoadAssembly(int.MaxValue, typeof(AssemblyManager).Assembly);
|
||||
}
|
||||
|
||||
public static void LoadAssembly(int assemblyName, Assembly assembly)
|
||||
{
|
||||
var isReLoad = false;
|
||||
|
||||
if (!AssemblyList.TryGetValue(assemblyName, out var assemblyInfo))
|
||||
{
|
||||
assemblyInfo = new AssemblyInfo();
|
||||
AssemblyList.Add(assemblyName, assemblyInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
isReLoad = true;
|
||||
assemblyInfo.Unload();
|
||||
|
||||
if (OnUnLoadAssemblyEvent != null)
|
||||
{
|
||||
OnUnLoadAssemblyEvent(assemblyName);
|
||||
}
|
||||
}
|
||||
|
||||
assemblyInfo.Load(assembly);
|
||||
|
||||
if (OnLoadAssemblyEvent != null)
|
||||
{
|
||||
OnLoadAssemblyEvent(assemblyName);
|
||||
}
|
||||
|
||||
if (isReLoad && OnReLoadAssemblyEvent != null)
|
||||
{
|
||||
OnReLoadAssemblyEvent(assemblyName);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Load(int assemblyName, Assembly assembly)
|
||||
{
|
||||
if (int.MaxValue == assemblyName)
|
||||
{
|
||||
throw new NotSupportedException("AssemblyName cannot be 2147483647");
|
||||
}
|
||||
|
||||
LoadAssembly(assemblyName, assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<int> ForEachAssemblyName()
|
||||
{
|
||||
foreach (var (key, _) in AssemblyList)
|
||||
{
|
||||
yield return key;
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> ForEach()
|
||||
{
|
||||
foreach (var (_, assemblyInfo) in AssemblyList)
|
||||
{
|
||||
foreach (var type in assemblyInfo.AssemblyTypeList)
|
||||
{
|
||||
yield return type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> ForEach(int assemblyName)
|
||||
{
|
||||
if (!AssemblyList.TryGetValue(assemblyName, out var assemblyInfo))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
foreach (var type in assemblyInfo.AssemblyTypeList)
|
||||
{
|
||||
yield return type;
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> ForEach(Type findType)
|
||||
{
|
||||
foreach (var (_, assemblyInfo) in AssemblyList)
|
||||
{
|
||||
if (!assemblyInfo.AssemblyTypeGroupList.TryGetValue(findType, out var assemblyLoad))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
foreach (var type in assemblyLoad)
|
||||
{
|
||||
yield return type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> ForEach(int assemblyName, Type findType)
|
||||
{
|
||||
if (!AssemblyList.TryGetValue(assemblyName, out var assemblyInfo))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (!assemblyInfo.AssemblyTypeGroupList.TryGetValue(findType, out var assemblyLoad))
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
foreach (var type in assemblyLoad)
|
||||
{
|
||||
yield return type;
|
||||
}
|
||||
}
|
||||
|
||||
public static Assembly GetAssembly(int assemblyName)
|
||||
{
|
||||
return !AssemblyList.TryGetValue(assemblyName, out var assemblyInfo) ? null : assemblyInfo.Assembly;
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
foreach (var (_, assemblyInfo) in AssemblyList)
|
||||
{
|
||||
assemblyInfo.Unload();
|
||||
}
|
||||
|
||||
AssemblyList.Clear();
|
||||
|
||||
if (OnLoadAssemblyEvent != null)
|
||||
{
|
||||
foreach (var @delegate in OnLoadAssemblyEvent.GetInvocationList())
|
||||
{
|
||||
OnLoadAssemblyEvent -= @delegate as Action<int>;
|
||||
}
|
||||
}
|
||||
|
||||
if (OnUnLoadAssemblyEvent != null)
|
||||
{
|
||||
foreach (var @delegate in OnUnLoadAssemblyEvent.GetInvocationList())
|
||||
{
|
||||
OnUnLoadAssemblyEvent -= @delegate as Action<int>;
|
||||
}
|
||||
}
|
||||
|
||||
if (OnReLoadAssemblyEvent != null)
|
||||
{
|
||||
foreach (var @delegate in OnReLoadAssemblyEvent.GetInvocationList())
|
||||
{
|
||||
OnReLoadAssemblyEvent -= @delegate as Action<int>;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d7a578f700ea034a9b98a5f63491eb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
67
Assets/GameScripts/DotNet/Core/CommandLineOptions.cs
Normal file
67
Assets/GameScripts/DotNet/Core/CommandLineOptions.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#if TENGINE_NET
|
||||
using CommandLine;
|
||||
using TEngine.Core;
|
||||
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace TEngine;
|
||||
|
||||
public enum AppType
|
||||
{
|
||||
Game,
|
||||
|
||||
Export,
|
||||
|
||||
/// <summary>
|
||||
/// 每台物理机一个守护进程,用来启动该物理机上的所有进程。
|
||||
/// </summary>
|
||||
Watcher,
|
||||
}
|
||||
|
||||
|
||||
public enum Mode
|
||||
{
|
||||
/// <summary>
|
||||
/// Develop:所有Server都在一个进程中,Release:每个Server都在独立的进程中。
|
||||
/// </summary>
|
||||
Release,
|
||||
|
||||
Develop,
|
||||
}
|
||||
|
||||
public class CommandLineOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// 进程Id
|
||||
/// </summary>
|
||||
[Option("AppId", Required = false, Default = (uint)0, HelpText = "Enter an AppId such as 1")]
|
||||
public uint AppId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// App类型
|
||||
/// Game - 游戏服务器App
|
||||
/// Export - 导表App
|
||||
/// </summary>
|
||||
[Option("AppType", Required = false, Default = AppType.Game, HelpText = "AppType enum")]
|
||||
public AppType AppType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 服务器运行模式
|
||||
/// Develop - 开发模式(所有Server都在一个进程中)
|
||||
/// Release - 发布模式(每个Server都在独立的进程中)
|
||||
/// </summary>
|
||||
[Option("Mode", Required = false, Default = Mode.Develop, HelpText = "Mode enum")]
|
||||
public Mode Mode { get; set; }
|
||||
|
||||
[Option("LogLevel", Required = false, Default = 2)]
|
||||
public int LogLevel { get; set; }
|
||||
|
||||
#if TENGINE_NET
|
||||
/// <summary>
|
||||
/// 导表的类型
|
||||
/// </summary>
|
||||
[Option("ExcelExportType", Required = false, Default = ExportType.None, HelpText = "Increment,All")]
|
||||
public ExportType ExportType { get; set; }
|
||||
#endif
|
||||
}
|
||||
#endif
|
11
Assets/GameScripts/DotNet/Core/CommandLineOptions.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/CommandLineOptions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c644dc25b4098d24683e949b5a14f754
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
12
Assets/GameScripts/DotNet/Core/CoreErrorCode.cs
Normal file
12
Assets/GameScripts/DotNet/Core/CoreErrorCode.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public class CoreErrorCode
|
||||
{
|
||||
public const uint ErrRpcFail = 100000002; // Rpc消息发送失败
|
||||
public const uint ErrNotFoundRoute = 100000003; // 没有找到Route消息
|
||||
public const uint ErrRouteTimeout = 100000004; // 发送Route消息超时
|
||||
public const uint Error_NotFindEntity = 100000008; // 没有找到Entity
|
||||
public const uint Error_CopyTimeout = 100000009; // CopyTimeout不能小于或等于0
|
||||
public const uint Error_Transfer = 100000010;// 传送发生了错误
|
||||
}
|
||||
}
|
11
Assets/GameScripts/DotNet/Core/CoreErrorCode.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/CoreErrorCode.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0b2fb99ac2580c418659e6a1328206b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GameScripts/DotNet/Core/CoroutineLock.meta
Normal file
8
Assets/GameScripts/DotNet/Core/CoroutineLock.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21519f62191bd1447bfafd815de9046d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public sealed class CoroutineLockQueue : IDisposable
|
||||
{
|
||||
public long Key { get; private set; }
|
||||
public CoroutineLockQueueType CoroutineLockQueueType { get; private set; }
|
||||
private readonly Queue<WaitCoroutineLock> _waitCoroutineLocks = new Queue<WaitCoroutineLock>();
|
||||
|
||||
public static CoroutineLockQueue Create(long key, int time, CoroutineLockQueueType coroutineLockQueueType)
|
||||
{
|
||||
var coroutineLockQueue = Pool<CoroutineLockQueue>.Rent();
|
||||
coroutineLockQueue.Key = key;
|
||||
coroutineLockQueue.CoroutineLockQueueType = coroutineLockQueueType;
|
||||
return coroutineLockQueue;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Key = 0;
|
||||
CoroutineLockQueueType = null;
|
||||
Pool<CoroutineLockQueue>.Return(this);
|
||||
}
|
||||
|
||||
public async FTask<WaitCoroutineLock> Lock(string tag, int time)
|
||||
{
|
||||
#if TENGINE_DEVELOP
|
||||
if (_waitCoroutineLocks.Count >= 100)
|
||||
{
|
||||
// 当等待队列超过100个、表示这个协程锁可能有问题、打印一个警告方便排查错误
|
||||
Log.Warning($"too much waitCoroutineLock CoroutineLockQueueType:{CoroutineLockQueueType.Name} Key:{Key} Count: {_waitCoroutineLocks.Count} ");
|
||||
}
|
||||
#endif
|
||||
var waitCoroutineLock = WaitCoroutineLock.Create(this, tag, time);
|
||||
_waitCoroutineLocks.Enqueue(waitCoroutineLock);
|
||||
return await waitCoroutineLock.Tcs;
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
if (_waitCoroutineLocks.Count == 0)
|
||||
{
|
||||
CoroutineLockQueueType.Remove(Key);
|
||||
return;
|
||||
}
|
||||
|
||||
while (_waitCoroutineLocks.TryDequeue(out var waitCoroutineLock))
|
||||
{
|
||||
if (waitCoroutineLock.IsDisposed)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
waitCoroutineLock.SetResult();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f07b80619d455d4499aefbc3eab9f65
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public sealed class CoroutineLockQueueType
|
||||
{
|
||||
public readonly string Name;
|
||||
private readonly Dictionary<long, CoroutineLockQueue> _coroutineLockQueues = new Dictionary<long, CoroutineLockQueue>();
|
||||
|
||||
private CoroutineLockQueueType() { }
|
||||
public CoroutineLockQueueType(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public async FTask<WaitCoroutineLock> Lock(long key, string tag = null, int time = 10000)
|
||||
{
|
||||
if (_coroutineLockQueues.TryGetValue(key, out var coroutineLockQueue))
|
||||
{
|
||||
return await coroutineLockQueue.Lock(tag,time);
|
||||
}
|
||||
|
||||
coroutineLockQueue = CoroutineLockQueue.Create(key, time, this);
|
||||
_coroutineLockQueues.Add(key, coroutineLockQueue);
|
||||
return WaitCoroutineLock.Create(coroutineLockQueue, tag, time);
|
||||
}
|
||||
|
||||
public void Remove(long key)
|
||||
{
|
||||
if (_coroutineLockQueues.Remove(key, out var coroutineLockQueue))
|
||||
{
|
||||
coroutineLockQueue.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2067a4304a800324bbe9c547eefac9fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using TEngine.Core;
|
||||
|
||||
namespace TEngine.Core
|
||||
{
|
||||
public struct CoroutineLockTimeout
|
||||
{
|
||||
public long LockId;
|
||||
public WaitCoroutineLock WaitCoroutineLock;
|
||||
}
|
||||
|
||||
public sealed class OnCoroutineLockTimeout : EventSystem<CoroutineLockTimeout>
|
||||
{
|
||||
public override void Handler(CoroutineLockTimeout self)
|
||||
{
|
||||
if (self.LockId != self.WaitCoroutineLock.LockId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var coroutineLockQueue = self.WaitCoroutineLock.CoroutineLockQueue;
|
||||
var coroutineLockQueueType = coroutineLockQueue.CoroutineLockQueueType;
|
||||
var key = coroutineLockQueue.Key;
|
||||
Log.Error($"coroutine lock timeout CoroutineLockQueueType:{coroutineLockQueueType.Name} Key:{key} Tag:{self.WaitCoroutineLock.Tag}");
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WaitCoroutineLock : IDisposable
|
||||
{
|
||||
private long _timerId;
|
||||
public bool IsDisposed => LockId == 0;
|
||||
public string Tag { get; private set; }
|
||||
public long LockId { get; private set; }
|
||||
public FTask<WaitCoroutineLock> Tcs { get; private set; }
|
||||
public CoroutineLockQueue CoroutineLockQueue{ get; private set; }
|
||||
|
||||
public static WaitCoroutineLock Create(CoroutineLockQueue coroutineLockQueue, string tag, int timeOut)
|
||||
{
|
||||
var lockId = IdFactory.NextRunTimeId();
|
||||
var waitCoroutineLock = Pool<WaitCoroutineLock>.Rent();
|
||||
|
||||
waitCoroutineLock.Tag = tag;
|
||||
waitCoroutineLock.LockId = lockId;
|
||||
waitCoroutineLock.CoroutineLockQueue = coroutineLockQueue;
|
||||
waitCoroutineLock.Tcs = FTask<WaitCoroutineLock>.Create();
|
||||
waitCoroutineLock._timerId = TimerScheduler.Instance.Core.OnceTimer(timeOut, new CoroutineLockTimeout()
|
||||
{
|
||||
LockId = lockId, WaitCoroutineLock = waitCoroutineLock
|
||||
});
|
||||
|
||||
return waitCoroutineLock;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (IsDisposed)
|
||||
{
|
||||
Log.Error("WaitCoroutineLock is Dispose");
|
||||
return;
|
||||
}
|
||||
|
||||
Release(CoroutineLockQueue);
|
||||
|
||||
LockId = 0;
|
||||
Tcs = null;
|
||||
Tag = null;
|
||||
CoroutineLockQueue = null;
|
||||
|
||||
if (_timerId != 0)
|
||||
{
|
||||
TimerScheduler.Instance.Core.RemoveByRef(ref _timerId);
|
||||
}
|
||||
|
||||
Pool<WaitCoroutineLock>.Return(this);
|
||||
}
|
||||
|
||||
private static void Release(CoroutineLockQueue coroutineLockQueue)
|
||||
{
|
||||
// 放到下一帧执行释放锁、如果不这样、会导致逻辑的顺序不正常
|
||||
ThreadSynchronizationContext.Main.Post(coroutineLockQueue.Release);
|
||||
}
|
||||
|
||||
public void SetResult()
|
||||
{
|
||||
if (Tcs == null)
|
||||
{
|
||||
throw new NullReferenceException("SetResult tcs is null");
|
||||
}
|
||||
|
||||
Tcs.SetResult(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ee0d61ec53909c4695fe2ecc97f42bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GameScripts/DotNet/Core/DataBase.meta
Normal file
8
Assets/GameScripts/DotNet/Core/DataBase.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f6012de0e164ce4da102c93fa2df9ea
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GameScripts/DotNet/Core/DataBase/Base.meta
Normal file
8
Assets/GameScripts/DotNet/Core/DataBase/Base.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd10fb6ee217e1e4a82db518e161aaec
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
48
Assets/GameScripts/DotNet/Core/DataBase/Base/IDateBase.cs
Normal file
48
Assets/GameScripts/DotNet/Core/DataBase/Base/IDateBase.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
#if TENGINE_NET
|
||||
using System.Linq.Expressions;
|
||||
#pragma warning disable CS8625
|
||||
|
||||
namespace TEngine.Core.DataBase;
|
||||
|
||||
public interface IDateBase
|
||||
{
|
||||
public static readonly CoroutineLockQueueType DataBaseLock = new CoroutineLockQueueType("DataBaseLock");
|
||||
IDateBase Initialize(string connectionString, string dbName);
|
||||
FTask<long> Count<T>(string collection = null) where T : Entity;
|
||||
FTask<long> Count<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity;
|
||||
FTask<bool> Exist<T>(string collection = null) where T : Entity;
|
||||
FTask<bool> Exist<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity;
|
||||
FTask<T> QueryNotLock<T>(long id, string collection = null) where T : Entity;
|
||||
FTask<T> Query<T>(long id, string collection = null) where T : Entity;
|
||||
FTask<(int count, List<T> dates)> QueryCountAndDatesByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string collection = null) where T : Entity;
|
||||
FTask<(int count, List<T> dates)> QueryCountAndDatesByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string[] cols, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string[] cols, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryByPageOrderBy<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, Expression<Func<T, object>> orderByExpression, bool isAsc = true, string collection = null) where T : Entity;
|
||||
FTask<T> First<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity;
|
||||
FTask<T> First<T>(string json, string[] cols, string collection = null) where T : Entity;
|
||||
FTask<T> Last<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryOrderBy<T>(Expression<Func<T, bool>> filter, Expression<Func<T, object>> orderByExpression, bool isAsc = true, string collection = null) where T : Entity;
|
||||
FTask<List<T>> Query<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity;
|
||||
FTask Query(long id, List<string> collectionNames, List<Entity> result);
|
||||
FTask<List<T>> QueryJson<T>(string json, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryJson<T>(string json, string[] cols, string collection = null) where T : Entity;
|
||||
FTask<List<T>> QueryJson<T>(long taskId, string json, string collection = null) where T : Entity;
|
||||
FTask<List<T>> Query<T>(Expression<Func<T, bool>> filter, string[] cols, string collection = null) where T : class;
|
||||
FTask Save<T>(T entity, string collection = null) where T : Entity, new();
|
||||
FTask Save(long id, List<Entity> entities);
|
||||
FTask Save<T>(object transactionSession, T entity, string collection = null) where T : Entity;
|
||||
FTask Insert<T>(T entity, string collection = null) where T : Entity, new();
|
||||
FTask InsertBatch<T>(IEnumerable<T> list, string collection = null) where T : Entity, new();
|
||||
FTask InsertBatch<T>(object transactionSession, IEnumerable<T> list, string collection = null) where T : Entity, new();
|
||||
FTask<long> Remove<T>(object transactionSession, long id, string collection = null) where T : Entity, new();
|
||||
FTask<long> Remove<T>(long id, string collection = null) where T : Entity, new();
|
||||
FTask<long> Remove<T>(long id,object transactionSession, Expression<Func<T, bool>> filter, string collection = null) where T : Entity, new();
|
||||
FTask<long> Remove<T>(long id, Expression<Func<T, bool>> filter, string collection = null) where T : Entity, new();
|
||||
FTask<long> Sum<T>(Expression<Func<T, bool>> filter, Expression<Func<T, object>> sumExpression, string collection = null) where T : Entity;
|
||||
FTask CreateIndex<T>(string collection, params object[] keys) where T : Entity;
|
||||
FTask CreateIndex<T>(params object[] keys) where T : Entity;
|
||||
FTask CreateDB<T>() where T : Entity;
|
||||
FTask CreateDB(Type type);
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 801a4f2fbf5d7944480423ade9d8a998
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
42
Assets/GameScripts/DotNet/Core/DataBase/Base/World.cs
Normal file
42
Assets/GameScripts/DotNet/Core/DataBase/Base/World.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#if TENGINE_NET
|
||||
namespace TEngine.Core.DataBase;
|
||||
|
||||
public sealed class World
|
||||
{
|
||||
public uint Id { get; private init; }
|
||||
public IDateBase DateBase { get; private init; }
|
||||
public WorldConfigInfo Config => ConfigTableManage.WorldConfigInfo(Id);
|
||||
private static readonly Dictionary<uint, World> Worlds = new();
|
||||
|
||||
public World(WorldConfigInfo worldConfigInfo)
|
||||
{
|
||||
Id = worldConfigInfo.Id;
|
||||
var dbType = worldConfigInfo.DbType.ToLower();
|
||||
|
||||
switch (dbType)
|
||||
{
|
||||
case "mongodb":
|
||||
{
|
||||
DateBase = new MongoDataBase();
|
||||
DateBase.Initialize(worldConfigInfo.DbConnection, worldConfigInfo.DbName);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new Exception("No supported database");
|
||||
}
|
||||
}
|
||||
|
||||
public static World Create(uint id)
|
||||
{
|
||||
if (Worlds.TryGetValue(id, out var world))
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
var worldConfigInfo = ConfigTableManage.WorldConfigInfo(id);
|
||||
world = new World(worldConfigInfo);
|
||||
Worlds.Add(id, world);
|
||||
return world;
|
||||
}
|
||||
}
|
||||
#endif
|
11
Assets/GameScripts/DotNet/Core/DataBase/Base/World.cs.meta
Normal file
11
Assets/GameScripts/DotNet/Core/DataBase/Base/World.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e207b62400a4d2742945b50eb84f8233
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,12 @@
|
||||
#if TENGINE_NET
|
||||
namespace TEngine.Core.DataBase;
|
||||
|
||||
public class WorldConfigInfo
|
||||
{
|
||||
public uint Id;
|
||||
public string WorldName;
|
||||
public string DbConnection;
|
||||
public string DbName;
|
||||
public string DbType;
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c1d63a41ee591348a2aeab0a1ff5b2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
556
Assets/GameScripts/DotNet/Core/DataBase/MongoDataBase.cs
Normal file
556
Assets/GameScripts/DotNet/Core/DataBase/MongoDataBase.cs
Normal file
@@ -0,0 +1,556 @@
|
||||
#if TENGINE_NET
|
||||
using System.Linq.Expressions;
|
||||
using TEngine.Core;
|
||||
using MongoDB.Bson;
|
||||
using MongoDB.Driver;
|
||||
|
||||
namespace TEngine.Core.DataBase;
|
||||
|
||||
public sealed class MongoDataBase : IDateBase
|
||||
{
|
||||
private string _dbName;
|
||||
private string _connectionString;
|
||||
private MongoClient _mongoClient;
|
||||
private IMongoDatabase _mongoDatabase;
|
||||
private readonly HashSet<string> _collections = new HashSet<string>();
|
||||
|
||||
public IDateBase Initialize(string connectionString, string dbName)
|
||||
{
|
||||
_dbName = dbName;
|
||||
_connectionString = connectionString;
|
||||
_mongoClient = new MongoClient(connectionString);
|
||||
_mongoDatabase = _mongoClient.GetDatabase(dbName);
|
||||
// 记录所有集合名
|
||||
_collections.UnionWith(_mongoDatabase.ListCollectionNames().ToList());
|
||||
return this;
|
||||
}
|
||||
|
||||
#region Other
|
||||
|
||||
public async FTask<long> Sum<T>(Expression<Func<T, bool>> filter, Expression<Func<T, object>> sumExpression, string collection = null) where T : Entity
|
||||
{
|
||||
var member = (MemberExpression) ((UnaryExpression) sumExpression.Body).Operand;
|
||||
|
||||
var projection =
|
||||
new BsonDocument("_id", "null").Add("Result", new BsonDocument("$sum", $"${member.Member.Name}"));
|
||||
|
||||
var data = await GetCollection<T>(collection).Aggregate().Match(filter).Group(projection)
|
||||
.FirstOrDefaultAsync();
|
||||
|
||||
return data == null ? 0 : Convert.ToInt64(data["Result"]);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GetCollection
|
||||
|
||||
private IMongoCollection<T> GetCollection<T>(string collection = null)
|
||||
{
|
||||
return _mongoDatabase.GetCollection<T>(collection ?? typeof(T).Name);
|
||||
}
|
||||
|
||||
private IMongoCollection<Entity> GetCollection(string name)
|
||||
{
|
||||
return _mongoDatabase.GetCollection<Entity>(name);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Count
|
||||
|
||||
public async FTask<long> Count<T>(string collection = null) where T : Entity
|
||||
{
|
||||
return await GetCollection<T>(collection).CountDocumentsAsync(d => true);
|
||||
}
|
||||
|
||||
public async FTask<long> Count<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity
|
||||
{
|
||||
return await GetCollection<T>(collection).CountDocumentsAsync(filter);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Exist
|
||||
|
||||
public async FTask<bool> Exist<T>(string collection = null) where T : Entity
|
||||
{
|
||||
return await Count<T>(collection) > 0;
|
||||
}
|
||||
|
||||
public async FTask<bool> Exist<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity
|
||||
{
|
||||
return await Count(filter, collection) > 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Query
|
||||
public async FTask<T> QueryNotLock<T>(long id, string collection = null) where T : Entity
|
||||
{
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(d => d.Id == id);
|
||||
var v = await cursor.FirstOrDefaultAsync();
|
||||
return v;
|
||||
}
|
||||
|
||||
public async FTask<T> Query<T>(long id, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(d => d.Id == id);
|
||||
var v = await cursor.FirstOrDefaultAsync();
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<(int count, List<T> dates)> QueryCountAndDatesByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var count = await Count(filter);
|
||||
var dates = await QueryByPage(filter, pageIndex, pageSize, collection);
|
||||
return ((int)count, dates);
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<(int count, List<T> dates)> QueryCountAndDatesByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string[] cols, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var count = await Count(filter);
|
||||
|
||||
var dates = await QueryByPage(filter, pageIndex, pageSize, cols, collection);
|
||||
|
||||
return ((int) count, dates);
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
return await GetCollection<T>(collection).Find(filter).Skip((pageIndex - 1) * pageSize)
|
||||
.Limit(pageSize)
|
||||
.ToListAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryByPage<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, string[] cols, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var projection = Builders<T>.Projection.Include("");
|
||||
|
||||
foreach (var col in cols)
|
||||
{
|
||||
projection = projection.Include(col);
|
||||
}
|
||||
|
||||
return await GetCollection<T>(collection).Find(filter).Project<T>(projection)
|
||||
.Skip((pageIndex - 1) * pageSize).Limit(pageSize).ToListAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryByPageOrderBy<T>(Expression<Func<T, bool>> filter, int pageIndex, int pageSize, Expression<Func<T, object>> orderByExpression, bool isAsc = true, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
if (isAsc)
|
||||
{
|
||||
return await GetCollection<T>(collection).Find(filter).SortBy(orderByExpression)
|
||||
.Skip((pageIndex - 1) * pageSize).Limit(pageSize).ToListAsync();
|
||||
}
|
||||
|
||||
return await GetCollection<T>(collection).Find(filter).SortByDescending(orderByExpression)
|
||||
.Skip((pageIndex - 1) * pageSize).Limit(pageSize).ToListAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<T> First<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filter);
|
||||
|
||||
return await cursor.FirstOrDefaultAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<T> First<T>(string json, string[] cols, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var projection = Builders<T>.Projection.Include("");
|
||||
|
||||
foreach (var col in cols)
|
||||
{
|
||||
projection = projection.Include(col);
|
||||
}
|
||||
|
||||
var options = new FindOptions<T, T> {Projection = projection};
|
||||
|
||||
FilterDefinition<T> filterDefinition = new JsonFilterDefinition<T>(json);
|
||||
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filterDefinition, options);
|
||||
|
||||
return await cursor.FirstOrDefaultAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<T> Last<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filter);
|
||||
|
||||
var list = await cursor.ToListAsync();
|
||||
|
||||
return list.LastOrDefault();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryOrderBy<T>(Expression<Func<T, bool>> filter, Expression<Func<T, object>> orderByExpression, bool isAsc = true, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
if (isAsc)
|
||||
{
|
||||
return await GetCollection<T>(collection).Find(filter).SortBy(orderByExpression).ToListAsync();
|
||||
}
|
||||
|
||||
return await GetCollection<T>(collection).Find(filter).SortByDescending(orderByExpression)
|
||||
.ToListAsync();
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> Query<T>(Expression<Func<T, bool>> filter, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filter);
|
||||
var v = await cursor.ToListAsync();
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask Query(long id, List<string> collectionNames, List<Entity> result)
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
if (collectionNames == null || collectionNames.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var collectionName in collectionNames)
|
||||
{
|
||||
var cursor = await GetCollection(collectionName).FindAsync(d => d.Id == id);
|
||||
|
||||
var e = await cursor.FirstOrDefaultAsync();
|
||||
|
||||
if (e == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.Add(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryJson<T>(string json, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
FilterDefinition<T> filterDefinition = new JsonFilterDefinition<T>(json);
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filterDefinition);
|
||||
var v = await cursor.ToListAsync();
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryJson<T>(string json, string[] cols, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var projection = Builders<T>.Projection.Include("");
|
||||
|
||||
foreach (var col in cols)
|
||||
{
|
||||
projection = projection.Include(col);
|
||||
}
|
||||
|
||||
var options = new FindOptions<T, T> {Projection = projection};
|
||||
|
||||
FilterDefinition<T> filterDefinition = new JsonFilterDefinition<T>(json);
|
||||
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filterDefinition, options);
|
||||
var v = await cursor.ToListAsync();
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> QueryJson<T>(long taskId, string json, string collection = null) where T : Entity
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(taskId))
|
||||
{
|
||||
FilterDefinition<T> filterDefinition = new JsonFilterDefinition<T>(json);
|
||||
var cursor = await GetCollection<T>(collection).FindAsync(filterDefinition);
|
||||
var v = await cursor.ToListAsync();
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<List<T>> Query<T>(Expression<Func<T, bool>> filter, string[] cols, string collection = null) where T : class
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
var projection = Builders<T>.Projection.Include(cols[0]);
|
||||
|
||||
for (var i = 1; i < cols.Length; i++)
|
||||
{
|
||||
projection = projection.Include(cols[i]);
|
||||
}
|
||||
|
||||
return await GetCollection<T>(collection).Find(filter).Project<T>(projection).ToListAsync();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Save
|
||||
|
||||
public async FTask Save<T>(object transactionSession, T entity, string collection = null) where T : Entity
|
||||
{
|
||||
if (entity == null)
|
||||
{
|
||||
Log.Error($"save entity is null: {typeof(T).Name}");
|
||||
return;
|
||||
}
|
||||
|
||||
var clone = MongoHelper.Instance.Clone(entity);
|
||||
|
||||
using (await IDateBase.DataBaseLock.Lock(clone.Id))
|
||||
{
|
||||
await GetCollection(collection ?? clone.GetType().Name).ReplaceOneAsync(
|
||||
(IClientSessionHandle) transactionSession, d => d.Id == clone.Id, clone,
|
||||
new ReplaceOptions {IsUpsert = true});
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask Save<T>(T entity, string collection = null) where T : Entity, new()
|
||||
{
|
||||
if (entity == null)
|
||||
{
|
||||
Log.Error($"save entity is null: {typeof(T).Name}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var clone = MongoHelper.Instance.Clone(entity);
|
||||
|
||||
using (await IDateBase.DataBaseLock.Lock(clone.Id))
|
||||
{
|
||||
await GetCollection(collection ?? clone.GetType().Name).ReplaceOneAsync(d => d.Id == clone.Id, clone,
|
||||
new ReplaceOptions {IsUpsert = true});
|
||||
}
|
||||
}
|
||||
|
||||
private async FTask SaveBase<T>(T entity, string collection = null) where T : Entity
|
||||
{
|
||||
if (entity == null)
|
||||
{
|
||||
Log.Error($"save entity is null: {typeof(T).Name}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var clone = MongoHelper.Instance.Clone(entity);
|
||||
|
||||
using (await IDateBase.DataBaseLock.Lock(clone.Id))
|
||||
{
|
||||
await GetCollection(collection ?? clone.GetType().Name).ReplaceOneAsync(d => d.Id == clone.Id, clone, new ReplaceOptions {IsUpsert = true});
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask Save(long id, List<Entity> entities)
|
||||
{
|
||||
if (entities == null)
|
||||
{
|
||||
Log.Error("save entity is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var clones = MongoHelper.Instance.Clone(entities);
|
||||
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
foreach (Entity clone in clones)
|
||||
{
|
||||
try
|
||||
{
|
||||
await GetCollection(clone.GetType().Name).ReplaceOneAsync(d => d.Id == clone.Id, clone,
|
||||
new ReplaceOptions {IsUpsert = true});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"Save List Entity Error: {clone.GetType().Name} {clone}\n{e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Insert
|
||||
|
||||
public FTask Insert<T>(T entity, string collection = null) where T : Entity, new()
|
||||
{
|
||||
return Save(entity);
|
||||
}
|
||||
|
||||
public async FTask InsertBatch<T>(IEnumerable<T> list, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
await GetCollection<T>(collection ?? typeof(T).Name).InsertManyAsync(list);
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask InsertBatch<T>(object transactionSession, IEnumerable<T> list, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(RandomHelper.RandInt64()))
|
||||
{
|
||||
await GetCollection<T>(collection ?? typeof(T).Name).InsertManyAsync((IClientSessionHandle) transactionSession, list);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Remove
|
||||
|
||||
public async FTask<long> Remove<T>(object transactionSession, long id, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
var result = await GetCollection<T>(collection).DeleteOneAsync((IClientSessionHandle) transactionSession, d => d.Id == id);
|
||||
return result.DeletedCount;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<long> Remove<T>(long id, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
var result = await GetCollection<T>(collection).DeleteOneAsync(d => d.Id == id);
|
||||
return result.DeletedCount;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<long> Remove<T>(long id, object transactionSession, Expression<Func<T, bool>> filter, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
var result = await GetCollection<T>(collection).DeleteManyAsync((IClientSessionHandle) transactionSession, filter);
|
||||
return result.DeletedCount;
|
||||
}
|
||||
}
|
||||
|
||||
public async FTask<long> Remove<T>(long id, Expression<Func<T, bool>> filter, string collection = null) where T : Entity, new()
|
||||
{
|
||||
using (await IDateBase.DataBaseLock.Lock(id))
|
||||
{
|
||||
var result = await GetCollection<T>(collection).DeleteManyAsync(filter);
|
||||
return result.DeletedCount;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Index
|
||||
|
||||
/// <summary>
|
||||
/// 创建数据库索引
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
/// <param name="keys"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <code>
|
||||
/// 使用例子(可多个):
|
||||
/// 1 : Builders.IndexKeys.Ascending(d=>d.Id)
|
||||
/// 2 : Builders.IndexKeys.Descending(d=>d.Id).Ascending(d=>d.Name)
|
||||
/// 3 : Builders.IndexKeys.Descending(d=>d.Id),Builders.IndexKeys.Descending(d=>d.Name)
|
||||
/// </code>
|
||||
public async FTask CreateIndex<T>(string collection, params object[] keys) where T : Entity
|
||||
{
|
||||
if (keys == null || keys.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var indexModels = new List<CreateIndexModel<T>>();
|
||||
|
||||
foreach (object key in keys)
|
||||
{
|
||||
IndexKeysDefinition<T> indexKeysDefinition = (IndexKeysDefinition<T>) key;
|
||||
|
||||
indexModels.Add(new CreateIndexModel<T>(indexKeysDefinition));
|
||||
}
|
||||
|
||||
await GetCollection<T>(collection).Indexes.CreateManyAsync(indexModels);
|
||||
}
|
||||
|
||||
public async FTask CreateIndex<T>(params object[] keys) where T : Entity
|
||||
{
|
||||
if (keys == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<CreateIndexModel<T>> indexModels = new List<CreateIndexModel<T>>();
|
||||
|
||||
foreach (object key in keys)
|
||||
{
|
||||
IndexKeysDefinition<T> indexKeysDefinition = (IndexKeysDefinition<T>) key;
|
||||
|
||||
indexModels.Add(new CreateIndexModel<T>(indexKeysDefinition));
|
||||
}
|
||||
|
||||
await GetCollection<T>().Indexes.CreateManyAsync(indexModels);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region CreateDB
|
||||
|
||||
public async FTask CreateDB<T>() where T : Entity
|
||||
{
|
||||
// 已经存在数据库表
|
||||
string name = typeof(T).Name;
|
||||
|
||||
if (_collections.Contains(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await _mongoDatabase.CreateCollectionAsync(name);
|
||||
|
||||
_collections.Add(name);
|
||||
}
|
||||
|
||||
public async FTask CreateDB(Type type)
|
||||
{
|
||||
string name = type.Name;
|
||||
|
||||
if (_collections.Contains(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await _mongoDatabase.CreateCollectionAsync(name);
|
||||
|
||||
_collections.Add(name);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aaa971dc58538e46b0e43df7cc72a2f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GameScripts/DotNet/Core/DataStructure.meta
Normal file
8
Assets/GameScripts/DotNet/Core/DataStructure.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddb0edd718602754083d07d649e65d8f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9c6ac6ade3864b42887435f6eac263f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,261 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
#pragma warning disable CS8625
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
/// <summary>
|
||||
/// 环形缓存(自动扩充、不会收缩缓存、所以不要用这个操作过大的IO流)
|
||||
/// 1、环大小8192,溢出的会自动增加环的大小。
|
||||
/// 2、每个块都是一个环形缓存,当溢出的时候会自动添加到下一个环中。
|
||||
/// 3、当读取完成后用过的环会放在缓存中,不会销毁掉。
|
||||
/// </summary>
|
||||
public sealed class CircularBuffer : Stream, IDisposable
|
||||
{
|
||||
private byte[] _lastBuffer;
|
||||
public const int ChunkSize = 8192; // 环形缓存块大小
|
||||
private readonly Queue<byte[]> _bufferCache = new Queue<byte[]>();
|
||||
private readonly Queue<byte[]> _bufferQueue = new Queue<byte[]>();
|
||||
public int FirstIndex { get; set; }
|
||||
public int LastIndex { get; set; }
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bufferQueue.Count == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return (_bufferQueue.Count - 1) * ChunkSize + LastIndex - FirstIndex;
|
||||
}
|
||||
}
|
||||
public byte[] First
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bufferQueue.Count == 0)
|
||||
{
|
||||
AddLast();
|
||||
}
|
||||
|
||||
return _bufferQueue.Peek();
|
||||
}
|
||||
}
|
||||
public byte[] Last
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bufferQueue.Count == 0)
|
||||
{
|
||||
AddLast();
|
||||
}
|
||||
|
||||
return _lastBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddLast()
|
||||
{
|
||||
var buffer = _bufferCache.Count > 0 ? _bufferCache.Dequeue() : new byte[ChunkSize];
|
||||
_bufferQueue.Enqueue(buffer);
|
||||
_lastBuffer = buffer;
|
||||
}
|
||||
|
||||
public void RemoveFirst()
|
||||
{
|
||||
_bufferCache.Enqueue(_bufferQueue.Dequeue());
|
||||
}
|
||||
|
||||
public void Read(Stream stream, int count)
|
||||
{
|
||||
if (count > Length)
|
||||
{
|
||||
throw new Exception($"bufferList length < count, {Length} {count}");
|
||||
}
|
||||
|
||||
var copyCount = 0;
|
||||
while (copyCount < count)
|
||||
{
|
||||
var n = count - copyCount;
|
||||
if (ChunkSize - FirstIndex > n)
|
||||
{
|
||||
stream.Write(First, FirstIndex, n);
|
||||
FirstIndex += n;
|
||||
copyCount += n;
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.Write(First, FirstIndex, ChunkSize - FirstIndex);
|
||||
copyCount += ChunkSize - FirstIndex;
|
||||
FirstIndex = 0;
|
||||
RemoveFirst();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(Memory<byte> memory, int count)
|
||||
{
|
||||
if (count > Length)
|
||||
{
|
||||
throw new Exception($"bufferList length < count, {Length} {count}");
|
||||
}
|
||||
|
||||
var copyCount = 0;
|
||||
while (copyCount < count)
|
||||
{
|
||||
var n = count - copyCount;
|
||||
var asMemory = First.AsMemory();
|
||||
|
||||
if (ChunkSize - FirstIndex > n)
|
||||
{
|
||||
var slice = asMemory.Slice(FirstIndex, n);
|
||||
slice.CopyTo(memory.Slice(copyCount, n));
|
||||
FirstIndex += n;
|
||||
copyCount += n;
|
||||
}
|
||||
else
|
||||
{
|
||||
var length = ChunkSize - FirstIndex;
|
||||
var slice = asMemory.Slice(FirstIndex, length);
|
||||
slice.CopyTo(memory.Slice(copyCount, length));
|
||||
copyCount += ChunkSize - FirstIndex;
|
||||
FirstIndex = 0;
|
||||
RemoveFirst();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (buffer.Length < offset + count)
|
||||
{
|
||||
throw new Exception($"buffer length < count, buffer length: {buffer.Length} {offset} {count}");
|
||||
}
|
||||
|
||||
var length = Length;
|
||||
if (length < count)
|
||||
{
|
||||
count = (int) length;
|
||||
}
|
||||
|
||||
var copyCount = 0;
|
||||
while (copyCount < count)
|
||||
{
|
||||
var copyLength = count - copyCount;
|
||||
|
||||
if (ChunkSize - FirstIndex > copyLength)
|
||||
{
|
||||
Array.Copy(First, FirstIndex, buffer, copyCount + offset, copyLength);
|
||||
|
||||
FirstIndex += copyLength;
|
||||
copyCount += copyLength;
|
||||
continue;
|
||||
}
|
||||
|
||||
Array.Copy(First, FirstIndex, buffer, copyCount + offset, ChunkSize - FirstIndex);
|
||||
copyCount += ChunkSize - FirstIndex;
|
||||
FirstIndex = 0;
|
||||
|
||||
RemoveFirst();
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public void Write(byte[] buffer)
|
||||
{
|
||||
Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
public void Write(Stream stream)
|
||||
{
|
||||
var copyCount = 0;
|
||||
var count = (int) (stream.Length - stream.Position);
|
||||
|
||||
while (copyCount < count)
|
||||
{
|
||||
if (LastIndex == ChunkSize)
|
||||
{
|
||||
AddLast();
|
||||
LastIndex = 0;
|
||||
}
|
||||
|
||||
var n = count - copyCount;
|
||||
|
||||
if (ChunkSize - LastIndex > n)
|
||||
{
|
||||
_ = stream.Read(Last, LastIndex, n);
|
||||
LastIndex += count - copyCount;
|
||||
copyCount += n;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = stream.Read(Last, LastIndex, ChunkSize - LastIndex);
|
||||
copyCount += ChunkSize - LastIndex;
|
||||
LastIndex = ChunkSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
var copyCount = 0;
|
||||
|
||||
while (copyCount < count)
|
||||
{
|
||||
if (ChunkSize == LastIndex)
|
||||
{
|
||||
AddLast();
|
||||
LastIndex = 0;
|
||||
}
|
||||
|
||||
var byteLength = count - copyCount;
|
||||
|
||||
if (ChunkSize - LastIndex > byteLength)
|
||||
{
|
||||
Array.Copy(buffer, copyCount + offset, Last, LastIndex, byteLength);
|
||||
LastIndex += byteLength;
|
||||
copyCount += byteLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(buffer, copyCount + offset, _lastBuffer, LastIndex, ChunkSize - LastIndex);
|
||||
copyCount += ChunkSize - LastIndex;
|
||||
LastIndex = ChunkSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanRead { get; } = true;
|
||||
public override bool CanSeek { get; } = false;
|
||||
public override bool CanWrite { get; } = true;
|
||||
public override long Position { get; set; }
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
_bufferQueue.Clear();
|
||||
_lastBuffer = null;
|
||||
FirstIndex = 0;
|
||||
LastIndex = 0;
|
||||
base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28188b5e2acefe14a996fb93df6b2fc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class ConcurrentOneToManyListPool<TKey, TValue> : ConcurrentOneToManyList<TKey, TValue>, IDisposable where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static ConcurrentOneToManyListPool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<ConcurrentOneToManyListPool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<ConcurrentOneToManyListPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConcurrentOneToManyList<TKey, TValue> : ConcurrentDictionary<TKey, List<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<List<TValue>> _queue = new Queue<List<TValue>>();
|
||||
private readonly int _recyclingLimit = 120;
|
||||
|
||||
public ConcurrentOneToManyList()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public ConcurrentOneToManyList(int recyclingLimit)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
base[key] = list;
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
|
||||
public TValue First(TKey key)
|
||||
{
|
||||
return !TryGetValue(key, out var list) ? default : list.FirstOrDefault();
|
||||
}
|
||||
|
||||
public void RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
list.Remove(value);
|
||||
|
||||
if (list.Count == 0) RemoveKey(key);
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryRemove(key, out var list)) return;
|
||||
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
private List<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new List<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(List<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f35e267f0b797464e856a9b9244b4215
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class ConcurrentOneToManyQueuePool<TKey, TValue> : ConcurrentOneToManyQueue<TKey, TValue>, IDisposable
|
||||
where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static ConcurrentOneToManyQueuePool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<ConcurrentOneToManyQueuePool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<ConcurrentOneToManyQueue<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConcurrentOneToManyQueue<TKey, TValue> : ConcurrentDictionary<TKey, Queue<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<Queue<TValue>> _queue = new Queue<Queue<TValue>>();
|
||||
private readonly int _recyclingLimit;
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public ConcurrentOneToManyQueue(int recyclingLimit = 0)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Enqueue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Enqueue(value);
|
||||
TryAdd(key, list);
|
||||
return;
|
||||
}
|
||||
|
||||
list.Enqueue(value);
|
||||
}
|
||||
|
||||
public TValue Dequeue(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list) || list.Count == 0) return default;
|
||||
|
||||
var value = list.Dequeue();
|
||||
|
||||
if (list.Count == 0) RemoveKey(key);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public bool TryDequeue(TKey key, out TValue value)
|
||||
{
|
||||
value = Dequeue(key);
|
||||
|
||||
return value != null;
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
TryRemove(key, out _);
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
private Queue<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new Queue<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(Queue<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 162f7b8459ead1940bfaef049f6d8e2c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public sealed class EntityList<T> : List<T>, IDisposable where T : IDisposable
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static EntityList<T> Create()
|
||||
{
|
||||
var list = Pool<EntityList<T>>.Rent();
|
||||
list._isDispose = false;
|
||||
return list;
|
||||
}
|
||||
|
||||
public new void Clear()
|
||||
{
|
||||
for (var i = 0; i < this.Count; i++)
|
||||
{
|
||||
this[i].Dispose();
|
||||
}
|
||||
|
||||
base.Clear();
|
||||
}
|
||||
|
||||
public void ClearNotDispose()
|
||||
{
|
||||
base.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<EntityList<T>>.Return(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 763e9615aee0ac1428f141df39057bf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public sealed class HashSetPool<T> : HashSet<T>, IDisposable
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<HashSetPool<T>>.Return(this);
|
||||
}
|
||||
|
||||
public static HashSetPool<T> Create()
|
||||
{
|
||||
var list = Pool<HashSetPool<T>>.Rent();
|
||||
list._isDispose = false;
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class HashSetBasePool<T> : IDisposable
|
||||
{
|
||||
public HashSet<T> Set = new HashSet<T>();
|
||||
|
||||
public static HashSetBasePool<T> Create()
|
||||
{
|
||||
return Pool<HashSetBasePool<T>>.Rent();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Set.Clear();
|
||||
Pool<HashSetBasePool<T>>.Return(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f2f1a1f1a3f5f246a40be1e7bff871a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public sealed class ListPool<T> : List<T>, IDisposable
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<ListPool<T>>.Return(this);
|
||||
}
|
||||
|
||||
public static ListPool<T> Create(params T[] args)
|
||||
{
|
||||
var list = Pool<ListPool<T>>.Rent();
|
||||
list._isDispose = false;
|
||||
if (args != null) list.AddRange(args);
|
||||
return list;
|
||||
}
|
||||
|
||||
public static ListPool<T> Create(List<T> args)
|
||||
{
|
||||
var list = Pool<ListPool<T>>.Rent();
|
||||
list._isDispose = false;
|
||||
if (args != null) list.AddRange(args);
|
||||
return list;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3014ce89f46d33742acca54a28995242
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#pragma warning disable CS8600
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class OneToManyHashSetPool<TKey, TValue> : OneToManyHashSet<TKey, TValue>, IDisposable where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static OneToManyHashSetPool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<OneToManyHashSetPool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<OneToManyHashSetPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class OneToManyHashSet<TKey, TValue> : Dictionary<TKey, HashSet<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<HashSet<TValue>> _queue = new Queue<HashSet<TValue>>();
|
||||
private readonly int _recyclingLimit = 120;
|
||||
private static HashSet<TValue> _empty = new HashSet<TValue>();
|
||||
|
||||
public OneToManyHashSet()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public OneToManyHashSet(int recyclingLimit)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
Add(key, list);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
|
||||
public void RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
list.Remove(value);
|
||||
|
||||
if (list.Count == 0) RemoveKey(key);
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
Remove(key);
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
public HashSet<TValue> GetValue(TKey key)
|
||||
{
|
||||
if (TryGetValue(key, out HashSet<TValue> value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
return _empty;
|
||||
}
|
||||
|
||||
private HashSet<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new HashSet<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(HashSet<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 393302e735c4b2f4885c21dd4235b64a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#pragma warning disable CS8600
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class OneToManyListPool<TKey, TValue> : OneToManyList<TKey, TValue>, IDisposable where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static OneToManyListPool<TKey, TValue> Create()
|
||||
{
|
||||
var list = Pool<OneToManyListPool<TKey, TValue>>.Rent();
|
||||
list._isDispose = false;
|
||||
return list;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<OneToManyListPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class OneToManyList<TKey, TValue> : Dictionary<TKey, List<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<List<TValue>> _queue = new Queue<List<TValue>>();
|
||||
private readonly int _recyclingLimit = 120;
|
||||
private static List<TValue> _empty = new List<TValue>();
|
||||
|
||||
public OneToManyList()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public OneToManyList(int recyclingLimit)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
Add(key, list);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
|
||||
public TValue First(TKey key)
|
||||
{
|
||||
return !TryGetValue(key, out var list) ? default : list.FirstOrDefault();
|
||||
}
|
||||
|
||||
public bool RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var isRemove = list.Remove(value);
|
||||
|
||||
if (list.Count == 0)
|
||||
{
|
||||
isRemove = RemoveByKey(key);
|
||||
}
|
||||
|
||||
return isRemove;
|
||||
}
|
||||
|
||||
public bool RemoveByKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Remove(key);
|
||||
Recycle(list);
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<TValue> GetValues(TKey key)
|
||||
{
|
||||
if (TryGetValue(key, out List<TValue> list))
|
||||
{
|
||||
return list;
|
||||
}
|
||||
|
||||
return _empty;
|
||||
}
|
||||
|
||||
public new void Clear()
|
||||
{
|
||||
foreach (var keyValuePair in this) Recycle(keyValuePair.Value);
|
||||
|
||||
base.Clear();
|
||||
}
|
||||
|
||||
private List<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new List<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(List<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a6fdf7c8423c0e41804022df95a399d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class OneToManyQueuePool<TKey, TValue> : OneToManyQueue<TKey, TValue>, IDisposable where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static OneToManyQueuePool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<OneToManyQueuePool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<OneToManyQueuePool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class OneToManyQueue<TKey, TValue> : Dictionary<TKey, Queue<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<Queue<TValue>> _queue = new Queue<Queue<TValue>>();
|
||||
private readonly int _recyclingLimit;
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public OneToManyQueue(int recyclingLimit = 0)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Enqueue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Enqueue(value);
|
||||
Add(key, list);
|
||||
return;
|
||||
}
|
||||
|
||||
list.Enqueue(value);
|
||||
}
|
||||
|
||||
public TValue Dequeue(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list) || list.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
var value = list.Dequeue();
|
||||
|
||||
if (list.Count == 0)
|
||||
{
|
||||
RemoveKey(key);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public bool TryDequeue(TKey key, out TValue value)
|
||||
{
|
||||
value = Dequeue(key);
|
||||
|
||||
return value != null;
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
Remove(key);
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
private Queue<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new Queue<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(Queue<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35d6a9fde65a99143b0abf6d9569c462
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,537 @@
|
||||
// #if UNITY_5_3_OR_NEWER
|
||||
// using System;
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using System.Diagnostics;
|
||||
// using System.Diagnostics.CodeAnalysis;
|
||||
// using System.Linq;
|
||||
// using System.Runtime.CompilerServices;
|
||||
// #pragma warning disable CS8600
|
||||
//
|
||||
// namespace System.Collections.Generic
|
||||
// {
|
||||
// public class PriorityQueue<TElement, TPriority>
|
||||
// {
|
||||
// private const int DefaultCapacity = 4;
|
||||
//
|
||||
// private readonly IComparer<TPriority> _priorityComparer;
|
||||
//
|
||||
// private HeapEntry[] _heap;
|
||||
// private int _count;
|
||||
// private int _version;
|
||||
//
|
||||
// private UnorderedItemsCollection? _unorderedItemsCollection;
|
||||
//
|
||||
// #region Constructors
|
||||
// public PriorityQueue() : this(0, null)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// // public PriorityQueue(int initialCapacity) : this(initialCapacity, null)
|
||||
// // {
|
||||
// //
|
||||
// // }
|
||||
//
|
||||
// // public PriorityQueue(IComparer<TPriority>? comparer) : this(0, comparer)
|
||||
// // {
|
||||
// //
|
||||
// // }
|
||||
//
|
||||
// // public PriorityQueue(int initialCapacity, IComparer<TPriority>? comparer)
|
||||
// // {
|
||||
// // if (initialCapacity < 0)
|
||||
// // {
|
||||
// // throw new ArgumentOutOfRangeException(nameof(initialCapacity));
|
||||
// // }
|
||||
// //
|
||||
// // if (initialCapacity == 0)
|
||||
// // {
|
||||
// // _heap = Array.Empty<HeapEntry>();
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // _heap = new HeapEntry[initialCapacity];
|
||||
// // }
|
||||
// //
|
||||
// // _priorityComparer = comparer ?? Comparer<TPriority>.Default;
|
||||
// // }
|
||||
//
|
||||
// public PriorityQueue(IEnumerable<(TElement Element, TPriority Priority)> values) : this(values, null)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
//
|
||||
// public PriorityQueue(IEnumerable<(TElement Element, TPriority Priority)> values, IComparer<TPriority>? comparer)
|
||||
// {
|
||||
// _priorityComparer = comparer ?? Comparer<TPriority>.Default;
|
||||
// _heap = Array.Empty<HeapEntry>();
|
||||
// _count = 0;
|
||||
//
|
||||
// AppendRaw(values);
|
||||
// Heapify();
|
||||
// }
|
||||
// #endregion
|
||||
//
|
||||
// public int Count => _count;
|
||||
// public IComparer<TPriority> Comparer => _priorityComparer;
|
||||
//
|
||||
// public void Enqueue(TElement element, TPriority priority)
|
||||
// {
|
||||
// _version++;
|
||||
// if (_count == _heap.Length)
|
||||
// {
|
||||
// Resize(ref _heap);
|
||||
// }
|
||||
//
|
||||
// SiftUp(index: _count++, in element, in priority);
|
||||
// }
|
||||
//
|
||||
// public void EnqueueRange(IEnumerable<(TElement Element, TPriority Priority)> values)
|
||||
// {
|
||||
// _version++;
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// AppendRaw(values);
|
||||
// Heapify();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// foreach ((TElement element, TPriority priority) in values)
|
||||
// {
|
||||
// if (_count == _heap.Length)
|
||||
// {
|
||||
// Resize(ref _heap);
|
||||
// }
|
||||
//
|
||||
// SiftUp(index: _count++, in element, in priority);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // TODO optimize
|
||||
// public void EnqueueRange(IEnumerable<TElement> elements, TPriority priority) => EnqueueRange(elements.Select(e => (e, priority)));
|
||||
//
|
||||
// public TElement Peek()
|
||||
// {
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// throw new InvalidOperationException();
|
||||
// }
|
||||
//
|
||||
// return _heap[0].Element;
|
||||
// }
|
||||
//
|
||||
// public bool TryPeek([MaybeNullWhen(false)] out TElement element, [MaybeNullWhen(false)] out TPriority priority)
|
||||
// {
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// element = default;
|
||||
// priority = default;
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// (element, priority) = _heap[0];
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public TElement Dequeue()
|
||||
// {
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// throw new InvalidOperationException();
|
||||
// }
|
||||
//
|
||||
// _version++;
|
||||
// RemoveIndex(index: 0, out TElement result, out _);
|
||||
// return result;
|
||||
// }
|
||||
//
|
||||
// public bool TryDequeue([MaybeNullWhen(false)] out TElement element, [MaybeNullWhen(false)] out TPriority priority)
|
||||
// {
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// element = default;
|
||||
// priority = default;
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// _version++;
|
||||
// RemoveIndex(index: 0, out element, out priority);
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public TElement EnqueueDequeue(TElement element, TPriority priority)
|
||||
// {
|
||||
// if (_count == 0)
|
||||
// {
|
||||
// return element;
|
||||
// }
|
||||
//
|
||||
// ref HeapEntry minEntry = ref _heap[0];
|
||||
// if (_priorityComparer.Compare(priority, minEntry.Priority) <= 0)
|
||||
// {
|
||||
// return element;
|
||||
// }
|
||||
//
|
||||
// _version++;
|
||||
// TElement minElement = minEntry.Element;
|
||||
// #if SIFTDOWN_EMPTY_NODES
|
||||
// SiftDownHeapPropertyRequired(index: 0, in element, in priority);
|
||||
// #else
|
||||
// SiftDown(index: 0, in element, in priority);
|
||||
// #endif
|
||||
// return minElement;
|
||||
// }
|
||||
//
|
||||
// public void Clear()
|
||||
// {
|
||||
// _version++;
|
||||
// if (_count > 0)
|
||||
// {
|
||||
// //if (RuntimeHelpers.IsReferenceOrContainsReferences<HeapEntry>())
|
||||
// {
|
||||
// Array.Clear(_heap, 0, _count);
|
||||
// }
|
||||
//
|
||||
// _count = 0;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void TrimExcess()
|
||||
// {
|
||||
// int count = _count;
|
||||
// int threshold = (int)(((double)_heap.Length) * 0.9);
|
||||
// if (count < threshold)
|
||||
// {
|
||||
// Array.Resize(ref _heap, count);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void EnsureCapacity(int capacity)
|
||||
// {
|
||||
// if (capacity < 0)
|
||||
// {
|
||||
// throw new ArgumentOutOfRangeException();
|
||||
// }
|
||||
//
|
||||
// if (capacity > _heap.Length)
|
||||
// {
|
||||
// Array.Resize(ref _heap, capacity);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public UnorderedItemsCollection UnorderedItems => _unorderedItemsCollection ??= new UnorderedItemsCollection(this);
|
||||
//
|
||||
// public class UnorderedItemsCollection : IReadOnlyCollection<(TElement Element, TPriority Priority)>, ICollection
|
||||
// {
|
||||
// private readonly PriorityQueue<TElement, TPriority> _priorityQueue;
|
||||
//
|
||||
// internal UnorderedItemsCollection(PriorityQueue<TElement, TPriority> priorityQueue)
|
||||
// {
|
||||
// _priorityQueue = priorityQueue;
|
||||
// }
|
||||
//
|
||||
// public int Count => _priorityQueue.Count;
|
||||
// public bool IsSynchronized => false;
|
||||
// public object SyncRoot => _priorityQueue;
|
||||
//
|
||||
// public Enumerator GetEnumerator() => new Enumerator(_priorityQueue);
|
||||
// IEnumerator<(TElement Element, TPriority Priority)> IEnumerable<(TElement Element, TPriority Priority)>.GetEnumerator() => new Enumerator(_priorityQueue);
|
||||
// IEnumerator IEnumerable.GetEnumerator() => new Enumerator(_priorityQueue);
|
||||
//
|
||||
// bool ICollection.IsSynchronized => false;
|
||||
// object ICollection.SyncRoot => this;
|
||||
// void ICollection.CopyTo(Array array, int index)
|
||||
// {
|
||||
// if (array == null)
|
||||
// throw new ArgumentNullException(nameof(array));
|
||||
// if (array.Rank != 1)
|
||||
// throw new ArgumentException("SR.Arg_RankMultiDimNotSupported", nameof(array));
|
||||
// if (index < 0)
|
||||
// throw new ArgumentOutOfRangeException(nameof(index), "SR.ArgumentOutOfRange_Index");
|
||||
//
|
||||
// int arrayLen = array.Length;
|
||||
// if (arrayLen - index < _priorityQueue._count)
|
||||
// throw new ArgumentException("SR.Argument_InvalidOffLen");
|
||||
//
|
||||
// int numToCopy = _priorityQueue._count;
|
||||
// HeapEntry[] heap = _priorityQueue._heap;
|
||||
//
|
||||
// for (int i = 0; i < numToCopy; i++)
|
||||
// {
|
||||
// ref HeapEntry entry = ref heap[i];
|
||||
// array.SetValue((entry.Element, entry.Priority), index + i);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public struct Enumerator : IEnumerator<(TElement Element, TPriority Priority)>, IEnumerator
|
||||
// {
|
||||
// private readonly PriorityQueue<TElement, TPriority> _queue;
|
||||
// private readonly int _version;
|
||||
// private int _index;
|
||||
// private (TElement Element, TPriority Priority) _current;
|
||||
//
|
||||
// internal Enumerator(PriorityQueue<TElement, TPriority> queue)
|
||||
// {
|
||||
// _version = queue._version;
|
||||
// _queue = queue;
|
||||
// _index = 0;
|
||||
// _current = default;
|
||||
// }
|
||||
//
|
||||
// public bool MoveNext()
|
||||
// {
|
||||
// PriorityQueue<TElement, TPriority> queue = _queue;
|
||||
//
|
||||
// if (queue._version == _version && _index < queue._count)
|
||||
// {
|
||||
// ref HeapEntry entry = ref queue._heap[_index];
|
||||
// _current = (entry.Element, entry.Priority);
|
||||
// _index++;
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// if (queue._version != _version)
|
||||
// {
|
||||
// throw new InvalidOperationException("collection was modified");
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// public (TElement Element, TPriority Priority) Current => _current;
|
||||
// object IEnumerator.Current => _current;
|
||||
//
|
||||
// public void Reset()
|
||||
// {
|
||||
// if (_queue._version != _version)
|
||||
// {
|
||||
// throw new InvalidOperationException("collection was modified");
|
||||
// }
|
||||
//
|
||||
// _index = 0;
|
||||
// _current = default;
|
||||
// }
|
||||
//
|
||||
// public void Dispose()
|
||||
// {
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// #region Private Methods
|
||||
// private void Heapify()
|
||||
// {
|
||||
// HeapEntry[] heap = _heap;
|
||||
//
|
||||
// for (int i = (_count - 1) >> 2; i >= 0; i--)
|
||||
// {
|
||||
// HeapEntry entry = heap[i]; // ensure struct is copied before sifting
|
||||
// SiftDown(i, in entry.Element, in entry.Priority);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void AppendRaw(IEnumerable<(TElement Element, TPriority Priority)> values)
|
||||
// {
|
||||
// // TODO: specialize on ICollection types
|
||||
// var heap = _heap;
|
||||
// int count = _count;
|
||||
//
|
||||
// foreach ((TElement element, TPriority priority) in values)
|
||||
// {
|
||||
// if (count == heap.Length)
|
||||
// {
|
||||
// Resize(ref heap);
|
||||
// }
|
||||
//
|
||||
// ref HeapEntry entry = ref heap[count];
|
||||
// entry.Element = element;
|
||||
// entry.Priority = priority;
|
||||
// count++;
|
||||
// }
|
||||
//
|
||||
// _heap = heap;
|
||||
// _count = count;
|
||||
// }
|
||||
//
|
||||
// private void RemoveIndex(int index, out TElement element, out TPriority priority)
|
||||
// {
|
||||
// Debug.Assert(index < _count);
|
||||
//
|
||||
// (element, priority) = _heap[index];
|
||||
//
|
||||
// int lastElementPos = --_count;
|
||||
// ref HeapEntry lastElement = ref _heap[lastElementPos];
|
||||
//
|
||||
// if (lastElementPos > 0)
|
||||
// {
|
||||
// #if SIFTDOWN_EMPTY_NODES
|
||||
// SiftDownHeapPropertyRequired(index, in lastElement.Element, in lastElement.Priority);
|
||||
// #else
|
||||
// SiftDown(index, in lastElement.Element, in lastElement.Priority);
|
||||
// #endif
|
||||
// }
|
||||
//
|
||||
// //if (RuntimeHelpers.IsReferenceOrContainsReferences<HeapEntry>())
|
||||
// {
|
||||
// lastElement = default;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void SiftUp(int index, in TElement element, in TPriority priority)
|
||||
// {
|
||||
// while (index > 0)
|
||||
// {
|
||||
// int parentIndex = (index - 1) >> 2;
|
||||
// ref HeapEntry parent = ref _heap[parentIndex];
|
||||
//
|
||||
// if (_priorityComparer.Compare(parent.Priority, priority) <= 0)
|
||||
// {
|
||||
// // parentPriority <= priority, heap property is satisfed
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// _heap[index] = parent;
|
||||
// index = parentIndex;
|
||||
// }
|
||||
//
|
||||
// ref HeapEntry entry = ref _heap[index];
|
||||
// entry.Element = element;
|
||||
// entry.Priority = priority;
|
||||
// }
|
||||
//
|
||||
// private void SiftDown(int index, in TElement element, in TPriority priority)
|
||||
// {
|
||||
// int minChildIndex;
|
||||
// int count = _count;
|
||||
// HeapEntry[] heap = _heap;
|
||||
//
|
||||
// while ((minChildIndex = (index << 2) + 1) < count)
|
||||
// {
|
||||
// // find the child with the minimal priority
|
||||
// ref HeapEntry minChild = ref heap[minChildIndex];
|
||||
// int childUpperBound = Math.Min(count, minChildIndex + 4);
|
||||
//
|
||||
// for (int nextChildIndex = minChildIndex + 1; nextChildIndex < childUpperBound; nextChildIndex++)
|
||||
// {
|
||||
// ref HeapEntry nextChild = ref heap[nextChildIndex];
|
||||
// if (_priorityComparer.Compare(nextChild.Priority, minChild.Priority) < 0)
|
||||
// {
|
||||
// minChildIndex = nextChildIndex;
|
||||
// minChild = ref nextChild;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // compare with inserted priority
|
||||
// if (_priorityComparer.Compare(priority, minChild.Priority) <= 0)
|
||||
// {
|
||||
// // priority <= minChild, heap property is satisfied
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// heap[index] = minChild;
|
||||
// index = minChildIndex;
|
||||
// }
|
||||
//
|
||||
// ref HeapEntry entry = ref heap[index];
|
||||
// entry.Element = element;
|
||||
// entry.Priority = priority;
|
||||
// }
|
||||
//
|
||||
// #if SIFTDOWN_EMPTY_NODES
|
||||
// private void SiftDownHeapPropertyRequired(int index, in TElement element, in TPriority priority)
|
||||
// {
|
||||
// int emptyNodeIndex = SiftDownEmptyNode(index);
|
||||
// SiftUp(emptyNodeIndex, in element, in priority);
|
||||
// }
|
||||
//
|
||||
// private int SiftDownEmptyNode(int emptyNodeIndex)
|
||||
// {
|
||||
// int count = _count;
|
||||
// int minChildIndex;
|
||||
// HeapEntry[] heap = _heap;
|
||||
//
|
||||
// while ((minChildIndex = (emptyNodeIndex << 2) + 1) < count)
|
||||
// {
|
||||
// // find the child with the minimal priority
|
||||
// ref HeapEntry minChild = ref heap[minChildIndex];
|
||||
// int childUpperBound = Math.Min(count, minChildIndex + 4);
|
||||
//
|
||||
// for (int nextChildIndex = minChildIndex + 1; nextChildIndex < childUpperBound; nextChildIndex++)
|
||||
// {
|
||||
// ref HeapEntry nextChild = ref heap[nextChildIndex];
|
||||
// if (_priorityComparer.Compare(nextChild.Priority, minChild.Priority) < 0)
|
||||
// {
|
||||
// minChildIndex = nextChildIndex;
|
||||
// minChild = ref nextChild;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// heap[emptyNodeIndex] = minChild;
|
||||
// emptyNodeIndex = minChildIndex;
|
||||
// }
|
||||
//
|
||||
// return emptyNodeIndex;
|
||||
// }
|
||||
// #endif
|
||||
//
|
||||
// private void Resize(ref HeapEntry[] heap)
|
||||
// {
|
||||
// int newSize = heap.Length == 0 ? DefaultCapacity : 2 * heap.Length;
|
||||
// Array.Resize(ref heap, newSize);
|
||||
// }
|
||||
//
|
||||
// private struct HeapEntry
|
||||
// {
|
||||
// public TElement Element;
|
||||
// public TPriority Priority;
|
||||
//
|
||||
// public void Deconstruct(out TElement element, out TPriority priority)
|
||||
// {
|
||||
// element = Element;
|
||||
// priority = Priority;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// #if DEBUG
|
||||
// public void ValidateInternalState()
|
||||
// {
|
||||
// if (_heap.Length < _count)
|
||||
// {
|
||||
// throw new Exception("invalid elements array length");
|
||||
// }
|
||||
//
|
||||
// foreach ((var element, var idx) in _heap.Select((x, i) => (x.Element, i)).Skip(_count))
|
||||
// {
|
||||
// if (!IsDefault(element))
|
||||
// {
|
||||
// throw new Exception($"Non-zero element '{element}' at index {idx}.");
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// foreach ((var priority, var idx) in _heap.Select((x, i) => (x.Priority, i)).Skip(_count))
|
||||
// {
|
||||
// if (!IsDefault(priority))
|
||||
// {
|
||||
// throw new Exception($"Non-zero priority '{priority}' at index {idx}.");
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// static bool IsDefault<T>(T value)
|
||||
// {
|
||||
// T defaultVal = default;
|
||||
//
|
||||
// if (defaultVal is null)
|
||||
// {
|
||||
// return value is null;
|
||||
// }
|
||||
//
|
||||
// return value!.Equals(defaultVal);
|
||||
// }
|
||||
// }
|
||||
// #endif
|
||||
// #endregion
|
||||
// }
|
||||
// }
|
||||
// #endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e7e9292b9c27384d9aed58ea3d5098d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public sealed class ReuseList<T> : List<T>, IDisposable
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static ReuseList<T> Create()
|
||||
{
|
||||
var list = Pool<ReuseList<T>>.Rent();
|
||||
list._isDispose = false;
|
||||
return list;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<ReuseList<T>>.Return(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe34244ec94ec0240a92d11c66f9d94e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class SortedConcurrentOneToManyListPool<TKey, TValue> : SortedConcurrentOneToManyList<TKey, TValue>,
|
||||
IDisposable where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static SortedConcurrentOneToManyListPool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<SortedConcurrentOneToManyListPool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<SortedConcurrentOneToManyListPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class SortedConcurrentOneToManyList<TKey, TValue> : SortedDictionary<TKey, List<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly object _lockObject = new object();
|
||||
private readonly Queue<List<TValue>> _queue = new Queue<List<TValue>>();
|
||||
private readonly int _recyclingLimit;
|
||||
|
||||
public SortedConcurrentOneToManyList()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public SortedConcurrentOneToManyList(int recyclingLimit = 0)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
base[key] = list;
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
public TValue First(TKey key)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
return !TryGetValue(key, out var list) ? default : list.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
list.Remove(value);
|
||||
|
||||
if (list.Count == 0) RemoveKey(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
Remove(key);
|
||||
|
||||
Recycle(list);
|
||||
}
|
||||
}
|
||||
|
||||
private List<TValue> Fetch()
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
return _queue.Count <= 0 ? new List<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
private void Recycle(List<TValue> list)
|
||||
{
|
||||
lock (_lockObject)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24aa8bc8ac4d8584cb9ceb23a51c78fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class SortedOneToManyHashSetPool<TKey, TValue> : SortedOneToManyHashSet<TKey, TValue>, IDisposable
|
||||
where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static SortedOneToManyHashSetPool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<SortedOneToManyHashSetPool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<SortedOneToManyHashSetPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class SortedOneToManyHashSet<TKey, TValue> : SortedDictionary<TKey, HashSet<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<HashSet<TValue>> _queue = new Queue<HashSet<TValue>>();
|
||||
private readonly int _recyclingLimit = 120;
|
||||
|
||||
public SortedOneToManyHashSet()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public SortedOneToManyHashSet(int recyclingLimit)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
Add(key, list);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
|
||||
public void RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
list.Remove(value);
|
||||
|
||||
if (list.Count == 0) RemoveKey(key);
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list)) return;
|
||||
|
||||
Remove(key);
|
||||
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
private HashSet<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new HashSet<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(HashSet<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit) return;
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddf73601eadf11349b77b78a4d91f35a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#pragma warning disable CS8603
|
||||
|
||||
namespace TEngine.DataStructure
|
||||
{
|
||||
public class SortedOneToManyListPool<TKey, TValue> : SortedOneToManyList<TKey, TValue>, IDisposable
|
||||
where TKey : notnull
|
||||
{
|
||||
private bool _isDispose;
|
||||
|
||||
public static SortedOneToManyListPool<TKey, TValue> Create()
|
||||
{
|
||||
var a = Pool<SortedOneToManyListPool<TKey, TValue>>.Rent();
|
||||
a._isDispose = false;
|
||||
return a;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
Clear();
|
||||
Pool<SortedOneToManyListPool<TKey, TValue>>.Return(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class SortedOneToManyList<TKey, TValue> : SortedDictionary<TKey, List<TValue>> where TKey : notnull
|
||||
{
|
||||
private readonly Queue<List<TValue>> _queue = new Queue<List<TValue>>();
|
||||
private readonly int _recyclingLimit;
|
||||
|
||||
public SortedOneToManyList()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置最大缓存数量
|
||||
/// </summary>
|
||||
/// <param name="recyclingLimit">
|
||||
/// 1:防止数据量过大、所以超过recyclingLimit的数据还是走GC.
|
||||
/// 2:设置成0不控制数量,全部缓存
|
||||
/// </param>
|
||||
public SortedOneToManyList(int recyclingLimit = 0)
|
||||
{
|
||||
_recyclingLimit = recyclingLimit;
|
||||
}
|
||||
|
||||
public bool Contains(TKey key, TValue value)
|
||||
{
|
||||
TryGetValue(key, out var list);
|
||||
|
||||
return list != null && list.Contains(value);
|
||||
}
|
||||
|
||||
public void Add(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
list = Fetch();
|
||||
list.Add(value);
|
||||
base[key] = list;
|
||||
return;
|
||||
}
|
||||
|
||||
list.Add(value);
|
||||
}
|
||||
|
||||
public TValue First(TKey key)
|
||||
{
|
||||
return !TryGetValue(key, out var list) ? default : list.FirstOrDefault();
|
||||
}
|
||||
|
||||
public void RemoveValue(TKey key, TValue value)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
list.Remove(value);
|
||||
|
||||
if (list.Count == 0)
|
||||
{
|
||||
RemoveKey(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveKey(TKey key)
|
||||
{
|
||||
if (!TryGetValue(key, out var list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Remove(key);
|
||||
Recycle(list);
|
||||
}
|
||||
|
||||
private List<TValue> Fetch()
|
||||
{
|
||||
return _queue.Count <= 0 ? new List<TValue>() : _queue.Dequeue();
|
||||
}
|
||||
|
||||
private void Recycle(List<TValue> list)
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
if (_recyclingLimit != 0 && _queue.Count > _recyclingLimit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_queue.Enqueue(list);
|
||||
}
|
||||
|
||||
protected new void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
_queue.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db62c1998de4d5048bde5d5e09d6f284
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user