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..

60 Commits

Author SHA1 Message Date
Alex-Rachel
58cecd2071 Update UpdateSettingEditor.cs 2025-03-18 00:36:34 +08:00
Alex-Rachel
81a794cff3 Update Utility.Http.cs 2025-03-18 00:24:54 +08:00
Alex-Rachel
5e6d98764c Update GameModule.cs 2025-03-18 00:21:56 +08:00
Alex-Rachel
385de69cb9 规范化LocalizationModule 2025-03-18 00:20:44 +08:00
Alex-Rachel
b68a5a84b9 自动同步UpdateSetting到HybridCLRSetting 2025-03-17 18:51:52 +08:00
Alex-Rachel
8ede4c7faa 增加DisStripCode防止裁剪组件 2025-03-17 18:28:26 +08:00
Alex-Rachel
f4d89bb420 EmitHelper动态方法不支持IL2CPP 2025-03-17 17:31:42 +08:00
Alex-Rachel
202df9ff62 GetUIAsyncAwait CancellationToken nullable 2025-03-17 14:11:11 +08:00
Alex-Rachel
e4989425e8 优化Activator.CreateInstance, 已知类型优先使用new 代替反射,其次使用EmitHelper。耗时对比:直接new 1,EmitHelper 3, Activator 10。 2025-03-17 12:01:25 +08:00
ALEX
a7b6d6f478 Merge pull request #126 from tpxxn/main
ShellHelper 在 Unity 输出 Log
2025-03-17 02:51:52 +08:00
tpxxn
db3fd11cb2 ShellHelper 在 Unity 输出 Log 2025-03-17 00:23:27 +08:00
Alex-Rachel
a2fe29af24 GameApp #pragma warning disable CS0436 2025-03-16 23:47:28 +08:00
Alex-Rachel
bf92b4d568 GameApp #pragma warning disable CS0436 2025-03-16 23:46:33 +08:00
Alex-Rachel
b060057c36 合理化目录结构,UIScriptGenerator、AssetBundleCollector挪到Assets/Editor目录下方便用户自行修改。 2025-03-16 18:41:49 +08:00
Alex-Rachel
9bffcce30e UIScriptGenerator 2025-03-15 00:42:23 +08:00
Alex-Rachel
be3b6eb8f2 newtonsoftJson 2025-03-14 23:41:13 +08:00
ALEX
a61d8bd668 Merge pull request #125 from yuliuren/main
Atlas工具增加2021版本支持
2025-03-14 20:16:50 +08:00
陈思海
fae2afd3c8 Atlas工具增加2021版本支持
目前支持2021.x  ~ 6000.x
2025-03-14 19:56:05 +08:00
ALEX
a309cd2f98 Merge pull request #124 from yuliuren/main
新增Altas图集编辑器
2025-03-14 16:15:26 +08:00
陈思海
3dc478c509 modify
修改初次报错
2025-03-14 16:00:05 +08:00
陈思海
c728dc4c0f 新增Altas图集编辑器
增加可视化定制化的路径配置
增加图集冗余机制判断 自动更新自动移除冗余依赖图集
增加各平台打包图集设定
增加V2和v1图集切换打包 ps:新旧想用哪个都行
2025-03-14 15:52:23 +08:00
Alex-Rachel
e9d6c27006 ShowUIAsyncAwait 2025-03-13 19:46:14 +08:00
Alex-Rachel
33bdcbd913 Update SpritePostprocessor.cs 2025-03-13 10:30:16 +08:00
Alex-Rachel
ac236e4b6a Merge branch 'main' of https://github.com/Alex-Rachel/TEngine 2025-03-13 10:27:22 +08:00
Alex-Rachel
d6f5e65ab4 规范化protected的Fields 命名规范。
protected一定程度上与private类似,外部无法访问。
2025-03-13 10:27:16 +08:00
ALEX
95412017e3 Merge pull request #122 from 6ag/main
SpritePostprocessor回退,已注释新版内容
2025-03-12 20:59:04 +08:00
feng
07f02acb1e 整理SpritePostprocessor图集打包脚本 2025-03-12 20:57:42 +08:00
feng
c03170e860 SpritePostprocessor回退,已注释新版内容 2025-03-12 20:52:03 +08:00
Alex-Rachel
aa5dc9dcb4 Update GameEntry.cs 2025-03-12 18:46:08 +08:00
ALEX
53665f669c Merge pull request #120 from 6ag/main
修复Image/SpriteRenderer设置Sprite时,类型转换错误
2025-03-12 17:34:52 +08:00
feng
91403615bc 修复Image/SpriteRenderer设置Sprite时,类型转换错误 2025-03-12 17:32:37 +08:00
ALEX
77b2fdceb8 Merge pull request #119 from 6ag/main
给UIModule中UI摄像机赋值
2025-03-12 16:50:05 +08:00
feng
7b7b14a8c3 给UIModule中UI摄像机赋值 2025-03-12 16:39:44 +08:00
ALEX
c7f3511bd3 Merge pull request #118 from 6ag/main
设置图片支持CancellationToken取消
2025-03-12 14:32:01 +08:00
Alex-Rachel
e089aead36 Update ProcedureInitResources.cs 2025-03-12 14:31:21 +08:00
feng
d169b62fc5 设置图片支持CancellationToken取消 2025-03-12 14:26:38 +08:00
Alex-Rachel
ab10c587f8 Fixed AudioSetting.asset 2025-03-12 13:18:38 +08:00
Alex-Rachel
bbeecb2855 LanguageModule And Procedure InitLanguage 2025-03-12 13:18:21 +08:00
Alex-Rachel
39c9d327a1 Update BattleMainUI.prefab 2025-03-12 13:17:06 +08:00
Alex-Rachel
50c72fb341 Update README.md 2025-03-12 12:13:58 +08:00
Alex-Rachel
b0c357bba2 Change the TestEvent 2025-03-12 12:13:51 +08:00
Alex-Rachel
6a1ea3d9b8 Update UpdateSetting.cs 2025-03-12 12:13:31 +08:00
Alex-Rachel
6a6caebcff Update GameEvent.cs 2025-03-12 12:13:21 +08:00
Alex-Rachel
e3bf57f485 Update ResourceModule.cs 2025-03-12 12:13:05 +08:00
Alex-Rachel
77d07e175a LubanTools支持 2025-03-12 11:40:05 +08:00
Alex-Rachel
106d90da4d 整理Attribute CodeStype 2025-03-10 00:20:22 +08:00
ALEX
dd471eed08 Merge pull request #116 from tpxxn/main
const 变量名
2025-03-09 08:18:25 +08:00
tpxxn
f32e5e79a3 const 变量名 2025-03-09 02:33:14 +08:00
Alex-Rachel
4c325f7ca6 Update MainScene 2025-03-08 22:51:28 +08:00
Alex-Rachel
d11b6e628e Update HostMode Procedure 2025-03-08 21:21:25 +08:00
Alex-Rachel
5e568b203b HybridCLR BuildDLLCommond 2025-03-08 21:03:18 +08:00
Alex-Rachel
5bb168a958 Rmv 2025-03-08 19:44:33 +08:00
Alex-Rachel
6cf5aa46c1 统一命名规范private变量_filedInfo 2025-03-08 19:44:06 +08:00
Alex-Rachel
9b72cbcb7c ProjectSettings 2025-03-08 18:38:40 +08:00
Alex-Rachel
32fbb971e7 Utility.Http 2025-03-08 14:18:35 +08:00
Alex-Rachel
d6d2f66902 Utility.PlayerPref 2025-03-08 14:05:41 +08:00
Alex-Rachel
4a1876897c Utility.Unity 2025-03-08 13:46:35 +08:00
Alex-Rachel
551727687f TEngine 6 2025-03-07 23:09:46 +08:00
Alex-Rachel
aad8ff3ee5 忽略Gizmos和编辑器资源 source:9bc0577423 2025-01-24 12:59:31 +08:00
Alex-Rachel
df25a1adad Update ResourceExtComponent.Resource.cs
typo
2025-01-22 09:27:42 +08:00
1558 changed files with 36830 additions and 65810 deletions

View File

@@ -1,5 +1,4 @@
using Luban; using Luban;
using GameBase;
using GameConfig; using GameConfig;
using TEngine; using TEngine;
using UnityEngine; using UnityEngine;
@@ -7,8 +6,12 @@ using UnityEngine;
/// <summary> /// <summary>
/// 配置加载器。 /// 配置加载器。
/// </summary> /// </summary>
public class ConfigSystem : Singleton<ConfigSystem> public class ConfigSystem
{ {
private static ConfigSystem _instance;
public static ConfigSystem Instance => _instance ??= new ConfigSystem();
private bool _init = false; private bool _init = false;
private Tables _tables; private Tables _tables;
@@ -26,6 +29,8 @@ public class ConfigSystem : Singleton<ConfigSystem>
} }
} }
private IResourceModule _resourceModule;
/// <summary> /// <summary>
/// 加载配置。 /// 加载配置。
/// </summary> /// </summary>
@@ -42,9 +47,12 @@ public class ConfigSystem : Singleton<ConfigSystem>
/// <returns>ByteBuf</returns> /// <returns>ByteBuf</returns>
private ByteBuf LoadByteBuf(string file) private ByteBuf LoadByteBuf(string file)
{ {
TextAsset textAsset = GameModule.Resource.LoadAsset<TextAsset>(file); if (_resourceModule == null)
{
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
}
TextAsset textAsset = _resourceModule.LoadAsset<TextAsset>(file);
byte[] bytes = textAsset.bytes; byte[] bytes = textAsset.bytes;
GameModule.Resource.UnloadAsset(textAsset);
return new ByteBuf(bytes); return new ByteBuf(bytes);
} }
} }

View File

@@ -75,13 +75,11 @@ Assets
├── Scenes // 主场景目录 ├── Scenes // 主场景目录
├── TEngine // 框架核心目录 ├── TEngine // 框架核心目录
└── GameScripts // 程序集目录 └── GameScripts // 程序集目录
├── Main // 主程序程序集(启动器与流程) ├── Procedure // 启动器与流程
└── HotFix // 游戏热更程序集目录 [Folder] └── HotFix // 游戏热更程序集目录 [Folder]
├── GameBase // 游戏基础框架程序集 [Dll]
├── GameProto // 游戏配置协议程序集 [Dll] ├── GameProto // 游戏配置协议程序集 [Dll]
└── GameLogic // 游戏业务逻辑程序集 [Dll] └── GameLogic // 游戏业务逻辑程序集 [Dll]
── GameApp.cs // 热更主入口 ── GameApp.cs // 热更主入口
└── GameApp_RegisterSystem.cs // 热更主入口注册系统
TEngine TEngine
@@ -89,9 +87,6 @@ TEngine
└── Runtime // TEngine运行时核心代码 └── Runtime // TEngine运行时核心代码
``` ```
- 必要:项目使用了以下第三方插件,请自行购买导入:
- /UnityProject/Assets/Plugins/Sirenix
--- ---
## <strong>优质开源项目推荐 ## <strong>优质开源项目推荐

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@@ -0,0 +1,13 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/modules.xml
/projectSettingsUpdater.xml
/.idea.SourceGenerator.iml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@@ -0,0 +1 @@
SourceGenerator

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
</component>
</project>

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@@ -0,0 +1,568 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.FlowAnalysis;
using Exception = System.Exception;
namespace Analyzer
{
public static class AnalyzerHelper
{
/// <summary>
/// 获取语法树节点的子节点中第一个指定类型节点
/// </summary>
/// <param name="syntaxNode">语法树节点</param>
/// <typeparam name="T">指定语法节点类型</typeparam>
/// <returns>第一个指定类型节点</returns>
public static T? GetFirstChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes())
{
if (childNode.GetType() == typeof(T))
{
return childNode as T;
}
}
return null;
}
public static SyntaxNode? GetFirstChild(this SyntaxNode syntaxNode)
{
var childNodes = syntaxNode.ChildNodes();
if (childNodes.Count() > 0)
{
return childNodes.First();
}
return null;
}
/// <summary>
/// 获取语法树节点的子节点中最后一个指定类型节点
/// </summary>
/// <param name="syntaxNode">语法树节点</param>
/// <typeparam name="T">指定语法节点类型</typeparam>
/// <returns>最后一个指定类型节点</returns>
public static T? GetLastChild<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (SyntaxNode? childNode in syntaxNode.ChildNodes().Reverse())
{
if (childNode.GetType() == typeof(T))
{
return childNode as T;
}
}
return null;
}
/// <summary>
/// 获取语法节点所属的ClassDeclarationSyntax
/// </summary>
public static ClassDeclarationSyntax? GetParentClassDeclaration(this SyntaxNode syntaxNode)
{
SyntaxNode? parentNode = syntaxNode.Parent;
while (parentNode != null)
{
if (parentNode is ClassDeclarationSyntax classDeclarationSyntax)
{
return classDeclarationSyntax;
}
parentNode = parentNode.Parent;
}
return null;
}
/// <summary>
/// INamedTypeSymbol 是否有指定的Attribute
/// </summary>
public static bool HasAttribute(this ITypeSymbol typeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in typeSymbol.GetAttributes())
{
if (attributeData.AttributeClass?.ToString() == AttributeName)
{
return true;
}
}
return false;
}
public static bool HasAttributeInTypeAndBaseTyes(this ITypeSymbol typeSymbol, string AttributeName)
{
if (typeSymbol.HasAttribute(AttributeName))
{
return true;
}
foreach (var baseType in typeSymbol.BaseTypes())
{
if (baseType.HasAttribute(AttributeName))
{
return true;
}
}
return false;
}
public static IEnumerable<ITypeSymbol> BaseTypes(this ITypeSymbol typeSymbol)
{
ITypeSymbol? baseType = typeSymbol.BaseType;
while (baseType != null)
{
yield return baseType;
baseType = baseType.BaseType;
}
}
/// <summary>
/// INamedTypeSymbol 是否有指定的基类Attribute
/// </summary>
public static bool HasBaseAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
{
INamedTypeSymbol? attributeType = attributeData.AttributeClass?.BaseType;
while (attributeType != null)
{
if (attributeType.ToString() == AttributeName)
{
return true;
}
attributeType = attributeType.BaseType;
}
}
return false;
}
/// <summary>
/// INamedTypeSymbol 获取指定类型的第一个Attribute
/// </summary>
public static AttributeData? GetFirstAttribute(this INamedTypeSymbol namedTypeSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in namedTypeSymbol.GetAttributes())
{
if (attributeData.AttributeClass?.ToString() == AttributeName)
{
return attributeData;
}
}
return null;
}
/// <summary>
/// INamedTypeSymbol 是否含有指定接口
/// </summary>
public static bool HasInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
{
foreach (INamedTypeSymbol? iInterface in namedTypeSymbol.AllInterfaces)
{
if (iInterface.IsInterface(InterfaceName))
{
return true;
}
}
return false;
}
/// <summary>
/// 某个接口symbol 是否是指定的接口
/// </summary>
public static bool IsInterface(this INamedTypeSymbol namedTypeSymbol, string InterfaceName)
{
return $"{namedTypeSymbol.GetNameSpace()}.{namedTypeSymbol.Name}" == InterfaceName;
}
/// <summary>
/// 判断指定的程序集是否需要分析
/// </summary>
public static bool IsAssemblyNeedAnalyze(string? assemblyName, params string[] analyzeAssemblyNames)
{
if (assemblyName == null)
{
return false;
}
foreach (string analyzeAssemblyName in analyzeAssemblyNames)
{
if (assemblyName == analyzeAssemblyName)
{
return true;
}
}
return false;
}
/// <summary>
/// 获取 成员访问语法节点的父级类型
/// </summary>
public static ITypeSymbol? GetMemberAccessSyntaxParentType(this MemberAccessExpressionSyntax memberAccessExpressionSyntax,
SemanticModel semanticModel)
{
SyntaxNode? firstChildSyntaxNode = memberAccessExpressionSyntax.GetFirstChild();
if (firstChildSyntaxNode == null)
{
return null;
}
ISymbol? firstChildSymbol = semanticModel.GetSymbolInfo(firstChildSyntaxNode).Symbol;
if (firstChildSymbol == null)
{
return null;
}
if (firstChildSymbol is ILocalSymbol localSymbol)
{
return localSymbol.Type;
}
if (firstChildSymbol is IParameterSymbol parameterSymbol)
{
return parameterSymbol.Type;
}
if (firstChildSymbol is IPropertySymbol propertySymbol)
{
return propertySymbol.Type;
}
if (firstChildSymbol is IMethodSymbol methodSymbol)
{
return methodSymbol.ReturnType;
}
if (firstChildSymbol is IFieldSymbol fieldSymbol)
{
return fieldSymbol.Type;
}
if (firstChildSymbol is IEventSymbol eventSymbol)
{
return eventSymbol.Type;
}
return null;
}
/// <summary>
/// 获取最近的指定类型祖先节点
/// </summary>
public static T? GetNeareastAncestor<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (var ancestorNode in syntaxNode.Ancestors())
{
if (ancestorNode is T Tancestor)
{
return Tancestor;
}
}
return null;
}
/// <summary>
/// 判断函数是否是否含有指定类型的参数
/// </summary>
public static bool HasParameterType(this IMethodSymbol methodSymbol, string parameterType, out IParameterSymbol? cencelTokenSymbol)
{
foreach (var parameterSymbol in methodSymbol.Parameters)
{
if (parameterSymbol.Type.ToString() == parameterType)
{
cencelTokenSymbol = parameterSymbol;
return true;
}
}
cencelTokenSymbol = null;
return false;
}
/// <summary>
/// 获取所有指定类型的子节点
/// </summary>
public static IEnumerable<T> DescendantNodes<T>(this SyntaxNode syntaxNode) where T : SyntaxNode
{
foreach (var descendantNode in syntaxNode.DescendantNodes())
{
if (descendantNode is T node)
{
yield return node;
}
}
}
/// <summary>
/// 获取与该语法节点同层级的上一个节点
/// </summary>
public static SyntaxNode? PreviousNode(this SyntaxNode syntaxNode)
{
if (syntaxNode.Parent == null)
{
return null;
}
int index = 0;
foreach (var childNode in syntaxNode.Parent.ChildNodes())
{
if (childNode == syntaxNode)
{
break;
}
index++;
}
if (index == 0)
{
return null;
}
return syntaxNode.Parent.ChildNodes().ElementAt(index - 1);
}
/// <summary>
/// 获取与该语法节点同层级的下一个节点
/// </summary>
public static SyntaxNode? NextNode(this SyntaxNode syntaxNode)
{
if (syntaxNode.Parent == null)
{
return null;
}
int index = 0;
foreach (var childNode in syntaxNode.Parent.ChildNodes())
{
if (childNode == syntaxNode)
{
break;
}
index++;
}
if (index == syntaxNode.Parent.ChildNodes().Count() - 1)
{
return null;
}
return syntaxNode.Parent.ChildNodes().ElementAt(index + 1);
}
/// <summary>
/// 获取await表达式所在的控制流block
/// </summary>
public static BasicBlock? GetAwaitStatementControlFlowBlock(StatementSyntax statementSyntax, AwaitExpressionSyntax awaitExpressionSyntax, SemanticModel semanticModel)
{
// 跳过 return 表达式
if (statementSyntax.IsKind(SyntaxKind.ReturnStatement))
{
return null;
}
var methodSyntax = statementSyntax.GetNeareastAncestor<MethodDeclarationSyntax>();
if (methodSyntax == null)
{
return null;
}
// 构建表达式所在函数的控制流图
var controlFlowGraph = ControlFlowGraph.Create(methodSyntax, semanticModel);
if (controlFlowGraph == null)
{
return null;
}
if (statementSyntax is LocalDeclarationStatementSyntax)
{
return null;
}
BasicBlock? block = controlFlowGraph.Blocks.FirstOrDefault(x => x.Operations.Any(y => y.Syntax.Contains(statementSyntax)));
return block;
}
/// <summary>
/// 判断类是否为partial类
/// </summary>
public static bool IsPartial(this ClassDeclarationSyntax classDeclaration)
{
foreach (var modifier in classDeclaration.Modifiers)
{
if (modifier.IsKind(SyntaxKind.PartialKeyword))
{
return true;
}
}
return false;
}
public static string? GetNameSpace(this INamedTypeSymbol namedTypeSymbol)
{
INamespaceSymbol? namespaceSymbol = namedTypeSymbol.ContainingNamespace;
string? namespaceName = namespaceSymbol?.Name;
while (namespaceSymbol?.ContainingNamespace != null)
{
namespaceSymbol = namespaceSymbol.ContainingNamespace;
if (string.IsNullOrEmpty(namespaceSymbol.Name))
{
break;
}
namespaceName = $"{namespaceSymbol.Name}.{namespaceName}";
}
if (string.IsNullOrEmpty(namespaceName))
{
return null;
}
return namespaceName;
}
/// <summary>
/// 根据语义模型的文件路径 判断是否需要分析
/// </summary>
public static bool IsSemanticModelNeedAnalyze(SemanticModel semanticModel, params string[] filePaths)
{
foreach (var filePath in filePaths)
{
if (semanticModel.SyntaxTree.FilePath.Contains(filePath))
{
return true;
}
}
return false;
}
/// <summary>
/// 类型symbol是否有指定名字 指定参数的方法
/// </summary>
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params ITypeSymbol[] typeSymbols)
{
foreach (var member in namedTypeSymbol.GetMembers())
{
if (member is not IMethodSymbol methodSymbol)
{
continue;
}
if (methodSymbol.Name != methodName)
{
continue;
}
if (typeSymbols.Length != methodSymbol.Parameters.Length)
{
continue;
}
if (typeSymbols.Length == 0)
{
return true;
}
bool isEqual = true;
for (int i = 0; i < typeSymbols.Length; i++)
{
if (typeSymbols[i].ToString() != methodSymbol.Parameters[i].Type.ToString())
{
isEqual = false;
break;
}
}
if (isEqual)
{
return true;
}
}
return false;
}
/// <summary>
/// 类型symbol是否有指定名字 指定参数的方法
/// </summary>
public static bool HasMethodWithParams(this INamedTypeSymbol namedTypeSymbol, string methodName, params string[] typeSymbols)
{
foreach (var member in namedTypeSymbol.GetMembers())
{
if (member is not IMethodSymbol methodSymbol)
{
continue;
}
if (methodSymbol.Name != methodName)
{
continue;
}
if (typeSymbols.Length != methodSymbol.Parameters.Length)
{
continue;
}
if (typeSymbols.Length == 0)
{
return true;
}
bool isEqual = true;
for (int i = 0; i < typeSymbols.Length; i++)
{
if (typeSymbols[i] != methodSymbol.Parameters[i].Type.ToString())
{
isEqual = false;
break;
}
}
if (isEqual)
{
return true;
}
}
return false;
}
/// <summary>
/// 方法symbol 是否有指定的attribute
/// </summary>
public static bool HasAttribute(this IMethodSymbol methodSymbol, string AttributeName)
{
foreach (AttributeData? attributeData in methodSymbol.GetAttributes())
{
if (attributeData?.AttributeClass?.ToString() == AttributeName)
{
return true;
}
}
return false;
}
}
}

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@@ -0,0 +1,41 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
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View File

@@ -0,0 +1,7 @@
public class Definition
{
public const string FrameworkNameSpace = "TEngine";
public const string NameSpace = "GameLogic";
public const string EventInterface = "EventInterface";
public const string StringToHash = "RuntimeId.ToRuntimeId";
}

View File

@@ -0,0 +1,192 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Analyzer;
[Generator]
public class EventInterfaceGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
// 可以在这里进行初始化
}
public void Execute(GeneratorExecutionContext context)
{
// 获取当前语法树
var syntaxTrees = context.Compilation.SyntaxTrees;
List<string> classNameList = new List<string>();
foreach (var tree in syntaxTrees)
{
var root = tree.GetRoot();
var interfaces = root.DescendantNodes()
.OfType<InterfaceDeclarationSyntax>()
.Where(i => i.AttributeLists.Count > 0 &&
i.AttributeLists
.Any(a => a.Attributes
.Any(attr => attr.Name.ToString() == $"{Definition.EventInterface}")));
foreach (var interfaceNode in interfaces)
{
var interfaceName = interfaceNode.Identifier.ToString();
var fullName = interfaceNode.SyntaxTree.GetRoot()
.DescendantNodes()
.OfType<NamespaceDeclarationSyntax>()
.Select(ns => ns.Name.ToString())
.Concat(new[] { interfaceName })
.Aggregate((a, b) => a + "." + b);
var eventClassName = $"{interfaceName}_Event";
var eventClassCode = GenerateEventClass(interfaceName, eventClassName, interfaceNode);
context.AddSource($"{eventClassName}.g.cs", eventClassCode);
// 生成实现类
var implementationClassCode = GenerateImplementationClass(fullName, interfaceName, interfaceNode,context);
context.AddSource($"{interfaceName}_Gen.g.cs", implementationClassCode);
classNameList.Add($"{interfaceName}_Gen");
}
}
string uniqueFileName = $"GameEventHelper.g.cs";
context.AddSource(uniqueFileName, GenerateGameEventHelper(classNameList));
}
private string GenerateGameEventHelper(List<string> classNameList)
{
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine($"{{");
sb.AppendLine($" public static class GameEventHelper");
sb.AppendLine(" {");
sb.AppendLine($" public static void Init()");
sb.AppendLine(" {");
foreach (var className in classNameList)
{
sb.AppendLine($" var m_{className} = new {className}(GameEvent.EventMgr.GetDispatcher());");
}
sb.AppendLine(" }");
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateEventClass(string interfaceName, string className, InterfaceDeclarationSyntax interfaceNode)
{
var methods = interfaceNode.Members.OfType<MethodDeclarationSyntax>();
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine("{");
sb.AppendLine($" public partial class {className}");
sb.AppendLine(" {");
foreach (var method in methods)
{
var methodName = method.Identifier.ToString();
var parameters = string.Join(", ", method.ParameterList.Parameters.Select(p => $"{p.Type} {p.Identifier}"));
sb.AppendLine($" public static readonly int {methodName} = {Definition.StringToHash}(\"{className}.{methodName}\");");
}
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateImplementationClass(string interfaceFullName, string interfaceName, InterfaceDeclarationSyntax interfaceNode,GeneratorExecutionContext context)
{
var semanticModel = context.Compilation.GetSemanticModel(interfaceNode.SyntaxTree);
var sb = new StringBuilder();
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine($"// <auto-generated>");
sb.AppendLine($"// This code was generated by autoBindTool.");
sb.AppendLine($"// Changes to this file may cause incorrect behavior and will be lost if");
sb.AppendLine($"// the code is regenerated.");
sb.AppendLine($"// </auto-generated>");
sb.AppendLine($"//------------------------------------------------------------------------------");
sb.AppendLine();
sb.AppendLine($"using UnityEngine;");
sb.AppendLine($"using UnityEngine.UI;");
sb.AppendLine($"using {Definition.FrameworkNameSpace};");
sb.AppendLine();
sb.AppendLine($"namespace {Definition.NameSpace}");
sb.AppendLine($"{{");
sb.AppendLine($" public partial class {interfaceName}_Gen : {interfaceName}");
sb.AppendLine(" {");
sb.AppendLine(" private EventDispatcher _dispatcher;");
sb.AppendLine($" public {interfaceName}_Gen(EventDispatcher dispatcher)");
sb.AppendLine(" {");
sb.AppendLine(" _dispatcher = dispatcher;");
sb.AppendLine($" GameEvent.EventMgr.RegWrapInterface(\"{interfaceFullName}\", this);");
sb.AppendLine(" }");
foreach (var method in interfaceNode.Members.OfType<MethodDeclarationSyntax>())
{
var methodName = method.Identifier.ToString();
var parameters = GenerateParameters(method, semanticModel);
sb.AppendLine($" public void {methodName}({parameters})");
sb.AppendLine(" {");
if (method.ParameterList.Parameters.Count > 0)
{
var paramNames = string.Join(", ", method.ParameterList.Parameters.Select(p => p.Identifier.ToString()));
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName}, {paramNames});");
}
else
{
sb.AppendLine($" _dispatcher.Send({interfaceName}_Event.{methodName});");
}
sb.AppendLine(" }");
}
sb.AppendLine(" }");
sb.AppendLine("}");
return sb.ToString();
}
private string GenerateParameters(MethodDeclarationSyntax method, SemanticModel semanticModel)
{
return string.Join(", ", method.ParameterList.Parameters.Select(p =>
{
var typeSymbol = semanticModel.GetTypeInfo(p.Type).Type;
return typeSymbol != null
? $"{typeSymbol.ToDisplayString()} {p.Identifier}"
: $"{p.Type} {p.Identifier}";
}));
}
}

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@@ -0,0 +1,34 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IncludeBuildOutput>false</IncludeBuildOutput>
<Nullable>enable</Nullable>
<LangVersion>12</LangVersion>
<IncludeBuildOutput>false</IncludeBuildOutput>
<DevelopmentDependency>true</DevelopmentDependency>
<IncludeSymbols>false</IncludeSymbols>
<NoWarn>1701;1702;RS2008</NoWarn>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
</PropertyGroup>
<ItemGroup>
<Compile Include="../Analyzer/Extension/*.cs">
<Link>Extension\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.9.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- <Target Name="PostBuild" AfterTargets="PostBuildEvent">-->
<!-- <Copy SourceFiles="$(TargetDir)/$(TargetName).dll" DestinationFolder="$(ProjectDir)/../../Unity/Assets/Plugins/" ContinueOnError="false" />-->
<!-- </Target>-->
</Project>

View File

@@ -0,0 +1,236 @@
{
"runtimeTarget": {
"name": ".NETStandard,Version=v2.0/",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETStandard,Version=v2.0": {},
".NETStandard,Version=v2.0/": {
"SourceGenerator/1.0.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
"Microsoft.CodeAnalysis.CSharp": "3.9.0",
"NETStandard.Library": "2.0.3"
},
"runtime": {
"SourceGenerator.dll": {}
}
},
"Microsoft.CodeAnalysis.Analyzers/3.3.3": {},
"Microsoft.CodeAnalysis.Common/3.9.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Analyzers": "3.3.3",
"System.Collections.Immutable": "5.0.0",
"System.Memory": "4.5.4",
"System.Reflection.Metadata": "5.0.0",
"System.Runtime.CompilerServices.Unsafe": "5.0.0",
"System.Text.Encoding.CodePages": "4.5.1",
"System.Threading.Tasks.Extensions": "4.5.4"
},
"runtime": {
"lib/netstandard2.0/Microsoft.CodeAnalysis.dll": {
"assemblyVersion": "3.9.0.0",
"fileVersion": "3.900.21.12420"
}
}
},
"Microsoft.CodeAnalysis.CSharp/3.9.0": {
"dependencies": {
"Microsoft.CodeAnalysis.Common": "3.9.0"
},
"runtime": {
"lib/netstandard2.0/Microsoft.CodeAnalysis.CSharp.dll": {
"assemblyVersion": "3.9.0.0",
"fileVersion": "3.900.21.12420"
}
}
},
"Microsoft.NETCore.Platforms/1.1.0": {},
"NETStandard.Library/2.0.3": {
"dependencies": {
"Microsoft.NETCore.Platforms": "1.1.0"
}
},
"System.Buffers/4.5.1": {
"runtime": {
"lib/netstandard2.0/System.Buffers.dll": {
"assemblyVersion": "4.0.3.0",
"fileVersion": "4.6.28619.1"
}
}
},
"System.Collections.Immutable/5.0.0": {
"dependencies": {
"System.Memory": "4.5.4"
},
"runtime": {
"lib/netstandard2.0/System.Collections.Immutable.dll": {
"assemblyVersion": "5.0.0.0",
"fileVersion": "5.0.20.51904"
}
}
},
"System.Memory/4.5.4": {
"dependencies": {
"System.Buffers": "4.5.1",
"System.Numerics.Vectors": "4.4.0",
"System.Runtime.CompilerServices.Unsafe": "5.0.0"
},
"runtime": {
"lib/netstandard2.0/System.Memory.dll": {
"assemblyVersion": "4.0.1.1",
"fileVersion": "4.6.28619.1"
}
}
},
"System.Numerics.Vectors/4.4.0": {
"runtime": {
"lib/netstandard2.0/System.Numerics.Vectors.dll": {
"assemblyVersion": "4.1.3.0",
"fileVersion": "4.6.25519.3"
}
}
},
"System.Reflection.Metadata/5.0.0": {
"dependencies": {
"System.Collections.Immutable": "5.0.0"
},
"runtime": {
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"assemblyVersion": "5.0.0.0",
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}
}
},
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"runtime": {
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"assemblyVersion": "5.0.0.0",
"fileVersion": "5.0.20.51904"
}
}
},
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},
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"fileVersion": "4.6.27129.4"
}
}
},
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},
"runtime": {
"lib/netstandard2.0/System.Threading.Tasks.Extensions.dll": {
"assemblyVersion": "4.2.0.1",
"fileVersion": "4.6.28619.1"
}
}
}
}
},
"libraries": {
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"type": "project",
"serviceable": false,
"sha512": ""
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"path": "microsoft.codeanalysis.analyzers/3.3.3",
"hashPath": "microsoft.codeanalysis.analyzers.3.3.3.nupkg.sha512"
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}

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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]

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@@ -0,0 +1,22 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b7d75c0f6f518a5f2ca0ed9304411302709f8dbe")]
[assembly: System.Reflection.AssemblyProductAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyTitleAttribute("SourceGenerator")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。

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@@ -0,0 +1 @@
1f4b8d9919850399efa15c732e9aadbc83f7ae6889745a83831d20da225de402

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@@ -0,0 +1,12 @@
is_global = true
build_property.TargetFramework = netstandard2.0
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = SourceGenerator
build_property.ProjectDir = E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

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ff752c9a870df6aafb4669266bbcfd2f80f90bfd76a1bae882d02d67457c3ec4

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@@ -0,0 +1,32 @@
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
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[*]
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#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
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# Asset meta data should only be ignored when the corresponding asset is also ignored # Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta !/[Aa]ssets/**/*.meta
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*.mdb *.mdb
*.opendb *.opendb
*.VC.db *.VC.db
*.idea
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
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# Builds # Builds
*.apk *.apk
*.unitypackage
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
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[Aa]ssets/HybridCLRGenerate/ [Aa]ssets/HybridCLRGenerate/
[Aa]ssets/HybridCLRGenerate.meta [Aa]ssets/HybridCLRGenerate.meta
#AATemp #AATemp
[Aa]ssets/AATemp/ [Aa]ssets/AATemp/
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[Aa]ssets/AATest/ [Aa]ssets/StreamingAssets.meta
[Aa]ssets/AATest.meta
#Rider
/.idea/
#Bundles #Bundles
Bundles/ Bundles/
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Sandbox/ Sandbox/
package/
#MAC #MAC
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<Collector CollectPath="Assets/AssetRaw/DLL" CollectGUID="3aad79ec1ea08c24c891bd3c669d4125" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" /> <Group GroupActiveRule="EnableGroup" GroupName="SceneGroup" GroupDesc="" AssetTags="scenes" />
</Group> </Package>
<Group GroupActiveRule="EnableGroup" GroupName="Effects" GroupDesc="特效" AssetTags="Effects"> <Package PackageName="Dlc2Package" PackageDesc="" AutoAddressable="True" LocationToLower="False" IncludeAssetGUID="False" IgnoreDefaultType="True">
<Collector CollectPath="Assets/AssetRaw/Effects" CollectGUID="0fe175e1e1bd49a4ca71e66b6a9b7237" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" /> <Group GroupActiveRule="EnableGroup" GroupName="ModelGroup" GroupDesc="" AssetTags="models" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="Materials" GroupDesc="材质球" AssetTags="Materials">
<Collector CollectPath="Assets/AssetRaw/Materials" CollectGUID="228b1547e7065d546ad0bf215fd6a276" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="Scenes" GroupDesc="场景" AssetTags="Scenes">
<Collector CollectPath="Assets/AssetRaw/Scenes" CollectGUID="cace6ee6539f661419b5e5f8ae1c0146" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="Shaders" GroupDesc="着色器" AssetTags="Shaders">
<Collector CollectPath="Assets/AssetRaw/Shaders" CollectGUID="2a4bceb84ed685447ace957f497eb810" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackShaderVariants" FilterRule="CollectShaderVariants" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="UI" GroupDesc="UI面板" AssetTags="UI">
<Collector CollectPath="Assets/AssetRaw/UI" CollectGUID="27e87d83814156648b58f380b834e046" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackSeparately" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
<Group GroupActiveRule="EnableGroup" GroupName="Fonts" GroupDesc="字体" AssetTags="Fonts">
<Collector CollectPath="Assets/AssetRaw/Fonts" CollectGUID="2473375c9ee163a4b861278b38091455" CollectType="MainAssetCollector" AddressRule="AddressByFileName" PackRule="PackDirectory" FilterRule="CollectAll" UserData="" AssetTags="" />
</Group>
</Package> </Package>
</root> </root>

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 218816e46e4f6304eaecd6fdc3a99f4d guid: 40551812c908533438dbfc2b727c9950
TextScriptImporter: TextScriptImporter:
externalObjects: {} externalObjects: {}
userData: userData:

View File

@@ -12,12 +12,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 185f6993d5150494d98da50e26cb1c25, type: 3} m_Script: {fileID: 11500000, guid: 185f6993d5150494d98da50e26cb1c25, type: 3}
m_Name: AssetBundleCollectorSetting m_Name: AssetBundleCollectorSetting
m_EditorClassIdentifier: m_EditorClassIdentifier:
ShowPackageView: 0 ShowPackageView: 1
ShowEditorAlias: 0 ShowEditorAlias: 0
UniqueBundleName: 0 UniqueBundleName: 1
Packages: Packages:
- PackageName: DefaultPackage - PackageName: DefaultPackage
PackageDesc: "\u9ED8\u8BA4\u8D44\u6E90\u5305" PackageDesc:
EnableAddressable: 1 EnableAddressable: 1
LocationToLower: 0 LocationToLower: 0
IncludeAssetGUID: 0 IncludeAssetGUID: 0
@@ -25,8 +25,8 @@ MonoBehaviour:
AutoCollectShaders: 1 AutoCollectShaders: 1
Groups: Groups:
- GroupName: Actor - GroupName: Actor
GroupDesc: "\u89D2\u8272" GroupDesc:
AssetTags: Actor AssetTags:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/AssetRaw/Actor - CollectPath: Assets/AssetRaw/Actor
@@ -37,9 +37,113 @@ MonoBehaviour:
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
UserData: UserData:
- GroupName: Audios
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Audios
CollectorGUID: 8ef7a411b66e70f4cb65c2233c9a0868
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Configs
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Configs
CollectorGUID: dd2928019aef34248af368b99bc53bea
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: DLL
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/DLL
CollectorGUID: 3aad79ec1ea08c24c891bd3c669d4125
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Effects
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Effects
CollectorGUID: 0fe175e1e1bd49a4ca71e66b6a9b7237
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Fonts
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Fonts
CollectorGUID: 2473375c9ee163a4b861278b38091455
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Materials
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Materials
CollectorGUID: 228b1547e7065d546ad0bf215fd6a276
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Scenes
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Scenes
CollectorGUID: cace6ee6539f661419b5e5f8ae1c0146
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: UI
GroupDesc:
AssetTags:
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/UI
CollectorGUID: 27e87d83814156648b58f380b834e046
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: UIRaw - GroupName: UIRaw
GroupDesc: "\u56FE\u7247\u8D44\u6E90" GroupDesc:
AssetTags: UIRaw AssetTags:
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
- CollectPath: Assets/AssetRaw/UIRaw/Atlas - CollectPath: Assets/AssetRaw/UIRaw/Atlas
@@ -58,120 +162,52 @@ MonoBehaviour:
FilterRuleName: CollectAll FilterRuleName: CollectAll
AssetTags: AssetTags:
UserData: UserData:
- GroupName: Audios - PackageName: OtherPackage
GroupDesc: "\u97F3\u9891" PackageDesc:
AssetTags: Audios EnableAddressable: 1
LocationToLower: 0
IncludeAssetGUID: 0
IgnoreDefaultType: 1
AutoCollectShaders: 1
Groups:
- GroupName: ModelGroup
GroupDesc:
AssetTags: models
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors: []
- CollectPath: Assets/AssetRaw/Audios - GroupName: SceneGroup
CollectorGUID: 8ef7a411b66e70f4cb65c2233c9a0868 GroupDesc:
CollectorType: 0 AssetTags: scenes
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Configs
GroupDesc: "\u914D\u7F6E\u8868"
AssetTags: Configs
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors: []
- CollectPath: Assets/AssetRaw/Configs - PackageName: Dlc1Package
CollectorGUID: dd2928019aef34248af368b99bc53bea PackageDesc:
CollectorType: 0 EnableAddressable: 1
AddressRuleName: AddressByFileName LocationToLower: 0
PackRuleName: PackDirectory IncludeAssetGUID: 0
FilterRuleName: CollectAll IgnoreDefaultType: 1
AssetTags: WEBGL_PRELOAD AutoCollectShaders: 1
UserData: Groups:
- GroupName: DLL - GroupName: ModelGroup
GroupDesc: "\u4EE3\u7801" GroupDesc:
AssetTags: DLL AssetTags: models
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors: []
- CollectPath: Assets/AssetRaw/DLL - GroupName: SceneGroup
CollectorGUID: 3aad79ec1ea08c24c891bd3c669d4125 GroupDesc:
CollectorType: 0 AssetTags: scenes
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Effects
GroupDesc: "\u7279\u6548"
AssetTags: Effects
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors: []
- CollectPath: Assets/AssetRaw/Effects - PackageName: Dlc2Package
CollectorGUID: 0fe175e1e1bd49a4ca71e66b6a9b7237 PackageDesc:
CollectorType: 0 EnableAddressable: 1
AddressRuleName: AddressByFileName LocationToLower: 0
PackRuleName: PackDirectory IncludeAssetGUID: 0
FilterRuleName: CollectAll IgnoreDefaultType: 1
AssetTags: AutoCollectShaders: 1
UserData: Groups:
- GroupName: Materials - GroupName: ModelGroup
GroupDesc: "\u6750\u8D28\u7403" GroupDesc:
AssetTags: Materials AssetTags: models
ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors: []
- CollectPath: Assets/AssetRaw/Materials
CollectorGUID: 228b1547e7065d546ad0bf215fd6a276
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Scenes
GroupDesc: "\u573A\u666F"
AssetTags: Scenes
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Scenes
CollectorGUID: cace6ee6539f661419b5e5f8ae1c0146
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Shaders
GroupDesc: "\u7740\u8272\u5668"
AssetTags: Shaders
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Shaders
CollectorGUID: 2a4bceb84ed685447ace957f497eb810
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: UI
GroupDesc: "UI\u9762\u677F"
AssetTags: UI
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/UI
CollectorGUID: 27e87d83814156648b58f380b834e046
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackSeparately
FilterRuleName: CollectAll
AssetTags:
UserData:
- GroupName: Fonts
GroupDesc: "\u5B57\u4F53"
AssetTags: Fonts
ActiveRuleName: EnableGroup
Collectors:
- CollectPath: Assets/AssetRaw/Fonts
CollectorGUID: 2473375c9ee163a4b861278b38091455
CollectorType: 0
AddressRuleName: AddressByFileName
PackRuleName: PackDirectory
FilterRuleName: CollectAll
AssetTags:
UserData:

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 007a65bdc7416fd4a8823ff50f753d50 guid: c0d90477c8489f0438ae73994ff045b9
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4c9eb26aee01e8643bd4e6dc965d3366 guid: f183cc1bcf4014f4c80a8580caabcd3f
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f069f2f03dfa55843a74dedc551eefb2 guid: 50fd67a84c64e184c85bf3e1e343ba87
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 12cde5e16fa64eab883975bd63fc5077
timeCreated: 1741968067

View File

@@ -58,7 +58,7 @@ namespace TEngine.Editor.UI
strFile.Append("using UnityEngine;\n"); strFile.Append("using UnityEngine;\n");
strFile.Append("using UnityEngine.UI;\n"); strFile.Append("using UnityEngine.UI;\n");
strFile.Append("using TEngine;\n\n"); strFile.Append("using TEngine;\n\n");
strFile.Append($"namespace {SettingsUtils.GetUINameSpace()}\n"); strFile.Append($"namespace {ScriptGeneratorSetting.GetUINameSpace()}\n");
strFile.Append("{\n"); strFile.Append("{\n");
strFile.Append("\t[Window(UILayer.UI)]\n"); strFile.Append("\t[Window(UILayer.UI)]\n");
strFile.Append("\tclass " + root.name + " : UIWindow\n"); strFile.Append("\tclass " + root.name + " : UIWindow\n");
@@ -92,7 +92,8 @@ namespace TEngine.Editor.UI
te.SelectAll(); te.SelectAll();
te.Copy(); te.Copy();
} }
UnityEngine.Debug.Log($"脚本已生成到剪贴板请自行Ctl+V粘贴");
Debug.Log($"脚本已生成到剪贴板请自行Ctl+V粘贴");
} }
public static void Ergodic(Transform root, Transform transform, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate, public static void Ergodic(Transform root, Transform transform, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
@@ -104,7 +105,6 @@ namespace TEngine.Editor.UI
WriteScript(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback, isUniTask); WriteScript(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback, isUniTask);
if (child.name.StartsWith("m_item")) if (child.name.StartsWith("m_item"))
{ {
// 子 Item 不再往下遍历
continue; continue;
} }
@@ -127,38 +127,97 @@ namespace TEngine.Editor.UI
} }
public static string GetBtnFuncName(string varName) public static string GetBtnFuncName(string varName)
{
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
if (codeStyle == UIFieldCodeStyle.MPrefix)
{ {
return "OnClick" + varName.Replace("m_btn", string.Empty) + "Btn"; return "OnClick" + varName.Replace("m_btn", string.Empty) + "Btn";
} }
else
{
return "OnClick" + varName.Replace("_btn", string.Empty) + "Btn";
}
}
public static string GetToggleFuncName(string varName) public static string GetToggleFuncName(string varName)
{
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
if (codeStyle == UIFieldCodeStyle.MPrefix)
{ {
return "OnToggle" + varName.Replace("m_toggle", string.Empty) + "Change"; return "OnToggle" + varName.Replace("m_toggle", string.Empty) + "Change";
} }
else
{
return "OnToggle" + varName.Replace("_toggle", string.Empty) + "Change";
}
}
public static string GetSliderFuncName(string varName) public static string GetSliderFuncName(string varName)
{
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
if (codeStyle == UIFieldCodeStyle.MPrefix)
{ {
return "OnSlider" + varName.Replace("m_slider", string.Empty) + "Change"; return "OnSlider" + varName.Replace("m_slider", string.Empty) + "Change";
} }
else
{
return "OnSlider" + varName.Replace("_slider", string.Empty) + "Change";
}
}
private static void WriteScript(Transform root, Transform child, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate, private static void WriteScript(Transform root, Transform child, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
ref StringBuilder strCallback, bool isUniTask) ref StringBuilder strCallback, bool isUniTask)
{ {
string varName = child.name; string varName = child.name;
string componentName = string.Empty; string componentName = string.Empty;
var rule = SettingsUtils.GetScriptGenerateRule().Find(t => varName.StartsWith(t.uiElementRegex)); var rule = ScriptGeneratorSetting.GetScriptGenerateRule().Find(t => varName.StartsWith(t.uiElementRegex));
if (rule != null) if (rule != null)
{ {
componentName = rule.componentName; componentName = rule.componentName;
} }
bool isUIWidget = rule is { isUIWidget: true };
if (componentName == string.Empty) if (componentName == string.Empty)
{ {
return; return;
} }
var codeStyle = ScriptGeneratorSetting.Instance.CodeStyle;
if (codeStyle == UIFieldCodeStyle.UnderscorePrefix)
{
if (varName.StartsWith("_"))
{
}
else if(varName.StartsWith("m_"))
{
varName = varName.Substring(1);
}
else
{
varName = $"_{varName}";
}
}
else if (codeStyle == UIFieldCodeStyle.MPrefix)
{
if (varName.StartsWith("m_"))
{
}
else if (varName.StartsWith("_"))
{
varName = $"m{varName}";
}
else
{
varName = $"m_{varName}";
}
}
string varPath = GetRelativePath(child, root); string varPath = GetRelativePath(child, root);
if (!string.IsNullOrEmpty(varName)) if (!string.IsNullOrEmpty(varName))
{ {
@@ -174,26 +233,11 @@ namespace TEngine.Editor.UI
case "AnimationCurve": case "AnimationCurve":
strBind.Append($"\t\t\t{varName} = FindChildComponent<AnimCurveObject>(\"{varPath}\").m_animCurve;\n"); strBind.Append($"\t\t\t{varName} = FindChildComponent<AnimCurveObject>(\"{varPath}\").m_animCurve;\n");
break; break;
case "RichItemIcon":
case "CommonFightWidget":
case "PlayerHeadWidget":
strBind.Append($"\t\t\t{varName} = CreateWidgetByType<{componentName}>(\"{varPath}\");\n");
break;
case "RedNoteBehaviour":
case "TextButtonItem":
case "SwitchTabItem":
case "UIActorWidget":
case "UIEffectWidget":
case "UISpineWidget":
strBind.Append($"\t\t\t{varName} = CreateWidget<{componentName}>(\"{varPath}\");\n");
break;
case "ActorNameBinderText":
strBind.Append($"\t\t\t{varName} = FindTextBinder(\"{varPath}\");\n");
break;
case "ActorNameBinderEffect":
strBind.Append($"\t\t\t{varName} = FindEffectBinder(\"{varPath}\");\n");
break;
default: default:
if (isUIWidget)
{
strBind.Append($"\t\t\t{varName} = CreateWidgetByType<{componentName}>(\"{varPath}\");\n");
}
strBind.Append($"\t\t\t{varName} = FindChildComponent<{componentName}>(\"{varPath}\");\n"); strBind.Append($"\t\t\t{varName} = FindChildComponent<{componentName}>(\"{varPath}\");\n");
break; break;
} }
@@ -247,7 +291,7 @@ namespace TEngine.Editor.UI
protected void OnGUI() protected void OnGUI()
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
foreach (var item in SettingsUtils.GetScriptGenerateRule()) foreach (var item in ScriptGeneratorSetting.GetScriptGenerateRule())
{ {
GUILayout.Label(item.uiElementRegex + "\t" + item.componentName); GUILayout.Label(item.uiElementRegex + "\t" + item.componentName);
} }
@@ -255,82 +299,5 @@ namespace TEngine.Editor.UI
GUILayout.EndVertical(); GUILayout.EndVertical();
} }
} }
public class SwitchGroupGenerator
{
private const string Condition = "m_switchGroup";
public static readonly SwitchGroupGenerator Instance = new SwitchGroupGenerator();
public string Process(Transform root)
{
var sbd = new StringBuilder();
var list = new List<Transform>();
Collect(root, list);
foreach (var node in list)
{
sbd.AppendLine(Process(root, node)).AppendLine();
}
return sbd.ToString();
}
public void Collect(Transform node, List<Transform> nodeList)
{
if (node.name.StartsWith(Condition))
{
nodeList.Add(node);
return;
}
var childCnt = node.childCount;
for (var i = 0; i < childCnt; i++)
{
var child = node.GetChild(i);
Collect(child, nodeList);
}
}
private string Process(Transform root, Transform groupTf)
{
var parentPath = GetPath(root, groupTf);
var name = groupTf.name;
var sbd = new StringBuilder(@"
var _namePath = ""#parentPath"";
var _nameTf = FindChild(_namePath);
var childCnt = _nameTf.childCount;
SwitchTabItem[] _name;
_name = new SwitchTabItem[childCnt];
for (var i = 0; i < childCnt; i++)
{
var child = _nameTf.GetChild(i);
_name[i] = CreateWidget<SwitchTabItem>(_namePath + ""/"" + child.name);
}");
sbd.Replace("_name", name);
sbd.Replace("#parentPath", parentPath);
return sbd.ToString();
}
public string GetPath(Transform root, Transform childTf)
{
if (childTf == null)
{
return string.Empty;
}
if (childTf == root)
{
return childTf.name;
}
var parentPath = GetPath(root, childTf.parent);
if (parentPath == string.Empty)
{
return childTf.name;
}
return parentPath + "/" + childTf.name;
}
}
} }
} }

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 5cde6b81462affb4bac5ca8cd0862f38 guid: 9e5b80682b2036f42b69fcb09c53863a
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -0,0 +1,79 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f8a0dfbcd6854965bb6ae78627009a53, type: 3}
m_Name: ScriptGeneratorSetting
m_EditorClassIdentifier:
_codePath:
_namespace: GameLogic
_widgetName: item
CodeStyle: 0
scriptGenerateRule:
- uiElementRegex: m_go
componentName: GameObject
isUIWidget: 0
- uiElementRegex: m_item
componentName: GameObject
isUIWidget: 0
- uiElementRegex: m_tf
componentName: Transform
isUIWidget: 0
- uiElementRegex: m_rect
componentName: RectTransform
isUIWidget: 0
- uiElementRegex: m_text
componentName: Text
isUIWidget: 0
- uiElementRegex: m_richText
componentName: RichTextItem
isUIWidget: 0
- uiElementRegex: m_btn
componentName: Button
isUIWidget: 0
- uiElementRegex: m_img
componentName: Image
isUIWidget: 0
- uiElementRegex: m_rimg
componentName: RawImage
isUIWidget: 0
- uiElementRegex: m_scrollBar
componentName: Scrollbar
isUIWidget: 0
- uiElementRegex: m_scroll
componentName: ScrollRect
isUIWidget: 0
- uiElementRegex: m_input
componentName: InputField
isUIWidget: 0
- uiElementRegex: m_grid
componentName: GridLayoutGroup
isUIWidget: 0
- uiElementRegex: m_hlay
componentName: HorizontalLayoutGroup
isUIWidget: 0
- uiElementRegex: m_vlay
componentName: VerticalLayoutGroup
isUIWidget: 0
- uiElementRegex: m_slider
componentName: Slider
isUIWidget: 0
- uiElementRegex: m_group
componentName: ToggleGroup
isUIWidget: 0
- uiElementRegex: m_curve
componentName: AnimationCurve
isUIWidget: 0
- uiElementRegex: m_canvasGroup
componentName: CanvasGroup
isUIWidget: 0
- uiElementRegex: m_tmp
componentName: TextMeshProUGUI
isUIWidget: 0

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 394206e3464c33d4d9e555e601a7abed guid: fe8fecac349dd7a4cafb77822cdba64a
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -0,0 +1,185 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TEngine.Editor.UI
{
public enum UIFieldCodeStyle
{
/// <summary>
/// Field names start with underscore (e.g., _variable)
/// </summary>
[InspectorName("Field names start with underscore (e.g., _variable)")]
UnderscorePrefix,
/// <summary>
/// Field names start with m_ prefix (e.g., m_variable)
/// </summary>
[InspectorName("Field names start with m_ prefix (e.g., m_variable)")]
MPrefix,
}
[Serializable]
public class ScriptGenerateRuler
{
public string uiElementRegex;
public string componentName;
public bool isUIWidget = false;
public ScriptGenerateRuler(string uiElementRegex, string componentName, bool isUIWidget = false)
{
this.uiElementRegex = uiElementRegex;
this.componentName = componentName;
this.isUIWidget = isUIWidget;
}
}
[CustomPropertyDrawer(typeof(ScriptGenerateRuler))]
public class ScriptGenerateRulerDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
var uiElementRegexRect = new Rect(position.x, position.y, 120, position.height);
var componentNameRect = new Rect(position.x + 125, position.y, 150, position.height);
var isUIWidgetRect = new Rect(position.x + 325, position.y, 150, position.height);
EditorGUI.PropertyField(uiElementRegexRect, property.FindPropertyRelative("uiElementRegex"), GUIContent.none);
EditorGUI.PropertyField(componentNameRect, property.FindPropertyRelative("componentName"), GUIContent.none);
EditorGUI.PropertyField(isUIWidgetRect, property.FindPropertyRelative("isUIWidget"), GUIContent.none);
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
[CreateAssetMenu(menuName = "TEngine/ScriptGeneratorSetting", fileName = "ScriptGeneratorSetting")]
public class ScriptGeneratorSetting : ScriptableObject
{
private static ScriptGeneratorSetting _instance;
public static ScriptGeneratorSetting Instance
{
get
{
if (_instance == null)
{
string[] guids = AssetDatabase.FindAssets("t:ScriptGeneratorSetting");
if (guids.Length >= 1)
{
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
_instance = AssetDatabase.LoadAssetAtPath<ScriptGeneratorSetting>(path);
}
}
return _instance;
}
}
// [FolderPath]
// [LabelText("默认组件代码保存路径")]
[SerializeField]
private string _codePath;
// [LabelText("绑定代码命名空间")]
[SerializeField]
private string _namespace = "GameLogic";
// [LabelText("子组件名称(不会往下继续遍历)")]
[SerializeField]
private string _widgetName = "item";
public string CodePath => _codePath;
public string Namespace => _namespace;
public string WidgetName => _widgetName;
public UIFieldCodeStyle CodeStyle = UIFieldCodeStyle.UnderscorePrefix;
[SerializeField]
private List<ScriptGenerateRuler> scriptGenerateRule = new List<ScriptGenerateRuler>()
{
new ScriptGenerateRuler("m_go", "GameObject"),
new ScriptGenerateRuler("m_item", "GameObject"),
new ScriptGenerateRuler("m_tf", "Transform"),
new ScriptGenerateRuler("m_rect", "RectTransform"),
new ScriptGenerateRuler("m_text", "Text"),
new ScriptGenerateRuler("m_richText", "RichTextItem"),
new ScriptGenerateRuler("m_btn", "Button"),
new ScriptGenerateRuler("m_img", "Image"),
new ScriptGenerateRuler("m_rimg", "RawImage"),
new ScriptGenerateRuler("m_scrollBar", "Scrollbar"),
new ScriptGenerateRuler("m_scroll", "ScrollRect"),
new ScriptGenerateRuler("m_input", "InputField"),
new ScriptGenerateRuler("m_grid", "GridLayoutGroup"),
new ScriptGenerateRuler("m_hlay", "HorizontalLayoutGroup"),
new ScriptGenerateRuler("m_vlay", "VerticalLayoutGroup"),
new ScriptGenerateRuler("m_slider", "Slider"),
new ScriptGenerateRuler("m_group", "ToggleGroup"),
new ScriptGenerateRuler("m_curve", "AnimationCurve"),
new ScriptGenerateRuler("m_canvasGroup", "CanvasGroup"),
new ScriptGenerateRuler("m_tmp","TextMeshProUGUI"),
};
public List<ScriptGenerateRuler> ScriptGenerateRule => scriptGenerateRule;
[MenuItem("TEngine/Create ScriptGeneratorSetting")]
private static void CreateAutoBindGlobalSetting()
{
string[] paths = AssetDatabase.FindAssets("t:ScriptGeneratorSetting");
if (paths.Length >= 1)
{
string path = AssetDatabase.GUIDToAssetPath(paths[0]);
EditorUtility.DisplayDialog("警告", $"已存在ScriptGeneratorSetting路径:{path}", "确认");
return;
}
ScriptGeneratorSetting setting = CreateInstance<ScriptGeneratorSetting>();
AssetDatabase.CreateAsset(setting, "Assets/Editor/ScriptGeneratorSetting.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
public static List<ScriptGenerateRuler> GetScriptGenerateRule()
{
if (Instance == null)
{
return null;
}
return Instance.ScriptGenerateRule;
}
public static string GetUINameSpace()
{
if (Instance == null)
{
return string.Empty;
}
return Instance.Namespace;
}
public static UIFieldCodeStyle GetCodeStyle()
{
if (Instance == null)
{
return UIFieldCodeStyle.UnderscorePrefix;
}
return Instance.CodeStyle;
}
public static string GetCodePath()
{
if (Instance == null)
{
return string.Empty;
}
return Instance.CodePath;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f8a0dfbcd6854965bb6ae78627009a53
timeCreated: 1741968155

View File

@@ -0,0 +1,15 @@
using TEngine;
using UnityEngine;
public class GameEntry : MonoBehaviour
{
void Awake()
{
ModuleSystem.GetModule<IUpdateDriver>();
ModuleSystem.GetModule<IResourceModule>();
ModuleSystem.GetModule<IDebuggerModule>();
ModuleSystem.GetModule<IFsmModule>();
Settings.ProcedureSetting.StartProcedure().Forget();
DontDestroyOnLoad(this);
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 12d7d4edd7d06bc4286ea4af153380c6 guid: 9cdc4a1084443e8408c7e46ec9e661c7
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -1,79 +0,0 @@
namespace TEngine
{
/// <summary>
/// 基础LogicSys,生命周期由TEngine实现推荐给系统实现
/// 减少多余的Mono保持系统层面只有一个Update。
/// 用主Mono来驱动LogicSys的生命周期。
/// </summary>
/// <typeparam name="T">逻辑系统类型。</typeparam>
public abstract class BaseLogicSys<T> : ILogicSys where T : new()
{
private static T _instance;
public static bool HasInstance => _instance != null;
public static T Instance
{
get
{
if (null == _instance)
{
_instance = new T();
}
return _instance;
}
}
#region virtual function
public virtual bool OnInit()
{
if (null == _instance)
{
_instance = new T();
}
return true;
}
public virtual void OnStart()
{
}
public virtual void OnUpdate()
{
}
public virtual void OnLateUpdate()
{
}
public virtual void OnFixedUpdate()
{
}
public virtual void OnRoleLogin()
{
}
public virtual void OnRoleLogout()
{
}
public virtual void OnDestroy()
{
}
public virtual void OnDrawGizmos()
{
}
public virtual void OnApplicationPause(bool pause)
{
}
public virtual void OnMapChanged()
{
}
#endregion
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fc4ce19b17fd4277951d189b66f503e2
timeCreated: 1683120353

View File

@@ -1,309 +0,0 @@
using System;
using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例不继承MonoBehaviour
/// <remarks>Update、FixUpdate以及LateUpdate这些敏感帧更新需要加上对应的Attribute以最优化性能。</remarks>
/// </summary>
/// <typeparam name="T">完整生命周期的类型。</typeparam>
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
{
private static T _instance;
public static T Instance
{
get
{
if (null == _instance)
{
_instance = new T();
Log.Assert(_instance != null);
_instance.Awake();
RegSingleton(_instance);
}
return _instance;
}
}
private static void RegSingleton(BaseBehaviourSingleton inst)
{
BehaviourSingleSystem.Instance.RegSingleton(inst);
}
}
#region Attribute
/// <summary>
/// 帧更新属性。
/// <remarks>适用于BehaviourSingleton。</remarks>
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class UpdateAttribute : Attribute
{
}
/// <summary>
/// 物理帧更新属性。
/// <remarks>适用于BehaviourSingleton。</remarks>
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class FixedUpdateAttribute : Attribute
{
}
/// <summary>
/// 后帧更新属性。
/// <remarks>适用于BehaviourSingleton。</remarks>
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class LateUpdateAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class)]
public class RoleLoginAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Class)]
public class RoleLogoutAttribute : Attribute
{
}
#endregion
/// <summary>
/// 基础Behaviour单例。
/// <remarks>(抽象类)</remarks>
/// </summary>
public abstract class BaseBehaviourSingleton
{
/// <summary>
/// 是否已经Start。
/// </summary>
public bool IsStart = false;
public virtual void Awake()
{
}
public virtual void Start()
{
}
/// <summary>
/// 帧更新。
/// <remarks>需要UpdateAttribute。</remarks>
/// </summary>
public virtual void Update()
{
}
/// <summary>
/// 后帧更新。
/// <remarks>需要LateUpdateAttribute。</remarks>
/// </summary>
public virtual void LateUpdate()
{
}
/// <summary>
/// 物理帧更新。
/// <remarks>需要FixedUpdateAttribute。</remarks>
/// </summary>
public virtual void FixedUpdate()
{
}
public virtual void Destroy()
{
}
public virtual void OnPause()
{
}
public virtual void OnResume()
{
}
public virtual void OnDrawGizmos()
{
}
}
/// <summary>
/// 通过LogicSys来驱动且具备Unity完整生命周期的驱动系统不继承MonoBehaviour
/// </summary>
public sealed class BehaviourSingleSystem : BaseLogicSys<BehaviourSingleSystem>
{
private readonly List<BaseBehaviourSingleton> _listInst = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listStart = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listUpdate = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listLateUpdate = new List<BaseBehaviourSingleton>();
private readonly List<BaseBehaviourSingleton> _listFixedUpdate = new List<BaseBehaviourSingleton>();
/// <summary>
/// 注册单例。
/// <remarks>调用Instance时自动调用。</remarks>
/// </summary>
/// <param name="inst">单例实例。</param>
internal void RegSingleton(BaseBehaviourSingleton inst)
{
Log.Assert(!_listInst.Contains(inst));
_listInst.Add(inst);
_listStart.Add(inst);
if (HadAttribute<UpdateAttribute>(inst.GetType()))
{
_listUpdate.Add(inst);
}
if (HadAttribute<LateUpdateAttribute>(inst.GetType()))
{
_listLateUpdate.Add(inst);
}
if (HadAttribute<FixedUpdateAttribute>(inst.GetType()))
{
_listFixedUpdate.Add(inst);
}
}
public void UnRegSingleton(BaseBehaviourSingleton inst)
{
if (inst == null)
{
Log.Error($"BaseBehaviourSingleton Is Null");
return;
}
Log.Assert(_listInst.Contains(inst));
if (_listInst.Contains(inst))
{
_listInst.Remove(inst);
}
if (_listStart.Contains(inst))
{
_listStart.Remove(inst);
}
if (_listUpdate.Contains(inst))
{
_listUpdate.Remove(inst);
}
if (_listLateUpdate.Contains(inst))
{
_listLateUpdate.Remove(inst);
}
inst.Destroy();
inst = null;
}
public override void OnUpdate()
{
var listStart = _listStart;
var listToUpdate = _listUpdate;
int count = listStart.Count;
if (count > 0)
{
for (int i = 0; i < count; i++)
{
var inst = listStart[i];
Log.Assert(!inst.IsStart);
inst.IsStart = true;
inst.Start();
}
listStart.Clear();
}
var listUpdateCnt = listToUpdate.Count;
for (int i = 0; i < listUpdateCnt; i++)
{
var inst = listToUpdate[i];
TProfiler.BeginFirstSample(inst.GetType().FullName);
inst.Update();
TProfiler.EndFirstSample();
}
}
public override void OnLateUpdate()
{
var listLateUpdate = _listLateUpdate;
var listLateUpdateCnt = listLateUpdate.Count;
for (int i = 0; i < listLateUpdateCnt; i++)
{
var inst = listLateUpdate[i];
TProfiler.BeginFirstSample(inst.GetType().FullName);
inst.LateUpdate();
TProfiler.EndFirstSample();
}
}
public override void OnFixedUpdate()
{
var listFixedUpdate = _listFixedUpdate;
var listFixedUpdateCnt = listFixedUpdate.Count;
for (int i = 0; i < listFixedUpdateCnt; i++)
{
var inst = listFixedUpdate[i];
TProfiler.BeginFirstSample(inst.GetType().FullName);
inst.FixedUpdate();
TProfiler.EndFirstSample();
}
}
public override void OnDestroy()
{
int count = _listInst.Count;
for (int i = 0; i < count; i++)
{
var inst = _listInst[i];
inst.Destroy();
}
}
public override void OnApplicationPause(bool pause)
{
int count = _listInst.Count;
for (int i = 0; i < count; i++)
{
var inst = _listInst[i];
if (pause)
{
inst.OnPause();
}
else
{
inst.OnResume();
}
}
}
public override void OnDrawGizmos()
{
int count = _listInst.Count;
for (int i = 0; i < count; i++)
{
var inst = _listInst[i];
inst.OnDrawGizmos();
}
}
private bool HadAttribute<T>(Type type) where T : Attribute
{
T attribute = Attribute.GetCustomAttribute(type, typeof(T)) as T;
return attribute != null;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 5c0e9c1c8c9d4ce99a1c991fb62a0256
timeCreated: 1683120460

View File

@@ -1,58 +0,0 @@
/// <summary>
/// 定义通用的逻辑接口,统一生命期调用
/// </summary>
public interface ILogicSys
{
/// <summary>
/// 初始化接口
/// </summary>
/// <returns></returns>
bool OnInit();
/// <summary>
/// 销毁系统
/// </summary>
void OnDestroy();
/// <summary>
/// 初始化后,第一帧统一调用
/// </summary>
void OnStart();
/// <summary>
/// 更新接口
/// </summary>
/// <returns></returns>
void OnUpdate();
/// <summary>
/// 渲染后调用
/// </summary>
void OnLateUpdate();
/// <summary>
/// 物理帧更新
/// </summary>
void OnFixedUpdate();
/// <summary>
/// 登录账号/角色时调用
/// </summary>
void OnRoleLogin();
/// <summary>
/// 清理数据接口,切换账号/角色时调用
/// </summary>
void OnRoleLogout();
/// <summary>
/// 绘制调试接口
/// </summary>
void OnDrawGizmos();
/// <summary>
/// 暂停游戏
/// </summary>
/// <param name="pause"></param>
void OnApplicationPause(bool pause);
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 63ff6535a43f41d7ac793b8a153a37b6
timeCreated: 1681213932

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b68a449df312429cbb27873984ec238e
timeCreated: 1681214042

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: bc365e281d234e61891bf9f922a0897a
timeCreated: 1715574965

View File

@@ -1,141 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace GameBase
{
public interface ISingleton
{
/// <summary>
/// 激活接口,通常用于在某个时机手动实例化
/// </summary>
void Active();
/// <summary>
/// 释放接口
/// </summary>
void Release();
}
/// <summary>
/// 框架中的全局对象与Unity场景依赖相关的DontDestroyOnLoad需要统一管理方便重启游戏时清除工作
/// </summary>
public static class SingletonSystem
{
private static List<ISingleton> _singletons;
private static Dictionary<string, GameObject> _gameObjects;
public static void Retain(ISingleton go)
{
if (_singletons == null)
{
_singletons = new List<ISingleton>();
}
_singletons.Add(go);
}
public static void Retain(GameObject go)
{
if (_gameObjects == null)
{
_gameObjects = new Dictionary<string, GameObject>();
}
if (_gameObjects.TryAdd(go.name, go))
{
if (Application.isPlaying)
{
Object.DontDestroyOnLoad(go);
}
}
}
public static void Release(GameObject go)
{
if (_gameObjects != null && _gameObjects.ContainsKey(go.name))
{
_gameObjects.Remove(go.name);
Object.Destroy(go);
}
}
public static void Release(ISingleton go)
{
if (_singletons != null && _singletons.Contains(go))
{
_singletons.Remove(go);
}
}
public static void Release()
{
if (_gameObjects != null)
{
foreach (var item in _gameObjects)
{
Object.Destroy(item.Value);
}
_gameObjects.Clear();
}
if (_singletons != null)
{
for (int i = _singletons.Count -1; i >= 0; i--)
{
_singletons[i].Release();
}
_singletons.Clear();
}
Resources.UnloadUnusedAssets();
}
public static GameObject GetGameObject(string name)
{
GameObject go = null;
if (_gameObjects != null)
{
_gameObjects.TryGetValue(name, out go);
}
return go;
}
internal static bool ContainsKey(string name)
{
if (_gameObjects != null)
{
return _gameObjects.ContainsKey(name);
}
return false;
}
public static void Restart()
{
if (Camera.main != null)
{
Camera.main.gameObject.SetActive(false);
}
Release();
SceneManager.LoadScene(0);
}
internal static ISingleton GetSingleton(string name)
{
for (int i = 0; i < _singletons.Count; ++i)
{
if (_singletons[i].ToString() == name)
{
return _singletons[i];
}
}
return null;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 4ad00b596d0743a4b04591fe52087d0f
timeCreated: 1715574577

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3026f5e2510440618f6d4f28b37c5244
timeCreated: 1695289286

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