Alex-Rachel
|
e2de2ba994
|
Define Symbols for obfuz
|
2025-07-30 23:11:58 +08:00 |
|
Alex-Rachel
|
3b68cb1519
|
Update BattleMainUI.cs
|
2025-07-30 23:09:13 +08:00 |
|
Alex-Rachel
|
be12d1024a
|
Update ScriptGenerator.cs
|
2025-07-30 23:09:03 +08:00 |
|
Alex-Rachel
|
55ffdf4edb
|
Update GameApp.cs
|
2025-07-30 23:08:45 +08:00 |
|
Alex-Rachel
|
511619cb71
|
Update obfuz version
|
2025-07-30 23:00:47 +08:00 |
|
Alex-Rachel
|
c8482799c5
|
接入obfuz->3.0
|
2025-07-26 18:16:16 +08:00 |
|
Alex-Rachel
|
cb86d8868e
|
接入obfuz->2.0
|
2025-07-26 08:10:41 +08:00 |
|
KMUS1997
|
c18cdacdbb
|
Update LauncherMgr.cs
// 解决秘之Bug,如果你旋转了UI相机会导致 界面也跟着旋转
|
2025-07-09 23:56:58 +08:00 |
|
Alex-Rachel
|
b18298cbd9
|
Update Hybridclr 7.6.0->8.3.0
|
2025-07-08 23:04:21 +08:00 |
|
Alex-Rachel
|
86b1ff5d7b
|
Update YooAsset 2.3.8 -> 2.3.12
|
2025-07-08 23:02:24 +08:00 |
|
Alex-Rachel
|
71eb698038
|
Debugger Add ObjectPoolInfomationWindow
|
2025-07-07 19:33:52 +08:00 |
|
Alex-Rachel
|
57c08d4e92
|
Update ReleaseTools.cs
|
2025-07-07 12:05:07 +08:00 |
|
Eatjune
|
7a86b80c2b
|
Update SceneModule.cs
修复无法异步加载 挂起的场景
|
2025-07-02 20:12:26 +08:00 |
|
xiaobo
|
4a1f2b52f6
|
Tween:新增MaterialColor
|
2025-06-26 14:23:14 +08:00 |
|
Alex-Rachel
|
aee8a4a3dc
|
Update GameEvent.cs
|
2025-06-18 23:20:04 +08:00 |
|
xiaobo
|
53e16dc1ff
|
Aot补充UnityEngine.CoreModule.dll
|
2025-06-16 12:47:48 +08:00 |
|
xiaobo
|
e26a2937a7
|
1:一键打包ab包:新增快捷键,暂定f8。自动生成dll,打包资源,自动将项目的StreamingAssets复制到打包后的StreamingAssets文件夹下
2:UpdateSetting
(1)新增webgl设置,选择访问远程还是StreamingAssets
(2)构建资源设置:是否自动复制资源包到打包地址;打包地址如:../../Builds/Unity_Data/StreamingAssets,支持绝对路径和相对路径
|
2025-06-16 11:39:50 +08:00 |
|
Saber
|
8ab792b778
|
[Fix] 修复namespace 缺失
|
2025-06-11 17:35:15 +08:00 |
|
tpxxn
|
9aef4d4081
|
SetSpriteExtension 回调
|
2025-06-11 11:16:25 +08:00 |
|
Alex-Rachel
|
7d1de6e9a3
|
Update AssetsReference.cs
|
2025-06-05 16:07:38 +08:00 |
|
liang
|
ad2bde9259
|
AssetsReference的自动销毁计数处理完善,兼容unity Instantiate和不可见对象
|
2025-06-05 15:30:44 +08:00 |
|
Alex-Rachel
|
cb8f15ad88
|
#157 AssetsReference的自动销毁计数处理
#157 AssetsReference的自动销毁计数处理
|
2025-06-05 11:13:21 +08:00 |
|
Alex-Rachel
|
cc9002fe9a
|
F10快捷键 TEngine/查找资产引用
F10快捷键 TEngine/查找资产引用
|
2025-05-26 19:24:33 +08:00 |
|
Molth Nevin
|
32c1edd0a5
|
添加引用分析
|
2025-05-26 15:07:50 +08:00 |
|
XiaoBojun
|
1f129118a7
|
toolbar拓展布局自适应优化,以及场景切换分组:初始场景、默认包、其他场景。
|
2025-05-26 12:16:46 +08:00 |
|
Alex-Rachel
|
b42daa035e
|
Update AssetsReference.cs
|
2025-05-20 18:00:49 +08:00 |
|
Alex-Rachel
|
e7b07dfea2
|
AssetsReference支持Unity实例化接口GameObject.Instantiate
AssetsReference支持Unity实例化接口GameObject.Instantiate
|
2025-05-20 12:54:15 +08:00 |
|
Alex-Rachel
|
58d7847079
|
Update TEngine.Runtime.asmdef
|
2025-05-16 23:33:32 +08:00 |
|
Alex-Rachel
|
724f52bbab
|
Update TEngine.Runtime.asmdef
|
2025-05-16 23:24:36 +08:00 |
|
Alex-Rachel
|
0b409436a0
|
一键打包需要支持SBP构建内置着色器资源包
一键打包需要支持SBP构建内置着色器资源包
|
2025-05-13 12:36:58 +08:00 |
|
Alex-Rachel
|
cc799ce426
|
Update YooAsset
Update YooAsset
|
2025-05-10 20:58:24 +08:00 |
|
Alex-Rachel
|
35a9729930
|
Update SceneSwitcher.cs.meta
|
2025-05-10 20:55:29 +08:00 |
|
Alex-Rachel
|
0e34c99398
|
Remove
Remove
|
2025-05-10 19:25:59 +08:00 |
|
Alex-Rachel
|
240da47fc3
|
移除LoadSubAssetsSync
|
2025-05-10 19:25:26 +08:00 |
|
Alex-Rachel
|
1894cd4d72
|
Extension for LoadSubSprite
Extension for LoadSubSprite
|
2025-05-07 12:53:27 +08:00 |
|
tpxxn
|
122b5b27ad
|
refactor AtlasMakerEditor
|
2025-05-06 13:58:02 +08:00 |
|
lvshiling
|
06d826d4b2
|
Fix currentPath DirectorySeparatorChar
|
2025-04-30 11:42:38 +08:00 |
|
ALEX
|
afd0c6a24e
|
Merge pull request #143 from 6ag/main
修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题
|
2025-04-28 18:39:21 +08:00 |
|
tpxxn
|
d97538481e
|
fix GenerateAtlas -> LoadValidSprites
|
2025-04-28 16:14:05 +08:00 |
|
feng
|
c72ef8e197
|
修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题
|
2025-04-28 09:14:14 +08:00 |
|
沈挺
|
e4c3247546
|
UIModule关闭的倒计时应该先进行判断原计时器是否销毁,避免多次Hide导致计时器多次添加
|
2025-04-27 14:08:15 +08:00 |
|
Alex-Rachel
|
6e9d23b2dc
|
WEBGL下的文件系统初始化修正
|
2025-04-22 16:43:06 +08:00 |
|
Alex-Rachel
|
eae827a600
|
WEBGL下的remoteServices初始化修正(资源路径走HostServer)
WEBGL下的remoteServices初始化修正(资源路径走HostServer)
|
2025-04-22 14:25:31 +08:00 |
|
Alex-Rachel
|
f916adb71b
|
更新YooAsset 2.3.7 -> 2.3.8
更新YooAsset 2.3.7 -> 2.3.8
|
2025-04-18 00:16:29 +08:00 |
|
Alex-Rachel
|
227283864f
|
更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
|
2025-04-17 12:59:23 +08:00 |
|
Alex-Rachel
|
32418326b1
|
Update ProcedureInitResources.cs
|
2025-03-28 17:43:17 +08:00 |
|
Alex-Rachel
|
6570f87074
|
Create SceneSwitcher.cs.meta
|
2025-03-26 21:10:45 +08:00 |
|
XiaoBojun
|
322aaa0a46
|
Merge branch 'main' of https://github.com/XiaoBojun/TEngine
# Conflicts:
# UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs resolved by main version
|
2025-03-26 00:30:17 +08:00 |
|
XiaoBojun
|
8f5b1b2117
|
修改工具栏切换场景布局
|
2025-03-26 00:23:18 +08:00 |
|
Alex-Rachel
|
54a4c55f3c
|
Remove SceneSwitcher
|
2025-03-25 23:40:10 +08:00 |
|