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Update AssetsReference.cs
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@@ -66,13 +66,24 @@ namespace TEngine
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private void Awake()
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{
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// If it is a clone, clear the reference records before cloning
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if (!_originalRefs.ContainsKey(gameObject) || _originalRefs[gameObject] != this)
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if (!IsOriginalInstance())
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{
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sourceGameObject = null;
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refAssetInfoList?.Clear();
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ClearCloneReferences();
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}
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}
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private bool IsOriginalInstance()
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{
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return _originalRefs.TryGetValue(gameObject, out var originalComponent) &&
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originalComponent == this;
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}
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private void ClearCloneReferences()
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{
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sourceGameObject = null;
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refAssetInfoList?.Clear();
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}
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private void OnDestroy()
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{
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CheckInit();
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