Alex-Rachel
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7d1de6e9a3
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Update AssetsReference.cs
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2025-06-05 16:07:38 +08:00 |
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ALEX
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9e0e762a39
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Merge pull request #158 from liang530/main
AssetsReference的自动销毁计数处理完善,兼容unity Instantiate和不可见对象
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2025-06-05 16:06:11 +08:00 |
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liang
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ad2bde9259
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AssetsReference的自动销毁计数处理完善,兼容unity Instantiate和不可见对象
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2025-06-05 15:30:44 +08:00 |
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Alex-Rachel
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cb8f15ad88
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#157 AssetsReference的自动销毁计数处理
#157 AssetsReference的自动销毁计数处理
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2025-06-05 11:13:21 +08:00 |
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ALEX
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b4639fcbdc
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Update README.md
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2025-06-03 11:11:08 +08:00 |
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Alex-Rachel
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cc9002fe9a
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F10快捷键 TEngine/查找资产引用
F10快捷键 TEngine/查找资产引用
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2025-05-26 19:24:33 +08:00 |
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ALEX
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e64926a66a
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Merge pull request #155 from Molth/main
添加引用分析
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2025-05-26 19:16:57 +08:00 |
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Molth Nevin
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32c1edd0a5
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添加引用分析
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2025-05-26 15:07:50 +08:00 |
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ALEX
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c6f1508e84
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Merge pull request #154 from XiaoBojun/main
toolbar拓展布局自适应优化,以及场景切换分组:初始场景、默认包、其他场景。
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2025-05-26 14:10:33 +08:00 |
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XiaoBojun
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1f129118a7
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toolbar拓展布局自适应优化,以及场景切换分组:初始场景、默认包、其他场景。
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2025-05-26 12:16:46 +08:00 |
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ALEX
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6dac7b44a6
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Update README.md
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2025-05-25 23:37:25 +08:00 |
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ALEX
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2e8d181bed
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Update README.md
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2025-05-25 23:36:56 +08:00 |
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Alex-Rachel
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b42daa035e
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Update AssetsReference.cs
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2025-05-20 18:00:49 +08:00 |
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Alex-Rachel
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e7b07dfea2
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AssetsReference支持Unity实例化接口GameObject.Instantiate
AssetsReference支持Unity实例化接口GameObject.Instantiate
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2025-05-20 12:54:15 +08:00 |
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ALEX
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62c05e7c2b
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Merge pull request #149 from 6ag/main
移除luban生成脚本在Mac环境中的无效命令
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2025-05-19 22:46:52 +08:00 |
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feng
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4c4a882b21
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移除luban生成脚本在Mac环境中的无效命令
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2025-05-19 22:40:28 +08:00 |
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Alex-Rachel
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58d7847079
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Update TEngine.Runtime.asmdef
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2025-05-16 23:33:32 +08:00 |
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Alex-Rachel
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724f52bbab
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Update TEngine.Runtime.asmdef
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2025-05-16 23:24:36 +08:00 |
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Alex-Rachel
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0b409436a0
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一键打包需要支持SBP构建内置着色器资源包
一键打包需要支持SBP构建内置着色器资源包
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2025-05-13 12:36:58 +08:00 |
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Alex-Rachel
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cc799ce426
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Update YooAsset
Update YooAsset
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2025-05-10 20:58:24 +08:00 |
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Alex-Rachel
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35a9729930
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Update SceneSwitcher.cs.meta
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2025-05-10 20:55:29 +08:00 |
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Alex-Rachel
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0e34c99398
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Remove
Remove
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2025-05-10 19:25:59 +08:00 |
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Alex-Rachel
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240da47fc3
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移除LoadSubAssetsSync
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2025-05-10 19:25:26 +08:00 |
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ALEX
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04109a43b6
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Merge pull request #148 from tpxxn/main
fix ExternalTypeUtil namespace
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2025-05-09 14:15:44 +08:00 |
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tpxxn
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bc82685ec7
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fix ExternalTypeUtil namespace
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2025-05-09 13:51:47 +08:00 |
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Alex-Rachel
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1894cd4d72
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Extension for LoadSubSprite
Extension for LoadSubSprite
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2025-05-07 12:53:27 +08:00 |
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ALEX
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4c903e8da5
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Merge pull request #147 from tpxxn/main
refactor AtlasMakerEditor & luban gen code code.lineEnding=crlf & luban Vector ExternalTypeUtil
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2025-05-06 17:22:30 +08:00 |
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tpxxn
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03aabf6b08
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luban Vector ExternalTypeUtil
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2025-05-06 14:15:20 +08:00 |
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tpxxn
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c1d9fe5ca7
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luban gen code code.lineEnding=crlf
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2025-05-06 14:02:24 +08:00 |
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tpxxn
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122b5b27ad
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refactor AtlasMakerEditor
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2025-05-06 13:58:02 +08:00 |
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ALEX
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9a8de43e95
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Merge pull request #145 from lvshiling/main
Fix currentPath DirectorySeparatorChar
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2025-05-03 12:13:31 +08:00 |
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lvshiling
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06d826d4b2
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Fix currentPath DirectorySeparatorChar
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2025-04-30 11:42:38 +08:00 |
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ALEX
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afd0c6a24e
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Merge pull request #143 from 6ag/main
修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题
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2025-04-28 18:39:21 +08:00 |
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ALEX
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7f9dddaec0
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Merge pull request #144 from tpxxn/main
fix GenerateAtlas -> LoadValidSprites
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2025-04-28 18:39:09 +08:00 |
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tpxxn
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d97538481e
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fix GenerateAtlas -> LoadValidSprites
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2025-04-28 16:14:05 +08:00 |
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feng
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c72ef8e197
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修正UIWindow中用于记录UI隐藏的IsHide字段在HideUI时赋值又被覆盖的问题
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2025-04-28 09:14:14 +08:00 |
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ALEX
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7c9393051c
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Merge pull request #142 from Vorik-S/main
UIModule关闭的倒计时应该先进行判断原计时器是否销毁,避免多次Hide导致计时器多次添加
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2025-04-27 17:29:09 +08:00 |
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沈挺
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e4c3247546
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UIModule关闭的倒计时应该先进行判断原计时器是否销毁,避免多次Hide导致计时器多次添加
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2025-04-27 14:08:15 +08:00 |
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Alex-Rachel
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6e9d23b2dc
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WEBGL下的文件系统初始化修正
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2025-04-22 16:43:06 +08:00 |
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Alex-Rachel
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eae827a600
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WEBGL下的remoteServices初始化修正(资源路径走HostServer)
WEBGL下的remoteServices初始化修正(资源路径走HostServer)
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2025-04-22 14:25:31 +08:00 |
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Alex-Rachel
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f916adb71b
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更新YooAsset 2.3.7 -> 2.3.8
更新YooAsset 2.3.7 -> 2.3.8
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2025-04-18 00:16:29 +08:00 |
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Alex-Rachel
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227283864f
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更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
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2025-04-17 12:59:23 +08:00 |
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Alex-Rachel
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32418326b1
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Update ProcedureInitResources.cs
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2025-03-28 17:43:17 +08:00 |
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Alex-Rachel
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6570f87074
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Create SceneSwitcher.cs.meta
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2025-03-26 21:10:45 +08:00 |
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ALEX
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81b00ae913
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Merge pull request #135 from XiaoBojun/main
修改工具栏切换场景布局
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2025-03-26 20:58:56 +08:00 |
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XiaoBojun
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322aaa0a46
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Merge branch 'main' of https://github.com/XiaoBojun/TEngine
# Conflicts:
# UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs resolved by main version
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2025-03-26 00:30:17 +08:00 |
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XiaoBojun
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8f5b1b2117
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修改工具栏切换场景布局
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2025-03-26 00:23:18 +08:00 |
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Alex-Rachel
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54a4c55f3c
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Remove SceneSwitcher
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2025-03-25 23:40:10 +08:00 |
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Alex-Rachel
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e37c066f9f
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简化流程,支持非强制更新,移除冗余UpdateMainFest与UpdateVersion的流程,因为Yoo统一了编辑器单机和联网的流程了。
简化流程,支持非强制更新,移除冗余UpdateMainFest与UpdateVersion的流程,因为Yoo统一了编辑器单机和联网的流程了。
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2025-03-25 19:10:39 +08:00 |
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Alex-Rachel
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b1d06ecef5
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Update Singleton.cs
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2025-03-25 19:09:01 +08:00 |
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