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[+] DisStripCode 防裁剪
[+] DisStripCode 防裁剪
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8
Assets/GameScripts/Main/DisStripCode.meta
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8
Assets/GameScripts/Main/DisStripCode.meta
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fileFormatVersion: 2
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guid: b7b3c864a98413f45898a04bcbc4dfb3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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32
Assets/GameScripts/Main/DisStripCode/DisStripCode.cs
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32
Assets/GameScripts/Main/DisStripCode/DisStripCode.cs
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using UnityEngine;
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/// <summary>
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/// 防止裁剪引用。
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/// <remarks>如果在主工程无引用,link.xml的防裁剪也无效。</remarks>
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/// </summary>
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public class DisStripCode : MonoBehaviour
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{
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private void Awake()
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{
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//UnityEngine.Physics
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RegisterType<Collider>();
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RegisterType<Collider2D>();
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RegisterType<Collision>();
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RegisterType<Collision2D>();
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//UnityEngine.Graphics
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RegisterType<Mesh>();
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RegisterType<MeshRenderer>();
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//UnityEngine.Animation
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RegisterType<Animator>();
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RegisterType<Animation>();
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}
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private void RegisterType<T>()
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{
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#if UNITY_EDITOR && false
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Debug.Log($"DisStripCode RegisterType :{typeof(T)}");
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#endif
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}
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}
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11
Assets/GameScripts/Main/DisStripCode/DisStripCode.cs.meta
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11
Assets/GameScripts/Main/DisStripCode/DisStripCode.cs.meta
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fileFormatVersion: 2
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guid: cfc34c9132d650b499fc6f146e1e11f6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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