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TEngine/Assets/GameScripts/Main/DisStripCode/DisStripCode.cs
ALEXTANG dca7b71457 [+] DisStripCode 防裁剪
[+] DisStripCode 防裁剪
2023-05-13 14:55:55 +08:00

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using UnityEngine;
/// <summary>
/// 防止裁剪引用。
/// <remarks>如果在主工程无引用link.xml的防裁剪也无效。</remarks>
/// </summary>
public class DisStripCode : MonoBehaviour
{
private void Awake()
{
//UnityEngine.Physics
RegisterType<Collider>();
RegisterType<Collider2D>();
RegisterType<Collision>();
RegisterType<Collision2D>();
//UnityEngine.Graphics
RegisterType<Mesh>();
RegisterType<MeshRenderer>();
//UnityEngine.Animation
RegisterType<Animator>();
RegisterType<Animation>();
}
private void RegisterType<T>()
{
#if UNITY_EDITOR && false
Debug.Log($"DisStripCode RegisterType :{typeof(T)}");
#endif
}
}