using UnityEngine;
///
/// 防止裁剪引用。
/// 如果在主工程无引用,link.xml的防裁剪也无效。
///
public class DisStripCode : MonoBehaviour
{
private void Awake()
{
//UnityEngine.Physics
RegisterType();
RegisterType();
RegisterType();
RegisterType();
//UnityEngine.Graphics
RegisterType();
RegisterType();
//UnityEngine.Animation
RegisterType();
RegisterType();
}
private void RegisterType()
{
#if UNITY_EDITOR && false
Debug.Log($"DisStripCode RegisterType :{typeof(T)}");
#endif
}
}