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https://github.com/Alex-Rachel/TEngine.git
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6 Commits
TEngine4.0
...
TEngine4.0
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01f8eb9d57 | ||
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f5021a9688 | ||
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a632f7a5ad | ||
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5f968f4154 | ||
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2c00d103cb |
@@ -13,10 +13,9 @@ namespace GameMain
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private ProcedureOwner _procedureOwner;
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private float _currentDownloadTime;
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private float CurrentSpeed =>
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(GameModule.Resource.Downloader.TotalDownloadBytes -
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GameModule.Resource.Downloader.CurrentDownloadBytes) / _currentDownloadTime;
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GameModule.Resource.Downloader.CurrentDownloadBytes) / GameTime.time;
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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@@ -225,15 +225,6 @@ namespace TEngine
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}
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#endregion
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/// <summary>
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/// 释放Behaviour生命周期。
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/// </summary>
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public static void Release()
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{
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_MakeEntity();
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_behaviour.Release();
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}
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private static void _MakeEntity()
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{
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if (_entity != null)
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@@ -241,11 +232,12 @@ namespace TEngine
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return;
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}
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_entity = new GameObject("__MonoUtility__")
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_entity = new GameObject("[Unity.Utility]")
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{
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hideFlags = HideFlags.HideAndDontSave
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// hideFlags = HideFlags.HideAndDontSave
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};
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_entity.SetActive(true);
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_entity.transform.SetParent(GameModule.Base.transform);
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#if UNITY_EDITOR
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if (Application.isPlaying)
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@@ -258,6 +250,22 @@ namespace TEngine
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_behaviour = _entity.AddComponent<MainBehaviour>();
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}
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/// <summary>
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/// 释放Behaviour生命周期。
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/// </summary>
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public static void Shutdown()
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{
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if (_behaviour != null)
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{
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_behaviour.Release();
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}
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if (_entity != null)
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{
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Object.Destroy(_entity);
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}
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_entity = null;
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}
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private class MainBehaviour : MonoBehaviour
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{
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private event UnityAction UpdateEvent;
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@@ -77,7 +77,7 @@ namespace TEngine
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public static void Shutdown(ShutdownType shutdownType)
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{
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Log.Info("Shutdown Game Framework ({0})...", shutdownType);
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Utility.Unity.Release();
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Utility.Unity.Shutdown();
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RootModule rootModule = GetModule<RootModule>();
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if (rootModule != null)
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{
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@@ -5,7 +5,7 @@
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "216d09f7b65fadc5d8fcd0bba82e5ac50ca58f06"
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"hash": "84ed2e6b9d0e476b1da70ea1f4e4b1e7c33ae7f8"
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},
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"com.cysharp.unitask": {
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"version": "file:UniTask",
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