mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Merge branch 'main' of https://github.com/AlanWeekend/TEngine
This commit is contained in:
@@ -277,7 +277,7 @@ namespace GameLogic
|
||||
item.SetSelected(false);
|
||||
}
|
||||
|
||||
item = GetItem(m_selectIndex) as IListSelectItem;
|
||||
item = GetItem(selectIndex) as IListSelectItem;
|
||||
if (item != null)
|
||||
{
|
||||
item.SetSelected(true);
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
@@ -17,7 +18,7 @@ namespace GameLogic
|
||||
/// <summary>
|
||||
/// Item字典
|
||||
/// </summary>
|
||||
private Dictionary<int, TItem> m_itemCache = new Dictionary<int, TItem>();
|
||||
private GameFrameworkDictionary<int, TItem> m_itemCache = new GameFrameworkDictionary<int, TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
@@ -163,9 +164,19 @@ namespace GameLogic
|
||||
m_items.Clear();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
m_items.Add(m_itemCache[i]);
|
||||
m_items.Add(m_itemCache.GetValueByIndex(i));
|
||||
}
|
||||
return m_items;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Item。
|
||||
/// </summary>
|
||||
/// <param name="index">索引。</param>
|
||||
/// <returns>TItem。</returns>
|
||||
public TItem GetItemByIndex(int index)
|
||||
{
|
||||
return m_itemCache.GetValueByIndex(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ namespace GameLogic
|
||||
{
|
||||
public LoopListView LoopRectView { private set; get; }
|
||||
|
||||
private Dictionary<int, T> m_itemCache = new Dictionary<int, T>();
|
||||
private GameFrameworkDictionary<int, T> m_itemCache = new GameFrameworkDictionary<int, T>();
|
||||
|
||||
public override void BindMemberProperty()
|
||||
{
|
||||
@@ -71,9 +71,8 @@ namespace GameLogic
|
||||
List<T> list = new List<T>();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
list.Add(m_itemCache[i]);
|
||||
list.Add(m_itemCache.GetValueByIndex(i));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@@ -85,11 +84,11 @@ namespace GameLogic
|
||||
/// <summary>
|
||||
/// 获取Item。
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
/// <param name="index">索引。</param>
|
||||
/// <returns>TItem。</returns>
|
||||
public T GetItemByIndex(int index)
|
||||
{
|
||||
return m_itemCache[index];
|
||||
return m_itemCache.GetValueByIndex(index);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
@@ -16,8 +17,9 @@ namespace GameLogic
|
||||
|
||||
/// <summary>
|
||||
/// Item字典
|
||||
/// <remarks>Key => GameObjectHashCode | Value => TItem.</remarks>
|
||||
/// </summary>
|
||||
private Dictionary<int, TItem> m_itemCache = new Dictionary<int, TItem>();
|
||||
private GameFrameworkDictionary<int, TItem> m_itemCache = new GameFrameworkDictionary<int, TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
@@ -159,7 +161,10 @@ namespace GameLogic
|
||||
public List<TItem> GetItemList()
|
||||
{
|
||||
m_items.Clear();
|
||||
m_items.AddRange(m_itemCache.Values);
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
m_items.Add(m_itemCache.GetValueByIndex(i));
|
||||
}
|
||||
return m_items;
|
||||
}
|
||||
|
||||
@@ -171,5 +176,15 @@ namespace GameLogic
|
||||
{
|
||||
return LoopRectView.GetItemStartIndex();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Item。
|
||||
/// </summary>
|
||||
/// <param name="index">索引。</param>
|
||||
/// <returns>TItem。</returns>
|
||||
public TItem GetItemByIndex(int index)
|
||||
{
|
||||
return m_itemCache.GetValueByIndex(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -812,7 +812,6 @@ GameObject:
|
||||
- component: {fileID: 4070374929253206932}
|
||||
- component: {fileID: 4872533144352319846}
|
||||
- component: {fileID: 3352775805385032060}
|
||||
- component: {fileID: 3859027068210555860}
|
||||
m_Layer: 5
|
||||
m_Name: UILoadTip
|
||||
m_TagString: Untagged
|
||||
@@ -880,31 +879,6 @@ MonoBehaviour:
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 55
|
||||
--- !u!114 &3859027068210555860
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7666412045263395013}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bcd11033283847ee8f7c71eedd9a4771, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
elements:
|
||||
m_keys:
|
||||
- m_btnUpdate
|
||||
- m_btnIgnore
|
||||
- m_textInfo
|
||||
- m_textTittle
|
||||
- m_btnPackage
|
||||
m_values:
|
||||
- {fileID: 2745714441875214452}
|
||||
- {fileID: 467775921333773033}
|
||||
- {fileID: 3862717357071106210}
|
||||
- {fileID: 9127528276671758327}
|
||||
- {fileID: 1387175525974173601}
|
||||
--- !u!1 &8012535748721374403
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@@ -773,7 +773,6 @@ GameObject:
|
||||
- component: {fileID: 1633508802563447727}
|
||||
- component: {fileID: 5827342734203288403}
|
||||
- component: {fileID: 4835021223508371640}
|
||||
- component: {fileID: 903919243524269039}
|
||||
m_Layer: 5
|
||||
m_Name: UILoadUpdate
|
||||
m_TagString: Untagged
|
||||
@@ -843,33 +842,6 @@ MonoBehaviour:
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 55
|
||||
--- !u!114 &903919243524269039
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9130266365217219149}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bcd11033283847ee8f7c71eedd9a4771, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
elements:
|
||||
m_keys:
|
||||
- m_imgBackGround
|
||||
- m_scrollbarProgress
|
||||
- m_textDesc
|
||||
- m_btnClear
|
||||
- m_textAppid
|
||||
- m_textResid
|
||||
m_values:
|
||||
- {fileID: 4652061626151979521}
|
||||
- {fileID: 2347891492826839465}
|
||||
- {fileID: 8666815445422661327}
|
||||
- {fileID: 4232232858152633415}
|
||||
- {fileID: 3038352660368000718}
|
||||
- {fileID: 8143980099109665604}
|
||||
--- !u!1 &9157096376857424144
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@@ -20,26 +20,22 @@ namespace GameMain
|
||||
public MessageShowType ShowType = MessageShowType.None;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
|
||||
private Button m_btnPackage;
|
||||
private Text m_textTittle;
|
||||
private Text m_textInfo;
|
||||
private Button m_btnIgnore;
|
||||
private Button m_btnUpdate;
|
||||
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
CheckUIElement();
|
||||
m_btnPackage = FChild<Button>("m_btnPackage");
|
||||
m_textTittle = FChild<Text>("m_textTittle");
|
||||
m_textInfo = FChild<Text>("m_textInfo");
|
||||
m_btnIgnore = FChild<Button>("m_btnIgnore");
|
||||
m_btnUpdate = FChild<Button>("m_btnUpdate");
|
||||
m_btnPackage = FindChildComponent<Button>("BgImage/m_btnPackage");
|
||||
m_textTittle = FindChildComponent<Text>("BgImage/m_textTittle");
|
||||
m_textInfo = FindChildComponent<Text>("BgImage/m_textInfo");
|
||||
m_btnIgnore = FindChildComponent<Button>("BgImage/Group/m_btnIgnore");
|
||||
m_btnUpdate = FindChildComponent<Button>("BgImage/Group/m_btnUpdate");
|
||||
m_btnPackage.onClick.AddListener(OnClickPackageBtn);
|
||||
m_btnIgnore.onClick.AddListener(OnClickIgnoreBtn);
|
||||
m_btnUpdate.onClick.AddListener(OnClickUpdateBtn);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
@@ -8,22 +8,22 @@ namespace GameMain
|
||||
[Window(UILayer.UI, fromResources: true, location: "AssetLoad/UILoadUpdate",fullScreen:true)]
|
||||
public class UILoadUpdate : UIWindow
|
||||
{
|
||||
private Scrollbar m_scrollbarProgress;
|
||||
|
||||
#region 脚本工具生成的代码
|
||||
private Image m_imgBackGround;
|
||||
private Scrollbar m_scrollbarProgress;
|
||||
private Text m_textDesc;
|
||||
private Button m_btnClear;
|
||||
private Text m_textAppid;
|
||||
private Text m_textResid;
|
||||
public override void ScriptGenerator()
|
||||
{
|
||||
CheckUIElement();
|
||||
m_imgBackGround = FChild<Image>("m_imgBackGround");
|
||||
m_scrollbarProgress = FChild<Scrollbar>("m_scrollbarProgress");
|
||||
m_textDesc = FChild<Text>("m_textDesc");
|
||||
m_btnClear = FChild<Button>("m_btnClear");
|
||||
m_textAppid = FChild<Text>("m_textAppid");
|
||||
m_textResid = FChild<Text>("m_textResid");
|
||||
m_imgBackGround = FindChildComponent<Image>("m_imgBackGround");
|
||||
m_textDesc = FindChildComponent<Text>("m_textDesc");
|
||||
m_btnClear = FindChildComponent<Button>("TopNode/m_btnClear");
|
||||
m_textAppid = FindChildComponent<Text>("TopNode/m_textAppid");
|
||||
m_textResid = FindChildComponent<Text>("TopNode/m_textResid");
|
||||
m_scrollbarProgress = FindChildComponent<Scrollbar>("m_scrollbarProgress");
|
||||
m_btnClear.onClick.AddListener(OnClickClearBtn);
|
||||
}
|
||||
#endregion
|
||||
@@ -118,12 +118,12 @@ namespace GameMain
|
||||
m_scrollbarProgress.size = progress;
|
||||
}
|
||||
|
||||
protected override void Close()
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
OnStop(null);
|
||||
LoadUpdateLogic.Instance.DownloadCompleteAction -= DownLoad_Complete_Action;
|
||||
LoadUpdateLogic.Instance.DownProgressAction -= DownLoad_Progress_Action;
|
||||
base.Close();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf1e53a3963b4dbf8c5f139ee8d80c3d
|
||||
timeCreated: 1698301726
|
@@ -0,0 +1,45 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
/// <summary>
|
||||
/// 自动绑定全局设置
|
||||
/// </summary>
|
||||
public class AutoBindGlobalSetting : ScriptableObject
|
||||
{
|
||||
[FolderPath]
|
||||
[LabelText("默认组件代码保存路径")]
|
||||
[SerializeField]
|
||||
private string m_CodePath;
|
||||
|
||||
[LabelText("绑定代码命名空间")]
|
||||
[SerializeField]
|
||||
private string m_Namespace;
|
||||
|
||||
[LabelText("子组件名称(不会往下继续遍历)")]
|
||||
[SerializeField]
|
||||
private string m_WidgetName = "m_item";
|
||||
|
||||
public string CodePath => m_CodePath;
|
||||
|
||||
public string Namespace => m_Namespace;
|
||||
|
||||
public string WidgetName => m_WidgetName;
|
||||
|
||||
[MenuItem("TEngine/CreateAutoBindGlobalSetting")]
|
||||
private static void CreateAutoBindGlobalSetting()
|
||||
{
|
||||
string[] paths = AssetDatabase.FindAssets("t:AutoBindGlobalSetting");
|
||||
if (paths.Length >= 1)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(paths[0]);
|
||||
EditorUtility.DisplayDialog("警告", $"已存在AutoBindGlobalSetting,路径:{path}", "确认");
|
||||
return;
|
||||
}
|
||||
|
||||
AutoBindGlobalSetting setting = CreateInstance<AutoBindGlobalSetting>();
|
||||
AssetDatabase.CreateAsset(setting, "Assets/TEngine/ResRaw/AutoBindGlobalSetting.asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3dac541dae7b4c4d8b5497057739cfb0
|
||||
timeCreated: 1698304721
|
@@ -0,0 +1,12 @@
|
||||
using Sirenix.OdinInspector.Editor;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(AutoBindGlobalSetting))]
|
||||
public class AutoBindGlobalSettingInspector : OdinEditor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 020e5781e8c44c90bfbdf2cb12441e79
|
||||
timeCreated: 1698304745
|
@@ -0,0 +1,534 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using BindData = ComponentAutoBindTool.BindData;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
|
||||
[CustomEditor(typeof(ComponentAutoBindTool))]
|
||||
public class ComponentAutoBindToolInspector : Editor
|
||||
{
|
||||
private ComponentAutoBindTool m_Target;
|
||||
|
||||
private SerializedProperty m_BindDatas;
|
||||
private SerializedProperty m_BindComs;
|
||||
private List<BindData> m_TempList = new List<BindData>();
|
||||
private List<string> m_TempFiledNames = new List<string>();
|
||||
private List<string> m_TempComponentTypeNames = new List<string>();
|
||||
|
||||
private string[] s_AssemblyNames = { "Assembly-CSharp", "TEngine.Runtime" };
|
||||
private string[] m_HelperTypeNames;
|
||||
private string m_HelperTypeName;
|
||||
private int m_HelperTypeNameIndex;
|
||||
|
||||
private AutoBindGlobalSetting m_Setting;
|
||||
|
||||
private SerializedProperty m_Namespace;
|
||||
private SerializedProperty m_ClassName;
|
||||
private SerializedProperty m_CodePath;
|
||||
private SerializedProperty m_IsWidget;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
m_Target = (ComponentAutoBindTool)target;
|
||||
m_BindDatas = serializedObject.FindProperty("BindDatas");
|
||||
m_BindComs = serializedObject.FindProperty("bindComponents");
|
||||
|
||||
m_HelperTypeNames = GetTypeNames(typeof(IAutoBindRuleHelper), s_AssemblyNames);
|
||||
|
||||
string[] paths = AssetDatabase.FindAssets("t:AutoBindGlobalSetting");
|
||||
if (paths.Length == 0)
|
||||
{
|
||||
Debug.LogError("不存在AutoBindGlobalSetting");
|
||||
return;
|
||||
}
|
||||
|
||||
if (paths.Length > 1)
|
||||
{
|
||||
Debug.LogError("AutoBindGlobalSetting数量大于1");
|
||||
return;
|
||||
}
|
||||
|
||||
string path = AssetDatabase.GUIDToAssetPath(paths[0]);
|
||||
m_Setting = AssetDatabase.LoadAssetAtPath<AutoBindGlobalSetting>(path);
|
||||
|
||||
|
||||
m_Namespace = serializedObject.FindProperty("m_Namespace");
|
||||
m_ClassName = serializedObject.FindProperty("m_ClassName");
|
||||
m_CodePath = serializedObject.FindProperty("m_CodePath");
|
||||
m_IsWidget = serializedObject.FindProperty("m_IsWidget");
|
||||
|
||||
m_Namespace.stringValue = string.IsNullOrEmpty(m_Namespace.stringValue) ? m_Setting.Namespace : m_Namespace.stringValue;
|
||||
m_ClassName.stringValue = string.IsNullOrEmpty(m_ClassName.stringValue) ? m_Target.gameObject.name : m_ClassName.stringValue;
|
||||
m_CodePath.stringValue = string.IsNullOrEmpty(m_CodePath.stringValue) ? m_Setting.CodePath : m_CodePath.stringValue;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
DrawTopButton();
|
||||
|
||||
DrawHelperSelect();
|
||||
|
||||
DrawSetting();
|
||||
|
||||
DrawKvData();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制顶部按钮
|
||||
/// </summary>
|
||||
private void DrawTopButton()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("排序"))
|
||||
{
|
||||
Sort();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("全部删除"))
|
||||
{
|
||||
RemoveAll();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("删除空引用"))
|
||||
{
|
||||
RemoveNull();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("自动绑定组件"))
|
||||
{
|
||||
AutoBindComponent();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("生成绑定代码"))
|
||||
{
|
||||
GenAutoBindCode();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 排序
|
||||
/// </summary>
|
||||
private void Sort()
|
||||
{
|
||||
m_TempList.Clear();
|
||||
foreach (BindData data in m_Target.BindDatas)
|
||||
{
|
||||
m_TempList.Add(new BindData(data.Name, data.BindCom, data.IsGameObject));
|
||||
}
|
||||
|
||||
m_TempList.Sort((x, y) => string.Compare(x.Name, y.Name, StringComparison.Ordinal));
|
||||
|
||||
m_BindDatas.ClearArray();
|
||||
foreach (BindData data in m_TempList)
|
||||
{
|
||||
AddBindData(data.Name, data.BindCom, data.IsGameObject);
|
||||
}
|
||||
|
||||
SyncBindComs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 全部删除
|
||||
/// </summary>
|
||||
private void RemoveAll()
|
||||
{
|
||||
m_BindDatas.ClearArray();
|
||||
|
||||
SyncBindComs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除空引用
|
||||
/// </summary>
|
||||
private void RemoveNull()
|
||||
{
|
||||
for (int i = m_BindDatas.arraySize - 1; i >= 0; i--)
|
||||
{
|
||||
SerializedProperty element = m_BindDatas.GetArrayElementAtIndex(i).FindPropertyRelative("BindCom");
|
||||
if (element.objectReferenceValue == null)
|
||||
{
|
||||
m_BindDatas.DeleteArrayElementAtIndex(i);
|
||||
}
|
||||
}
|
||||
|
||||
SyncBindComs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 自动绑定组件
|
||||
/// </summary>
|
||||
private void AutoBindComponent()
|
||||
{
|
||||
m_BindDatas.ClearArray();
|
||||
|
||||
var transform = m_Target.transform;
|
||||
Ergodic(transform, transform);
|
||||
|
||||
SyncBindComs();
|
||||
}
|
||||
|
||||
private void Ergodic(Transform rootTransform, Transform currentTransform)
|
||||
{
|
||||
for (int i = 0; i < currentTransform.childCount; ++i)
|
||||
{
|
||||
Transform child = currentTransform.GetChild(i);
|
||||
|
||||
m_TempFiledNames.Clear();
|
||||
m_TempComponentTypeNames.Clear();
|
||||
|
||||
if (m_Target.RuleHelper.IsValidBind(child, m_TempFiledNames, m_TempComponentTypeNames))
|
||||
{
|
||||
for (int index = 0; index < m_TempFiledNames.Count; index++)
|
||||
{
|
||||
string componentName = m_TempComponentTypeNames[index];
|
||||
bool isGameObject = componentName.Equals("GameObject");
|
||||
componentName = isGameObject ? "Transform" : componentName;
|
||||
Component com = child.GetComponent(componentName);
|
||||
if (com == null)
|
||||
{
|
||||
Debug.LogError($"{child.name}上不存在{componentName}的组件");
|
||||
}
|
||||
else
|
||||
{
|
||||
AddBindData(m_TempFiledNames[index], child.GetComponent(componentName), isGameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!child.name.StartsWith(m_Setting.WidgetName))
|
||||
{
|
||||
Ergodic(rootTransform, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制辅助器选择框
|
||||
/// </summary>
|
||||
private void DrawHelperSelect()
|
||||
{
|
||||
m_HelperTypeName = m_HelperTypeNames[0];
|
||||
|
||||
if (m_Target.RuleHelper != null)
|
||||
{
|
||||
m_HelperTypeName = m_Target.RuleHelper.GetType().Name;
|
||||
|
||||
for (int i = 0; i < m_HelperTypeNames.Length; i++)
|
||||
{
|
||||
if (m_HelperTypeName == m_HelperTypeNames[i])
|
||||
{
|
||||
m_HelperTypeNameIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
IAutoBindRuleHelper helper = (IAutoBindRuleHelper)CreateHelperInstance(m_HelperTypeName, s_AssemblyNames);
|
||||
m_Target.RuleHelper = helper;
|
||||
}
|
||||
|
||||
foreach (GameObject go in Selection.gameObjects)
|
||||
{
|
||||
ComponentAutoBindTool autoBindTool = go.GetComponent<ComponentAutoBindTool>();
|
||||
if (autoBindTool.RuleHelper == null)
|
||||
{
|
||||
IAutoBindRuleHelper helper = (IAutoBindRuleHelper)CreateHelperInstance(m_HelperTypeName, s_AssemblyNames);
|
||||
autoBindTool.RuleHelper = helper;
|
||||
}
|
||||
}
|
||||
|
||||
int selectedIndex = EditorGUILayout.Popup("AutoBindRuleHelper", m_HelperTypeNameIndex, m_HelperTypeNames);
|
||||
if (selectedIndex != m_HelperTypeNameIndex)
|
||||
{
|
||||
m_HelperTypeNameIndex = selectedIndex;
|
||||
m_HelperTypeName = m_HelperTypeNames[selectedIndex];
|
||||
IAutoBindRuleHelper helper = (IAutoBindRuleHelper)CreateHelperInstance(m_HelperTypeName, s_AssemblyNames);
|
||||
m_Target.RuleHelper = helper;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制设置项
|
||||
/// </summary>
|
||||
private void DrawSetting()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
m_Namespace.stringValue = EditorGUILayout.TextField(new GUIContent("命名空间:"), m_Namespace.stringValue);
|
||||
if (GUILayout.Button("默认设置"))
|
||||
{
|
||||
m_Namespace.stringValue = m_Setting.Namespace;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
m_ClassName.stringValue = EditorGUILayout.TextField(new GUIContent("类名:"), m_ClassName.stringValue);
|
||||
if (GUILayout.Button("物体名"))
|
||||
{
|
||||
m_ClassName.stringValue = m_Target.gameObject.name;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
bool isWidget = EditorGUILayout.Toggle("是否是组件", m_IsWidget.boolValue);
|
||||
if (isWidget != m_IsWidget.boolValue)
|
||||
{
|
||||
m_IsWidget.boolValue = isWidget;
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField("代码保存路径:");
|
||||
EditorGUILayout.LabelField(m_CodePath.stringValue);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("选择路径"))
|
||||
{
|
||||
string temp = m_CodePath.stringValue;
|
||||
m_CodePath.stringValue = EditorUtility.OpenFolderPanel("选择代码保存路径", Application.dataPath, "");
|
||||
if (string.IsNullOrEmpty(m_CodePath.stringValue))
|
||||
{
|
||||
m_CodePath.stringValue = temp;
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("默认设置"))
|
||||
{
|
||||
m_CodePath.stringValue = m_Setting.CodePath;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绘制键值对数据
|
||||
/// </summary>
|
||||
private void DrawKvData()
|
||||
{
|
||||
//绘制key value数据
|
||||
|
||||
int needDeleteIndex = -1;
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
SerializedProperty property;
|
||||
|
||||
for (int i = 0; i < m_BindDatas.arraySize; i++)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField($"[{i}]", GUILayout.Width(25));
|
||||
property = m_BindDatas.GetArrayElementAtIndex(i).FindPropertyRelative("Name");
|
||||
property.stringValue = EditorGUILayout.TextField(property.stringValue, GUILayout.Width(150));
|
||||
property = m_BindDatas.GetArrayElementAtIndex(i).FindPropertyRelative("BindCom");
|
||||
property.objectReferenceValue = EditorGUILayout.ObjectField(property.objectReferenceValue, typeof(Component), true);
|
||||
|
||||
if (GUILayout.Button("X"))
|
||||
{
|
||||
//将元素下标添加进删除list
|
||||
needDeleteIndex = i;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
//删除data
|
||||
if (needDeleteIndex != -1)
|
||||
{
|
||||
m_BindDatas.DeleteArrayElementAtIndex(needDeleteIndex);
|
||||
SyncBindComs();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加绑定数据
|
||||
/// </summary>
|
||||
private void AddBindData(string name, Component bindCom, bool isGameObject = false)
|
||||
{
|
||||
int index = m_BindDatas.arraySize;
|
||||
m_BindDatas.InsertArrayElementAtIndex(index);
|
||||
SerializedProperty element = m_BindDatas.GetArrayElementAtIndex(index);
|
||||
element.FindPropertyRelative("Name").stringValue = name;
|
||||
element.FindPropertyRelative("BindCom").objectReferenceValue = bindCom;
|
||||
element.FindPropertyRelative("IsGameObject").boolValue = isGameObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步绑定数据
|
||||
/// </summary>
|
||||
private void SyncBindComs()
|
||||
{
|
||||
m_BindComs.ClearArray();
|
||||
|
||||
for (int i = 0; i < m_BindDatas.arraySize; i++)
|
||||
{
|
||||
SerializedProperty property = m_BindDatas.GetArrayElementAtIndex(i).FindPropertyRelative("BindCom");
|
||||
m_BindComs.InsertArrayElementAtIndex(i);
|
||||
m_BindComs.GetArrayElementAtIndex(i).objectReferenceValue = property.objectReferenceValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定基类在指定程序集中的所有子类名称
|
||||
/// </summary>
|
||||
private string[] GetTypeNames(Type typeBase, string[] assemblyNames)
|
||||
{
|
||||
List<string> typeNames = new List<string>();
|
||||
foreach (string assemblyName in assemblyNames)
|
||||
{
|
||||
Assembly assembly = null;
|
||||
try
|
||||
{
|
||||
assembly = Assembly.Load(assemblyName);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (assembly == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Type[] types = assembly.GetTypes();
|
||||
foreach (Type type in types)
|
||||
{
|
||||
if (type.IsClass && !type.IsAbstract && typeBase.IsAssignableFrom(type))
|
||||
{
|
||||
typeNames.Add(type.FullName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typeNames.Sort();
|
||||
return typeNames.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建辅助器实例
|
||||
/// </summary>
|
||||
private object CreateHelperInstance(string helperTypeName, string[] assemblyNames)
|
||||
{
|
||||
foreach (string assemblyName in assemblyNames)
|
||||
{
|
||||
Assembly assembly = Assembly.Load(assemblyName);
|
||||
|
||||
object instance = assembly.CreateInstance(helperTypeName);
|
||||
if (instance != null)
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 生成自动绑定代码
|
||||
/// </summary>
|
||||
private void GenAutoBindCode()
|
||||
{
|
||||
GameObject go = m_Target.gameObject;
|
||||
|
||||
string className = !string.IsNullOrEmpty(m_Target.ClassName) ? m_Target.ClassName : go.name;
|
||||
string codePath = !string.IsNullOrEmpty(m_Target.CodePath) ? m_Target.CodePath : m_Setting.CodePath;
|
||||
|
||||
if (!Directory.Exists(codePath))
|
||||
{
|
||||
Debug.LogError($"{go.name}的代码保存路径{codePath}无效");
|
||||
}
|
||||
|
||||
using (StreamWriter sw = new StreamWriter($"{codePath}/{className}.BindComponents.cs"))
|
||||
{
|
||||
sw.WriteLine(
|
||||
"//------------------------------------------------------------------------------\n//\t<auto-generated>\n//\t\tTime:[" + DateTime.Now +
|
||||
"].\n//\t\tThis code was generated by autoBindTool.\n//\t\tChanges to this file may cause incorrect behavior and will be lost if\n//\t\tthe code is regenerated.\n//\t</auto-generated>\n//------------------------------------------------------------------------------");
|
||||
sw.WriteLine("using UnityEngine;");
|
||||
sw.WriteLine("using UnityEngine.UI;");
|
||||
sw.WriteLine("using TEngine;");
|
||||
sw.WriteLine("");
|
||||
|
||||
if (!string.IsNullOrEmpty(m_Target.Namespace))
|
||||
{
|
||||
//命名空间
|
||||
sw.WriteLine("namespace " + m_Target.Namespace);
|
||||
sw.WriteLine("{");
|
||||
}
|
||||
|
||||
//类名
|
||||
// if (!m_Target.IsWidget)
|
||||
// {
|
||||
// sw.WriteLine($"\tpublic partial class {className} : UIWindow");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// sw.WriteLine($"\tpublic partial class {className} : UIWidget");
|
||||
// }
|
||||
sw.WriteLine($"\tpublic partial class {className}");
|
||||
sw.WriteLine("\t{");
|
||||
|
||||
//组件字段
|
||||
foreach (BindData data in m_Target.BindDatas)
|
||||
{
|
||||
if (data.IsGameObject)
|
||||
{
|
||||
sw.WriteLine($"\t\tprivate GameObject m_{data.Name};");
|
||||
}
|
||||
else
|
||||
{
|
||||
sw.WriteLine($"\t\tprivate {data.BindCom.GetType().Name} m_{data.Name};");
|
||||
}
|
||||
}
|
||||
|
||||
sw.WriteLine("");
|
||||
|
||||
// sw.WriteLine(
|
||||
// "\t\tpublic override void ScriptGenerator()\n\t\t{\n\t\t\tbase.ScriptGenerator();\n\t\t\tGetBindComponents(transform.gameObject);\n\t\t}");
|
||||
|
||||
sw.WriteLine("\t\tprivate void GetBindComponents(GameObject go)");
|
||||
sw.WriteLine("\t\t{");
|
||||
|
||||
//获取autoBindTool上的Component
|
||||
sw.WriteLine($"\t\t\tComponentAutoBindTool autoBindTool = go.GetComponent<ComponentAutoBindTool>();");
|
||||
sw.WriteLine("");
|
||||
|
||||
//根据索引获取
|
||||
|
||||
for (int i = 0; i < m_Target.BindDatas.Count; i++)
|
||||
{
|
||||
BindData data = m_Target.BindDatas[i];
|
||||
string filedName = $"m_{data.Name}";
|
||||
if (data.IsGameObject)
|
||||
{
|
||||
sw.WriteLine($"\t\t\t{filedName} = autoBindTool.GetBindComponent<{data.BindCom.GetType().Name}>({i}).gameObject;");
|
||||
}
|
||||
else
|
||||
{
|
||||
sw.WriteLine($"\t\t\t{filedName} = autoBindTool.GetBindComponent<{data.BindCom.GetType().Name}>({i});");
|
||||
}
|
||||
}
|
||||
|
||||
sw.WriteLine("\t\t}");
|
||||
|
||||
sw.WriteLine("\t}");
|
||||
|
||||
if (!string.IsNullOrEmpty(m_Target.Namespace))
|
||||
{
|
||||
sw.WriteLine("}");
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.DisplayDialog("提示", "代码生成完毕", "OK");
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77f2df681a094ff5a14e92e380ba90e7
|
||||
timeCreated: 1698304775
|
@@ -1,179 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Sirenix.OdinInspector.Editor;
|
||||
using TEngine.Editor.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
namespace TEngine
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(UIElement), true)]
|
||||
public class UIElementEditor : OdinEditor
|
||||
{
|
||||
protected UIElement Element;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
Element = target as UIElement;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
if (GUILayout.Button("Generate", GUILayout.Width(130)))
|
||||
{
|
||||
CheckUiItems();
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorUtility.SetDirty(Element);
|
||||
}
|
||||
|
||||
base.OnInspectorGUI();
|
||||
}
|
||||
|
||||
protected void CheckUiItems()
|
||||
{
|
||||
if (Element == null) return;
|
||||
ClearUnusedItems();
|
||||
var root = Element.transform;
|
||||
StringBuilder strVar = new StringBuilder();
|
||||
StringBuilder strBind = new StringBuilder();
|
||||
StringBuilder strOnCreate = new StringBuilder();
|
||||
StringBuilder strOnCreateRedNote = new StringBuilder();
|
||||
StringBuilder strCallback = new StringBuilder();
|
||||
Ergodic(root, root, ref strVar, ref strBind, ref strOnCreate, ref strOnCreateRedNote, ref strCallback);
|
||||
StringBuilder strFile = new StringBuilder();
|
||||
|
||||
// 脚本工具生成的代码
|
||||
strFile.Append("\t\t#region 脚本工具生成的代码\n");
|
||||
strFile.Append(strVar);
|
||||
strFile.Append("\t\tpublic override void ScriptGenerator()\n");
|
||||
strFile.Append("\t\t{\n");
|
||||
strFile.Append("\t\t\tCheckUIElement();\n");
|
||||
strFile.Append(strBind);
|
||||
strFile.Append(strOnCreate);
|
||||
strFile.Append(strOnCreateRedNote);
|
||||
strFile.Append("\t\t}\n");
|
||||
strFile.Append("\t\t#endregion");
|
||||
|
||||
TextEditor te = new TextEditor();
|
||||
te.text = strFile.ToString();
|
||||
te.SelectAll();
|
||||
te.Copy();
|
||||
}
|
||||
|
||||
private void ClearUnusedItems()
|
||||
{
|
||||
if (Element == null || Element.Elements == null) return;
|
||||
List<string> ids = new List<string>();
|
||||
foreach (var kv in Element.Elements)
|
||||
{
|
||||
if (kv.Value == null || !string.IsNullOrEmpty(GetVerType(kv.Key)))
|
||||
{
|
||||
ids.Add(kv.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var id in ids)
|
||||
{
|
||||
Element.Elements.Remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
private void Ergodic(Transform root, Transform transform, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
|
||||
ref StringBuilder strOnCreateRedNote, ref StringBuilder strCallback)
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; ++i)
|
||||
{
|
||||
Transform child = transform.GetChild(i);
|
||||
WriteScript(root, child, ref strVar, ref strBind, ref strOnCreate, ref strOnCreateRedNote, ref strCallback);
|
||||
if (child.name.StartsWith("m_item"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Ergodic(root, child, ref strVar, ref strBind, ref strOnCreate, ref strOnCreateRedNote, ref strCallback);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteScript(Transform root, Transform child, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate,
|
||||
ref StringBuilder strOnCreateRedNote, ref StringBuilder strCallback)
|
||||
{
|
||||
var varName = child.name;
|
||||
var varType = GetVerType(varName);
|
||||
if (varType == string.Empty) return;
|
||||
if (Element.Elements.Contains(varName))
|
||||
{
|
||||
Debug.LogError("有重复的key:" + varName);
|
||||
return;
|
||||
}
|
||||
|
||||
Element.Elements[varName] = child;
|
||||
if (!string.IsNullOrEmpty(varName))
|
||||
{
|
||||
strVar.Append("\t\tprivate " + varType + " " + varName + ";\n");
|
||||
switch (varType)
|
||||
{
|
||||
case "Transform":
|
||||
strBind.Append($"\t\t\t{varName} = FChild(\"{varName}\");\n");
|
||||
break;
|
||||
case "GameObject":
|
||||
strBind.Append($"\t\t\t{varName} = FChild(\"{varName}\").gameObject;\n");
|
||||
break;
|
||||
case "RichItemIcon":
|
||||
strBind.Append($"\t\t\t{varName} = CreateWidgetByType<{varType}>(FChild(\"{varName}\"));\n");
|
||||
break;
|
||||
case "RedNoteWidget":
|
||||
break;
|
||||
case "TextButtonItem":
|
||||
case "SwitchTabItem":
|
||||
case "UIActorWidget":
|
||||
case "UIEffectWidget":
|
||||
case "UISpineWidget":
|
||||
case "UIMainPlayerWidget":
|
||||
strBind.Append($"\t\t\t{varName} = CreateWidget<{varType}>(FChild(\"{varName}\").gameObject);\n");
|
||||
break;
|
||||
default:
|
||||
strBind.Append($"\t\t\t{varName} = FChild<{varType}>(\"{varName}\");\n");
|
||||
break;
|
||||
}
|
||||
|
||||
if (varType == "Button")
|
||||
{
|
||||
string varFuncName = ScriptGenerator.GetBtnFuncName(varName);
|
||||
strOnCreate.Append($"\t\t\t{varName}.onClick.AddListener({varFuncName});\n");
|
||||
strCallback.Append($"\t\tprivate void {varFuncName}()\n");
|
||||
strCallback.Append("\t\t{\n\t\t}\n");
|
||||
}
|
||||
else if (varType == "Toggle")
|
||||
{
|
||||
string varFuncName = ScriptGenerator.GetToggleFuncName(varName);
|
||||
strOnCreate.Append($"\t\t\t{varName}.onValueChanged.AddListener({varFuncName});\n");
|
||||
strCallback.Append($"\t\tprivate void {varFuncName}(bool isOn)\n");
|
||||
strCallback.Append("\t\t{\n\t\t}\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected string GetVerType(string uiName)
|
||||
{
|
||||
foreach (var pair in SettingsUtils.GetScriptGenerateRule())
|
||||
{
|
||||
if (uiName.StartsWith(pair.uiElementRegex))
|
||||
{
|
||||
return pair.componentName;
|
||||
}
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02ba9976b78c4a079e16aa9302c1b43e
|
||||
timeCreated: 1696659319
|
@@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3dac541dae7b4c4d8b5497057739cfb0, type: 3}
|
||||
m_Name: AutoBindGlobalSetting
|
||||
m_EditorClassIdentifier:
|
||||
m_CodePath: Assets/GameScripts
|
||||
m_Namespace: GameLogic
|
||||
m_WidgetName: m_item
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb33bb9d9cdf9484997cc91b0517ba4d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,120 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏框架字典类。
|
||||
/// </summary>
|
||||
/// <typeparam name="TKey">指定字典Key的元素类型。</typeparam>
|
||||
/// <typeparam name="TValue">指定字典Value的元素类型。</typeparam>
|
||||
public class GameFrameworkDictionary<TKey, TValue>
|
||||
{
|
||||
protected readonly List<TKey> KeyList = new List<TKey>();
|
||||
protected readonly Dictionary<TKey, TValue> Dictionary = new Dictionary<TKey, TValue>();
|
||||
|
||||
/// <summary>
|
||||
/// 存储键的列表。
|
||||
/// </summary>
|
||||
public List<TKey> Keys => KeyList;
|
||||
|
||||
/// <summary>
|
||||
/// 存储字典实例。
|
||||
/// </summary>
|
||||
public int Count => KeyList.Count;
|
||||
|
||||
/// <summary>
|
||||
/// 通过KEY的数组下标获取元素。
|
||||
/// </summary>
|
||||
/// <param name="index">下标。</param>
|
||||
/// <returns>TValue。</returns>
|
||||
public TValue GetValueByIndex(int index)
|
||||
{
|
||||
return Dictionary[KeyList[index]];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过KEY的数组下标设置元素。
|
||||
/// </summary>
|
||||
/// <param name="index">下标。</param>
|
||||
/// <param name="item">TValue。</param>
|
||||
public void SetValue(int index, TValue item)
|
||||
{
|
||||
Dictionary[KeyList[index]] = item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 字典索引器。
|
||||
/// </summary>
|
||||
/// <param name="key">TKey。</param>
|
||||
public TValue this[TKey key]
|
||||
{
|
||||
get => Dictionary[key];
|
||||
set
|
||||
{
|
||||
if (!ContainsKey(key))
|
||||
{
|
||||
Add(key, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dictionary[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Removes all keys and values from the <see cref="T:TEngine.GameFrameworkDictionary`2" />.</summary>
|
||||
public void Clear()
|
||||
{
|
||||
KeyList.Clear();
|
||||
Dictionary.Clear();
|
||||
}
|
||||
|
||||
/// <summary>Adds the specified key and value to the dictionary.</summary>
|
||||
/// <param name="key">The key of the element to add.</param>
|
||||
/// <param name="item">The value of the element to add. The value can be <see langword="null" /> for reference types.</param>
|
||||
public virtual void Add(TKey key, TValue item)
|
||||
{
|
||||
KeyList.Add(key);
|
||||
Dictionary.Add(key, item);
|
||||
}
|
||||
|
||||
/// <summary>Gets the value associated with the specified key.</summary>
|
||||
/// <param name="key">The key of the value to get.</param>
|
||||
/// <param name="value">When this method returns, contains the value associated with the specified key, if the key is found; otherwise, the default value for the type of the <paramref name="value" /> parameter. This parameter is passed uninitialized.</param>
|
||||
public bool TryGetValue(TKey key, out TValue value)
|
||||
{
|
||||
return Dictionary.TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
/// <summary>Determines whether the <see cref="T:System.Collections.Generic.Dictionary`2" /> contains the specified key.</summary>
|
||||
/// <param name="key">The key to locate in the </param>
|
||||
public bool ContainsKey(TKey key)
|
||||
{
|
||||
return Dictionary.ContainsKey(key);
|
||||
}
|
||||
|
||||
public TKey GetKey(int index)
|
||||
{
|
||||
return KeyList[index];
|
||||
}
|
||||
|
||||
public bool Remove(TKey key)
|
||||
{
|
||||
return KeyList.Remove(key) && Dictionary.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 游戏框架顺序字典类。
|
||||
/// </summary>
|
||||
/// <typeparam name="TKey">指定字典Key的元素类型。</typeparam>
|
||||
/// <typeparam name="TValue">指定字典Value的元素类型。</typeparam>
|
||||
public class GameFrameworkSortedDictionary<TKey, TValue> : GameFrameworkDictionary<TKey, TValue>
|
||||
{
|
||||
public override void Add(TKey key, TValue item)
|
||||
{
|
||||
base.Add(key, item);
|
||||
KeyList.Sort();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3df785fede30420dbfa6acb2ff48c166
|
||||
timeCreated: 1698296076
|
@@ -0,0 +1,614 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#region Class Documentation
|
||||
/************************************************************************************************************
|
||||
Class Name: ActorEventDispatcher.cs 局部单位事件分发器。
|
||||
Type: Actor, Event
|
||||
Example:
|
||||
private ActorEventDispatcher _event;
|
||||
|
||||
/// <summary>
|
||||
/// 局部事件管理器。
|
||||
/// <remark>只分发和监听这个Event内部的事件</remark>
|
||||
/// </summary>
|
||||
public ActorEventDispatcher Event => _event ??= MemoryPool.Acquire<ActorEventDispatcher>();
|
||||
|
||||
// owner局部发送事件。
|
||||
owner.Event.Send(eventId,xxx);
|
||||
|
||||
// owner监听自身事件并绑定持有对象为owner。 比如是组件的情况下。移除时调用RemoveAllListenerByOwner(owner)会根据持有对象(组件)移除。
|
||||
owner.Event.AddEventListener(eventId,xxx,owner);
|
||||
************************************************************************************************************/
|
||||
#endregion
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 局部单位事件分发器。
|
||||
/// </summary>
|
||||
public class ActorEventDispatcher : IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 所有事件。
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, List<EventRegInfo>> _allEventListenerMap;
|
||||
|
||||
/// <summary>
|
||||
/// 用于标记一个事件是不是正在处理。
|
||||
/// </summary>
|
||||
private readonly List<int> _processEventList;
|
||||
|
||||
/// <summary>
|
||||
/// 用于标记一个事件是不是被移除。
|
||||
/// </summary>
|
||||
private readonly List<int> _delayDeleteEventList;
|
||||
|
||||
public ActorEventDispatcher()
|
||||
{
|
||||
_processEventList = new List<int>();
|
||||
_delayDeleteEventList = new List<int>();
|
||||
_allEventListenerMap = new Dictionary<int, List<EventRegInfo>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除所有事件监听。
|
||||
/// </summary>
|
||||
public void DestroyAllEventListener()
|
||||
{
|
||||
var itr = _allEventListenerMap.GetEnumerator();
|
||||
while (itr.MoveNext())
|
||||
{
|
||||
var kv = itr.Current;
|
||||
kv.Value.Clear();
|
||||
}
|
||||
|
||||
_processEventList.Clear();
|
||||
_delayDeleteEventList.Clear();
|
||||
itr.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 延迟移除事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId"></param>
|
||||
private void AddDelayDelete(int eventId)
|
||||
{
|
||||
if (!_delayDeleteEventList.Contains(eventId))
|
||||
{
|
||||
_delayDeleteEventList.Add(eventId);
|
||||
Log.Info("delay delete eventId[{0}]", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 如果找到eventId对应的监听,删除所有标记为delete的监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
private void CheckDelayDelete(int eventId)
|
||||
{
|
||||
if (_delayDeleteEventList.Contains(eventId))
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
for (int i = 0; i < listListener.Count; i++)
|
||||
{
|
||||
if (listListener[i].IsDeleted)
|
||||
{
|
||||
Log.Info("remove delay delete eventId[{0}]", eventId);
|
||||
listListener[i] = listListener[^1];
|
||||
listListener.RemoveAt(listListener.Count - 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_delayDeleteEventList.Remove(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
public void SendEvent(int eventId)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action callBack)
|
||||
{
|
||||
callBack();
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
public void SendEvent<TArg1>(int eventId, TArg1 arg1)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1> callBack)
|
||||
{
|
||||
callBack(arg1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2>(int eventId, TArg1 arg1, TArg2 arg2)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1, TArg2> callBack)
|
||||
{
|
||||
callBack(arg1, arg2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <param name="arg3">事件参数3。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2, TArg3>(int eventId, TArg1 arg1, TArg2 arg2, TArg3 arg3)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (node.Callback is Action<TArg1, TArg2, TArg3> callBack)
|
||||
{
|
||||
callBack(arg1, arg2, arg3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发送事件。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="arg1">事件参数1。</param>
|
||||
/// <param name="arg2">事件参数2。</param>
|
||||
/// <param name="arg3">事件参数3。</param>
|
||||
/// <param name="arg4">事件参数4。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">事件参数类型4。</typeparam>
|
||||
public void SendEvent<TArg1, TArg2, TArg3, TArg4>(int eventId, TArg1 arg1, TArg2 arg2, TArg3 arg3, TArg4 arg4)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
_processEventList.Add(eventId);
|
||||
#if UNITY_EDITOR
|
||||
int iEventCnt = _processEventList.Count;
|
||||
#endif
|
||||
|
||||
|
||||
var count = listListener.Count;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.IsDeleted)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (listListener[i].Callback is Action<TArg1, TArg2, TArg3, TArg4> callBack)
|
||||
{
|
||||
callBack(arg1, arg2, arg3, arg4);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Fatal("Invalid event data type: {0}", eventId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Log.Assert(iEventCnt == _processEventList.Count);
|
||||
Log.Assert(eventId == _processEventList[^1]);
|
||||
#endif
|
||||
_processEventList.RemoveAt(_processEventList.Count - 1);
|
||||
|
||||
CheckDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
public void AddEventListener(int eventId, Action eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
public void AddEventListener<TArg1>(int eventId, Action<TArg1> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2>(int eventId, Action<TArg1, TArg2> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2, TArg3>(int eventId, Action<TArg1, TArg2, TArg3> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
/// <typeparam name="TArg1">事件参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">事件参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">事件参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">事件参数类型4。</typeparam>
|
||||
public void AddEventListener<TArg1, TArg2, TArg3, TArg4>(int eventId, Action<TArg1, TArg2, TArg3, TArg4> eventCallback, object owner)
|
||||
{
|
||||
AddEventListenerImp(eventId, eventCallback, owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加事件监听具体实现。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="listener">事件回调。</param>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
private void AddEventListenerImp(int eventId, Delegate listener, object owner)
|
||||
{
|
||||
if (!_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
listListener = new List<EventRegInfo>();
|
||||
_allEventListenerMap.Add(eventId, listListener);
|
||||
}
|
||||
|
||||
var existNode = listListener.Find((node) => node.Callback == listener);
|
||||
if (existNode != null)
|
||||
{
|
||||
if (existNode.IsDeleted)
|
||||
{
|
||||
existNode.IsDeleted = false;
|
||||
Log.Warning("AddEvent hashId deleted, repeat add: {0}", eventId);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Fatal("AddEvent hashId repeated: {0}", eventId);
|
||||
return;
|
||||
}
|
||||
|
||||
listListener.Add(new EventRegInfo(listener, owner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过持有者Tag移除监听。
|
||||
/// </summary>
|
||||
/// <param name="owner">持有者Tag。</param>
|
||||
public void RemoveAllListenerByOwner(object owner)
|
||||
{
|
||||
var itr = _allEventListenerMap.GetEnumerator();
|
||||
while (itr.MoveNext())
|
||||
{
|
||||
var kv = itr.Current;
|
||||
var list = kv.Value;
|
||||
|
||||
int eventId = kv.Key;
|
||||
bool isProcessing = _processEventList.Contains(eventId);
|
||||
bool delayDeleted = false;
|
||||
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
var regInfo = list[i];
|
||||
if (regInfo.Owner == owner)
|
||||
{
|
||||
if (isProcessing)
|
||||
{
|
||||
regInfo.IsDeleted = true;
|
||||
delayDeleted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
list[i] = list[^1];
|
||||
list.RemoveAt(list.Count - 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (delayDeleted)
|
||||
{
|
||||
AddDelayDelete(eventId);
|
||||
}
|
||||
}
|
||||
|
||||
itr.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
public void RemoveEventListener(int eventId, Action eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
public void RemoveEventListener<TArg1>(int eventId, Action<TArg1> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2>(int eventId, Action<TArg1, TArg2> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">参数类型3。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2, TArg3>(int eventId, Action<TArg1, TArg2, TArg3> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除事件监听。
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="eventCallback">消息回调。</param>
|
||||
/// <typeparam name="TArg1">参数类型1。</typeparam>
|
||||
/// <typeparam name="TArg2">参数类型2。</typeparam>
|
||||
/// <typeparam name="TArg3">参数类型3。</typeparam>
|
||||
/// <typeparam name="TArg4">参数类型4。</typeparam>
|
||||
public void RemoveEventListener<TArg1, TArg2, TArg3, TArg4>(int eventId, Action<TArg1, TArg2, TArg3, TArg4> eventCallback)
|
||||
{
|
||||
RemoveEventListenerImp(eventId, eventCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除监听,如果是正在处理的监听则标记为删除
|
||||
/// </summary>
|
||||
/// <param name="eventId">事件Id。</param>
|
||||
/// <param name="listener">事件监听。</param>
|
||||
protected void RemoveEventListenerImp(int eventId, Delegate listener)
|
||||
{
|
||||
if (_allEventListenerMap.TryGetValue(eventId, out var listListener))
|
||||
{
|
||||
bool isProcessing = _processEventList.Contains(eventId);
|
||||
if (!isProcessing)
|
||||
{
|
||||
listListener.RemoveAll(node => node.Callback == listener);
|
||||
}
|
||||
else
|
||||
{
|
||||
int listenCnt = listListener.Count;
|
||||
for (int i = 0; i < listenCnt; i++)
|
||||
{
|
||||
var node = listListener[i];
|
||||
if (node.Callback == listener)
|
||||
{
|
||||
node.IsDeleted = true;
|
||||
AddDelayDelete(eventId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清除回收接口。
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
DestroyAllEventListener();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件注册信息。
|
||||
/// </summary>
|
||||
public class EventRegInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件回调。
|
||||
/// </summary>
|
||||
public readonly Delegate Callback;
|
||||
|
||||
/// <summary>
|
||||
/// 事件持有者。
|
||||
/// </summary>
|
||||
public readonly object Owner;
|
||||
|
||||
/// <summary>
|
||||
/// 事件是否删除。
|
||||
/// </summary>
|
||||
public bool IsDeleted;
|
||||
|
||||
public EventRegInfo(Delegate callback, object owner)
|
||||
{
|
||||
this.Callback = callback;
|
||||
Owner = owner;
|
||||
IsDeleted = false;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 222c2a26f3b14d42950d0e9a10b61b38
|
||||
timeCreated: 1673511406
|
@@ -25,7 +25,7 @@ namespace TEngine
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
|
||||
|
||||
UnityWebRequest unityWebRequest = UnityWebRequest.Get(url);
|
||||
using UnityWebRequest unityWebRequest = UnityWebRequest.Get(url);
|
||||
return await SendWebRequest(unityWebRequest, cts);
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace TEngine
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
|
||||
|
||||
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, postData);
|
||||
using UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, postData);
|
||||
return await SendWebRequest(unityWebRequest, cts);
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace TEngine
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
|
||||
|
||||
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formFields);
|
||||
using UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formFields);
|
||||
return await SendWebRequest(unityWebRequest, cts);
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace TEngine
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
|
||||
|
||||
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formData);
|
||||
using UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formData);
|
||||
return await SendWebRequest(unityWebRequest, cts);
|
||||
}
|
||||
|
||||
@@ -91,6 +91,9 @@ namespace TEngine
|
||||
if (isCanceled)
|
||||
{
|
||||
Log.Warning($"HttpPost {unityWebRequest.url} be canceled!");
|
||||
unityWebRequest.Dispose();
|
||||
cts.Dispose();
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
@@ -98,11 +101,16 @@ namespace TEngine
|
||||
if (ex.CancellationToken == cts.Token)
|
||||
{
|
||||
Log.Warning("HttpPost Timeout");
|
||||
unityWebRequest.Dispose();
|
||||
cts.Dispose();
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
return unityWebRequest.downloadHandler.text;
|
||||
string ret = unityWebRequest.downloadHandler.text;
|
||||
unityWebRequest.Dispose();
|
||||
cts.Dispose();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -175,10 +175,7 @@ namespace TEngine
|
||||
/// <returns>音频代理辅助器。</returns>
|
||||
public static AudioAgent Create(string path, bool bAsync, AudioCategory audioCategory, bool bInPool = false)
|
||||
{
|
||||
AudioAgent audioAgent = new AudioAgent
|
||||
{
|
||||
_audioModuleImp = ModuleImpSystem.GetModule<AudioModuleImp>()
|
||||
};
|
||||
AudioAgent audioAgent = new AudioAgent();
|
||||
audioAgent.Init(audioCategory);
|
||||
audioAgent.Load(path, bAsync, bInPool);
|
||||
return audioAgent;
|
||||
@@ -191,6 +188,7 @@ namespace TEngine
|
||||
/// <param name="index">音频代理辅助器编号。</param>
|
||||
public void Init(AudioCategory audioCategory, int index = 0)
|
||||
{
|
||||
_audioModuleImp = ModuleImpSystem.GetModule<AudioModuleImp>();
|
||||
GameObject host = new GameObject(Utility.Text.Format("Audio Agent Helper - {0} - {1}", audioCategory.AudioMixerGroup.name, index));
|
||||
host.transform.SetParent(audioCategory.InstanceRoot);
|
||||
host.transform.localPosition = Vector3.zero;
|
||||
|
@@ -38,6 +38,8 @@ namespace TEngine
|
||||
[SerializeField]
|
||||
private DebuggerActiveWindowType m_ActiveWindow = DebuggerActiveWindowType.AlwaysOpen;
|
||||
|
||||
public DebuggerActiveWindowType ActiveWindowType => m_ActiveWindow;
|
||||
|
||||
[SerializeField]
|
||||
private bool m_ShowFullWindow = false;
|
||||
|
||||
@@ -393,7 +395,7 @@ namespace TEngine
|
||||
DrawDebuggerWindowGroup(subDebuggerWindowGroup);
|
||||
}
|
||||
|
||||
debuggerWindowGroup.SelectedWindow.OnDraw();
|
||||
debuggerWindowGroup?.SelectedWindow?.OnDraw();
|
||||
}
|
||||
|
||||
private void DrawDebuggerWindowIcon(int windowId)
|
||||
|
@@ -11,18 +11,29 @@ namespace TEngine
|
||||
{
|
||||
private static readonly Dictionary<Type, Module> _moduleMaps = new Dictionary<Type, Module>(ModuleImpSystem.DesignModuleCount);
|
||||
|
||||
private static GameObject _gameModuleRoot;
|
||||
|
||||
#region 框架模块
|
||||
/// <summary>
|
||||
/// 获取游戏基础模块。
|
||||
/// </summary>
|
||||
public static RootModule Base => _base ??= Get<RootModule>();
|
||||
public static RootModule Base
|
||||
{
|
||||
get => _base ??= Get<RootModule>();
|
||||
private set => _base = value;
|
||||
}
|
||||
|
||||
private static RootModule _base;
|
||||
|
||||
/// <summary>
|
||||
/// 获取调试模块。
|
||||
/// </summary>
|
||||
public static DebuggerModule Debugger => _debugger ??= Get<DebuggerModule>();
|
||||
public static DebuggerModule Debugger
|
||||
{
|
||||
get => _debugger ??= Get<DebuggerModule>();
|
||||
private set => _debugger = value;
|
||||
}
|
||||
|
||||
|
||||
private static DebuggerModule _debugger;
|
||||
|
||||
@@ -117,7 +128,31 @@ namespace TEngine
|
||||
{
|
||||
Log.Info("GameModule Active");
|
||||
gameObject.name = $"[{nameof(GameModule)}]";
|
||||
_gameModuleRoot = gameObject;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
public static void Shutdown(ShutdownType shutdownType)
|
||||
{
|
||||
Log.Info("GameModule Shutdown");
|
||||
if (_gameModuleRoot != null)
|
||||
{
|
||||
Destroy(_gameModuleRoot);
|
||||
_gameModuleRoot = null;
|
||||
}
|
||||
_moduleMaps.Clear();
|
||||
|
||||
_base = null;
|
||||
_debugger = null;
|
||||
_fsm = null;
|
||||
_procedure = null;
|
||||
_objectPool = null;
|
||||
_resource = null;
|
||||
_audio = null;
|
||||
_setting = null;
|
||||
_ui = null;
|
||||
_localization = null;
|
||||
_scene = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -84,9 +84,10 @@ namespace TEngine
|
||||
rootModule.Shutdown();
|
||||
rootModule = null;
|
||||
}
|
||||
|
||||
_modules.Clear();
|
||||
|
||||
GameModule.Shutdown(shutdownType);
|
||||
|
||||
if (shutdownType == ShutdownType.None)
|
||||
{
|
||||
return;
|
||||
|
@@ -62,7 +62,7 @@ namespace TEngine
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_operationHandle != null)
|
||||
if (_operationHandle is { IsValid: true })
|
||||
{
|
||||
_operationHandle.Release();
|
||||
_operationHandle = null;
|
||||
|
@@ -0,0 +1,28 @@
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源管理日志实现器。
|
||||
/// </summary>
|
||||
internal class AssetsLogger : YooAsset.ILogger
|
||||
{
|
||||
public void Log(string message)
|
||||
{
|
||||
TEngine.Log.Info(message);
|
||||
}
|
||||
|
||||
public void Warning(string message)
|
||||
{
|
||||
TEngine.Log.Warning(message);
|
||||
}
|
||||
|
||||
public void Error(string message)
|
||||
{
|
||||
TEngine.Log.Error(message);
|
||||
}
|
||||
|
||||
public void Exception(System.Exception exception)
|
||||
{
|
||||
TEngine.Log.Fatal(exception.Message);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb010b07ce0e492dae9f04e18a1af2e2
|
||||
timeCreated: 1698250627
|
@@ -2,7 +2,6 @@
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using YooAsset;
|
||||
|
||||
namespace TEngine
|
||||
@@ -102,7 +101,6 @@ namespace TEngine
|
||||
|
||||
internal override void Shutdown()
|
||||
{
|
||||
ReleaseAllHandle();
|
||||
#if !UNITY_WEBGL
|
||||
YooAssets.Destroy();
|
||||
#endif
|
||||
@@ -115,13 +113,12 @@ namespace TEngine
|
||||
while (iter.MoveNext())
|
||||
{
|
||||
AssetOperationHandle handle = iter.Current;
|
||||
if (handle != null)
|
||||
if (handle is { IsValid: true })
|
||||
{
|
||||
handle.Dispose();
|
||||
handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
iter.Dispose();
|
||||
_releaseMaps.Clear();
|
||||
|
||||
@@ -129,15 +126,15 @@ namespace TEngine
|
||||
while (iter.MoveNext())
|
||||
{
|
||||
AssetOperationHandle handle = iter.Current;
|
||||
if (handle != null)
|
||||
if (handle is { IsValid: true })
|
||||
{
|
||||
handle.Dispose();
|
||||
handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
iter.Dispose();
|
||||
_operationHandlesMaps.Clear();
|
||||
|
||||
_arcCacheTable = new ArcCacheTable<string, AssetOperationHandle>(ARCTableCapacity, OnAddAsset, OnRemoveAsset);
|
||||
}
|
||||
|
||||
@@ -369,7 +366,7 @@ namespace TEngine
|
||||
while (iter.MoveNext())
|
||||
{
|
||||
AssetOperationHandle handle = iter.Current;
|
||||
if (handle != null)
|
||||
if (handle is { IsValid: true })
|
||||
{
|
||||
handle.Dispose();
|
||||
handle = null;
|
||||
@@ -882,30 +879,4 @@ namespace TEngine
|
||||
return cancelOrFailed ? null : handle.GetSubAssetObjects<T>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源管理日志实现器。
|
||||
/// </summary>
|
||||
internal class AssetsLogger : YooAsset.ILogger
|
||||
{
|
||||
public void Log(string message)
|
||||
{
|
||||
TEngine.Log.Info(message);
|
||||
}
|
||||
|
||||
public void Warning(string message)
|
||||
{
|
||||
TEngine.Log.Warning(message);
|
||||
}
|
||||
|
||||
public void Error(string message)
|
||||
{
|
||||
TEngine.Log.Error(message);
|
||||
}
|
||||
|
||||
public void Exception(System.Exception exception)
|
||||
{
|
||||
TEngine.Log.Fatal(exception.Message);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fefbf9d90fc46eaaa7d12e5cd8cd219
|
||||
timeCreated: 1698301646
|
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 组件自动绑定工具
|
||||
/// </summary>
|
||||
public class ComponentAutoBindTool : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[Serializable]
|
||||
public class BindData
|
||||
{
|
||||
public BindData()
|
||||
{
|
||||
}
|
||||
|
||||
public BindData(string name, Component bindCom, bool isGameObject = false)
|
||||
{
|
||||
Name = name;
|
||||
BindCom = bindCom;
|
||||
IsGameObject = isGameObject;
|
||||
}
|
||||
|
||||
public string Name;
|
||||
public Component BindCom;
|
||||
public bool IsGameObject;
|
||||
}
|
||||
|
||||
public List<BindData> BindDatas = new List<BindData>();
|
||||
|
||||
[SerializeField]
|
||||
private string m_ClassName;
|
||||
|
||||
[SerializeField]
|
||||
private string m_Namespace;
|
||||
|
||||
[SerializeField]
|
||||
private string m_CodePath;
|
||||
|
||||
[SerializeField]
|
||||
private bool m_IsWidget;
|
||||
|
||||
public string ClassName => m_ClassName;
|
||||
|
||||
public string Namespace => m_Namespace;
|
||||
|
||||
public string CodePath => m_CodePath;
|
||||
|
||||
|
||||
public bool IsWidget => m_IsWidget;
|
||||
|
||||
public IAutoBindRuleHelper RuleHelper
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
#endif
|
||||
|
||||
[SerializeField]
|
||||
public List<Component> bindComponents = new List<Component>();
|
||||
|
||||
public T GetBindComponent<T>(int index) where T : Component
|
||||
{
|
||||
if (index >= bindComponents.Count)
|
||||
{
|
||||
Debug.LogError("索引无效");
|
||||
return null;
|
||||
}
|
||||
|
||||
T bindCom = bindComponents[index] as T;
|
||||
|
||||
if (bindCom == null)
|
||||
{
|
||||
Debug.LogError("类型无效");
|
||||
return null;
|
||||
}
|
||||
|
||||
return bindCom;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59269a619eb50d048840c07a31b0d368
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,77 @@
|
||||
#if false
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 默认自动绑定规则辅助器
|
||||
/// </summary>
|
||||
public class DefaultAutoBindRuleHelper : IAutoBindRuleHelper
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 命名前缀与类型的映射
|
||||
/// </summary>
|
||||
private Dictionary<string, string> m_PrefixesDict = new Dictionary<string, string>()
|
||||
{
|
||||
{"Trans","Transform" },
|
||||
{"OldAnim","Animation"},
|
||||
{"NewAnim","Animator"},
|
||||
|
||||
{"Rect","RectTransform"},
|
||||
{"Canvas","Canvas"},
|
||||
{"Group","CanvasGroup"},
|
||||
{"VGroup","VerticalLayoutGroup"},
|
||||
{"HGroup","HorizontalLayoutGroup"},
|
||||
{"GGroup","GridLayoutGroup"},
|
||||
{"TGroup","ToggleGroup"},
|
||||
|
||||
{"Btn","UIButtonSuper"},
|
||||
{"Img","Image"},
|
||||
{"RImg","RawImage"},
|
||||
{"Txt","Text"},
|
||||
{"TxtM","TextMeshProUGUI"},
|
||||
{"Input","TMP_InputField"},
|
||||
{"Slider","Slider"},
|
||||
{"Mask","Mask"},
|
||||
{"Mask2D","RectMask2D"},
|
||||
{"Tog","Toggle"},
|
||||
{"Sbar","Scrollbar"},
|
||||
{"SRect","ScrollRect"},
|
||||
{"Drop","Dropdown"},
|
||||
{"USpriteAni","UGUISpriteAnimation"},
|
||||
{"VGridV","LoopGridView"},
|
||||
{"HGridV","LoopGridView"},
|
||||
{"VListV","LoopListView2"},
|
||||
{"HListV","LoopListView2"},
|
||||
};
|
||||
|
||||
public bool IsValidBind( Transform target, List<string> filedNames, List<string> componentTypeNames)
|
||||
{
|
||||
string[] strArray = target.name.Split('_');
|
||||
|
||||
if (strArray.Length == 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
string filedName = strArray[^1];
|
||||
|
||||
for (int i = 0; i < strArray.Length - 1; i++)
|
||||
{
|
||||
string str = strArray[i];
|
||||
if (m_PrefixesDict.TryGetValue(str,out var componentName))
|
||||
{
|
||||
filedNames.Add($"{str}_{filedName}");
|
||||
componentTypeNames.Add(componentName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"{target.name}的命名中{str}不存在对应的组件类型,绑定失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48a5faab9d684f14a38c5a001326eb03
|
||||
timeCreated: 1698301686
|
@@ -0,0 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 自动绑定规则辅助器接口
|
||||
/// </summary>
|
||||
public interface IAutoBindRuleHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否为有效绑定
|
||||
/// </summary>
|
||||
bool IsValidBind(Transform target,List<string> filedNames,List<string> componentTypeNames);
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5654ec3474b94b7fa84dfdc684fe2fa9
|
||||
timeCreated: 1698301670
|
@@ -0,0 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// UI自动绑定规则辅助器
|
||||
/// </summary>
|
||||
public class UIAutoBindRuleHelper: IAutoBindRuleHelper
|
||||
{
|
||||
public bool IsValidBind( Transform targetTransform, List<string> filedNames, List<string> componentTypeNames)
|
||||
{
|
||||
string uiElementName = targetTransform.name;
|
||||
string[] strArray = targetTransform.name.Split('_');
|
||||
|
||||
if (strArray.Length == 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
string filedName = strArray[^1];
|
||||
var rule = SettingsUtils.GetScriptGenerateRule().Find(t => uiElementName.StartsWith(t.uiElementRegex));
|
||||
|
||||
if (rule != null)
|
||||
{
|
||||
filedNames.Add($"{filedName}");
|
||||
componentTypeNames.Add(rule.componentName);
|
||||
return true;
|
||||
}
|
||||
Debug.LogWarning($"{targetTransform.name}的命名中{uiElementName}不存在对应的组件类型,绑定失败");
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4256bde2e254a7f91fc70ea1f7420d8
|
||||
timeCreated: 1698306650
|
@@ -1,15 +1,16 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public class ErrorLogger
|
||||
public class ErrorLogger:IDisposable
|
||||
{
|
||||
public ErrorLogger()
|
||||
{
|
||||
Application.logMessageReceived += LogHandler;
|
||||
}
|
||||
|
||||
~ErrorLogger()
|
||||
public void Dispose()
|
||||
{
|
||||
Application.logMessageReceived -= LogHandler;
|
||||
}
|
||||
|
@@ -513,54 +513,5 @@ namespace TEngine
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UIElement
|
||||
|
||||
/// <summary>
|
||||
/// UI元素节点。
|
||||
/// </summary>
|
||||
protected UIElement UIElement;
|
||||
|
||||
/// <summary>
|
||||
/// 检测UI元素节点。
|
||||
/// </summary>
|
||||
protected virtual void CheckUIElement()
|
||||
{
|
||||
if (rectTransform != null)
|
||||
{
|
||||
UIElement = rectTransform.GetComponent<UIElement>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取子节点。
|
||||
/// </summary>
|
||||
/// <param name="childName">子节点名称。</param>
|
||||
/// <returns>子节点位置实例。</returns>
|
||||
protected Transform FChild(string childName)
|
||||
{
|
||||
if (UIElement != null)
|
||||
{
|
||||
var child = UIElement.Get(childName);
|
||||
if (child != null)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
}
|
||||
return FindChild(childName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取子节点脚本。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">子节点类型。</typeparam>
|
||||
/// <param name="childName">子节点名称。</param>
|
||||
/// <returns>子节点脚本实例。</returns>
|
||||
protected T FChild<T>(string childName) where T : Component
|
||||
{
|
||||
var child = FChild(childName);
|
||||
return child == null ? null : child.GetComponent<T>();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// UI元素节点。
|
||||
/// <remarks>通过mono序列化来绑定ui节点的元素换取查找与ui的稳定性。</remarks>
|
||||
/// </summary>
|
||||
public class UIElement : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// UI元素。
|
||||
/// </summary>
|
||||
[SerializeField] protected SerializableDictionary<string, Transform> elements = new SerializableDictionary<string, Transform>();
|
||||
|
||||
/// <summary>
|
||||
/// UI元素。
|
||||
/// </summary>
|
||||
public SerializableDictionary<string, Transform> Elements => elements;
|
||||
|
||||
/// <summary>
|
||||
/// 获取UI元素。
|
||||
/// </summary>
|
||||
/// <param name="uiID">ui元素标识。</param>
|
||||
/// <returns>UI元素。</returns>
|
||||
public Transform Get(string uiID)
|
||||
{
|
||||
elements.TryGetValue(uiID, out var uiTransform);
|
||||
return uiTransform;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取UI元素。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">ui元素类型。</typeparam>
|
||||
/// <param name="uiID">ui元素标识。</param>
|
||||
/// <returns>ui元素标识。</returns>
|
||||
public T Get<T>(string uiID) where T : Component
|
||||
{
|
||||
var uiTransform = Get(uiID);
|
||||
return uiTransform == null ? null : uiTransform.GetComponent<T>();
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
elements.Clear();
|
||||
elements = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcd11033283847ee8f7c71eedd9a4771
|
||||
timeCreated: 1696656961
|
@@ -68,6 +68,25 @@ namespace TEngine
|
||||
|
||||
m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI");
|
||||
UIRootStatic = m_InstanceRoot;
|
||||
|
||||
switch (GameModule.Debugger.ActiveWindowType)
|
||||
{
|
||||
case DebuggerActiveWindowType.AlwaysOpen:
|
||||
m_enableErrorLog = true;
|
||||
break;
|
||||
|
||||
case DebuggerActiveWindowType.OnlyOpenWhenDevelopment:
|
||||
m_enableErrorLog = Debug.isDebugBuild;
|
||||
break;
|
||||
|
||||
case DebuggerActiveWindowType.OnlyOpenInEditor:
|
||||
m_enableErrorLog = Application.isEditor;
|
||||
break;
|
||||
|
||||
default:
|
||||
m_enableErrorLog = false;
|
||||
break;
|
||||
}
|
||||
if (m_enableErrorLog)
|
||||
{
|
||||
_errorLogger = new ErrorLogger();
|
||||
@@ -76,7 +95,16 @@ namespace TEngine
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_errorLogger != null)
|
||||
{
|
||||
_errorLogger.Dispose();
|
||||
_errorLogger = null;
|
||||
}
|
||||
CloseAll();
|
||||
if (m_InstanceRoot != null && m_InstanceRoot.parent != null)
|
||||
{
|
||||
Destroy(m_InstanceRoot.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
#region 设置安全区域
|
||||
|
Reference in New Issue
Block a user