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2023-04-03 20:43:15 +08:00 |
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Update GameModule
Update GameModule
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2023-04-03 20:42:54 +08:00 |
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2023-04-03 20:42:35 +08:00 |
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UIComponent
UIComponent
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2023-04-03 18:54:48 +08:00 |
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Update RootComponent.cs
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2023-04-03 15:46:30 +08:00 |
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Update GameTime.cs
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2023-04-03 15:46:27 +08:00 |
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Update FsmComponent.cs
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2023-04-03 15:46:24 +08:00 |
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2023-04-03 15:46:20 +08:00 |
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RootComponent
RootComponent
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Version
Version
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2023-04-03 14:51:46 +08:00 |
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2023-04-03 14:50:28 +08:00 |
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FsmComponent
FsmComponent
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2023-04-03 14:49:38 +08:00 |
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Create Encryption.cs.meta
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Create Encryption.cs
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GameEvent
GameEvent
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2023-04-03 14:35:24 +08:00 |
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2023-04-03 14:10:09 +08:00 |
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Update ResourceComponent.cs
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2023-04-03 14:09:33 +08:00 |
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2023-04-03 14:07:26 +08:00 |
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Update
Update
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2023-04-03 14:05:14 +08:00 |
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RootComponent
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2023-04-03 10:00:29 +08:00 |
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Update ResourceManager.cs
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2023-04-01 23:24:47 +08:00 |
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ResourceModule
ResourceModule
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2023-04-01 17:22:44 +08:00 |
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GameFrameworkBase
GameFrameworkBase
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AssetSettings
AssetSettings
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ReDesign Resource Module
ReDesign Resource Module
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Utity
Utity
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游戏事件
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Update
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2023-03-31 22:39:40 +08:00 |
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Update main.unity
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内置UniTask
内置UniTask
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Update
Update
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Start TEngine3.0
Start TEngine3.0
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下载资源MD5校验问题修正,支持断点续传
下载资源MD5校验问题修正,支持断点续传
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升级HybridCLR 1.1.20
升级HybridCLR 1.1.20
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Json库更新
Json库更新
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UIManager ShowWindowsAsync
UIManager ShowWindowsAsync
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事件系统优化更新
事件系统优化更新
1.使用静态代替单例,静态方法调用时候内存地址无需二次偏移定位
2.UI事件在关闭UI时自动反监听
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更新HybirdCLR Procedure
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Update Demo目录
Update Demo目录
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更新HybirdCLR
更新HybirdCLR
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