mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update
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@@ -1,6 +1,6 @@
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using System;
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using TEngine.Localization;
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using UnityEngine;
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using TEngine.Localization;
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namespace TEngine
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{
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19
Assets/TEngine/Runtime/GameFramework/GameTime.cs
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19
Assets/TEngine/Runtime/GameFramework/GameTime.cs
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@@ -0,0 +1,19 @@
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namespace TEngine
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{
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public class GameTime
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{
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public static float time;
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public static float deltaTime;
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public static float fixedDeltaTime;
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public static float unscaledTime;
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public static float unscaledDeltaTime;
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public static float fixedUnscaledDeltaTime;
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public static float realtimeSinceStartup;
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}
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}
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3
Assets/TEngine/Runtime/GameFramework/GameTime.cs.meta
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3
Assets/TEngine/Runtime/GameFramework/GameTime.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 61ebff67750c418fb48bec8f0b90c6d3
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timeCreated: 1680341218
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72
Assets/TEngine/Runtime/Resource/ResourceManager.Services.cs
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72
Assets/TEngine/Runtime/Resource/ResourceManager.Services.cs
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@@ -0,0 +1,72 @@
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using System;
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using System.IO;
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using YooAsset;
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namespace TEngine
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{
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internal partial class ResourceManager
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{
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/// <summary>
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/// 资源文件解密服务类。
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/// </summary>
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private class GameDecryptionServices : IDecryptionServices
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{
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public ulong LoadFromFileOffset(DecryptFileInfo fileInfo)
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{
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return 32;
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}
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public byte[] LoadFromMemory(DecryptFileInfo fileInfo)
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{
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throw new NotImplementedException();
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}
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public Stream LoadFromStream(DecryptFileInfo fileInfo)
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{
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BundleStream bundleStream = new BundleStream(fileInfo.FilePath, FileMode.Open);
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return bundleStream;
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}
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public uint GetManagedReadBufferSize()
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{
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return 1024;
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}
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}
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/// <summary>
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/// 内置文件查询服务类。
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/// </summary>
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private class GameQueryServices : IQueryServices
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{
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public bool QueryStreamingAssets(string fileName)
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{
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string builtinFolderName = YooAssets.GetStreamingAssetBuildinFolderName();
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return StreamingAssetsHelper.FileExists($"{builtinFolderName}/{fileName}");
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}
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}
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}
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public class BundleStream : FileStream
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{
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public const byte KEY = 64;
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public BundleStream(string path, FileMode mode, FileAccess access, FileShare share, int bufferSize, bool useAsync) : base(path, mode, access, share, bufferSize, useAsync)
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{
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}
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public BundleStream(string path, FileMode mode) : base(path, mode)
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{
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}
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public override int Read(byte[] array, int offset, int count)
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{
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var index = base.Read(array, offset, count);
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for (int i = 0; i < array.Length; i++)
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{
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array[i] ^= KEY;
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}
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return index;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3f67ac878fa04885ad6e90c076ddd9ff
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timeCreated: 1680341970
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@@ -0,0 +1,158 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace TEngine
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{
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internal partial class ResourceManager
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{
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public sealed class StreamingAssetsHelper
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{
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private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
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#if UNITY_ANDROID && !UNITY_EDITOR
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private static AndroidJavaClass _unityPlayerClass;
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public static AndroidJavaClass UnityPlayerClass
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{
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get
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{
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if (_unityPlayerClass == null)
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_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
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return _unityPlayerClass;
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}
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}
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private static AndroidJavaObject _currentActivity;
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public static AndroidJavaObject CurrentActivity
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{
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get
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{
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if (_currentActivity == null)
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_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
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return _currentActivity;
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}
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}
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private static AndroidJavaObject _assetManager;
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public static AndroidJavaObject AssetManager
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{
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get
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{
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if (_assetManager == null)
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_assetManager = CurrentActivity.Call<AndroidJavaObject>("GetAssets");;
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return _assetManager;
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}
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}
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/// <summary>
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/// 利用安卓原生接口查询内置文件是否存在
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/// </summary>
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public static bool FileExists(string filePath)
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{
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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result = CurrentActivity.Call<bool>("CheckAssetExist", filePath);
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_cacheData.Add(filePath, result);
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}
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Log.Warning($"FileExists ? :{filePath} result:{result}");
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return result;
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}
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#else
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public static bool FileExists(string filePath)
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{
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string path = string.Empty;
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if (_cacheData.TryGetValue(filePath, out bool result) == false)
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{
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path = System.IO.Path.Combine(Application.streamingAssetsPath, filePath);
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result = System.IO.File.Exists(path);
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_cacheData.Add(filePath, result);
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}
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Log.Warning($"FileExists ? :{path} result:{result}");
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return result;
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}
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#endif
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}
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}
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}
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#if UNITY_ANDROID && UNITY_EDITOR
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/// <summary>
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/// 为Github对开发者的友好,采用自动补充UnityPlayerActivity.java文件的通用姿势满足各个开发者
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/// </summary>
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internal class AndroidPost : UnityEditor.Android.IPostGenerateGradleAndroidProject
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{
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public int callbackOrder => 99;
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public void OnPostGenerateGradleAndroidProject(string path)
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{
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path = path.Replace("\\", "/");
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string untityActivityFilePath = $"{path}/src/main/java/com/unity3d/player/UnityPlayerActivity.java";
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var readContent = System.IO.File.ReadAllLines(untityActivityFilePath);
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string postContent =
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" //auto-gen-function \n" +
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" public boolean CheckAssetExist(String filePath) \n" +
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" { \n" +
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" android.content.res.AssetManager assetManager = getAssets(); \n" +
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" try \n" +
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" { \n" +
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" java.io.InputStream inputStream = assetManager.open(filePath); \n" +
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" if (null != inputStream) \n" +
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" { \n" +
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" inputStream.close(); \n" +
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" return true; \n" +
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" } \n" +
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" } \n" +
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" catch(java.io.IOException e) \n" +
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" { \n" +
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" e.printStackTrace(); \n" +
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" } \n" +
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" return false; \n" +
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" } \n" +
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"}";
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if (CheckFunctionExist(readContent) == false)
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readContent[readContent.Length - 1] = postContent;
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System.IO.File.WriteAllLines(untityActivityFilePath, readContent);
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}
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private bool CheckFunctionExist(string[] contents)
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{
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for (int i = 0; i < contents.Length; i++)
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{
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if (contents[i].Contains("CheckAssetExist"))
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{
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return true;
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}
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}
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return false;
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}
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}
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#endif
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/*
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//auto-gen-function
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public boolean CheckAssetExist(String filePath)
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{
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android.content.res.AssetManager assetManager = getAssets();
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try
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{
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java.io.InputStream inputStream = assetManager.open(filePath);
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if(null != inputStream)
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{
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inputStream.close();
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return true;
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}
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}
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catch(java.io.IOException e)
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{
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e.printStackTrace();
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}
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return false;
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}
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*/
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fileFormatVersion: 2
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guid: fbeb482c66ed4d2ea083457f2af53be7
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timeCreated: 1680341970
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28
Assets/TEngine/Runtime/Resource/YooAsset/YooAssetsLogger.cs
Normal file
28
Assets/TEngine/Runtime/Resource/YooAsset/YooAssetsLogger.cs
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@@ -0,0 +1,28 @@
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using System;
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using YooAsset;
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namespace TEngine
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{
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public class YooAssetsLogger:ILogger
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{
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public void Log(string message)
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{
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TEngine.Log.Info(message);
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}
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public void Warning(string message)
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{
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TEngine.Log.Warning(message);
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}
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public void Error(string message)
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{
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TEngine.Log.Error(message);
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}
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public void Exception(Exception exception)
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{
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TEngine.Log.Fatal(exception.Message);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ac133d55c89b41aa99f915bb4c1e972a
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timeCreated: 1680341816
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Reference in New Issue
Block a user