mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
更新HybirdCLR Procedure
更新HybirdCLR Procedure
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 786fadd7944e4da47b5272e501edc067
|
||||
AssemblyDefinitionImporter:
|
||||
guid: 2e3556191f5868b45bdae236bf486400
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
8
Assets/GameMain/Scripts.meta
Normal file
8
Assets/GameMain/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87b670c48f0b7184bbcdbab5636fecce
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -29,7 +29,7 @@ namespace TEngine.Runtime
|
||||
UILoadMgr.Show(UIDefine.UILoadUpdate);
|
||||
}
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
m_CheckVersionComplete = false;
|
||||
@@ -163,7 +163,7 @@ namespace TEngine.Runtime
|
||||
return data;
|
||||
}
|
||||
|
||||
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
if (m_result == null || !m_result.isDone)
|
@@ -1,5 +1,7 @@
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using HybridCLR;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Runtime
|
||||
@@ -9,6 +11,39 @@ namespace TEngine.Runtime
|
||||
/// </summary>
|
||||
public class ProcedureCodeInit : ProcedureBase
|
||||
{
|
||||
|
||||
public static List<string> AOTMetaAssemblyNames { get; } = new List<string>()
|
||||
{
|
||||
"mscorlib.dll",
|
||||
"System.dll",
|
||||
"System.Core.dll",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 为aot assembly加载原始metadata, 这个代码放aot或者热更新都行。
|
||||
/// 一旦加载后,如果AOT泛型函数对应native实现不存在,则自动替换为解释模式执行
|
||||
/// </summary>
|
||||
private static void LoadMetadataForAOTAssemblies()
|
||||
{
|
||||
// 可以加载任意aot assembly的对应的dll。但要求dll必须与unity build过程中生成的裁剪后的dll一致,而不能直接使用原始dll。
|
||||
// 我们在BuildProcessors里添加了处理代码,这些裁剪后的dll在打包时自动被复制到 {项目目录}/HybridCLRData/AssembliesPostIl2CppStrip/{Target} 目录。
|
||||
|
||||
// 注意,补充元数据是给AOT dll补充元数据,而不是给热更新dll补充元数据。
|
||||
// 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误
|
||||
foreach (var aotDllName in AOTMetaAssemblyNames)
|
||||
{
|
||||
byte[] dllBytes = TResources.Load<TextAsset>(aotDllName).bytes;
|
||||
if (dllBytes == null)
|
||||
{
|
||||
Log.Fatal($"{aotDllName} is null");
|
||||
continue;
|
||||
}
|
||||
// 加载assembly对应的dll,会自动为它hook。一旦aot泛型函数的native函数不存在,用解释器版本代码
|
||||
LoadImageErrorCode err = RuntimeApi.LoadMetadataForAOTAssembly(dllBytes);
|
||||
Log.Info($"LoadMetadataForAOTAssembly:{aotDllName}. ret:{err}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要加载热更新DLL
|
||||
/// </summary>
|
||||
@@ -16,7 +51,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private IFsm<IProcedureManager> m_procedureOwner;
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
||||
@@ -28,8 +63,10 @@ namespace TEngine.Runtime
|
||||
return;
|
||||
}
|
||||
|
||||
LoadMetadataForAOTAssemblies();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix");
|
||||
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "Assembly-CSharp");
|
||||
StartHotfix(hotfixAssembly);
|
||||
#else
|
||||
TResources.LoadAsync<TextAsset>("Dll/HotFix.dll.bytes", (data =>
|
||||
@@ -57,7 +94,7 @@ namespace TEngine.Runtime
|
||||
private void OnLoadAssetSuccess(TextAsset asset)
|
||||
{
|
||||
TextAsset dll = (TextAsset)asset;
|
||||
Assembly hotfixAssembly = Assembly.Load(dll.bytes);
|
||||
Assembly hotfixAssembly = System.Reflection.Assembly.Load(dll.bytes);
|
||||
Log.Info("Load hotfix dll OK.");
|
||||
StartHotfix(hotfixAssembly);
|
||||
}
|
15
Assets/GameMain/Scripts/GameProcedure/ProcedureLaunch.cs
Normal file
15
Assets/GameMain/Scripts/GameProcedure/ProcedureLaunch.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 流程加载器 - 开始起点
|
||||
/// </summary>
|
||||
public class ProcedureLaunch : ProcedureBase
|
||||
{
|
||||
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
ChangeState<ProcedureSplash>(procedureOwner);
|
||||
}
|
||||
}
|
||||
}
|
@@ -9,12 +9,7 @@ namespace TEngine.Runtime
|
||||
{
|
||||
private bool m_initResourceComplete = false;
|
||||
|
||||
protected internal override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnInit(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
|
||||
base.OnEnter(procedureOwner);
|
||||
@@ -26,7 +21,7 @@ namespace TEngine.Runtime
|
||||
}),new WaitForSeconds(1f));
|
||||
}
|
||||
|
||||
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
|
||||
@@ -37,17 +32,12 @@ namespace TEngine.Runtime
|
||||
}
|
||||
|
||||
|
||||
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
GameEventMgr.Instance.RemoveEventListener("OnInitResourceComplete", OnInitResourceComplete);
|
||||
}
|
||||
|
||||
protected internal override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnDestroy(procedureOwner);
|
||||
}
|
||||
|
||||
private void OnInitResourceComplete()
|
||||
{
|
||||
m_initResourceComplete = true;
|
@@ -14,7 +14,7 @@ namespace TEngine.Runtime
|
||||
private IFsm<IProcedureManager> _procedureOwner;
|
||||
private bool _dllLoad = false;
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
|
@@ -8,17 +8,7 @@ namespace TEngine.Runtime
|
||||
{
|
||||
private bool m_VerifyResourcesComplete = false;
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
}
|
||||
|
||||
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
|
@@ -11,17 +11,18 @@ namespace TEngine.Runtime
|
||||
/// </summary>
|
||||
public class ProcedureSplash : ProcedureBase
|
||||
{
|
||||
protected internal override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnInit(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
|
||||
float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
|
||||
@@ -38,15 +39,5 @@ namespace TEngine.Runtime
|
||||
ChangeState<ProcedureCheckVersion>(procedureOwner);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
}
|
||||
|
||||
protected internal override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnDestroy(procedureOwner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
Assets/GameMain/Scripts/GameProcedure/ProcedureStartGame.cs
Normal file
19
Assets/GameMain/Scripts/GameProcedure/ProcedureStartGame.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
public static partial class TEngineEvent
|
||||
{
|
||||
public static readonly int OnStartGame = StringId.StringToHash("TEngineEvent.OnStartGame");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 流程加载器 - 终点StartGame
|
||||
/// </summary>
|
||||
public class ProcedureStartGame : ProcedureBase
|
||||
{
|
||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
GameEventMgr.Instance.Send(TEngineEvent.OnStartGame);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name": "TEngine.Demo",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:f4ecd6f7bd8993043b6cec60dd0cf2b2"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -1,24 +0,0 @@
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 流程加载器 - 开始起点
|
||||
/// </summary>
|
||||
public class ProcedureLaunch : ProcedureBase
|
||||
{
|
||||
protected internal override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnInit(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||
ChangeState<ProcedureSplash>(procedureOwner);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,34 +0,0 @@
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
public static partial class TEngineEvent
|
||||
{
|
||||
public static readonly int OnStartGame = StringId.StringToHash("TEngineEvent.OnStartGame");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 流程加载器 - 终点StartGame
|
||||
/// </summary>
|
||||
public class ProcedureStartGame : ProcedureBase
|
||||
{
|
||||
protected internal override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnInit(procedureOwner);
|
||||
}
|
||||
|
||||
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnEnter(procedureOwner);
|
||||
GameEventMgr.Instance.Send(TEngineEvent.OnStartGame);
|
||||
}
|
||||
|
||||
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||
{
|
||||
base.OnLeave(procedureOwner, isShutdown);
|
||||
}
|
||||
|
||||
protected internal override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
|
||||
{
|
||||
base.OnDestroy(procedureOwner);
|
||||
}
|
||||
}
|
||||
}
|
@@ -73,7 +73,7 @@ namespace TEngine.Runtime.HotUpdate
|
||||
get { return _instance ?? (_instance = new LoadText()); }
|
||||
}
|
||||
|
||||
internal void InitConfigData(TextAsset asset)
|
||||
public void InitConfigData(TextAsset asset)
|
||||
{
|
||||
if (asset == null)
|
||||
return;
|
||||
|
Reference in New Issue
Block a user