修正循环列表根据下标获取索引Item

修正循环列表根据下标获取索引Item
This commit is contained in:
ALEXTANG
2023-11-29 19:48:18 +08:00
parent dd658c7e1d
commit fb38e96e9e
3 changed files with 12 additions and 12 deletions

View File

@@ -312,9 +312,9 @@ namespace GameLogic
/// <summary>
/// 获取item
/// </summary>
/// <param name="i"></param>
/// <param name="index"></param>
/// <returns></returns>
public virtual ItemT GetItem(int i)
public virtual ItemT GetItem(int index)
{
return null;
}

View File

@@ -148,11 +148,11 @@ namespace GameLogic
/// <summary>
/// 获取item
/// </summary>
/// <param name="i"></param>
/// <param name="index"></param>
/// <returns></returns>
public override TItem GetItem(int i)
public override TItem GetItem(int index)
{
return i >= 0 && i < m_items.Count ? m_items[i] : null;
return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
}
/// <summary>

View File

@@ -147,11 +147,11 @@ namespace GameLogic
/// <summary>
/// 获取item
/// </summary>
/// <param name="i"></param>
/// <param name="index"></param>
/// <returns></returns>
public override TItem GetItem(int i)
public override TItem GetItem(int index)
{
return i >= 0 && i < m_items.Count ? m_items[i] : null;
return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
}
/// <summary>