diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UIListBase.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UIListBase.cs
index 8a9773a5..730baa73 100644
--- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UIListBase.cs
+++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UIListBase.cs
@@ -312,9 +312,9 @@ namespace GameLogic
///
/// 获取item
///
- ///
+ ///
///
- public virtual ItemT GetItem(int i)
+ public virtual ItemT GetItem(int index)
{
return null;
}
diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopGridWidget.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopGridWidget.cs
index 381dd406..955f1d89 100644
--- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopGridWidget.cs
+++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopGridWidget.cs
@@ -145,14 +145,14 @@ namespace GameLogic
return widget;
}
- ///
- /// 获取item
- ///
- ///
- ///
- public override TItem GetItem(int i)
+ ///
+ /// 获取item
+ ///
+ ///
+ ///
+ public override TItem GetItem(int index)
{
- return i >= 0 && i < m_items.Count ? m_items[i] : null;
+ return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
}
///
diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopListWidget.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopListWidget.cs
index d646bbb6..ed815eb9 100644
--- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopListWidget.cs
+++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/Common/UI/Widget/UILoopListWidget.cs
@@ -147,11 +147,11 @@ namespace GameLogic
///
/// 获取item
///
- ///
+ ///
///
- public override TItem GetItem(int i)
+ public override TItem GetItem(int index)
{
- return i >= 0 && i < m_items.Count ? m_items[i] : null;
+ return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
}
///