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修正循环列表根据下标获取索引Item
修正循环列表根据下标获取索引Item
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@@ -312,9 +312,9 @@ namespace GameLogic
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/// <summary>
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/// 获取item
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/// </summary>
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/// <param name="i"></param>
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/// <param name="index"></param>
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/// <returns></returns>
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public virtual ItemT GetItem(int i)
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public virtual ItemT GetItem(int index)
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{
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return null;
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}
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@@ -145,14 +145,14 @@ namespace GameLogic
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return widget;
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}
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/// <summary>
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/// 获取item
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/// </summary>
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/// <param name="i"></param>
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/// <returns></returns>
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public override TItem GetItem(int i)
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/// <summary>
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/// 获取item
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public override TItem GetItem(int index)
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{
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return i >= 0 && i < m_items.Count ? m_items[i] : null;
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return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
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}
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/// <summary>
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@@ -147,11 +147,11 @@ namespace GameLogic
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/// <summary>
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/// 获取item
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/// </summary>
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/// <param name="i"></param>
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/// <param name="index"></param>
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/// <returns></returns>
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public override TItem GetItem(int i)
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public override TItem GetItem(int index)
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{
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return i >= 0 && i < m_items.Count ? m_items[i] : null;
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return index >= 0 && index < m_itemCache.Count ? m_itemCache.GetValueByIndex(index) : null;
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}
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/// <summary>
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