编码格式to utf-8

编码格式to utf-8
This commit is contained in:
ALEXTANG
2022-08-26 14:18:22 +08:00
parent cd18e98a8b
commit dc0b132bf1
4 changed files with 8 additions and 16 deletions

View File

@@ -384,9 +384,9 @@ namespace LitJson
} }
[CLSCompliant(false)] [CLSCompliant(false)]
#pragma warning disable CS3021 // <EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD> CLSCompliant <EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ<EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ CLSCompliant <EFBFBD><EFBFBD><EFBFBD><EFBFBD> #pragma warning disable CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性
public void Write (ulong number) public void Write (ulong number)
#pragma warning restore CS3021 // <EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><EFBFBD> CLSCompliant <EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ<EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ CLSCompliant <EFBFBD><EFBFBD><EFBFBD><EFBFBD> #pragma warning restore CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性
{ {
DoValidation (Condition.Value); DoValidation (Condition.Value);
PutNewline (); PutNewline ();

View File

@@ -1,27 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using TEngine.Runtime;
using UnityEngine; using UnityEngine;
namespace TEngine.Runtime namespace TEngine.Runtime
{ {
/// <summary> /// <summary>
/// <EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /// 资源组件。
/// </summary> /// </summary>
[DisallowMultipleComponent] [DisallowMultipleComponent]
[AddComponentMenu("TEngine/Resource")] [AddComponentMenu("TEngine/Resource")]
public class ResourceComponent : UnitySingleton<ResourceComponent> public class ResourceComponent : UnitySingleton<ResourceComponent>
{ {
[SerializeField] [SerializeField] public ResourceMode ResourceMode = ResourceMode.Package;
public ResourceMode ResourceMode = ResourceMode.Package;
#if UNITY_EDITOR #if UNITY_EDITOR
[SerializeField] [SerializeField] public bool EditorResourceMode = true;
public bool EditorResourceMode = true;
#else #else
public bool EditorResourceMode = false; public bool EditorResourceMode = false;
#endif #endif
@@ -32,5 +25,4 @@ namespace TEngine.Runtime
base.Awake(); base.Awake();
} }
} }
} }

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@@ -1,7 +1,7 @@
namespace TEngine.Runtime namespace TEngine.Runtime
{ {
/// <summary> /// <summary>
/// <EFBFBD><EFBFBD><EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD> /// 流程加载器 - 开始起点
/// </summary> /// </summary>
public class ProcedureLaunch : ProcedureBase public class ProcedureLaunch : ProcedureBase
{ {

View File

@@ -3,7 +3,7 @@ using UnityEngine;
namespace TEngine.Runtime namespace TEngine.Runtime
{ {
/// <summary> /// <summary>
/// <EFBFBD><EFBFBD><EFBFBD>̼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><>Դ<EFBFBD><D4B4>ʼ<EFBFBD><CABC> /// 流程加载器 - 资源初始化
/// </summary> /// </summary>
public class ProcedureResourcesInit : ProcedureBase public class ProcedureResourcesInit : ProcedureBase
{ {
@@ -51,7 +51,7 @@ namespace TEngine.Runtime
private void OnInitResourceComplete() private void OnInitResourceComplete()
{ {
m_initResourceComplete = true; m_initResourceComplete = true;
Log.Info("OnInitResourceComplete <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"); Log.Info("OnInitResourceComplete 初始化资源完成");
} }
} }
} }