diff --git a/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs b/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs
index 8c533444..111d2f67 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs
@@ -384,9 +384,9 @@ namespace LitJson
}
[CLSCompliant(false)]
-#pragma warning disable CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性
+#pragma warning disable CS3021 // 鐢变簬绋嬪簭闆嗘病鏈 CLSCompliant 鐗规э紝鍥犳绫诲瀷鎴栨垚鍛樹笉闇瑕 CLSCompliant 鐗规
public void Write (ulong number)
-#pragma warning restore CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性
+#pragma warning restore CS3021 // 鐢变簬绋嬪簭闆嗘病鏈 CLSCompliant 鐗规э紝鍥犳绫诲瀷鎴栨垚鍛樹笉闇瑕 CLSCompliant 鐗规
{
DoValidation (Condition.Value);
PutNewline ();
diff --git a/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs b/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs
index d5f4d076..1cce2c04 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs
@@ -1,27 +1,20 @@
-using System.Collections;
-using System.Collections.Generic;
-using TEngine.Runtime;
using UnityEngine;
namespace TEngine.Runtime
{
-
-
///
- /// 资源组件。
+ /// 璧勬簮缁勪欢銆
///
[DisallowMultipleComponent]
[AddComponentMenu("TEngine/Resource")]
public class ResourceComponent : UnitySingleton
{
- [SerializeField]
- public ResourceMode ResourceMode = ResourceMode.Package;
+ [SerializeField] public ResourceMode ResourceMode = ResourceMode.Package;
#if UNITY_EDITOR
- [SerializeField]
- public bool EditorResourceMode = true;
+ [SerializeField] public bool EditorResourceMode = true;
#else
public bool EditorResourceMode = false;
#endif
@@ -32,5 +25,4 @@ namespace TEngine.Runtime
base.Awake();
}
}
-
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs
index f9160c6c..32d5f868 100644
--- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs
+++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs
@@ -1,7 +1,7 @@
namespace TEngine.Runtime
{
///
- /// 流程加载器 - 开始起点
+ /// 娴佺▼鍔犺浇鍣 - 寮濮嬭捣鐐
///
public class ProcedureLaunch : ProcedureBase
{
diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs
index f7d1fe26..8af25bc3 100644
--- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs
+++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs
@@ -3,7 +3,7 @@ using UnityEngine;
namespace TEngine.Runtime
{
///
- /// 流程加载器 - 资源初始化
+ /// 娴佺▼鍔犺浇鍣 - 璧勬簮鍒濆鍖
///
public class ProcedureResourcesInit : ProcedureBase
{
@@ -51,7 +51,7 @@ namespace TEngine.Runtime
private void OnInitResourceComplete()
{
m_initResourceComplete = true;
- Log.Info("OnInitResourceComplete 初始化资源完成");
+ Log.Info("OnInitResourceComplete 鍒濆鍖栬祫婧愬畬鎴");
}
}
}
\ No newline at end of file