From dc0b132bf133487de8d67f839d4388fb42794486 Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Fri, 26 Aug 2022 14:18:22 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BC=96=E7=A0=81=E6=A0=BC=E5=BC=8Fto=20utf-8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 缂栫爜鏍煎紡to utf-8 --- .../Runtime/Core/Json/LitJson/JsonWriter.cs | 4 ++-- .../Scripts/Runtime/Core/Res/ResourceComponent.cs | 14 +++----------- .../Runtime/GameProcedure/ProcedureLaunch.cs | 2 +- .../GameProcedure/ProcedureResourcesInit.cs | 4 ++-- 4 files changed, 8 insertions(+), 16 deletions(-) diff --git a/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs b/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs index 8c533444..111d2f67 100644 --- a/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs +++ b/Assets/TEngine/Scripts/Runtime/Core/Json/LitJson/JsonWriter.cs @@ -384,9 +384,9 @@ namespace LitJson } [CLSCompliant(false)] -#pragma warning disable CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性 +#pragma warning disable CS3021 // 鐢变簬绋嬪簭闆嗘病鏈 CLSCompliant 鐗规э紝鍥犳绫诲瀷鎴栨垚鍛樹笉闇瑕 CLSCompliant 鐗规 public void Write (ulong number) -#pragma warning restore CS3021 // 由于程序集没有 CLSCompliant 特性,因此类型或成员不需要 CLSCompliant 特性 +#pragma warning restore CS3021 // 鐢变簬绋嬪簭闆嗘病鏈 CLSCompliant 鐗规э紝鍥犳绫诲瀷鎴栨垚鍛樹笉闇瑕 CLSCompliant 鐗规 { DoValidation (Condition.Value); PutNewline (); diff --git a/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs b/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs index d5f4d076..1cce2c04 100644 --- a/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs +++ b/Assets/TEngine/Scripts/Runtime/Core/Res/ResourceComponent.cs @@ -1,27 +1,20 @@ -using System.Collections; -using System.Collections.Generic; -using TEngine.Runtime; using UnityEngine; namespace TEngine.Runtime { - - /// - /// 资源组件。 + /// 璧勬簮缁勪欢銆 /// [DisallowMultipleComponent] [AddComponentMenu("TEngine/Resource")] public class ResourceComponent : UnitySingleton { - [SerializeField] - public ResourceMode ResourceMode = ResourceMode.Package; + [SerializeField] public ResourceMode ResourceMode = ResourceMode.Package; #if UNITY_EDITOR - [SerializeField] - public bool EditorResourceMode = true; + [SerializeField] public bool EditorResourceMode = true; #else public bool EditorResourceMode = false; #endif @@ -32,5 +25,4 @@ namespace TEngine.Runtime base.Awake(); } } - } \ No newline at end of file diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs index f9160c6c..32d5f868 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureLaunch.cs @@ -1,7 +1,7 @@ namespace TEngine.Runtime { /// - /// 流程加载器 - 开始起点 + /// 娴佺▼鍔犺浇鍣 - 寮濮嬭捣鐐 /// public class ProcedureLaunch : ProcedureBase { diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs index f7d1fe26..8af25bc3 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureResourcesInit.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace TEngine.Runtime { /// - /// 流程加载器 - 资源初始化 + /// 娴佺▼鍔犺浇鍣 - 璧勬簮鍒濆鍖 /// public class ProcedureResourcesInit : ProcedureBase { @@ -51,7 +51,7 @@ namespace TEngine.Runtime private void OnInitResourceComplete() { m_initResourceComplete = true; - Log.Info("OnInitResourceComplete 初始化资源完成"); + Log.Info("OnInitResourceComplete 鍒濆鍖栬祫婧愬畬鎴"); } } } \ No newline at end of file