mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Remove LeanTween
Remove LeanTween
This commit is contained in:
@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 5706f02a9c7e44eb9c3f396b41b9dacb
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timeCreated: 1662436078
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: ea9fb858be9144b89a627d98021cb528
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timeCreated: 1662436089
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File diff suppressed because it is too large
Load Diff
@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 19a231fa00d6487a9113784fb3dbee73
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timeCreated: 1662436159
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@@ -1,81 +0,0 @@
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using UnityEngine;
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using System;
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namespace TEngine.Runtime
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{
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public class LTDescrOptional
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{
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public Transform toTrans { get; set; }
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public Vector3 point { get; set; }
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public Vector3 axis { get; set; }
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public float lastVal { get; set; }
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public Quaternion origRotation { get; set; }
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public LTBezierPath path { get; set; }
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public LTSpline spline { get; set; }
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public AnimationCurve animationCurve;
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public int initFrameCount;
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public LTRect ltRect { get; set; } // maybe get rid of this eventually
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public Action<float> onUpdateFloat { get; set; }
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public Action<float, float> onUpdateFloatRatio { get; set; }
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public Action<float, object> onUpdateFloatObject { get; set; }
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public Action<Vector2> onUpdateVector2 { get; set; }
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public Action<Vector3> onUpdateVector3 { get; set; }
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public Action<Vector3, object> onUpdateVector3Object { get; set; }
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public Action<Color> onUpdateColor { get; set; }
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public Action<Color, object> onUpdateColorObject { get; set; }
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public Action onComplete { get; set; }
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public Action<object> onCompleteObject { get; set; }
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public object onCompleteParam { get; set; }
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public object onUpdateParam { get; set; }
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public Action onStart { get; set; }
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public void reset()
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{
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animationCurve = null;
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this.onUpdateFloat = null;
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this.onUpdateFloatRatio = null;
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this.onUpdateVector2 = null;
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this.onUpdateVector3 = null;
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this.onUpdateFloatObject = null;
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this.onUpdateVector3Object = null;
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this.onUpdateColor = null;
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this.onComplete = null;
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this.onCompleteObject = null;
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this.onCompleteParam = null;
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this.onStart = null;
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this.point = Vector3.zero;
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this.initFrameCount = 0;
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}
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public void callOnUpdate(float val, float ratioPassed)
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{
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if (this.onUpdateFloat != null)
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this.onUpdateFloat(val);
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if (this.onUpdateFloatRatio != null)
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{
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this.onUpdateFloatRatio(val, ratioPassed);
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}
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else if (this.onUpdateFloatObject != null)
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{
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this.onUpdateFloatObject(val, this.onUpdateParam);
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}
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else if (this.onUpdateVector3Object != null)
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{
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this.onUpdateVector3Object(LTDescr.newVect, this.onUpdateParam);
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}
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else if (this.onUpdateVector3 != null)
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{
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this.onUpdateVector3(LTDescr.newVect);
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}
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else if (this.onUpdateVector2 != null)
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{
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this.onUpdateVector2(new Vector2(LTDescr.newVect.x, LTDescr.newVect.y));
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}
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 1df5224162d94d92be2fbaa51f1d02d5
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timeCreated: 1662436185
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@@ -1,170 +0,0 @@
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using UnityEngine;
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namespace TEngine.Runtime
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{
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public class LTSeq
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{
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public LTSeq previous;
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public LTSeq current;
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public LTDescr tween;
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public float totalDelay;
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public float timeScale;
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private int debugIter;
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public uint counter;
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public bool toggle = false;
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private uint _id;
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public int id
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{
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get
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{
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uint toId = _id | counter << 16;
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uint backId = toId & 0xFFFF;
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uint backCounter = toId >> 16;
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if (_id != backId || backCounter != counter)
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{
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Debug.LogError("BAD CONVERSION toId:" + _id);
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}
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return (int)toId;
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}
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}
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public void reset()
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{
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previous = null;
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tween = null;
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totalDelay = 0f;
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}
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public void init(uint id, uint global_counter)
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{
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reset();
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_id = id;
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counter = global_counter;
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this.current = this;
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}
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private LTSeq addOn()
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{
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this.current.toggle = true;
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LTSeq lastCurrent = this.current;
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this.current = LeanTween.sequence(true);
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this.current.previous = lastCurrent;
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lastCurrent.toggle = false;
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this.current.totalDelay = lastCurrent.totalDelay;
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this.current.debugIter = lastCurrent.debugIter + 1;
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return current;
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}
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private float addPreviousDelays()
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{
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LTSeq prev = this.current.previous;
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if (prev != null && prev.tween != null)
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{
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return this.current.totalDelay + prev.tween.time;
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}
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return this.current.totalDelay;
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}
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public LTSeq append(float delay)
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{
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this.current.totalDelay += delay;
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return this.current;
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}
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public LTSeq append(System.Action callback)
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{
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LTDescr newTween = LeanTween.delayedCall(0f, callback);
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return append(newTween);
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}
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public LTSeq append(System.Action<object> callback, object obj)
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{
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append(LeanTween.delayedCall(0f, callback).setOnCompleteParam(obj));
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return addOn();
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}
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public LTSeq append(GameObject gameObject, System.Action callback)
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{
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append(LeanTween.delayedCall(gameObject, 0f, callback));
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return addOn();
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}
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public LTSeq append(GameObject gameObject, System.Action<object> callback, object obj)
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{
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append(LeanTween.delayedCall(gameObject, 0f, callback).setOnCompleteParam(obj));
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return addOn();
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}
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public LTSeq append(LTDescr tween)
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{
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this.current.tween = tween;
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this.current.totalDelay = addPreviousDelays();
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tween.setDelay(this.current.totalDelay);
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return addOn();
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}
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public LTSeq insert(LTDescr tween)
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{
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this.current.tween = tween;
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tween.setDelay(addPreviousDelays());
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return addOn();
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}
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public LTSeq setScale(float timeScale)
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{
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setScaleRecursive(this.current, timeScale, 500);
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return addOn();
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}
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private void setScaleRecursive(LTSeq seq, float timeScale, int count)
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{
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if (count > 0)
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{
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this.timeScale = timeScale;
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seq.totalDelay *= timeScale;
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if (seq.tween != null)
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{
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if (seq.tween.time != 0f)
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seq.tween.setTime(seq.tween.time * timeScale);
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seq.tween.setDelay(seq.tween.delay * timeScale);
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}
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if (seq.previous != null)
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setScaleRecursive(seq.previous, timeScale, count - 1);
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}
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}
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public LTSeq reverse()
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{
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return addOn();
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 3dcd1d4c824c4a69aae05d9138d2780a
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timeCreated: 1662436219
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File diff suppressed because it is too large
Load Diff
@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 471c8208c40441e59ecfecc63cdbc58f
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timeCreated: 1662436119
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@@ -1,476 +0,0 @@
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using UnityEngine;
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using System;
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namespace TEngine.Runtime
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{
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public static class LeanTweenExt
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{
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public static LTDescr LeanAlpha(this GameObject gameObject, float to, float time)
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{
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return LeanTween.alpha(gameObject, to, time);
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}
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public static LTDescr LeanAlphaVertex(this GameObject gameObject, float to, float time)
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{
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return LeanTween.alphaVertex(gameObject, to, time);
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}
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public static LTDescr LeanAlpha(this RectTransform rectTransform, float to, float time)
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{
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return LeanTween.alpha(rectTransform, to, time);
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}
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public static LTDescr LeanAlpha(this CanvasGroup canvas, float to, float time)
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{
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return LeanTween.alphaCanvas(canvas, to, time);
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}
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public static LTDescr LeanAlphaText(this RectTransform rectTransform, float to, float time)
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{
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return LeanTween.alphaText(rectTransform, to, time);
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}
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public static void LeanCancel(this GameObject gameObject)
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{
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LeanTween.cancel(gameObject);
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}
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public static void LeanCancel(this GameObject gameObject, bool callOnComplete)
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{
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LeanTween.cancel(gameObject, callOnComplete);
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}
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public static void LeanCancel(this GameObject gameObject, int uniqueId, bool callOnComplete = false)
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{
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LeanTween.cancel(gameObject, uniqueId, callOnComplete);
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}
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public static void LeanCancel(this RectTransform rectTransform)
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{
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LeanTween.cancel(rectTransform);
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}
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public static LTDescr LeanColor(this GameObject gameObject, Color to, float time)
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{
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return LeanTween.color(gameObject, to, time);
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}
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public static LTDescr LeanColorText(this RectTransform rectTransform, Color to, float time)
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{
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return LeanTween.colorText(rectTransform, to, time);
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}
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public static LTDescr LeanDelayedCall(this GameObject gameObject, float delayTime, System.Action callback)
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{
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return LeanTween.delayedCall(gameObject, delayTime, callback);
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}
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public static LTDescr LeanDelayedCall(this GameObject gameObject, float delayTime,
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System.Action<object> callback)
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{
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return LeanTween.delayedCall(gameObject, delayTime, callback);
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}
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public static bool LeanIsPaused(this GameObject gameObject)
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{
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return LeanTween.isPaused(gameObject);
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}
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public static bool LeanIsPaused(this RectTransform rectTransform)
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{
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return LeanTween.isPaused(rectTransform);
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}
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public static bool LeanIsTweening(this GameObject gameObject)
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{
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return LeanTween.isTweening(gameObject);
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}
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public static LTDescr LeanMove(this GameObject gameObject, Vector3 to, float time)
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{
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return LeanTween.move(gameObject, to, time);
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}
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public static LTDescr LeanMove(this Transform transform, Vector3 to, float time)
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{
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return LeanTween.move(transform.gameObject, to, time);
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}
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public static LTDescr LeanMove(this RectTransform rectTransform, Vector3 to, float time)
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{
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return LeanTween.move(rectTransform, to, time);
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}
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public static LTDescr LeanMove(this GameObject gameObject, Vector2 to, float time)
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{
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return LeanTween.move(gameObject, to, time);
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}
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public static LTDescr LeanMove(this Transform transform, Vector2 to, float time)
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{
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return LeanTween.move(transform.gameObject, to, time);
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}
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public static LTDescr LeanMove(this GameObject gameObject, Vector3[] to, float time)
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{
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return LeanTween.move(gameObject, to, time);
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}
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public static LTDescr LeanMove(this GameObject gameObject, LTBezierPath to, float time)
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{
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return LeanTween.move(gameObject, to, time);
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}
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public static LTDescr LeanMove(this GameObject gameObject, LTSpline to, float time)
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{
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return LeanTween.move(gameObject, to, time);
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}
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public static LTDescr LeanMove(this Transform transform, Vector3[] to, float time)
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{
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return LeanTween.move(transform.gameObject, to, time);
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}
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public static LTDescr LeanMove(this Transform transform, LTBezierPath to, float time)
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{
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return LeanTween.move(transform.gameObject, to, time);
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}
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public static LTDescr LeanMove(this Transform transform, LTSpline to, float time)
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{
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return LeanTween.move(transform.gameObject, to, time);
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}
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public static LTDescr LeanMoveLocal(this GameObject gameObject, Vector3 to, float time)
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{
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return LeanTween.moveLocal(gameObject, to, time);
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}
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public static LTDescr LeanMoveLocal(this GameObject gameObject, LTBezierPath to, float time)
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{
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return LeanTween.moveLocal(gameObject, to, time);
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}
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public static LTDescr LeanMoveLocal(this GameObject gameObject, LTSpline to, float time)
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{
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return LeanTween.moveLocal(gameObject, to, time);
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}
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public static LTDescr LeanMoveLocal(this Transform transform, Vector3 to, float time)
|
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{
|
||||
return LeanTween.moveLocal(transform.gameObject, to, time);
|
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}
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|
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public static LTDescr LeanMoveLocal(this Transform transform, LTBezierPath to, float time)
|
||||
{
|
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return LeanTween.moveLocal(transform.gameObject, to, time);
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||||
}
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||||
|
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public static LTDescr LeanMoveLocal(this Transform transform, LTSpline to, float time)
|
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{
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return LeanTween.moveLocal(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveLocalX(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveLocalX(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveLocalY(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveLocalY(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveLocalZ(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveLocalZ(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveLocalX(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveLocalX(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveLocalY(this Transform transform, float to, float time)
|
||||
{
|
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return LeanTween.moveLocalY(transform.gameObject, to, time);
|
||||
}
|
||||
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||||
public static LTDescr LeanMoveLocalZ(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveLocalZ(transform.gameObject, to, time);
|
||||
}
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||||
|
||||
public static LTDescr LeanMoveSpline(this GameObject gameObject, Vector3[] to, float time)
|
||||
{
|
||||
return LeanTween.moveSpline(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveSpline(this GameObject gameObject, LTSpline to, float time)
|
||||
{
|
||||
return LeanTween.moveSpline(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveSpline(this Transform transform, Vector3[] to, float time)
|
||||
{
|
||||
return LeanTween.moveSpline(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveSpline(this Transform transform, LTSpline to, float time)
|
||||
{
|
||||
return LeanTween.moveSpline(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveSplineLocal(this GameObject gameObject, Vector3[] to, float time)
|
||||
{
|
||||
return LeanTween.moveSplineLocal(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveSplineLocal(this Transform transform, Vector3[] to, float time)
|
||||
{
|
||||
return LeanTween.moveSplineLocal(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveX(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveX(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveX(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveX(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveX(this RectTransform rectTransform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveX(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveY(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveY(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveY(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveY(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveY(this RectTransform rectTransform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveY(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveZ(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.moveZ(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveZ(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveZ(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanMoveZ(this RectTransform rectTransform, float to, float time)
|
||||
{
|
||||
return LeanTween.moveZ(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static void LeanPause(this GameObject gameObject)
|
||||
{
|
||||
LeanTween.pause(gameObject);
|
||||
}
|
||||
|
||||
public static LTDescr LeanPlay(this RectTransform rectTransform, UnityEngine.Sprite[] sprites)
|
||||
{
|
||||
return LeanTween.play(rectTransform, sprites);
|
||||
}
|
||||
|
||||
public static void LeanResume(this GameObject gameObject)
|
||||
{
|
||||
LeanTween.resume(gameObject);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotate(this GameObject gameObject, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.rotate(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotate(this Transform transform, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.rotate(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotate(this RectTransform rectTransform, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.rotate(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAround(this GameObject gameObject, Vector3 axis, float add, float time)
|
||||
{
|
||||
return LeanTween.rotateAround(gameObject, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAround(this Transform transform, Vector3 axis, float add, float time)
|
||||
{
|
||||
return LeanTween.rotateAround(transform.gameObject, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAround(this RectTransform rectTransform, Vector3 axis, float add, float time)
|
||||
{
|
||||
return LeanTween.rotateAround(rectTransform, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAroundLocal(this GameObject gameObject, Vector3 axis, float add, float time)
|
||||
{
|
||||
return LeanTween.rotateAroundLocal(gameObject, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAroundLocal(this Transform transform, Vector3 axis, float add, float time)
|
||||
{
|
||||
return LeanTween.rotateAroundLocal(transform.gameObject, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateAroundLocal(this RectTransform rectTransform, Vector3 axis, float add,
|
||||
float time)
|
||||
{
|
||||
return LeanTween.rotateAroundLocal(rectTransform, axis, add, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateX(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateX(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateX(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateX(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateY(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateY(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateY(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateY(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateZ(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateZ(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanRotateZ(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.rotateZ(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScale(this GameObject gameObject, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.scale(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScale(this Transform transform, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.scale(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScale(this RectTransform rectTransform, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.scale(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleX(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleX(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleX(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleX(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleY(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleY(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleY(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleY(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleZ(this GameObject gameObject, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleZ(gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanScaleZ(this Transform transform, float to, float time)
|
||||
{
|
||||
return LeanTween.scaleZ(transform.gameObject, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanSize(this RectTransform rectTransform, Vector2 to, float time)
|
||||
{
|
||||
return LeanTween.size(rectTransform, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Color from, Color to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, float from, float to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Vector2 from, Vector2 to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Vector3 from, Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<float> callOnUpdate, float from, float to,
|
||||
float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<float, float> callOnUpdate, float from,
|
||||
float to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<float, object> callOnUpdate, float from,
|
||||
float to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<Color> callOnUpdate, Color from, Color to,
|
||||
float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<Vector2> callOnUpdate, Vector2 from,
|
||||
Vector2 to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
|
||||
public static LTDescr LeanValue(this GameObject gameObject, Action<Vector3> callOnUpdate, Vector3 from,
|
||||
Vector3 to, float time)
|
||||
{
|
||||
return LeanTween.value(gameObject, callOnUpdate, from, to, time);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 662c46873dd34229b5b29957fbed3945
|
||||
timeCreated: 1662444795
|
Reference in New Issue
Block a user