mirror of
https://github.com/Alex-Rachel/TEngine.git
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Bugly
Bugly
This commit is contained in:
@@ -1,4 +1,6 @@
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namespace TEngine
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using UnityEngine;
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namespace TEngine
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{
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public class BuglyManager
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{
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@@ -18,11 +20,11 @@
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BuglyAgent.InitWithAppId (config.androidId);
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#endif
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BuglyAgent.EnableExceptionHandler();
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Log.Info($"Init Bugly Successes");
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Debug.Log($"Init Bugly Successes");
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}
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else
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{
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Log.Fatal("Init Bugly Fatal buglyConfig.asset is null!");
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Debug.LogError("Init Bugly Fatal buglyConfig.asset is null!");
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3f513275928c09f42ad6c2cbdd56cbec
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: acf9017ac21e41dc97f7c328c0d6017f, type: 3}
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m_Name: BuglyConfig
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m_EditorClassIdentifier:
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channelId: TEngine
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androidId: 100001
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androidKey: TEngine
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iosId: 100001
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iosKey: TEngine
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 574540cb1bee6a247aa8a2539b87b0fb
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -109,6 +109,8 @@ namespace TEngine
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{
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base.Awake();
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BuglyManager.Instance.Init(Resources.Load<BuglyConfig>("BuglyConfig"));
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GameTime.StartFrame();
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InitTextHelper();
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