整理项目

This commit is contained in:
ALEXTANG
2022-08-03 17:21:09 +08:00
parent 8dd62fc56b
commit d4017eaddc
127 changed files with 2307 additions and 5001 deletions

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//
// Auto Generated Code By excel2json
// https://neil3d.gitee.io/coding/excel2json.html
// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
// 2. 表格约定:第一行是变量名称,第二行是变量类型
// Generate From AttrReg.xlsx
public class AttrConfig
{
public int ID; // ID
public string Name; // 名称
}
// End of Auto Generated Code

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//
// Auto Generated Code By excel2json
// https://neil3d.gitee.io/coding/excel2json.html
// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
// 2. 表格约定:第一行是变量名称,第二行是变量类型
// Generate From BuffConfig.xlsx
public class BuffConfig
{
public int BuffID; // BuffID
public int BuffType; // BuffType
public float BuffValue; // Buff数值
public float BuffValue2; // Buff数值2
public string BuffName; // Buff名称
public int HandleState; // 生效阶段
public int CanAddBuff; // 可否叠加
}
// End of Auto Generated Code

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//
// Auto Generated Code By excel2json
// https://neil3d.gitee.io/coding/excel2json.html
// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
// 2. 表格约定:第一行是变量名称,第二行是变量类型
// Generate From FeatureConfig.xlsx
public class FeatureConfig
{
public int ID; // 特性ID
public string Name; // 特性名称
public int[] BuffIDArray; // BuffID数组
public int Type; // 类型
public int OnlyOne; // 是否唯一
public int UseColor; // 使用颜色
public string ColorStr; // 颜色Str
public float Rate; // 概率
public string Desc; // 特性描述
}
// End of Auto Generated Code

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@@ -1,117 +0,0 @@

using System;
using System.Linq;
using Google.Protobuf;
using TEngineProto;
namespace TEngine.Net
{
public class Message
{
private const int BufferHead = 4;
private static byte[] buffer = new byte[1024];
private int startindex;
public byte[] Buffer
{
get { return buffer; }
}
public int StartIndex
{
get { return startindex; }
}
public int Remsize
{
get { return buffer.Length - startindex; }
}
public void ReadBuffer(byte[] bufBytes, Action<MainPack> handleResponse = null)
{
var length = bufBytes.Length;
for (int i = 0; i < length; i++)
{
Buffer[i] = bufBytes[i];
}
startindex += length;
if (startindex <= BufferHead)
{
return;
}
int count = length - BufferHead;
while (true)
{
if (startindex >= (count + BufferHead))
{
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, count);
if (handleResponse != null)
{
handleResponse(pack);
}
Array.Copy(buffer, length, buffer, 0, startindex - length);
startindex -= length;
}
else
{
break;
}
}
}
public void ReadBuffer(int length, Action<MainPack> handleResponse = null)
{
startindex += length;
if (startindex <= BufferHead)
{
return;
}
int count = length - BufferHead;
while (true)
{
if (startindex >= (count + BufferHead))
{
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, count);
if (handleResponse != null)
{
handleResponse(pack);
}
Array.Copy(buffer, length, buffer, 0, startindex - length);
startindex -= length;
}
else
{
break;
}
}
}
public static byte[] PackData(MainPack pack)
{
byte[] data = pack.ToByteArray();
byte[] head = BitConverter.GetBytes(data.Length);
return head.Concat(data).ToArray();
}
public static byte[] PackDataUdp(MainPack pack)
{
return pack.ToByteArray();
}
}
}

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@@ -0,0 +1,67 @@
using System;
using System.Linq;
using Google.Protobuf;
using TEngineProto;
namespace TEngine.Net
{
/// <summary>
/// 消息处理管线
/// </summary>
public class MessageProcess
{
private const int BufferHead = 4;
private static byte[] buffer = new byte[2048];
private int m_startIndex;
public byte[] Buffer => buffer;
public int StartIndex => m_startIndex;
public int RemSize => buffer.Length - m_startIndex;
public void ReadBuffer(int buffLength, Action<MainPack> handleResponse = null)
{
m_startIndex += buffLength;
if (m_startIndex <= BufferHead)
{
return;
}
int bodyCount = buffLength - BufferHead;
while (true)
{
if (m_startIndex >= (bodyCount + BufferHead))
{
MainPack mainPack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, bodyCount);
handleResponse?.Invoke(mainPack);
Array.Copy(buffer, buffLength, buffer, 0, m_startIndex - buffLength);
m_startIndex -= buffLength;
}
else
{
break;
}
}
}
public static byte[] PackData(MainPack pack)
{
byte[] data = pack.ToByteArray();
byte[] head = BitConverter.GetBytes(data.Length);
return head.Concat(data).ToArray();
}
public static byte[] PackDataUdp(MainPack pack)
{
return pack.ToByteArray();
}
}
}

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@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using TEngineProto;
@@ -11,12 +10,12 @@ namespace TEngine.Net
private Socket socket;
private string m_Host;
private int m_Port;
private Message message;
private MessageProcess message;
private GameClient gameClient;
public TcpConnection(GameClient gameClient)
{
message = new Message();
message = new MessageProcess();
this.gameClient = gameClient;
}
@@ -58,7 +57,7 @@ namespace TEngine.Net
void StartReceive()
{
socket.BeginReceive(message.Buffer, message.StartIndex, message.Remsize, SocketFlags.None, ReceiveCallback, null);
socket.BeginReceive(message.Buffer, message.StartIndex, message.RemSize, SocketFlags.None, ReceiveCallback, null);
}
void ReceiveCallback(IAsyncResult asyncResult)
@@ -70,16 +69,16 @@ namespace TEngine.Net
return;
}
int Length = socket.EndReceive(asyncResult);
int buffLength = socket.EndReceive(asyncResult);
if (Length == 0)
if (buffLength == 0)
{
Close();
return;
}
message.ReadBuffer(Length, gameClient.HandleResponse);
message.ReadBuffer(buffLength, gameClient.HandleResponse);
StartReceive();
}
@@ -99,7 +98,7 @@ namespace TEngine.Net
try
{
socket.Send(Message.PackData(mainPack));
socket.Send(MessageProcess.PackData(mainPack));
return true;
}
catch (Exception e)

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