mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
整理项目
This commit is contained in:
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//
|
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// Auto Generated Code By excel2json
|
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// https://neil3d.gitee.io/coding/excel2json.html
|
||||
// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
|
||||
// 2. 表格约定:第一行是变量名称,第二行是变量类型
|
||||
|
||||
// Generate From AttrReg.xlsx
|
||||
|
||||
public class AttrConfig
|
||||
{
|
||||
public int ID; // ID
|
||||
public string Name; // 名称
|
||||
}
|
||||
|
||||
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// End of Auto Generated Code
|
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@@ -1,21 +0,0 @@
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//
|
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// Auto Generated Code By excel2json
|
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// https://neil3d.gitee.io/coding/excel2json.html
|
||||
// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
|
||||
// 2. 表格约定:第一行是变量名称,第二行是变量类型
|
||||
|
||||
// Generate From BuffConfig.xlsx
|
||||
|
||||
public class BuffConfig
|
||||
{
|
||||
public int BuffID; // BuffID
|
||||
public int BuffType; // BuffType
|
||||
public float BuffValue; // Buff数值
|
||||
public float BuffValue2; // Buff数值2
|
||||
public string BuffName; // Buff名称
|
||||
public int HandleState; // 生效阶段
|
||||
public int CanAddBuff; // 可否叠加
|
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}
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// End of Auto Generated Code
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//
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// Auto Generated Code By excel2json
|
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// https://neil3d.gitee.io/coding/excel2json.html
|
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// 1. 每个 Sheet 形成一个 Struct 定义, Sheet 的名称作为 Struct 的名称
|
||||
// 2. 表格约定:第一行是变量名称,第二行是变量类型
|
||||
|
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// Generate From FeatureConfig.xlsx
|
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|
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public class FeatureConfig
|
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{
|
||||
public int ID; // 特性ID
|
||||
public string Name; // 特性名称
|
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public int[] BuffIDArray; // BuffID数组
|
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public int Type; // 类型
|
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public int OnlyOne; // 是否唯一
|
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public int UseColor; // 使用颜色
|
||||
public string ColorStr; // 颜色Str
|
||||
public float Rate; // 概率
|
||||
public string Desc; // 特性描述
|
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}
|
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// End of Auto Generated Code
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@@ -1,117 +0,0 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Google.Protobuf;
|
||||
using TEngineProto;
|
||||
|
||||
namespace TEngine.Net
|
||||
{
|
||||
public class Message
|
||||
{
|
||||
private const int BufferHead = 4;
|
||||
|
||||
private static byte[] buffer = new byte[1024];
|
||||
|
||||
private int startindex;
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get { return buffer; }
|
||||
}
|
||||
|
||||
public int StartIndex
|
||||
{
|
||||
get { return startindex; }
|
||||
}
|
||||
|
||||
public int Remsize
|
||||
{
|
||||
get { return buffer.Length - startindex; }
|
||||
}
|
||||
|
||||
public void ReadBuffer(byte[] bufBytes, Action<MainPack> handleResponse = null)
|
||||
{
|
||||
var length = bufBytes.Length;
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
Buffer[i] = bufBytes[i];
|
||||
}
|
||||
|
||||
startindex += length;
|
||||
|
||||
if (startindex <= BufferHead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int count = length - BufferHead;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (startindex >= (count + BufferHead))
|
||||
{
|
||||
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, count);
|
||||
|
||||
if (handleResponse != null)
|
||||
{
|
||||
handleResponse(pack);
|
||||
}
|
||||
|
||||
Array.Copy(buffer, length, buffer, 0, startindex - length);
|
||||
|
||||
startindex -= length;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadBuffer(int length, Action<MainPack> handleResponse = null)
|
||||
{
|
||||
startindex += length;
|
||||
|
||||
if (startindex <= BufferHead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int count = length - BufferHead;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (startindex >= (count + BufferHead))
|
||||
{
|
||||
MainPack pack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, count);
|
||||
|
||||
if (handleResponse != null)
|
||||
{
|
||||
handleResponse(pack);
|
||||
}
|
||||
|
||||
Array.Copy(buffer, length, buffer, 0, startindex - length);
|
||||
|
||||
startindex -= length;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] PackData(MainPack pack)
|
||||
{
|
||||
byte[] data = pack.ToByteArray();
|
||||
byte[] head = BitConverter.GetBytes(data.Length);
|
||||
return head.Concat(data).ToArray();
|
||||
}
|
||||
|
||||
public static byte[] PackDataUdp(MainPack pack)
|
||||
{
|
||||
return pack.ToByteArray();
|
||||
}
|
||||
}
|
||||
}
|
67
Assets/TEngine/Runtime/Net/ClientSocket/MessageProcess.cs
Normal file
67
Assets/TEngine/Runtime/Net/ClientSocket/MessageProcess.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Google.Protobuf;
|
||||
using TEngineProto;
|
||||
|
||||
namespace TEngine.Net
|
||||
{
|
||||
/// <summary>
|
||||
/// 消息处理管线
|
||||
/// </summary>
|
||||
public class MessageProcess
|
||||
{
|
||||
private const int BufferHead = 4;
|
||||
|
||||
private static byte[] buffer = new byte[2048];
|
||||
|
||||
private int m_startIndex;
|
||||
|
||||
public byte[] Buffer => buffer;
|
||||
|
||||
public int StartIndex => m_startIndex;
|
||||
|
||||
public int RemSize => buffer.Length - m_startIndex;
|
||||
|
||||
public void ReadBuffer(int buffLength, Action<MainPack> handleResponse = null)
|
||||
{
|
||||
m_startIndex += buffLength;
|
||||
|
||||
if (m_startIndex <= BufferHead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int bodyCount = buffLength - BufferHead;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (m_startIndex >= (bodyCount + BufferHead))
|
||||
{
|
||||
MainPack mainPack = (MainPack)MainPack.Descriptor.Parser.ParseFrom(buffer, BufferHead, bodyCount);
|
||||
|
||||
handleResponse?.Invoke(mainPack);
|
||||
|
||||
Array.Copy(buffer, buffLength, buffer, 0, m_startIndex - buffLength);
|
||||
|
||||
m_startIndex -= buffLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] PackData(MainPack pack)
|
||||
{
|
||||
byte[] data = pack.ToByteArray();
|
||||
byte[] head = BitConverter.GetBytes(data.Length);
|
||||
return head.Concat(data).ToArray();
|
||||
}
|
||||
|
||||
public static byte[] PackDataUdp(MainPack pack)
|
||||
{
|
||||
return pack.ToByteArray();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2a6d378c8d029a4886da7ea14125b90
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using TEngineProto;
|
||||
|
||||
@@ -11,12 +10,12 @@ namespace TEngine.Net
|
||||
private Socket socket;
|
||||
private string m_Host;
|
||||
private int m_Port;
|
||||
private Message message;
|
||||
private MessageProcess message;
|
||||
private GameClient gameClient;
|
||||
|
||||
public TcpConnection(GameClient gameClient)
|
||||
{
|
||||
message = new Message();
|
||||
message = new MessageProcess();
|
||||
this.gameClient = gameClient;
|
||||
}
|
||||
|
||||
@@ -58,7 +57,7 @@ namespace TEngine.Net
|
||||
|
||||
void StartReceive()
|
||||
{
|
||||
socket.BeginReceive(message.Buffer, message.StartIndex, message.Remsize, SocketFlags.None, ReceiveCallback, null);
|
||||
socket.BeginReceive(message.Buffer, message.StartIndex, message.RemSize, SocketFlags.None, ReceiveCallback, null);
|
||||
}
|
||||
|
||||
void ReceiveCallback(IAsyncResult asyncResult)
|
||||
@@ -70,16 +69,16 @@ namespace TEngine.Net
|
||||
return;
|
||||
}
|
||||
|
||||
int Length = socket.EndReceive(asyncResult);
|
||||
int buffLength = socket.EndReceive(asyncResult);
|
||||
|
||||
if (Length == 0)
|
||||
if (buffLength == 0)
|
||||
{
|
||||
Close();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
message.ReadBuffer(Length, gameClient.HandleResponse);
|
||||
message.ReadBuffer(buffLength, gameClient.HandleResponse);
|
||||
|
||||
StartReceive();
|
||||
}
|
||||
@@ -99,7 +98,7 @@ namespace TEngine.Net
|
||||
|
||||
try
|
||||
{
|
||||
socket.Send(Message.PackData(mainPack));
|
||||
socket.Send(MessageProcess.PackData(mainPack));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
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userData:
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assetBundleName:
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assetBundleVariant:
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