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https://github.com/Alex-Rachel/TEngine.git
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DefaultSetting
DefaultSetting
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@@ -10,7 +10,7 @@ namespace TEngine.Runtime
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/// </summary>
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public sealed class DefaultSetting
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{
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private readonly SortedDictionary<string, string> m_Settings = new SortedDictionary<string, string>(StringComparer.Ordinal);
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private readonly SortedDictionary<string, string> _settings = new SortedDictionary<string, string>(StringComparer.Ordinal);
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/// <summary>
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/// 初始化本地版本资源列表的新实例。
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@@ -26,7 +26,7 @@ namespace TEngine.Runtime
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{
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get
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{
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return m_Settings.Count;
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return _settings.Count;
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}
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}
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@@ -37,8 +37,8 @@ namespace TEngine.Runtime
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public string[] GetAllSettingNames()
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{
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int index = 0;
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string[] allSettingNames = new string[m_Settings.Count];
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foreach (KeyValuePair<string, string> setting in m_Settings)
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string[] allSettingNames = new string[_settings.Count];
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foreach (KeyValuePair<string, string> setting in _settings)
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{
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allSettingNames[index++] = setting.Key;
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}
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@@ -58,7 +58,7 @@ namespace TEngine.Runtime
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}
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results.Clear();
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foreach (KeyValuePair<string, string> setting in m_Settings)
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foreach (KeyValuePair<string, string> setting in _settings)
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{
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results.Add(setting.Key);
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}
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@@ -71,7 +71,7 @@ namespace TEngine.Runtime
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/// <returns>指定的游戏配置项是否存在。</returns>
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public bool HasSetting(string settingName)
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{
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return m_Settings.ContainsKey(settingName);
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return _settings.ContainsKey(settingName);
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}
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/// <summary>
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@@ -81,7 +81,7 @@ namespace TEngine.Runtime
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/// <returns>是否移除指定游戏配置项成功。</returns>
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public bool RemoveSetting(string settingName)
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{
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return m_Settings.Remove(settingName);
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return _settings.Remove(settingName);
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}
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/// <summary>
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@@ -89,7 +89,7 @@ namespace TEngine.Runtime
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/// </summary>
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public void RemoveAllSettings()
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{
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m_Settings.Clear();
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_settings.Clear();
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}
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/// <summary>
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@@ -100,7 +100,7 @@ namespace TEngine.Runtime
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public bool GetBool(string settingName)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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Log.Warning("Setting '{0}' is not exist.", settingName);
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return false;
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@@ -118,7 +118,7 @@ namespace TEngine.Runtime
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public bool GetBool(string settingName, bool defaultValue)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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return defaultValue;
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}
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@@ -133,7 +133,7 @@ namespace TEngine.Runtime
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/// <param name="value">要写入的布尔值。</param>
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public void SetBool(string settingName, bool value)
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{
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m_Settings[settingName] = value ? "1" : "0";
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_settings[settingName] = value ? "1" : "0";
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}
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/// <summary>
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@@ -144,7 +144,7 @@ namespace TEngine.Runtime
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public int GetInt(string settingName)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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Log.Warning("Setting '{0}' is not exist.", settingName);
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return 0;
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@@ -162,7 +162,7 @@ namespace TEngine.Runtime
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public int GetInt(string settingName, int defaultValue)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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return defaultValue;
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}
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@@ -177,7 +177,7 @@ namespace TEngine.Runtime
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/// <param name="value">要写入的整数值。</param>
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public void SetInt(string settingName, int value)
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{
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m_Settings[settingName] = value.ToString();
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_settings[settingName] = value.ToString();
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}
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/// <summary>
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@@ -188,7 +188,7 @@ namespace TEngine.Runtime
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public float GetFloat(string settingName)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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Log.Warning("Setting '{0}' is not exist.", settingName);
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return 0f;
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@@ -206,7 +206,7 @@ namespace TEngine.Runtime
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public float GetFloat(string settingName, float defaultValue)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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return defaultValue;
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}
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@@ -221,7 +221,7 @@ namespace TEngine.Runtime
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/// <param name="value">要写入的浮点数值。</param>
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public void SetFloat(string settingName, float value)
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{
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m_Settings[settingName] = value.ToString();
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_settings[settingName] = value.ToString();
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}
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/// <summary>
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@@ -232,7 +232,7 @@ namespace TEngine.Runtime
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public string GetString(string settingName)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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Log.Warning("Setting '{0}' is not exist.", settingName);
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return null;
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@@ -250,7 +250,7 @@ namespace TEngine.Runtime
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public string GetString(string settingName, string defaultValue)
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{
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string value = null;
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if (!m_Settings.TryGetValue(settingName, out value))
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if (!_settings.TryGetValue(settingName, out value))
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{
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return defaultValue;
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}
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@@ -265,7 +265,7 @@ namespace TEngine.Runtime
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/// <param name="value">要写入的字符串值。</param>
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public void SetString(string settingName, string value)
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{
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m_Settings[settingName] = value;
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_settings[settingName] = value;
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}
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/// <summary>
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@@ -276,8 +276,8 @@ namespace TEngine.Runtime
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{
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using (BinaryWriter binaryWriter = new BinaryWriter(stream, Encoding.UTF8))
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{
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binaryWriter.Write7BitEncodedInt32(m_Settings.Count);
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foreach (KeyValuePair<string, string> setting in m_Settings)
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binaryWriter.Write7BitEncodedInt32(_settings.Count);
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foreach (KeyValuePair<string, string> setting in _settings)
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{
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binaryWriter.Write(setting.Key);
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binaryWriter.Write(setting.Value);
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@@ -291,13 +291,13 @@ namespace TEngine.Runtime
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/// <param name="stream">指定流。</param>
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public void Deserialize(Stream stream)
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{
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m_Settings.Clear();
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_settings.Clear();
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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int settingCount = binaryReader.Read7BitEncodedInt32();
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for (int i = 0; i < settingCount; i++)
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{
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m_Settings.Add(binaryReader.ReadString(), binaryReader.ReadString());
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_settings.Add(binaryReader.ReadString(), binaryReader.ReadString());
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}
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}
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}
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@@ -11,7 +11,6 @@ namespace TEngine.Runtime
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public class DefaultSettingHelper : SettingHelperBase
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{
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private const string SettingFileName = "TEngineSetting.dat";
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private string _filePath = null;
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private DefaultSetting _settings = null;
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