diff --git a/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSetting.cs b/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSetting.cs index 128a25d1..98449e19 100644 --- a/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSetting.cs +++ b/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSetting.cs @@ -10,7 +10,7 @@ namespace TEngine.Runtime /// public sealed class DefaultSetting { - private readonly SortedDictionary m_Settings = new SortedDictionary(StringComparer.Ordinal); + private readonly SortedDictionary _settings = new SortedDictionary(StringComparer.Ordinal); /// /// 初始化本地版本资源列表的新实例。 @@ -26,7 +26,7 @@ namespace TEngine.Runtime { get { - return m_Settings.Count; + return _settings.Count; } } @@ -37,8 +37,8 @@ namespace TEngine.Runtime public string[] GetAllSettingNames() { int index = 0; - string[] allSettingNames = new string[m_Settings.Count]; - foreach (KeyValuePair setting in m_Settings) + string[] allSettingNames = new string[_settings.Count]; + foreach (KeyValuePair setting in _settings) { allSettingNames[index++] = setting.Key; } @@ -58,7 +58,7 @@ namespace TEngine.Runtime } results.Clear(); - foreach (KeyValuePair setting in m_Settings) + foreach (KeyValuePair setting in _settings) { results.Add(setting.Key); } @@ -71,7 +71,7 @@ namespace TEngine.Runtime /// 指定的游戏配置项是否存在。 public bool HasSetting(string settingName) { - return m_Settings.ContainsKey(settingName); + return _settings.ContainsKey(settingName); } /// @@ -81,7 +81,7 @@ namespace TEngine.Runtime /// 是否移除指定游戏配置项成功。 public bool RemoveSetting(string settingName) { - return m_Settings.Remove(settingName); + return _settings.Remove(settingName); } /// @@ -89,7 +89,7 @@ namespace TEngine.Runtime /// public void RemoveAllSettings() { - m_Settings.Clear(); + _settings.Clear(); } /// @@ -100,7 +100,7 @@ namespace TEngine.Runtime public bool GetBool(string settingName) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { Log.Warning("Setting '{0}' is not exist.", settingName); return false; @@ -118,7 +118,7 @@ namespace TEngine.Runtime public bool GetBool(string settingName, bool defaultValue) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { return defaultValue; } @@ -133,7 +133,7 @@ namespace TEngine.Runtime /// 要写入的布尔值。 public void SetBool(string settingName, bool value) { - m_Settings[settingName] = value ? "1" : "0"; + _settings[settingName] = value ? "1" : "0"; } /// @@ -144,7 +144,7 @@ namespace TEngine.Runtime public int GetInt(string settingName) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { Log.Warning("Setting '{0}' is not exist.", settingName); return 0; @@ -162,7 +162,7 @@ namespace TEngine.Runtime public int GetInt(string settingName, int defaultValue) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { return defaultValue; } @@ -177,7 +177,7 @@ namespace TEngine.Runtime /// 要写入的整数值。 public void SetInt(string settingName, int value) { - m_Settings[settingName] = value.ToString(); + _settings[settingName] = value.ToString(); } /// @@ -188,7 +188,7 @@ namespace TEngine.Runtime public float GetFloat(string settingName) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { Log.Warning("Setting '{0}' is not exist.", settingName); return 0f; @@ -206,7 +206,7 @@ namespace TEngine.Runtime public float GetFloat(string settingName, float defaultValue) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { return defaultValue; } @@ -221,7 +221,7 @@ namespace TEngine.Runtime /// 要写入的浮点数值。 public void SetFloat(string settingName, float value) { - m_Settings[settingName] = value.ToString(); + _settings[settingName] = value.ToString(); } /// @@ -232,7 +232,7 @@ namespace TEngine.Runtime public string GetString(string settingName) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { Log.Warning("Setting '{0}' is not exist.", settingName); return null; @@ -250,7 +250,7 @@ namespace TEngine.Runtime public string GetString(string settingName, string defaultValue) { string value = null; - if (!m_Settings.TryGetValue(settingName, out value)) + if (!_settings.TryGetValue(settingName, out value)) { return defaultValue; } @@ -265,7 +265,7 @@ namespace TEngine.Runtime /// 要写入的字符串值。 public void SetString(string settingName, string value) { - m_Settings[settingName] = value; + _settings[settingName] = value; } /// @@ -276,8 +276,8 @@ namespace TEngine.Runtime { using (BinaryWriter binaryWriter = new BinaryWriter(stream, Encoding.UTF8)) { - binaryWriter.Write7BitEncodedInt32(m_Settings.Count); - foreach (KeyValuePair setting in m_Settings) + binaryWriter.Write7BitEncodedInt32(_settings.Count); + foreach (KeyValuePair setting in _settings) { binaryWriter.Write(setting.Key); binaryWriter.Write(setting.Value); @@ -291,13 +291,13 @@ namespace TEngine.Runtime /// 指定流。 public void Deserialize(Stream stream) { - m_Settings.Clear(); + _settings.Clear(); using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8)) { int settingCount = binaryReader.Read7BitEncodedInt32(); for (int i = 0; i < settingCount; i++) { - m_Settings.Add(binaryReader.ReadString(), binaryReader.ReadString()); + _settings.Add(binaryReader.ReadString(), binaryReader.ReadString()); } } } diff --git a/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSettingHelper.cs b/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSettingHelper.cs index 6529b37a..d57889dc 100644 --- a/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSettingHelper.cs +++ b/Assets/TEngine/Scripts/Runtime/Core/Setting/DefaultSettingHelper.cs @@ -11,7 +11,6 @@ namespace TEngine.Runtime public class DefaultSettingHelper : SettingHelperBase { private const string SettingFileName = "TEngineSetting.dat"; - private string _filePath = null; private DefaultSetting _settings = null;