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https://github.com/Alex-Rachel/TEngine.git
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[+] SubAssetsOperationHandle LoadSubAssetsSync(string location)
[+] SubAssetsOperationHandle LoadSubAssetsSync(string location)
This commit is contained in:
@@ -234,6 +234,12 @@ namespace TEngine
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/// <param name="location">资源的定位地址</param>
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public SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object;
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/// <summary>
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/// 同步加载子资源对象
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/// </summary>
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/// <param name="assetInfo">资源信息。</param>
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public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo);
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/// <summary>
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/// 异步加载场景。
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/// </summary>
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@@ -493,6 +493,15 @@ namespace TEngine
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{
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return YooAssets.LoadSubAssetsAsync<TObject>(location: location);
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}
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/// <summary>
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/// 同步加载子资源对象
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/// </summary>
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/// <param name="assetInfo">资源信息。</param>
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public SubAssetsOperationHandle LoadSubAssetsSync(AssetInfo assetInfo)
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{
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return YooAssets.LoadSubAssetsSync(assetInfo);
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}
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/// <summary>
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/// 异步加载场景。
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@@ -538,6 +538,21 @@ namespace TEngine
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{
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return m_ResourceManager.LoadSubAssetsAsync<TObject>(location: location);
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}
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/// <summary>
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/// 同步加载子资源对象
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/// </summary>
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/// <param name="location">资源的定位地址</param>
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public SubAssetsOperationHandle LoadSubAssetsSync(string location)
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{
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var assetInfo = GetAssetInfo(location);
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if (assetInfo == null)
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{
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Log.Fatal($"AssetsInfo is null");
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return null;
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}
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return m_ResourceManager.LoadSubAssetsSync(assetInfo);
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}
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/// <summary>
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/// 异步加载场景。
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