Update ResourceModule.cs

This commit is contained in:
ALEXTANG
2023-06-06 15:19:28 +08:00
parent 481b5911ab
commit 470e62d9c4

View File

@@ -517,6 +517,27 @@ namespace TEngine
{
return m_ResourceManager.LoadAssetAsyncHandle<T>(assetName);
}
/// <summary>
/// 同步加载子资源对象
/// </summary>
/// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param>
public SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
{
return m_ResourceManager.LoadSubAssetsSync<TObject>(location: location);
}
/// <summary>
/// 异步加载子资源对象
/// </summary>
/// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param>
public SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
{
return m_ResourceManager.LoadSubAssetsAsync<TObject>(location: location);
}
/// <summary>
/// 异步加载场景。