增加Demo示例

增加Demo示例
This commit is contained in:
ALEXTANG
2022-09-23 10:38:22 +08:00
parent 752cf4bad6
commit a23f74c2f9
38 changed files with 2892 additions and 0 deletions

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using System.Net;
using TEngine.Runtime;
using TEngine.Runtime.UIModule;
using TEngineProto;
using UnityEngine;
public class NetTestMain : MonoBehaviour
{
public const string MainTcp = "MainTcp";
void Start()
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
/// <summary>
/// NetworkChannel通信Channel
/// </summary>
private INetworkChannel _networkChannel;
/// <summary>
/// OnStartGame
/// </summary>
private void OnStartGame()
{
Log.Debug("TEngineEvent.OnStartGame");
//创建网络Channel Service类型 Tcp
_networkChannel = TEngine.Runtime.Network.Instance.CreateNetworkChannel(MainTcp, ServiceType.Tcp, new NetworkChannelHelper());
//连接Channel 本地8081 需要开启服务器
_networkChannel.Connect(IPAddress.Parse("127.0.0.1"),8081);
//注册消息包回调 ActionCode.Login -> Action Login
TEngine.Runtime.Network.Instance.RegisterHandler(MainTcp,(int)ActionCode.Login,Login);
}
/// <summary>
/// 测试发送消息包,需要开启服务器
/// </summary>
private void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
var a = MemoryPool.Acquire<MainPack>();
a.actioncode = ActionCode.Login;
a.requestcode = RequestCode.User;
a.loginPack = new LoginPack();
a.loginPack.username = "1111";
a.loginPack.password = "2222";
TEngine.Runtime.Network.Instance.Send(MainTcp, a);
}
}
/// <summary>
/// Login消息回调
/// </summary>
/// <param name="mainPack">消息包</param>
private void Login(MainPack mainPack)
{
Log.Debug(mainPack.extstr);
}
}