mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update GameActor.cs
This commit is contained in:
@@ -10,18 +10,19 @@ namespace TEngine.Runtime.Actor
|
||||
public abstract partial class GameActor
|
||||
{
|
||||
#region Propreties
|
||||
|
||||
public uint ActorId { get; set; }
|
||||
|
||||
public bool IsCreated { get; set; }
|
||||
|
||||
|
||||
public byte ActorSide;
|
||||
|
||||
|
||||
public abstract int GetActorType();
|
||||
|
||||
public bool IsDestroyed { get; set; }
|
||||
|
||||
public string Name = string.Empty;
|
||||
|
||||
|
||||
private ActorEventDispatcher _event = new ActorEventDispatcher();
|
||||
|
||||
public ActorEventDispatcher Event => _event;
|
||||
@@ -29,11 +30,11 @@ namespace TEngine.Runtime.Actor
|
||||
private GameObject _gameObject;
|
||||
|
||||
public GameObject gameObject => _gameObject;
|
||||
|
||||
|
||||
private float _visibleTime = 0;
|
||||
|
||||
|
||||
private bool _visible;
|
||||
|
||||
|
||||
public bool Visible
|
||||
{
|
||||
get { return _visible; }
|
||||
@@ -51,16 +52,17 @@ namespace TEngine.Runtime.Actor
|
||||
{
|
||||
_visibleTime = Time.time;
|
||||
}
|
||||
|
||||
Event.SendEvent(ActorEventType.ModelVisibleChange, _visible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual bool CheckActorCanVisible()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public string GetGameObjectName()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
@@ -69,14 +71,16 @@ namespace TEngine.Runtime.Actor
|
||||
return "GameActor";
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public virtual string GetActorName()
|
||||
{
|
||||
return "UNNAMED";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Transform
|
||||
|
||||
public Transform transform
|
||||
{
|
||||
get
|
||||
@@ -85,7 +89,7 @@ namespace TEngine.Runtime.Actor
|
||||
{
|
||||
throw new Exception("Runtime GameActor gameObject is Null");
|
||||
}
|
||||
|
||||
|
||||
return gameObject.transform;
|
||||
}
|
||||
}
|
||||
@@ -133,7 +137,7 @@ namespace TEngine.Runtime.Actor
|
||||
transform.forward = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Vector3 LocalScale
|
||||
{
|
||||
get
|
||||
@@ -155,7 +159,7 @@ namespace TEngine.Runtime.Actor
|
||||
transform.localScale = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Quaternion Rotation
|
||||
{
|
||||
get
|
||||
@@ -175,9 +179,11 @@ namespace TEngine.Runtime.Actor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Init
|
||||
|
||||
internal void Init()
|
||||
{
|
||||
Awake();
|
||||
@@ -188,19 +194,16 @@ namespace TEngine.Runtime.Actor
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnInit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public virtual void AfterInit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected virtual GameObject CreateGameObject()
|
||||
{
|
||||
return ActorManager.Instance.CreateGameObject(this);
|
||||
@@ -213,12 +216,12 @@ namespace TEngine.Runtime.Actor
|
||||
_visible = false;
|
||||
|
||||
_gameObject = CreateGameObject();
|
||||
|
||||
ActorManager.Instance.BindGameActorGo(this,_gameObject);
|
||||
|
||||
ActorManager.Instance.BindGameActorGo(this, _gameObject);
|
||||
}
|
||||
|
||||
InitExt();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -237,18 +240,20 @@ namespace TEngine.Runtime.Actor
|
||||
if (gameObject != null)
|
||||
{
|
||||
Object.Destroy(_gameObject);
|
||||
|
||||
|
||||
_gameObject = null;
|
||||
}
|
||||
|
||||
IsDestroyed = true;
|
||||
_isDestroying = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Expand
|
||||
|
||||
#region Base
|
||||
|
||||
public static bool operator ==(GameActor obj1, GameActor obj2)
|
||||
{
|
||||
if (ReferenceEquals(obj1, obj2))
|
||||
@@ -282,6 +287,7 @@ namespace TEngine.Runtime.Actor
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
Reference in New Issue
Block a user