增加Demo示例

增加Demo示例
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ALEXTANG
2022-09-23 10:38:22 +08:00
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commit a23f74c2f9
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using System.Net;
using TEngine.Runtime;
using TEngine.Runtime.UIModule;
using TEngineProto;
using UnityEngine;
public class NetTestMain : MonoBehaviour
{
public const string MainTcp = "MainTcp";
void Start()
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
/// <summary>
/// NetworkChannel通信Channel
/// </summary>
private INetworkChannel _networkChannel;
/// <summary>
/// OnStartGame
/// </summary>
private void OnStartGame()
{
Log.Debug("TEngineEvent.OnStartGame");
//创建网络Channel Service类型 Tcp
_networkChannel = TEngine.Runtime.Network.Instance.CreateNetworkChannel(MainTcp, ServiceType.Tcp, new NetworkChannelHelper());
//连接Channel 本地8081 需要开启服务器
_networkChannel.Connect(IPAddress.Parse("127.0.0.1"),8081);
//注册消息包回调 ActionCode.Login -> Action Login
TEngine.Runtime.Network.Instance.RegisterHandler(MainTcp,(int)ActionCode.Login,Login);
}
/// <summary>
/// 测试发送消息包,需要开启服务器
/// </summary>
private void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
var a = MemoryPool.Acquire<MainPack>();
a.actioncode = ActionCode.Login;
a.requestcode = RequestCode.User;
a.loginPack = new LoginPack();
a.loginPack.username = "1111";
a.loginPack.password = "2222";
TEngine.Runtime.Network.Instance.Send(MainTcp, a);
}
}
/// <summary>
/// Login消息回调
/// </summary>
/// <param name="mainPack">消息包</param>
private void Login(MainPack mainPack)
{
Log.Debug(mainPack.extstr);
}
}

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using TEngine.Runtime.UIModule;
using TEngineProto;
using UnityEngine;
using UnityEngine.UI;
using Network = TEngine.Runtime.Network;
class TEngineLoginUI : UIWindow
{
#region
private Image m_imgbg;
private Text m_textTittle;
private Text m_textVer;
private Image m_imgLogo;
private GameObject m_goLoading;
private GameObject m_goLoginRoot;
private InputField m_inputName;
private InputField m_inputPassword;
private Button m_btnLogin;
protected override void ScriptGenerator()
{
m_imgbg = FindChildComponent<Image>("m_imgbg");
m_textTittle = FindChildComponent<Text>("m_textTittle");
m_textVer = FindChildComponent<Text>("m_textVer");
m_imgLogo = FindChildComponent<Image>("m_imgLogo");
m_goLoading = FindChild("m_goLoading").gameObject;
m_goLoginRoot = FindChild("m_goLoginRoot").gameObject;
m_inputName = FindChildComponent<InputField>("m_goLoginRoot/m_inputName");
m_inputPassword = FindChildComponent<InputField>("m_goLoginRoot/m_inputPassword");
m_btnLogin = FindChildComponent<Button>("m_goLoginRoot/m_btnLogin");
m_btnLogin.onClick.AddListener(OnClickLoginBtn);
}
#endregion
#region
private void OnClickLoginBtn()
{
var mainPack = new MainPack();
mainPack.actioncode = ActionCode.Login;
mainPack.requestcode = RequestCode.User;
mainPack.loginPack = new LoginPack();
mainPack.loginPack.username = m_inputName.text;
mainPack.loginPack.password = m_inputPassword.text;
Network.Instance.SendCsMsg("MainTcp",mainPack);
}
#endregion
}

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