mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
[+] proto
[+] proto
This commit is contained in:
23
Assets/GameScripts/HotFix/GameProto/GameProtocol/NetMsgId.cs
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23
Assets/GameScripts/HotFix/GameProto/GameProtocol/NetMsgId.cs
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@@ -0,0 +1,23 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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public partial class NetMsgId
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{
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//帐号登录请求
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public const int CS_CMD_ACT_LOGIN_REQ = 2001;
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//帐号登录回包
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public const int CS_CMD_ACT_LOGIN_RES = 2002;
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 6d59eaaad20d9234ba941173b39361fc
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guid: 8ae1ad7ae5a3dd64986d462fb9d42d85
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,68 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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// 这个文件只放协议,和协议头
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// 消息协议
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkg")]
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public partial class CSPkg
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{
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[global::ProtoBuf.ProtoMember(1)]
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public CSPkgHead Head { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public CSPkgBody Body { get; set; }
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}
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// 消息协议头
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgHead")]
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public partial class CSPkgHead
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{
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[global::ProtoBuf.ProtoMember(1)]
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public uint MsgId { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint MsgLength { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public uint MsgVersion { get; set; }
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[global::ProtoBuf.ProtoMember(4)]
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public uint Echo { get; set; }
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[global::ProtoBuf.ProtoMember(5)]
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public uint SvrTime { get; set; }
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}
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// 消息协议体
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgBody")]
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public partial class CSPkgBody
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{
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}
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// 协议ID
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[global::ProtoBuf.ProtoContract()]
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public enum CSMsgID
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{
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CS_START = 0,
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CS_HeartBeat = 10001,
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CS_END = 10000,
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}
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}
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83
Assets/GameScripts/HotFix/GameProto/GameProtocol/proto_cs.cs
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83
Assets/GameScripts/HotFix/GameProto/GameProtocol/proto_cs.cs
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@@ -0,0 +1,83 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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// 这个文件只放协议,和协议头
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// 消息协议
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkg")]
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public partial class CSPkg
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{
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[global::ProtoBuf.ProtoMember(1)]
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public CSPkgHead Head { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public CSPkgBody Body { get; set; }
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}
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// 消息协议头
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgHead")]
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public partial class CSPkgHead
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{
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[global::ProtoBuf.ProtoMember(1)]
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public uint MsgId { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint MsgLength { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public uint MsgVersion { get; set; }
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[global::ProtoBuf.ProtoMember(4)]
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public uint Echo { get; set; }
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[global::ProtoBuf.ProtoMember(5)]
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public uint SvrTime { get; set; }
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}
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// 消息协议体
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSPkgBody")]
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public partial class CSPkgBody
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{
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[global::ProtoBuf.ProtoMember(1)]
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public CSActLoginReq ActLoginReq { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public CSActLoginRes ActLoginRes { get; set; }
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}
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// 消息结果
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"ProtoResult")]
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public partial class ProtoResult
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{
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[global::ProtoBuf.ProtoMember(3)]
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public List<string> Params = new List<string>();
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}
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// 协议ID
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[global::ProtoBuf.ProtoContract()]
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public enum CSMsgID
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{
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CS_START = 0,
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CS_HeartBeat = 10001,
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CS_END = 10000,
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 46ee51db8f62d67429810f99c3c8effb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,47 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using ProtoBuf;
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using TEngine;
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using System.Collections.Generic;
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namespace GameProto
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{
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// 这个文件只放协议,和协议头
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// 角色登录结果请求
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginReq")]
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public partial class CSActLoginReq
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{
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[global::ProtoBuf.ProtoMember(1)]
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public uint Uin { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint SvrID { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public uint AuthTime { get; set; }
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}
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// 角色登录结果返回
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[Serializable,global::ProtoBuf.ProtoContract(Name = @"CSActLoginRes")]
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public partial class CSActLoginRes
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{
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[global::ProtoBuf.ProtoMember(1)]
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public ProtoResult Result { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint Uin { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public uint RoleID { get; set; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 19264ed823fc740428793e68de7437bf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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