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修正GameApp_RegisterSystem文件漏写基类导致真机上无法正确执行GameApp.Instance.Active方法的bug
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@@ -3,10 +3,10 @@ using GameLogic;
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using TEngine;
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using UnityEngine;
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public partial class GameApp
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public partial class GameApp : Singleton<GameApp>
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{
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private List<ILogicSys> _listLogicMgr;
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public override void Active()
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{
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CodeTypes.Instance.Init(_hotfixAssembly.ToArray());
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@@ -15,13 +15,13 @@ public partial class GameApp
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RegisterAllSystem();
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InitSystemSetting();
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}
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/// <summary>
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/// 设置一些通用的系统属性。
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/// </summary>
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private void InitSystemSetting()
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{
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}
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/// <summary>
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@@ -32,7 +32,7 @@ public partial class GameApp
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//带生命周期的单例系统。
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AddLogicSys(BehaviourSingleSystem.Instance);
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}
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/// <summary>
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/// 注册逻辑系统。
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/// </summary>
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