diff --git a/UnityProject/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs b/UnityProject/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs index 357f72a1..9c592297 100644 --- a/UnityProject/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs +++ b/UnityProject/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs @@ -3,10 +3,10 @@ using GameLogic; using TEngine; using UnityEngine; -public partial class GameApp +public partial class GameApp : Singleton { private List _listLogicMgr; - + public override void Active() { CodeTypes.Instance.Init(_hotfixAssembly.ToArray()); @@ -15,13 +15,13 @@ public partial class GameApp RegisterAllSystem(); InitSystemSetting(); } - + /// /// 设置一些通用的系统属性。 /// private void InitSystemSetting() { - + } /// @@ -32,7 +32,7 @@ public partial class GameApp //带生命周期的单例系统。 AddLogicSys(BehaviourSingleSystem.Instance); } - + /// /// 注册逻辑系统。 ///