修正GameApp_RegisterSystem文件漏写基类导致真机上无法正确执行GameApp.Instance.Active方法的bug

This commit is contained in:
沈挺
2024-07-09 17:23:24 +08:00
parent 5734d4f995
commit 9afda78735

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@@ -3,10 +3,10 @@ using GameLogic;
using TEngine;
using UnityEngine;
public partial class GameApp
public partial class GameApp : Singleton<GameApp>
{
private List<ILogicSys> _listLogicMgr;
public override void Active()
{
CodeTypes.Instance.Init(_hotfixAssembly.ToArray());
@@ -15,13 +15,13 @@ public partial class GameApp
RegisterAllSystem();
InitSystemSetting();
}
/// <summary>
/// 设置一些通用的系统属性。
/// </summary>
private void InitSystemSetting()
{
}
/// <summary>
@@ -32,7 +32,7 @@ public partial class GameApp
//带生命周期的单例系统。
AddLogicSys(BehaviourSingleSystem.Instance);
}
/// <summary>
/// 注册逻辑系统。
/// </summary>