事件模块通用命名。

事件模块通用命名。
This commit is contained in:
ALEXTANG
2023-10-10 21:00:21 +08:00
parent 57ce836b3c
commit 99d2afdbd7
2 changed files with 18 additions and 18 deletions

View File

@@ -48,7 +48,7 @@ namespace TEngine
_listHandles.Clear(); _listHandles.Clear();
} }
private void AddEvent(int eventType, Delegate handler) private void AddEventImp(int eventType, Delegate handler)
{ {
_listEventTypes.Add(eventType); _listEventTypes.Add(eventType);
_listHandles.Add(handler); _listHandles.Add(handler);
@@ -56,51 +56,51 @@ namespace TEngine
#region UIEvent #region UIEvent
public void AddUIEvent(int eventType, Action handler) public void AddEvent(int eventType, Action handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }
public void AddUIEvent<T>(int eventType, Action<T> handler) public void AddEvent<T>(int eventType, Action<T> handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }
public void AddUIEvent<T1, T2>(int eventType, Action<T1, T2> handler) public void AddEvent<T1, T2>(int eventType, Action<T1, T2> handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }
public void AddUIEvent<T1, T2, T3>(int eventType, Action<T1, T2, T3> handler) public void AddEvent<T1, T2, T3>(int eventType, Action<T1, T2, T3> handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }
public void AddUIEvent<T1, T2, T3, T4>(int eventType, Action<T1, T2, T3, T4> handler) public void AddEvent<T1, T2, T3, T4>(int eventType, Action<T1, T2, T3, T4> handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }
public void AddUIEvent<T1, T2, T3, T4, T5>(int eventType, Action<T1, T2, T3, T4, T5> handler) public void AddEvent<T1, T2, T3, T4, T5>(int eventType, Action<T1, T2, T3, T4, T5> handler)
{ {
if (GameEvent.AddEventListener(eventType, handler)) if (GameEvent.AddEventListener(eventType, handler))
{ {
AddEvent(eventType, handler); AddEventImp(eventType, handler);
} }
} }

View File

@@ -211,27 +211,27 @@ namespace TEngine
public void AddUIEvent(int eventType, Action handler) public void AddUIEvent(int eventType, Action handler)
{ {
EventMgr.AddUIEvent(eventType, handler); EventMgr.AddEvent(eventType, handler);
} }
protected void AddUIEvent<T>(int eventType, Action<T> handler) protected void AddUIEvent<T>(int eventType, Action<T> handler)
{ {
EventMgr.AddUIEvent(eventType, handler); EventMgr.AddEvent(eventType, handler);
} }
protected void AddUIEvent<T, U>(int eventType, Action<T, U> handler) protected void AddUIEvent<T, U>(int eventType, Action<T, U> handler)
{ {
EventMgr.AddUIEvent(eventType, handler); EventMgr.AddEvent(eventType, handler);
} }
protected void AddUIEvent<T, U, V>(int eventType, Action<T, U, V> handler) protected void AddUIEvent<T, U, V>(int eventType, Action<T, U, V> handler)
{ {
EventMgr.AddUIEvent(eventType, handler); EventMgr.AddEvent(eventType, handler);
} }
protected void AddUIEvent<T, U, V, W>(int eventType, Action<T, U, V, W> handler) protected void AddUIEvent<T, U, V, W>(int eventType, Action<T, U, V, W> handler)
{ {
EventMgr.AddUIEvent(eventType, handler); EventMgr.AddEvent(eventType, handler);
} }
protected void RemoveAllUIEvent() protected void RemoveAllUIEvent()