From 99d2afdbd76a0b2ec8d3d695b06f6fa08d40a25d Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Tue, 10 Oct 2023 21:00:21 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BA=8B=E4=BB=B6=E6=A8=A1=E5=9D=97=E9=80=9A?= =?UTF-8?q?=E7=94=A8=E5=91=BD=E5=90=8D=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 事件模块通用命名。 --- .../Runtime/Core/GameEvent/GameEventMgr.cs | 26 +++++++++---------- .../Runtime/Modules/UIModule/UIBase.cs | 10 +++---- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/UnityProject/Assets/TEngine/Runtime/Core/GameEvent/GameEventMgr.cs b/UnityProject/Assets/TEngine/Runtime/Core/GameEvent/GameEventMgr.cs index d42ccd8a..1d1525a7 100644 --- a/UnityProject/Assets/TEngine/Runtime/Core/GameEvent/GameEventMgr.cs +++ b/UnityProject/Assets/TEngine/Runtime/Core/GameEvent/GameEventMgr.cs @@ -48,7 +48,7 @@ namespace TEngine _listHandles.Clear(); } - private void AddEvent(int eventType, Delegate handler) + private void AddEventImp(int eventType, Delegate handler) { _listEventTypes.Add(eventType); _listHandles.Add(handler); @@ -56,51 +56,51 @@ namespace TEngine #region UIEvent - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } - public void AddUIEvent(int eventType, Action handler) + public void AddEvent(int eventType, Action handler) { if (GameEvent.AddEventListener(eventType, handler)) { - AddEvent(eventType, handler); + AddEventImp(eventType, handler); } } diff --git a/UnityProject/Assets/TEngine/Runtime/Modules/UIModule/UIBase.cs b/UnityProject/Assets/TEngine/Runtime/Modules/UIModule/UIBase.cs index 108552b0..1e3532ad 100644 --- a/UnityProject/Assets/TEngine/Runtime/Modules/UIModule/UIBase.cs +++ b/UnityProject/Assets/TEngine/Runtime/Modules/UIModule/UIBase.cs @@ -211,27 +211,27 @@ namespace TEngine public void AddUIEvent(int eventType, Action handler) { - EventMgr.AddUIEvent(eventType, handler); + EventMgr.AddEvent(eventType, handler); } protected void AddUIEvent(int eventType, Action handler) { - EventMgr.AddUIEvent(eventType, handler); + EventMgr.AddEvent(eventType, handler); } protected void AddUIEvent(int eventType, Action handler) { - EventMgr.AddUIEvent(eventType, handler); + EventMgr.AddEvent(eventType, handler); } protected void AddUIEvent(int eventType, Action handler) { - EventMgr.AddUIEvent(eventType, handler); + EventMgr.AddEvent(eventType, handler); } protected void AddUIEvent(int eventType, Action handler) { - EventMgr.AddUIEvent(eventType, handler); + EventMgr.AddEvent(eventType, handler); } protected void RemoveAllUIEvent()