mirror of
https://github.com/Alex-Rachel/TEngine.git
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事件模块通用命名。
事件模块通用命名。
This commit is contained in:
@@ -48,7 +48,7 @@ namespace TEngine
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_listHandles.Clear();
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}
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private void AddEvent(int eventType, Delegate handler)
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private void AddEventImp(int eventType, Delegate handler)
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{
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_listEventTypes.Add(eventType);
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_listHandles.Add(handler);
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@@ -56,51 +56,51 @@ namespace TEngine
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#region UIEvent
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public void AddUIEvent(int eventType, Action handler)
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public void AddEvent(int eventType, Action handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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public void AddUIEvent<T>(int eventType, Action<T> handler)
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public void AddEvent<T>(int eventType, Action<T> handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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public void AddUIEvent<T1, T2>(int eventType, Action<T1, T2> handler)
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public void AddEvent<T1, T2>(int eventType, Action<T1, T2> handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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public void AddUIEvent<T1, T2, T3>(int eventType, Action<T1, T2, T3> handler)
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public void AddEvent<T1, T2, T3>(int eventType, Action<T1, T2, T3> handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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public void AddUIEvent<T1, T2, T3, T4>(int eventType, Action<T1, T2, T3, T4> handler)
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public void AddEvent<T1, T2, T3, T4>(int eventType, Action<T1, T2, T3, T4> handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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public void AddUIEvent<T1, T2, T3, T4, T5>(int eventType, Action<T1, T2, T3, T4, T5> handler)
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public void AddEvent<T1, T2, T3, T4, T5>(int eventType, Action<T1, T2, T3, T4, T5> handler)
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{
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if (GameEvent.AddEventListener(eventType, handler))
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{
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AddEvent(eventType, handler);
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AddEventImp(eventType, handler);
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}
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}
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@@ -211,27 +211,27 @@ namespace TEngine
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public void AddUIEvent(int eventType, Action handler)
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{
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EventMgr.AddUIEvent(eventType, handler);
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EventMgr.AddEvent(eventType, handler);
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}
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protected void AddUIEvent<T>(int eventType, Action<T> handler)
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{
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EventMgr.AddUIEvent(eventType, handler);
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EventMgr.AddEvent(eventType, handler);
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}
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protected void AddUIEvent<T, U>(int eventType, Action<T, U> handler)
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{
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EventMgr.AddUIEvent(eventType, handler);
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EventMgr.AddEvent(eventType, handler);
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}
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protected void AddUIEvent<T, U, V>(int eventType, Action<T, U, V> handler)
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{
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EventMgr.AddUIEvent(eventType, handler);
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EventMgr.AddEvent(eventType, handler);
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}
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protected void AddUIEvent<T, U, V, W>(int eventType, Action<T, U, V, W> handler)
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{
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EventMgr.AddUIEvent(eventType, handler);
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EventMgr.AddEvent(eventType, handler);
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}
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protected void RemoveAllUIEvent()
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