mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
更新编辑器MenuItem导表与导出协议
更新编辑器MenuItem导表与导出协议
This commit is contained in:
8
Assets/AssetRaw/Configs/bytes.meta
Normal file
8
Assets/AssetRaw/Configs/bytes.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afddbfe87a53e9049bf031ee18842f87
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetRaw/Configs/bytes/battle_tbbuff.bytes
Normal file
BIN
Assets/AssetRaw/Configs/bytes/battle_tbbuff.bytes
Normal file
Binary file not shown.
7
Assets/AssetRaw/Configs/bytes/battle_tbbuff.bytes.meta
Normal file
7
Assets/AssetRaw/Configs/bytes/battle_tbbuff.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f3bcefaf67e76141a6d8edeb8354fea
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetRaw/Configs/bytes/battle_tbbuffattr.bytes
Normal file
BIN
Assets/AssetRaw/Configs/bytes/battle_tbbuffattr.bytes
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25113973d38eb5a48b064863830539a4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetRaw/Configs/bytes/battle_tbskill.bytes
Normal file
BIN
Assets/AssetRaw/Configs/bytes/battle_tbskill.bytes
Normal file
Binary file not shown.
7
Assets/AssetRaw/Configs/bytes/battle_tbskill.bytes.meta
Normal file
7
Assets/AssetRaw/Configs/bytes/battle_tbskill.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef51ed54e72f97a4ab530b932680e08b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetRaw/Configs/bytes/item_tbitem.bytes
Normal file
BIN
Assets/AssetRaw/Configs/bytes/item_tbitem.bytes
Normal file
Binary file not shown.
7
Assets/AssetRaw/Configs/bytes/item_tbitem.bytes.meta
Normal file
7
Assets/AssetRaw/Configs/bytes/item_tbitem.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090163c612f34ac4fb80004ac5f057b4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -25,8 +25,8 @@ public sealed class Exporter
|
||||
|
||||
LogInfo("请输入你想要做的操作:");
|
||||
LogInfo("1:导出网络协议(ProtoBuf)");
|
||||
LogInfo("2:增量导出Excel(包含常量枚举)");
|
||||
LogInfo("3:全量导出Excel(包含常量枚举)");
|
||||
LogInfo("2:增量导出服务器启动Excel(包含常量枚举)");
|
||||
LogInfo("3:全量导出服务器启动Excel(包含常量枚举)");
|
||||
|
||||
var keyChar = Console.ReadKey().KeyChar;
|
||||
|
||||
|
@@ -7,46 +7,29 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffAttrConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffAttrConfig(JSONNode _json)
|
||||
public BuffAttrConfig(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["StackNum"].IsNumber) { throw new SerializationException(); } StackNum = _json["StackNum"]; }
|
||||
{ if(!_json["DurTime"].IsNumber) { throw new SerializationException(); } DurTime = _json["DurTime"]; }
|
||||
{ if(!_json["ResultType"].IsNumber) { throw new SerializationException(); } ResultType = (Battle.BuffResultType)_json["ResultType"].AsInt; }
|
||||
{ if(!_json["RemoveWhenDie"].IsNumber) { throw new SerializationException(); } RemoveWhenDie = _json["RemoveWhenDie"]; }
|
||||
{ if(!_json["DotDamageData"].IsObject) { throw new SerializationException(); } DotDamageData = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_json["DotDamageData"]); }
|
||||
{ if(!_json["DotTickConfig"].IsObject) { throw new SerializationException(); } DotTickConfig = Battle.BuffDotTickConfig.DeserializeBuffDotTickConfig(_json["DotTickConfig"]); }
|
||||
{ var __json0 = _json["AttrData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrData = new System.Collections.Generic.List<Battle.ResAttrImpactData>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.ResAttrImpactData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.ResAttrImpactData.DeserializeResAttrImpactData(__e0); } AttrData.Add(__v0); } }
|
||||
BuffID = _buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
StackNum = _buf.ReadInt();
|
||||
DurTime = _buf.ReadFloat();
|
||||
ResultType = (Battle.BuffResultType)_buf.ReadInt();
|
||||
RemoveWhenDie = _buf.ReadInt();
|
||||
DotDamageData = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_buf);
|
||||
DotTickConfig = Battle.BuffDotTickConfig.DeserializeBuffDotTickConfig(_buf);
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AttrData = new System.Collections.Generic.List<Battle.ResAttrImpactData>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { Battle.ResAttrImpactData _e0; _e0 = Battle.ResAttrImpactData.DeserializeResAttrImpactData(_buf); AttrData.Add(_e0);}}
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffAttrConfig(int BuffID, string name, int StackNum, float DurTime, Battle.BuffResultType ResultType, int RemoveWhenDie, Battle.SkillAttrDamageData DotDamageData, Battle.BuffDotTickConfig DotTickConfig, System.Collections.Generic.List<Battle.ResAttrImpactData> AttrData )
|
||||
public static BuffAttrConfig DeserializeBuffAttrConfig(ByteBuf _buf)
|
||||
{
|
||||
this.BuffID = BuffID;
|
||||
this.Name = name;
|
||||
this.StackNum = StackNum;
|
||||
this.DurTime = DurTime;
|
||||
this.ResultType = ResultType;
|
||||
this.RemoveWhenDie = RemoveWhenDie;
|
||||
this.DotDamageData = DotDamageData;
|
||||
this.DotTickConfig = DotTickConfig;
|
||||
this.AttrData = AttrData;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffAttrConfig DeserializeBuffAttrConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffAttrConfig(_json);
|
||||
return new Battle.BuffAttrConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -113,4 +96,5 @@ public sealed partial class BuffAttrConfig : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,44 +7,28 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffConfig(JSONNode _json)
|
||||
public BuffConfig(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["prefId"].IsNumber) { throw new SerializationException(); } PrefId = _json["prefId"]; }
|
||||
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
|
||||
{ if(!_json["icon"].IsString) { throw new SerializationException(); } Icon = _json["icon"]; }
|
||||
{ if(!_json["TimeType"].IsNumber) { throw new SerializationException(); } TimeType = (Battle.BuffTimeType)_json["TimeType"].AsInt; }
|
||||
{ if(!_json["ReplaceType"].IsNumber) { throw new SerializationException(); } ReplaceType = (Battle.BuffReplaceType)_json["ReplaceType"].AsInt; }
|
||||
{ if(!_json["State"].IsObject) { throw new SerializationException(); } State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_json["State"]); }
|
||||
BuffID = _buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
PrefId = _buf.ReadInt();
|
||||
Desc = _buf.ReadString();
|
||||
Icon = _buf.ReadString();
|
||||
TimeType = (Battle.BuffTimeType)_buf.ReadInt();
|
||||
ReplaceType = (Battle.BuffReplaceType)_buf.ReadInt();
|
||||
State = Battle.BuffTriggleState.DeserializeBuffTriggleState(_buf);
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffConfig(int BuffID, string name, int prefId, string desc, string icon, Battle.BuffTimeType TimeType, Battle.BuffReplaceType ReplaceType, Battle.BuffTriggleState State )
|
||||
public static BuffConfig DeserializeBuffConfig(ByteBuf _buf)
|
||||
{
|
||||
this.BuffID = BuffID;
|
||||
this.Name = name;
|
||||
this.PrefId = prefId;
|
||||
this.Desc = desc;
|
||||
this.Icon = icon;
|
||||
this.TimeType = TimeType;
|
||||
this.ReplaceType = ReplaceType;
|
||||
this.State = State;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffConfig DeserializeBuffConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffConfig(_json);
|
||||
return new Battle.BuffConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -108,4 +92,5 @@ public sealed partial class BuffConfig : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,32 +7,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffDotTickConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffDotTickConfig(JSONNode _json)
|
||||
public BuffDotTickConfig(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["TickTime"].IsNumber) { throw new SerializationException(); } TickTime = _json["TickTime"]; }
|
||||
{ if(!_json["TickWhenAdd"].IsNumber) { throw new SerializationException(); } TickWhenAdd = _json["TickWhenAdd"]; }
|
||||
TickTime = _buf.ReadFloat();
|
||||
TickWhenAdd = _buf.ReadInt();
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffDotTickConfig(float TickTime, int TickWhenAdd )
|
||||
public static BuffDotTickConfig DeserializeBuffDotTickConfig(ByteBuf _buf)
|
||||
{
|
||||
this.TickTime = TickTime;
|
||||
this.TickWhenAdd = TickWhenAdd;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffDotTickConfig DeserializeBuffDotTickConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffDotTickConfig(_json);
|
||||
return new Battle.BuffDotTickConfig(_buf);
|
||||
}
|
||||
|
||||
public float TickTime { get; private set; }
|
||||
@@ -61,4 +51,5 @@ public sealed partial class BuffDotTickConfig : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,32 +7,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class BuffTriggleState : Bright.Config.BeanBase
|
||||
{
|
||||
public BuffTriggleState(JSONNode _json)
|
||||
public BuffTriggleState(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["StateID"].IsNumber) { throw new SerializationException(); } StateID = (Battle.BuffStateID)_json["StateID"].AsInt; }
|
||||
{ if(!_json["StateParam"].IsNumber) { throw new SerializationException(); } StateParam = _json["StateParam"]; }
|
||||
StateID = (Battle.BuffStateID)_buf.ReadInt();
|
||||
StateParam = _buf.ReadFloat();
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public BuffTriggleState(Battle.BuffStateID StateID, float StateParam )
|
||||
public static BuffTriggleState DeserializeBuffTriggleState(ByteBuf _buf)
|
||||
{
|
||||
this.StateID = StateID;
|
||||
this.StateParam = StateParam;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static BuffTriggleState DeserializeBuffTriggleState(JSONNode _json)
|
||||
{
|
||||
return new Battle.BuffTriggleState(_json);
|
||||
return new Battle.BuffTriggleState(_buf);
|
||||
}
|
||||
|
||||
public Battle.BuffStateID StateID { get; private set; }
|
||||
@@ -61,4 +51,5 @@ public sealed partial class BuffTriggleState : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,34 +7,23 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class ResAttrImpactData : Bright.Config.BeanBase
|
||||
{
|
||||
public ResAttrImpactData(JSONNode _json)
|
||||
public ResAttrImpactData(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["DataType"].IsNumber) { throw new SerializationException(); } DataType = (Battle.ActorAttrDataType)_json["DataType"].AsInt; }
|
||||
{ if(!_json["AddType"].IsNumber) { throw new SerializationException(); } AddType = (Battle.ActorAttrAddType)_json["AddType"].AsInt; }
|
||||
{ if(!_json["Value"].IsNumber) { throw new SerializationException(); } Value = _json["Value"]; }
|
||||
DataType = (Battle.ActorAttrDataType)_buf.ReadInt();
|
||||
AddType = (Battle.ActorAttrAddType)_buf.ReadInt();
|
||||
Value = _buf.ReadFloat();
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ResAttrImpactData(Battle.ActorAttrDataType DataType, Battle.ActorAttrAddType AddType, float Value )
|
||||
public static ResAttrImpactData DeserializeResAttrImpactData(ByteBuf _buf)
|
||||
{
|
||||
this.DataType = DataType;
|
||||
this.AddType = AddType;
|
||||
this.Value = Value;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ResAttrImpactData DeserializeResAttrImpactData(JSONNode _json)
|
||||
{
|
||||
return new Battle.ResAttrImpactData(_json);
|
||||
return new Battle.ResAttrImpactData(_buf);
|
||||
}
|
||||
|
||||
public Battle.ActorAttrDataType DataType { get; private set; }
|
||||
@@ -65,4 +54,5 @@ public sealed partial class ResAttrImpactData : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,40 +7,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase
|
||||
{
|
||||
public SkillAttrDamageData(JSONNode _json)
|
||||
public SkillAttrDamageData(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["MagicType"].IsNumber) { throw new SerializationException(); } MagicType = (Battle.SkillMagicType)_json["MagicType"].AsInt; }
|
||||
{ if(!_json["AttrType"].IsNumber) { throw new SerializationException(); } AttrType = (Battle.SkillAttrDamageType)_json["AttrType"].AsInt; }
|
||||
{ if(!_json["Param1"].IsNumber) { throw new SerializationException(); } Param1 = _json["Param1"]; }
|
||||
{ if(!_json["Param2"].IsNumber) { throw new SerializationException(); } Param2 = _json["Param2"]; }
|
||||
{ if(!_json["Param3"].IsNumber) { throw new SerializationException(); } Param3 = _json["Param3"]; }
|
||||
{ if(!_json["MaxLimit"].IsNumber) { throw new SerializationException(); } MaxLimit = _json["MaxLimit"]; }
|
||||
MagicType = (Battle.SkillMagicType)_buf.ReadInt();
|
||||
AttrType = (Battle.SkillAttrDamageType)_buf.ReadInt();
|
||||
Param1 = _buf.ReadFloat();
|
||||
Param2 = _buf.ReadFloat();
|
||||
Param3 = _buf.ReadFloat();
|
||||
MaxLimit = _buf.ReadFloat();
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public SkillAttrDamageData(Battle.SkillMagicType MagicType, Battle.SkillAttrDamageType AttrType, float Param1, float Param2, float Param3, float MaxLimit )
|
||||
public static SkillAttrDamageData DeserializeSkillAttrDamageData(ByteBuf _buf)
|
||||
{
|
||||
this.MagicType = MagicType;
|
||||
this.AttrType = AttrType;
|
||||
this.Param1 = Param1;
|
||||
this.Param2 = Param2;
|
||||
this.Param3 = Param3;
|
||||
this.MaxLimit = MaxLimit;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static SkillAttrDamageData DeserializeSkillAttrDamageData(JSONNode _json)
|
||||
{
|
||||
return new Battle.SkillAttrDamageData(_json);
|
||||
return new Battle.SkillAttrDamageData(_buf);
|
||||
}
|
||||
|
||||
public Battle.SkillMagicType MagicType { get; private set; }
|
||||
@@ -77,4 +63,5 @@ public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,50 +7,31 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class SkillBaseConfig : Bright.Config.BeanBase
|
||||
{
|
||||
public SkillBaseConfig(JSONNode _json)
|
||||
public SkillBaseConfig(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["SkillDispID"].IsNumber) { throw new SerializationException(); } SkillDispID = _json["SkillDispID"]; }
|
||||
{ if(!_json["SkillType"].IsNumber) { throw new SerializationException(); } SkillType = _json["SkillType"]; }
|
||||
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
|
||||
{ if(!_json["CostMP"].IsNumber) { throw new SerializationException(); } CostMP = _json["CostMP"]; }
|
||||
{ if(!_json["GCDID"].IsNumber) { throw new SerializationException(); } GCDID = _json["GCDID"]; }
|
||||
{ if(!_json["SkillCD"].IsNumber) { throw new SerializationException(); } SkillCD = _json["SkillCD"]; }
|
||||
{ if(!_json["IsRepeatTrigger"].IsBoolean) { throw new SerializationException(); } IsRepeatTrigger = _json["IsRepeatTrigger"]; }
|
||||
{ var __json0 = _json["BuffID"]; if(!__json0.IsArray) { throw new SerializationException(); } BuffID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } BuffID.Add(__v0); } }
|
||||
{ var __json0 = _json["AttrDamageData"]; if(!__json0.IsArray) { throw new SerializationException(); } AttrDamageData = new System.Collections.Generic.List<Battle.SkillAttrDamageData>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { Battle.SkillAttrDamageData __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(__e0); } AttrDamageData.Add(__v0); } }
|
||||
Id = _buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
SkillDispID = _buf.ReadInt();
|
||||
SkillType = _buf.ReadInt();
|
||||
Desc = _buf.ReadString();
|
||||
CostMP = _buf.ReadInt();
|
||||
GCDID = _buf.ReadInt();
|
||||
SkillCD = _buf.ReadFloat();
|
||||
IsRepeatTrigger = _buf.ReadBool();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);BuffID = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); BuffID.Add(_e0);}}
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AttrDamageData = new System.Collections.Generic.List<Battle.SkillAttrDamageData>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { Battle.SkillAttrDamageData _e0; _e0 = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_buf); AttrDamageData.Add(_e0);}}
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public SkillBaseConfig(int id, string name, int SkillDispID, int SkillType, string desc, int CostMP, int GCDID, float SkillCD, bool IsRepeatTrigger, System.Collections.Generic.List<int> BuffID, System.Collections.Generic.List<Battle.SkillAttrDamageData> AttrDamageData )
|
||||
public static SkillBaseConfig DeserializeSkillBaseConfig(ByteBuf _buf)
|
||||
{
|
||||
this.Id = id;
|
||||
this.Name = name;
|
||||
this.SkillDispID = SkillDispID;
|
||||
this.SkillType = SkillType;
|
||||
this.Desc = desc;
|
||||
this.CostMP = CostMP;
|
||||
this.GCDID = GCDID;
|
||||
this.SkillCD = SkillCD;
|
||||
this.IsRepeatTrigger = IsRepeatTrigger;
|
||||
this.BuffID = BuffID;
|
||||
this.AttrDamageData = AttrDamageData;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static SkillBaseConfig DeserializeSkillBaseConfig(JSONNode _json)
|
||||
{
|
||||
return new Battle.SkillBaseConfig(_json);
|
||||
return new Battle.SkillBaseConfig(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -129,4 +110,5 @@ public sealed partial class SkillBaseConfig : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,26 +7,25 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class TbBuff
|
||||
public partial class TbBuff
|
||||
{
|
||||
private readonly Dictionary<int, Battle.BuffConfig> _dataMap;
|
||||
private readonly List<Battle.BuffConfig> _dataList;
|
||||
|
||||
public TbBuff(JSONNode _json)
|
||||
public TbBuff(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new Dictionary<int, Battle.BuffConfig>();
|
||||
_dataList = new List<Battle.BuffConfig>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
var _v = Battle.BuffConfig.DeserializeBuffConfig(_row);
|
||||
Battle.BuffConfig _v;
|
||||
_v = Battle.BuffConfig.DeserializeBuffConfig(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.BuffID, _v);
|
||||
}
|
||||
@@ -57,7 +56,6 @@ public sealed partial class TbBuff
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
@@ -7,26 +7,25 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class TbBuffAttr
|
||||
public partial class TbBuffAttr
|
||||
{
|
||||
private readonly Dictionary<int, Battle.BuffAttrConfig> _dataMap;
|
||||
private readonly List<Battle.BuffAttrConfig> _dataList;
|
||||
|
||||
public TbBuffAttr(JSONNode _json)
|
||||
public TbBuffAttr(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new Dictionary<int, Battle.BuffAttrConfig>();
|
||||
_dataList = new List<Battle.BuffAttrConfig>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
var _v = Battle.BuffAttrConfig.DeserializeBuffAttrConfig(_row);
|
||||
Battle.BuffAttrConfig _v;
|
||||
_v = Battle.BuffAttrConfig.DeserializeBuffAttrConfig(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.BuffID, _v);
|
||||
}
|
||||
@@ -57,7 +56,6 @@ public sealed partial class TbBuffAttr
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
@@ -7,26 +7,25 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.Battle
|
||||
{
|
||||
|
||||
public sealed partial class TbSkill
|
||||
public partial class TbSkill
|
||||
{
|
||||
private readonly Dictionary<int, Battle.SkillBaseConfig> _dataMap;
|
||||
private readonly List<Battle.SkillBaseConfig> _dataList;
|
||||
|
||||
public TbSkill(JSONNode _json)
|
||||
public TbSkill(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new Dictionary<int, Battle.SkillBaseConfig>();
|
||||
_dataList = new List<Battle.SkillBaseConfig>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
var _v = Battle.SkillBaseConfig.DeserializeSkillBaseConfig(_row);
|
||||
Battle.SkillBaseConfig _v;
|
||||
_v = Battle.SkillBaseConfig.DeserializeSkillBaseConfig(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.Id, _v);
|
||||
}
|
||||
@@ -57,7 +56,6 @@ public sealed partial class TbSkill
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
@@ -6,20 +6,19 @@
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig
|
||||
{
|
||||
|
||||
public sealed partial class Tables
|
||||
public partial class Tables
|
||||
{
|
||||
public item.TbItem TbItem {get; }
|
||||
public Battle.TbSkill TbSkill {get; }
|
||||
public Battle.TbBuff TbBuff {get; }
|
||||
public Battle.TbBuffAttr TbBuffAttr {get; }
|
||||
|
||||
public Tables(System.Func<string, JSONNode> loader)
|
||||
public Tables(System.Func<string, ByteBuf> loader)
|
||||
{
|
||||
var tables = new System.Collections.Generic.Dictionary<string, object>();
|
||||
TbItem = new item.TbItem(loader("item_tbitem"));
|
||||
@@ -30,8 +29,8 @@ public sealed partial class Tables
|
||||
tables.Add("Battle.TbBuff", TbBuff);
|
||||
TbBuffAttr = new Battle.TbBuffAttr(loader("battle_tbbuffattr"));
|
||||
tables.Add("Battle.TbBuffAttr", TbBuffAttr);
|
||||
PostInit();
|
||||
|
||||
PostInit();
|
||||
TbItem.Resolve(tables);
|
||||
TbSkill.Resolve(tables);
|
||||
TbBuff.Resolve(tables);
|
||||
|
@@ -7,50 +7,31 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.item
|
||||
{
|
||||
|
||||
public sealed partial class Item : Bright.Config.BeanBase
|
||||
{
|
||||
public Item(JSONNode _json)
|
||||
public Item(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
|
||||
{ if(!_json["name"].IsString) { throw new SerializationException(); } Name = _json["name"]; }
|
||||
{ if(!_json["desc"].IsString) { throw new SerializationException(); } Desc = _json["desc"]; }
|
||||
{ if(!_json["price"].IsNumber) { throw new SerializationException(); } Price = _json["price"]; }
|
||||
{ if(!_json["upgrade_to_item_id"].IsNumber) { throw new SerializationException(); } UpgradeToItemId = _json["upgrade_to_item_id"]; }
|
||||
{ var _j = _json["expire_time"]; if (_j.Tag != JSONNodeType.None && _j.Tag != JSONNodeType.NullValue) { { if(!_j.IsNumber) { throw new SerializationException(); } ExpireTime = _j; } } else { ExpireTime = null; } }
|
||||
{ if(!_json["batch_useable"].IsBoolean) { throw new SerializationException(); } BatchUseable = _json["batch_useable"]; }
|
||||
{ if(!_json["quality"].IsNumber) { throw new SerializationException(); } Quality = (item.EQuality)_json["quality"].AsInt; }
|
||||
{ if(!_json["exchange_stream"].IsObject) { throw new SerializationException(); } ExchangeStream = item.ItemExchange.DeserializeItemExchange(_json["exchange_stream"]); }
|
||||
{ var __json0 = _json["exchange_list"]; if(!__json0.IsArray) { throw new SerializationException(); } ExchangeList = new System.Collections.Generic.List<item.ItemExchange>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { item.ItemExchange __v0; { if(!__e0.IsObject) { throw new SerializationException(); } __v0 = item.ItemExchange.DeserializeItemExchange(__e0); } ExchangeList.Add(__v0); } }
|
||||
{ if(!_json["exchange_column"].IsObject) { throw new SerializationException(); } ExchangeColumn = item.ItemExchange.DeserializeItemExchange(_json["exchange_column"]); }
|
||||
Id = _buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
Desc = _buf.ReadString();
|
||||
Price = _buf.ReadInt();
|
||||
UpgradeToItemId = _buf.ReadInt();
|
||||
if(_buf.ReadBool()){ ExpireTime = _buf.ReadInt(); } else { ExpireTime = null; }
|
||||
BatchUseable = _buf.ReadBool();
|
||||
Quality = (item.EQuality)_buf.ReadInt();
|
||||
ExchangeStream = item.ItemExchange.DeserializeItemExchange(_buf);
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);ExchangeList = new System.Collections.Generic.List<item.ItemExchange>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { item.ItemExchange _e0; _e0 = item.ItemExchange.DeserializeItemExchange(_buf); ExchangeList.Add(_e0);}}
|
||||
ExchangeColumn = item.ItemExchange.DeserializeItemExchange(_buf);
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public Item(int id, string name, string desc, int price, int upgrade_to_item_id, int? expire_time, bool batch_useable, item.EQuality quality, item.ItemExchange exchange_stream, System.Collections.Generic.List<item.ItemExchange> exchange_list, item.ItemExchange exchange_column )
|
||||
public static Item DeserializeItem(ByteBuf _buf)
|
||||
{
|
||||
this.Id = id;
|
||||
this.Name = name;
|
||||
this.Desc = desc;
|
||||
this.Price = price;
|
||||
this.UpgradeToItemId = upgrade_to_item_id;
|
||||
this.ExpireTime = expire_time;
|
||||
this.BatchUseable = batch_useable;
|
||||
this.Quality = quality;
|
||||
this.ExchangeStream = exchange_stream;
|
||||
this.ExchangeList = exchange_list;
|
||||
this.ExchangeColumn = exchange_column;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static Item DeserializeItem(JSONNode _json)
|
||||
{
|
||||
return new item.Item(_json);
|
||||
return new item.Item(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -135,4 +116,5 @@ public sealed partial class Item : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,32 +7,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.item
|
||||
{
|
||||
|
||||
public sealed partial class ItemExchange : Bright.Config.BeanBase
|
||||
{
|
||||
public ItemExchange(JSONNode _json)
|
||||
public ItemExchange(ByteBuf _buf)
|
||||
{
|
||||
{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
|
||||
{ if(!_json["num"].IsNumber) { throw new SerializationException(); } Num = _json["num"]; }
|
||||
Id = _buf.ReadInt();
|
||||
Num = _buf.ReadInt();
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ItemExchange(int id, int num )
|
||||
public static ItemExchange DeserializeItemExchange(ByteBuf _buf)
|
||||
{
|
||||
this.Id = id;
|
||||
this.Num = num;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ItemExchange DeserializeItemExchange(JSONNode _json)
|
||||
{
|
||||
return new item.ItemExchange(_json);
|
||||
return new item.ItemExchange(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -67,4 +57,5 @@ public sealed partial class ItemExchange : Bright.Config.BeanBase
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
||||
}
|
@@ -7,26 +7,25 @@
|
||||
//------------------------------------------------------------------------------
|
||||
using Bright.Serialization;
|
||||
using System.Collections.Generic;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
|
||||
namespace GameConfig.item
|
||||
{
|
||||
|
||||
public sealed partial class TbItem
|
||||
public partial class TbItem
|
||||
{
|
||||
private readonly Dictionary<int, item.Item> _dataMap;
|
||||
private readonly List<item.Item> _dataList;
|
||||
|
||||
public TbItem(JSONNode _json)
|
||||
public TbItem(ByteBuf _buf)
|
||||
{
|
||||
_dataMap = new Dictionary<int, item.Item>();
|
||||
_dataList = new List<item.Item>();
|
||||
|
||||
foreach(JSONNode _row in _json.Children)
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
var _v = item.Item.DeserializeItem(_row);
|
||||
item.Item _v;
|
||||
_v = item.Item.DeserializeItem(_buf);
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.Id, _v);
|
||||
}
|
||||
@@ -57,7 +56,6 @@ public sealed partial class TbItem
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolve();
|
||||
}
|
||||
|
39
Assets/TEngine/Editor/ProtoGenTools/GenTools.cs
Normal file
39
Assets/TEngine/Editor/ProtoGenTools/GenTools.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
public static class GenTools
|
||||
{
|
||||
public const string GenNetFirstTips = "ProtoGenTools.GenNetFirstTips";
|
||||
|
||||
|
||||
[MenuItem("TEngine/导出网络Proto|Gen Proto", false, 100)]
|
||||
public static void ExportProto()
|
||||
{
|
||||
var firstTips = EditorPrefs.GetBool(GenNetFirstTips, false);
|
||||
if (!firstTips && EditorUtility.DisplayDialog("提示", "导出网络Proto依赖于DotNet下Server解决方案!首次打开请编译!", "不再提示", "继续"))
|
||||
{
|
||||
EditorPrefs.SetBool(GenNetFirstTips, true);
|
||||
return;
|
||||
}
|
||||
Application.OpenURL(System.IO.Path.Combine(Application.dataPath,"../DotNet/start_export.bat"));
|
||||
Debug.Log("proto2cs succeed!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
[MenuItem("TEngine/导出Config|Export Config", false, 100)]
|
||||
public static void ExportConfig()
|
||||
{
|
||||
Application.OpenURL(System.IO.Path.Combine(Application.dataPath,"../Luban/gen_code_bin_to_project.bat"));
|
||||
Debug.Log("proto2cs succeed!");
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,291 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace TEngine.Editor
|
||||
{
|
||||
public static class ProtoGenTools
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("TEngine/生成Proto|Gen Proto", false, 10)]
|
||||
#endif
|
||||
public static void Export()
|
||||
{
|
||||
InnerProto2CS.Proto2CS();
|
||||
Debug.Log("proto2cs succeed!");
|
||||
}
|
||||
}
|
||||
|
||||
public static class InnerProto2CS
|
||||
{
|
||||
private static string ProtoPath = UnityEngine.Application.dataPath + "/..\\Luban\\Proto\\pb_schemas\\";
|
||||
|
||||
private static string OutPutPath =
|
||||
UnityEngine.Application.dataPath + "/..\\Luban\\Proto\\Gen\\";
|
||||
|
||||
private static readonly char[] splitChars = { ' ', '\t' };
|
||||
|
||||
public static void Proto2CS()
|
||||
{
|
||||
Proto2CS("GameProto", "ProtoBase.proto", OutPutPath,10001,false);
|
||||
}
|
||||
|
||||
public static void Proto2CS(string nameSpace, string protoName, string outputPath, int startOpcode,bool useMemoryPool = false)
|
||||
{
|
||||
if (!Directory.Exists(outputPath))
|
||||
{
|
||||
Directory.CreateDirectory(outputPath);
|
||||
}
|
||||
|
||||
string proto = Path.Combine(ProtoPath, protoName);
|
||||
string csPath = Path.Combine(outputPath, Path.GetFileNameWithoutExtension(proto) + ".cs");
|
||||
|
||||
string s = File.ReadAllText(proto);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("//------------------------------------------------------------------------------\n");
|
||||
sb.Append("// <auto-generated>\n");
|
||||
sb.Append("// This code was generated by a tool.\n");
|
||||
sb.Append("// Changes to this file may cause incorrect behavior and will be lost if\n");
|
||||
sb.Append("// the code is regenerated.\n");
|
||||
sb.Append("// </auto-generated>\n");
|
||||
sb.Append("//------------------------------------------------------------------------------\n");
|
||||
sb.Append("\n");
|
||||
sb.Append("using System;\n");
|
||||
sb.Append("using ProtoBuf;\n");
|
||||
sb.Append("using TEngine;\n");
|
||||
sb.Append("using System.Collections.Generic;\n");
|
||||
sb.Append("\n");
|
||||
sb.Append($"namespace {nameSpace}\n");
|
||||
sb.Append("{\n");
|
||||
|
||||
bool isMsgStart = false;
|
||||
bool isEnumStart = false;
|
||||
foreach (string line in s.Split('\n'))
|
||||
{
|
||||
string newline = line.Trim();
|
||||
|
||||
if (newline == "")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("//ResponseType"))
|
||||
{
|
||||
string responseType = line.Split(' ')[1].TrimEnd('\r', '\n');
|
||||
sb.AppendLine($"\t[ResponseType(nameof({responseType}))]");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("//"))
|
||||
{
|
||||
sb.Append($"\t{newline}\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.StartsWith("message"))
|
||||
{
|
||||
string parentClass = "";
|
||||
isMsgStart = true;
|
||||
string msgName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
string[] ss = newline.Split(new[] { "//" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (ss.Length == 2)
|
||||
{
|
||||
parentClass = ss[1].Trim();
|
||||
}
|
||||
|
||||
sb.Append($"\t[Serializable,global::ProtoBuf.ProtoContract(Name = @\"{msgName}\")]\n");
|
||||
if (useMemoryPool)
|
||||
{
|
||||
sb.Append($"\tpublic partial class {msgName}: IMemory");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append($"\tpublic partial class {msgName}");
|
||||
}
|
||||
if (parentClass != "")
|
||||
{
|
||||
sb.Append($", {parentClass}\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMsgStart)
|
||||
{
|
||||
if (newline == "{")
|
||||
{
|
||||
sb.Append("\t{\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline == "}")
|
||||
{
|
||||
isMsgStart = false;
|
||||
sb.Append("\t}\n\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim().StartsWith("//"))
|
||||
{
|
||||
sb.AppendLine(newline);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim() != "" && newline != "}")
|
||||
{
|
||||
if (newline.StartsWith("repeated"))
|
||||
{
|
||||
Repeated(sb, nameSpace, newline);
|
||||
}
|
||||
else
|
||||
{
|
||||
Members(sb, newline, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (newline.StartsWith("enum"))
|
||||
{
|
||||
isEnumStart = true;
|
||||
string enumName = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries)[1];
|
||||
|
||||
sb.Append($"\t[global::ProtoBuf.ProtoContract()]\n");
|
||||
sb.Append($"\tpublic enum {enumName}");
|
||||
sb.Append("\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isEnumStart)
|
||||
{
|
||||
if (newline == "{")
|
||||
{
|
||||
sb.Append("\t{\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline == "}")
|
||||
{
|
||||
isEnumStart = false;
|
||||
sb.Append("\t}\n\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newline.Trim().StartsWith("//"))
|
||||
{
|
||||
sb.AppendLine(newline);
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
sb.Append($"\t\t{newline},\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append("}\n");
|
||||
using (FileStream txt = new FileStream(csPath, FileMode.Create, FileAccess.ReadWrite))
|
||||
{
|
||||
using (StreamWriter sw = new StreamWriter(txt))
|
||||
{
|
||||
Debug.Log(sb.ToString());
|
||||
sw.Write(sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Repeated(StringBuilder sb, string ns, string newline)
|
||||
{
|
||||
try
|
||||
{
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
|
||||
string type = ss[1];
|
||||
type = ConvertType(type);
|
||||
string name = ss[2];
|
||||
int n = int.Parse(ss[4]);
|
||||
|
||||
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
|
||||
sb.Append($"\t\tpublic List<{type}> {name} = new List<{type}>();\n\n");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"{newline}\n {e}");
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertType(string type)
|
||||
{
|
||||
string typeCs = "";
|
||||
switch (type)
|
||||
{
|
||||
case "int16":
|
||||
typeCs = "short";
|
||||
break;
|
||||
case "int32":
|
||||
typeCs = "int";
|
||||
break;
|
||||
case "bytes":
|
||||
typeCs = "byte[]";
|
||||
break;
|
||||
case "uint32":
|
||||
typeCs = "uint";
|
||||
break;
|
||||
case "long":
|
||||
typeCs = "long";
|
||||
break;
|
||||
case "int64":
|
||||
typeCs = "long";
|
||||
break;
|
||||
case "uint64":
|
||||
typeCs = "ulong";
|
||||
break;
|
||||
case "uint16":
|
||||
typeCs = "ushort";
|
||||
break;
|
||||
default:
|
||||
typeCs = type;
|
||||
break;
|
||||
}
|
||||
|
||||
return typeCs;
|
||||
}
|
||||
|
||||
private static void Members(StringBuilder sb, string newline, bool isRequired)
|
||||
{
|
||||
try
|
||||
{
|
||||
int index = newline.IndexOf(";");
|
||||
newline = newline.Remove(index);
|
||||
string[] ss = newline.Split(splitChars, StringSplitOptions.RemoveEmptyEntries);
|
||||
string type = ss[0];
|
||||
string name = ss[1];
|
||||
int n = int.Parse(ss[3]);
|
||||
string typeCs = ConvertType(type);
|
||||
|
||||
sb.Append($"\t\t[global::ProtoBuf.ProtoMember({n})]\n");
|
||||
if (string.Equals(type,"string"))
|
||||
{
|
||||
sb.Append($"\t\t[global::System.ComponentModel.DefaultValue(\"\")]\n");
|
||||
}
|
||||
sb.Append($"\t\tpublic {typeCs} {name} {{ get; set; }}\n\n");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"{newline}\n {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,448 +0,0 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using TEngine;
|
||||
using TEngine.Editor;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
class GenNetScriptWindow : EditorWindow
|
||||
{
|
||||
private static GenNetScriptWindow _window = null;
|
||||
|
||||
//绑定通知协议
|
||||
private StringBuilder _strBindNotify;
|
||||
|
||||
//枚举对应协议号
|
||||
private readonly Dictionary<string, int> _dicName2ID = new Dictionary<string, int>();
|
||||
|
||||
//xxx.xml下的协议枚举list
|
||||
private readonly Dictionary<string, List<string>> _dicPath2Name = new Dictionary<string, List<string>>();
|
||||
|
||||
//协议号有没有被勾选
|
||||
private readonly Dictionary<int, bool> _dicID2Select = new Dictionary<int, bool>();
|
||||
|
||||
//记录回包协议号
|
||||
private readonly Dictionary<int, int> _dicID2ID = new Dictionary<int, int>();
|
||||
|
||||
private Vector2 _scrollPos;
|
||||
private Vector2 _fileListScrollPos;
|
||||
|
||||
private string _path = @"G:\github\TEngine\Luban\Proto\pb_schemas\";
|
||||
private readonly List<string> _filePathList = new List<string>();
|
||||
private string _curSelectFile = string.Empty;
|
||||
|
||||
private string _filterFileName = string.Empty;
|
||||
private string _filterProName = string.Empty;
|
||||
|
||||
[MenuItem("TEngine/协议生成工具|Protobuf Tools")]
|
||||
static void OpenGenNetScriptWindow()
|
||||
{
|
||||
if (!_window)
|
||||
{
|
||||
_window = ScriptableObject.CreateInstance<GenNetScriptWindow>();
|
||||
_window.maxSize = new Vector2(1000, 800);
|
||||
_window.minSize = _window.maxSize / 2;
|
||||
_window.LoadLastPath();
|
||||
}
|
||||
|
||||
_window.ShowUtility();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
EditorGUILayout.PrefixLabel("protoPath");
|
||||
_path = EditorGUILayout.TextField(_path);
|
||||
var r = EditorGUILayout.BeginHorizontal("Button");
|
||||
if (GUI.Button(r, GUIContent.none))
|
||||
{
|
||||
ReadPath();
|
||||
}
|
||||
GUILayout.Label("Search");
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
//加个文件筛选
|
||||
//EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("filter file:");
|
||||
_filterFileName = GUILayout.TextField(_filterFileName);
|
||||
//EditorGUILayout.EndHorizontal();
|
||||
//显示文件名部分
|
||||
if (_filePathList.Count > 0)
|
||||
{
|
||||
_fileListScrollPos = EditorGUILayout.BeginScrollView(_fileListScrollPos, GUILayout.Width(r.width), GUILayout.Height(200));
|
||||
for (int i = 0; i < _filePathList.Count; ++i)
|
||||
{
|
||||
var fileName = Path.GetFileNameWithoutExtension(_filePathList[i]);
|
||||
if (!string.IsNullOrEmpty(_filterFileName) && fileName.IndexOf(_filterFileName, StringComparison.Ordinal) == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (GUILayout.Button(fileName))
|
||||
{
|
||||
_curSelectFile = _filePathList[i];
|
||||
LoadSelectFile();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
GUILayout.Label("-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------");
|
||||
|
||||
if (!string.IsNullOrEmpty(_curSelectFile))
|
||||
{
|
||||
//加个协议筛选
|
||||
GUILayout.Label("filter proto:");
|
||||
_filterProName = GUILayout.TextField(_filterProName);
|
||||
|
||||
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Width(r.width), GUILayout.Height(200));
|
||||
var fileName2 = Path.GetFileNameWithoutExtension(_curSelectFile);
|
||||
List<string> list;
|
||||
if (_dicPath2Name.TryGetValue(fileName2, out list))
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
var cmdName = list[i];
|
||||
//筛选一下,忽略大小写
|
||||
if (!string.IsNullOrEmpty(_filterProName) && cmdName.ToLower().IndexOf(_filterProName.ToLower()) == -1)
|
||||
continue;
|
||||
var cmdID = _dicName2ID[cmdName];
|
||||
EditorGUILayout.BeginHorizontal(GUIStyle.none);
|
||||
//协议名
|
||||
EditorGUILayout.LabelField(cmdName);
|
||||
//toggle
|
||||
if (!_dicID2Select.ContainsKey(cmdID))
|
||||
_dicID2Select[cmdID] = false;
|
||||
_dicID2Select[cmdID] = EditorGUILayout.Toggle(cmdID.ToString(),_dicID2Select[cmdID]);
|
||||
//回包协议号
|
||||
if (!_dicID2ID.ContainsKey(cmdID))
|
||||
{
|
||||
if (cmdName.EndsWith("REQ"))
|
||||
_dicID2ID[cmdID] = cmdID + 1;
|
||||
else
|
||||
_dicID2ID[cmdID] = 0;
|
||||
}
|
||||
_dicID2ID[cmdID] = EditorGUILayout.IntField(_dicID2ID[cmdID]);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(_curSelectFile))
|
||||
{
|
||||
if (GUILayout.Button("GenSelect"))
|
||||
{
|
||||
OnClickGenBtn(false);
|
||||
}
|
||||
if (GUILayout.Button("GenAll"))
|
||||
{
|
||||
OnClickGenBtn(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("导出Proto To Csharp|Export Proto To Csharp"))
|
||||
{
|
||||
ExportProto();
|
||||
}
|
||||
}
|
||||
|
||||
#region 加载
|
||||
private void LoadLastPath()
|
||||
{
|
||||
if (PlayerPrefs.HasKey("GenNetScriptWindow.Path"))
|
||||
{
|
||||
_path = PlayerPrefs.GetString("GenNetScriptWindow.Path");
|
||||
}
|
||||
ReadPath();
|
||||
}
|
||||
|
||||
private void ReadPath()
|
||||
{
|
||||
PlayerPrefs.SetString("GenNetScriptWindow.Path", _path);
|
||||
_filePathList.Clear();
|
||||
_curSelectFile = String.Empty;
|
||||
JustLoadFileList(_filePathList, _path);
|
||||
}
|
||||
|
||||
private void JustLoadFileList(List<string> exportList, string folderPath, bool deep = false)
|
||||
{
|
||||
if (!LoadFoldChildFileList(exportList, folderPath, deep))
|
||||
{
|
||||
EditorUtility.DisplayDialog("folder not exist", "folder not exist:"+_path, "ok");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadSelectFile()
|
||||
{
|
||||
_dicID2Select.Clear();
|
||||
_dicID2ID.Clear();
|
||||
_dicName2ID.Clear();
|
||||
|
||||
var xmlFilePath = _curSelectFile;
|
||||
var fileName = Path.GetFileNameWithoutExtension(xmlFilePath);
|
||||
var protocolNameList = new List<string>();
|
||||
//读xml
|
||||
if (fileName.StartsWith("proto_cs"))
|
||||
{
|
||||
Debug.Log("load xml.name:" + fileName);
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(xmlFilePath);
|
||||
GenProtocolNameList(xmlDoc.ChildNodes, protocolNameList);
|
||||
_dicPath2Name[fileName] = protocolNameList;
|
||||
Debug.Log(fileName + " success.");
|
||||
}
|
||||
}
|
||||
|
||||
private bool LoadFoldChildFileList(List<string> exportList, string folderPath, bool deep = false)
|
||||
{
|
||||
if (!Directory.Exists(folderPath))
|
||||
{
|
||||
Log.Error("folder not exist: {0}", folderPath);
|
||||
return false;
|
||||
}
|
||||
|
||||
string[] subFile = Directory.GetFiles(folderPath);
|
||||
foreach (string fileName in subFile)
|
||||
{
|
||||
//有些筛选条件,直接写死这里了。方便
|
||||
var name = Path.GetFileNameWithoutExtension(fileName);
|
||||
if (name.StartsWith("proto_cs"))
|
||||
exportList.Add(fileName);
|
||||
}
|
||||
|
||||
if (deep)
|
||||
{
|
||||
string[] subFolders = Directory.GetDirectories(folderPath);
|
||||
foreach (string folderName in subFolders)
|
||||
{
|
||||
LoadFoldChildFileList(exportList, folderName);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//把macro里的协议号和协议枚举名对应起来
|
||||
private void GenProtocolNameList(XmlNodeList nodeList, List<string> nameList)
|
||||
{
|
||||
foreach (XmlNode node in nodeList)
|
||||
{
|
||||
if (node.Attributes == null)
|
||||
continue;
|
||||
if (node.Name == "macro")
|
||||
{
|
||||
var name = node.Attributes.GetNamedItem("name").Value;
|
||||
if (name.StartsWith("CS_CMD") || name.StartsWith("CS_NOTIFY"))
|
||||
{
|
||||
var id = Convert.ToInt32(node.Attributes.GetNamedItem("value").Value);
|
||||
_dicName2ID[name] = id;
|
||||
if (nameList != null)
|
||||
nameList.Add(name);
|
||||
}
|
||||
}
|
||||
GenProtocolNameList(node.ChildNodes, nameList);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 点击处理
|
||||
private void OnClickGenBtn(bool genAll)
|
||||
{
|
||||
_strBindNotify = new StringBuilder();
|
||||
bool needRegCmdHandle = false;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
List<int> listGenId = new List<int>();
|
||||
var iter = _dicID2Select.GetEnumerator();
|
||||
while (iter.MoveNext())
|
||||
{
|
||||
if (iter.Current.Value || genAll)
|
||||
{
|
||||
int resId = iter.Current.Key;
|
||||
int resID;
|
||||
if (_dicID2ID.TryGetValue(resId, out resID))
|
||||
{
|
||||
if (resID != 0)
|
||||
{
|
||||
var oneStr = GenOneReq(resId, resID);
|
||||
sb.Append(oneStr);
|
||||
sb.Append("\n\n");
|
||||
listGenId.Add(resId);
|
||||
listGenId.Add(resID);
|
||||
}
|
||||
else if (!listGenId.Contains(resId))
|
||||
{
|
||||
needRegCmdHandle = true;
|
||||
var oneStr = GenOneReq(0, resId);
|
||||
sb.Append(oneStr);
|
||||
sb.Append("\n\n");
|
||||
listGenId.Add(resId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needRegCmdHandle)
|
||||
{
|
||||
sb.Append("public void RegCmdHandle()\n");
|
||||
sb.Append("{\n");
|
||||
sb.Append(_strBindNotify);
|
||||
sb.Append("}\n");
|
||||
}
|
||||
|
||||
TextEditor te = new TextEditor();
|
||||
te.text = sb.ToString();
|
||||
te.SelectAll();
|
||||
te.Copy();
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> TempParamDic = new Dictionary<string, string>();
|
||||
private static string _reqClassName = string.Empty;
|
||||
private static string _resClassName = string.Empty;
|
||||
private static string _reqEnumName = string.Empty;
|
||||
private static string _resEnumName = string.Empty;
|
||||
private static string _reqDesc = string.Empty;
|
||||
private static bool _resResult;
|
||||
|
||||
private string GenOneReq(int reqId, int resId)
|
||||
{
|
||||
TempParamDic.Clear();
|
||||
_reqClassName = string.Empty;
|
||||
_resClassName = string.Empty;
|
||||
_reqEnumName = string.Empty;
|
||||
_resEnumName = string.Empty;
|
||||
_resResult = false;
|
||||
|
||||
var xmlFilePath = _curSelectFile;
|
||||
var fileName = Path.GetFileNameWithoutExtension(xmlFilePath);
|
||||
//读xml
|
||||
if (fileName.StartsWith("proto_cs"))
|
||||
{
|
||||
Debug.Log("load xml.name:" + fileName);
|
||||
XmlDocument xmlDoc = new XmlDocument();
|
||||
xmlDoc.Load(xmlFilePath);
|
||||
_GenOneReq(xmlDoc.ChildNodes, reqId,resId);
|
||||
Debug.Log(fileName + " success.");
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.Append("#region ");
|
||||
sb.Append(_reqDesc);
|
||||
sb.Append(string.Format("\n//{0}\n", _reqDesc));
|
||||
if (reqId != 0)
|
||||
{
|
||||
sb.Append("public void ");
|
||||
sb.Append(_reqClassName.Substring(2));
|
||||
sb.Append("(");
|
||||
foreach (var item in TempParamDic)
|
||||
{
|
||||
sb.Append(string.Format("{0} {1}, ", item.Value, item.Key));
|
||||
}
|
||||
sb.Remove(sb.Length - 2, 2);//把多余的逗号和空格删了
|
||||
sb.Append(")\n{\n");
|
||||
sb.Append(string.Format("\tCSPkg reqPkg = ProtoUtil.BuildCSMsg(netMacros.{0});\n", _reqEnumName));
|
||||
sb.Append(string.Format("\t{0} reqData = reqPkg.Body.{1};\n", _reqClassName, _reqClassName.Substring(2)));
|
||||
foreach (var item in TempParamDic)
|
||||
{
|
||||
sb.Append(string.Format("\treqData.{0} = {0};\n", item.Key));
|
||||
}
|
||||
|
||||
sb.Append("\n");
|
||||
sb.Append(string.Format("\tGameClient.Instance.SendCSMsg(reqPkg, netMacros.{0}, {1});\n", _resEnumName,
|
||||
_resClassName.Substring(2)));
|
||||
sb.Append("}\n\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
_strBindNotify.Append(string.Format("\t\tGameClient.Instance.RegCmdHandle(netMacros.{0}, {1});\n", _resEnumName, _resClassName.Substring(2)));
|
||||
}
|
||||
|
||||
//回包
|
||||
sb.Append(string.Format("private void {0}(CSMsgResult result, CSPkg msg)\n", _resClassName.Substring(2)));
|
||||
sb.Append("{\n");
|
||||
sb.Append(string.Format("\tif (DodUtil.CheckHaveError(result, msg, typeof({0})))\n", _resClassName));
|
||||
sb.Append("\t\treturn;\n\n");
|
||||
sb.Append(string.Format("\t{0} resData = msg.Body.{1};\n", _resClassName, _resClassName.Substring(2)));
|
||||
if (_resResult)
|
||||
{
|
||||
sb.Append("\tif (resData.Result.Ret != 0)\n");
|
||||
sb.Append("\t{\n");
|
||||
sb.Append("\t\tUISys.Mgr.ShowTipMsg(resData.Result);\n");
|
||||
sb.Append("\t\treturn;\n");
|
||||
sb.Append("\t}\n");
|
||||
}
|
||||
|
||||
sb.Append("\t//todo\n");
|
||||
sb.Append("}\n#endregion");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void _GenOneReq(XmlNodeList nodeList, int reqId,int resId)
|
||||
{
|
||||
foreach (XmlNode node in nodeList)
|
||||
{
|
||||
if (node.Attributes == null)
|
||||
continue;
|
||||
if (node.Name.Equals("macro"))
|
||||
{
|
||||
var name = node.Attributes.GetNamedItem("name").Value;
|
||||
if (name.StartsWith("CS_CMD") || name.StartsWith("CS_NOTIFY"))
|
||||
{
|
||||
var id = Convert.ToInt32(node.Attributes.GetNamedItem("value").Value);
|
||||
if (id == reqId)
|
||||
_reqEnumName = name;
|
||||
if (id == resId)
|
||||
_resEnumName = name;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.Name.Equals("struct"))
|
||||
{
|
||||
if (node.Attributes.GetNamedItem("id") == null)
|
||||
continue;
|
||||
var enumName = node.Attributes.GetNamedItem("id").Value;
|
||||
if (enumName.Equals(_reqEnumName))
|
||||
{
|
||||
var name = node.Attributes.GetNamedItem("name").Value;
|
||||
_reqClassName = name;
|
||||
if (node.Attributes.GetNamedItem("name") != null)
|
||||
{
|
||||
_reqDesc = node.Attributes.GetNamedItem("desc").Value;
|
||||
}
|
||||
foreach (XmlNode childNode in node.ChildNodes)
|
||||
{
|
||||
if (childNode != null && childNode.Name.Equals("entry"))
|
||||
{
|
||||
var paramName = childNode.Attributes.GetNamedItem("name").Value;
|
||||
var paramType = childNode.Attributes.GetNamedItem("type").Value;
|
||||
TempParamDic.Add(paramName, paramType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (enumName.Equals(_resEnumName))
|
||||
{
|
||||
var className = node.Attributes.GetNamedItem("name").Value;
|
||||
_resClassName = className;
|
||||
}
|
||||
}
|
||||
_GenOneReq(node.ChildNodes, reqId, resId);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 导出协议ToCsharp
|
||||
|
||||
private void ExportProto()
|
||||
{
|
||||
ProtoGenTools.Export();
|
||||
}
|
||||
#endregion
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 989d4686a599e7047bba6f0cbb1bb5e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user