mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
using Bright.Serialization;
|
|
using System.Collections.Generic;
|
|
|
|
|
|
namespace GameConfig.Battle
|
|
{
|
|
public sealed partial class BuffAttrConfig : Bright.Config.BeanBase
|
|
{
|
|
public BuffAttrConfig(ByteBuf _buf)
|
|
{
|
|
BuffID = _buf.ReadInt();
|
|
Name = _buf.ReadString();
|
|
StackNum = _buf.ReadInt();
|
|
DurTime = _buf.ReadFloat();
|
|
ResultType = (Battle.BuffResultType)_buf.ReadInt();
|
|
RemoveWhenDie = _buf.ReadInt();
|
|
DotDamageData = Battle.SkillAttrDamageData.DeserializeSkillAttrDamageData(_buf);
|
|
DotTickConfig = Battle.BuffDotTickConfig.DeserializeBuffDotTickConfig(_buf);
|
|
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AttrData = new System.Collections.Generic.List<Battle.ResAttrImpactData>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { Battle.ResAttrImpactData _e0; _e0 = Battle.ResAttrImpactData.DeserializeResAttrImpactData(_buf); AttrData.Add(_e0);}}
|
|
PostInit();
|
|
}
|
|
|
|
public static BuffAttrConfig DeserializeBuffAttrConfig(ByteBuf _buf)
|
|
{
|
|
return new Battle.BuffAttrConfig(_buf);
|
|
}
|
|
|
|
/// <summary>
|
|
/// BuffID
|
|
/// </summary>
|
|
public int BuffID { get; private set; }
|
|
/// <summary>
|
|
/// 名字
|
|
/// </summary>
|
|
public string Name { get; private set; }
|
|
/// <summary>
|
|
/// 叠加次数
|
|
/// </summary>
|
|
public int StackNum { get; private set; }
|
|
/// <summary>
|
|
/// 持续时间
|
|
/// </summary>
|
|
public float DurTime { get; private set; }
|
|
/// <summary>
|
|
/// 数值效果类型
|
|
/// </summary>
|
|
public Battle.BuffResultType ResultType { get; private set; }
|
|
/// <summary>
|
|
/// 死亡消失
|
|
/// </summary>
|
|
public int RemoveWhenDie { get; private set; }
|
|
public Battle.SkillAttrDamageData DotDamageData { get; private set; }
|
|
public Battle.BuffDotTickConfig DotTickConfig { get; private set; }
|
|
public System.Collections.Generic.List<Battle.ResAttrImpactData> AttrData { get; private set; }
|
|
|
|
public const int __ID__ = 1652935996;
|
|
public override int GetTypeId() => __ID__;
|
|
|
|
public void Resolve(Dictionary<string, object> _tables)
|
|
{
|
|
DotDamageData?.Resolve(_tables);
|
|
DotTickConfig?.Resolve(_tables);
|
|
foreach(var _e in AttrData) { _e?.Resolve(_tables); }
|
|
PostResolve();
|
|
}
|
|
|
|
public void TranslateText(System.Func<string, string, string> translator)
|
|
{
|
|
DotDamageData?.TranslateText(translator);
|
|
DotTickConfig?.TranslateText(translator);
|
|
foreach(var _e in AttrData) { _e?.TranslateText(translator); }
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return "{ "
|
|
+ "BuffID:" + BuffID + ","
|
|
+ "Name:" + Name + ","
|
|
+ "StackNum:" + StackNum + ","
|
|
+ "DurTime:" + DurTime + ","
|
|
+ "ResultType:" + ResultType + ","
|
|
+ "RemoveWhenDie:" + RemoveWhenDie + ","
|
|
+ "DotDamageData:" + DotDamageData + ","
|
|
+ "DotTickConfig:" + DotTickConfig + ","
|
|
+ "AttrData:" + Bright.Common.StringUtil.CollectionToString(AttrData) + ","
|
|
+ "}";
|
|
}
|
|
|
|
partial void PostInit();
|
|
partial void PostResolve();
|
|
}
|
|
|
|
} |