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TEngine/Assets/GameScripts/HotFix/GameProto/GameConfig/Battle/SkillAttrDamageData.cs
ALEXTANGXIAO 98dcb80942 更新编辑器MenuItem导表与导出协议
更新编辑器MenuItem导表与导出协议
2023-07-29 00:03:54 +08:00

67 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace GameConfig.Battle
{
public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase
{
public SkillAttrDamageData(ByteBuf _buf)
{
MagicType = (Battle.SkillMagicType)_buf.ReadInt();
AttrType = (Battle.SkillAttrDamageType)_buf.ReadInt();
Param1 = _buf.ReadFloat();
Param2 = _buf.ReadFloat();
Param3 = _buf.ReadFloat();
MaxLimit = _buf.ReadFloat();
PostInit();
}
public static SkillAttrDamageData DeserializeSkillAttrDamageData(ByteBuf _buf)
{
return new Battle.SkillAttrDamageData(_buf);
}
public Battle.SkillMagicType MagicType { get; private set; }
public Battle.SkillAttrDamageType AttrType { get; private set; }
public float Param1 { get; private set; }
public float Param2 { get; private set; }
public float Param3 { get; private set; }
public float MaxLimit { get; private set; }
public const int __ID__ = -94519547;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "MagicType:" + MagicType + ","
+ "AttrType:" + AttrType + ","
+ "Param1:" + Param1 + ","
+ "Param2:" + Param2 + ","
+ "Param3:" + Param3 + ","
+ "MaxLimit:" + MaxLimit + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}