Update GameActorExt.cs

This commit is contained in:
ALEXTANG
2022-09-19 19:48:01 +08:00
parent 82c76052c2
commit 87e502ed21

View File

@@ -17,25 +17,25 @@ namespace TEngine.Runtime.Actor
#region component
public T AddComponent<T>() where T : ActorComponent, new()
public T Attach<T>() where T : ActorComponent, new()
{
if (IsDestroyed || _isDestroying)
{
Log.Fatal("Actor is destroyed, cant add component: {0}, Is Destroying[{1}]",
Log.Fatal("Actor is destroyed, cant attach component: {0}, Is Destroying[{1}]",
GetClassName(typeof(T)), _isDestroying);
return null;
}
T component = GetComponent<T>();
T component = Get<T>();
if (component != null)
{
return component;
}
component = ActorComponentPool.Instance.AllocComponent<T>();
if (!AddComponentImp(component))
if (!AttachImp(component))
{
Log.Warning("AddComponent failed, Component name: {0}", GetClassName(typeof(T)));
Log.Warning("Attach failed, Component name: {0}", GetClassName(typeof(T)));
component.BeforeDestroy();
ActorComponentPool.Instance.FreeComponent(component);
return null;
@@ -44,7 +44,7 @@ namespace TEngine.Runtime.Actor
return component;
}
public T GetComponent<T>() where T : ActorComponent
public T Get<T>() where T : ActorComponent
{
ActorComponent component;
if (_mapComponents.TryGetValue(GetClassName(typeof(T)), out component))
@@ -55,7 +55,7 @@ namespace TEngine.Runtime.Actor
return null;
}
public void RemoveComponent<T>() where T : ActorComponent
public void Detach<T>() where T : ActorComponent
{
if (_isDestroying)
{
@@ -77,9 +77,9 @@ namespace TEngine.Runtime.Actor
}
}
private bool AddComponentImp<T>(T component) where T : ActorComponent
private bool AttachImp<T>(T component) where T : ActorComponent
{
if (!component.BeforeAddToActor(this))
if (!component.BeforeAttachToActor(this))
{
return false;
}